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Gorantu

Testers
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Everything posted by Gorantu

  1. Change it back. This is the most idiotic thing you have ever done.
  2. Any opportunity for fill ins to sign up in case someone has a team member not show up?
  3. Those three slackers in the background also don't have apples.
  4. I like this, there are a lot of small utility items they could put in there to incentivize pvp at the smaller outposts.
  5. When / if will we see either campaign rewards or more benefits from capturing these outposts / forts. Right now it seems like the only benefit to these outposts / forts is to move a slider on top of your screen through victory points. But without campaign rewards or some benefit to capturing other than a toast message to try and invite PVP, these victory points seem pointless.
  6. Give us a warlock that can summon undead minions, and re-animate the corpses of our fallen comrades. drop the fesser and call it a day.
  7. I agree with you the damage is done in the passive training tree, specifically if you train in the exploration section, that is where you will see the most improvement. The stats that affect harvesting, as it stands the increase you see from these stats is minimal at best. Let me get this straight, your opinion is that the balancing in the harvesting / crafting area is unbalanced because con and spirit play no role and the areas of expertise should be more evenly distributed among all stats so that no matter what race you play you should have an advantage. And your purposed solution to the problem is a complete overhaul of the stats involved to include spirit and con. If that is correct, can you see how ridiculous that is. Considering that there is already a mechanic in the game that would allow you to have a high INT,DEX,STR CLERIC, and when purposed with this mechanic you proceed to say you don't care about it and re-iterate your position that everything needs to change. Let me ask you a few questions. 1. Why do you want to harvest/craft on a high spirit cleric? 2. Why wouldn't you use a more specialized option? 3. Every race has training in every single stat, yes some more so than others. For instance a Minotaur or a Half Giant has more options to train strength then a human. High elfs have more opportunities to train INT than a Minotaur or a Half Giant. Since this is a heavy lore based game, shouldn't Minotaur's and Half Giants be naturally stronger than than a human. Shouldn't be easier for them to hit a rock or an ore node more successfully than them? This game is all about specialization, I'll say once again that if you tend to play a single race/class/vessel and attempt to have a JOT play style you will fail. Specialization is at the core of crowfall and it will not change.
  8. Tank your settings, disable any advanced settings you may have enables and try reducing your resolution size. Not much else you can do without further optimization, I don't have the newest or baddest machine but I find that tanking your settings can get you an extra 5-10 fps.
  9. Best suggestion in this thread, more of this please ACE.
  10. Please give us something, an estimated release date? Your hopes and dreams even! we are all chomping at the bit for 5.7
  11. Joined House Avari a few weeks ago after teaming up with one of their harvesters to do motherloads, very active core of veterans that are extremely knowledgeable about the game. Very helpful guild that provided me with armor, weapons, and advice immediately upon joining. We participate in every aspect of the game and it is always a fun experience, especially in PvP. Would Recommend 10/10
  12. But more so if they are starving.
  13. Not sure what VIP or the lack there of has to do with this discussion. Your high Str combat character will only receive benefits in a certain area of harvesting, same with Dex and Int. I wouldn't underestimate spirit either it increases stamina, if you focus on single nodes this can be quite useful. At higher rank single nodes you can be 1 swing from destroying a node and be completely out of stamina, now the high Str, Dex, and Int vessels will have to wait for their stamina bar to recharge before swinging again to destroy the node, not sure how long the stamina bar takes to recharge but let's say it's 10 seconds for the sake of arguement. Your high spirit vessel however will be able to destroy the node and move onto the next node, never really experiencing that 10 second "down time" due to your increased stamina capacity. That 10 seconds could be the difference between getting ganked or making a clean get away with all your resources. That 10 seconds per node will also really add up if you harvest for an hour or two. Just because a stat doesn't directly effect a harvesting "stat" on your character sheet doesn't mean it isn't useful for harvesting. But ultimately my point is I would not use any of my combat specialized vessels (with only high Str, Dex, or Int) to harvest with unless there was no other option. I would make a vessel with high Int, Dex & Str with a little bit of Spirit mixed in so my time is as effecient as possible.
  14. I'm afraid you are still missing my point, your crow is your main, not the flesh suit you occupy while waging war for your god. This game is all about specialization, you specialize a vessel for healing, for damage, for tanking, for crafting and for harvesting. If you are bringing your high spirit vessel to harvest you are doing it wrong. Let me put this in other terms, if you were moving you wouldn't use your Lamborghini to haul all your furniture to your new home. You would use a truck, why? Because it is the right tool for the job. You have to specialize if you want to be good at what you are doing. If you approach this game from a JOT mindset you will fail.
  15. But how are farmers supposed to make a living.
  16. Don't beat yourself up, a lot of your feedback is more professional and better presented then most.
  17. Jah brings up another good point about the crafting system, since it is based on RNG concerning the final outcome of the item. You are going to want to go to the crafter who not only has the highest training in passive tree, but also the crafter with the best gear, vessel, and thralls in the crafting table to give yourself the best chance of receiving that epic item you are after. This should all lead to the specialization you are looking for in the crafting system @Fabulex
  18. Now don't quote me on this, but aren't they also limiting the # of crafting professions you can specialize into? I thought I heard that on one of their early videos that explains the passive training & crafting system.
  19. Spirit increases spirit bank stacks haha? But with how minimal stats affect certain traits you would probably have to put 30+ points into said stat to make it stack to just 21 lol. Would be an interesting concept, Id like to see it give raw inventory slots.
  20. There will be harvesting bags for each type of resource I believe, Logging Bag, Mining Bag, etc. There are even passive skills in the harvesting tree that gives you bonus inventory slots to these bags. I'm not sure about the Weight.
  21. I've never enjoyed the Weight mechanic in any shape or form, but specifically for Crowfall i feel like harvesters and crafters have enough to worry about already without adding another tedious mechanic. And I also think it would serve to discourage world PVP by limiting the # of resources a harvester can carry because of weight. Right now each harvester is a potential pinata waiting to be popped not knowing how much that person has on them is part of the fun imo, knowing i could potentially hit the mother load someday is what motivates me to roam for pvp and makes it fun. I do think that encumbrance would be a nice feature if implemented correctly, for example I don't think that a POI mine, sawmill, or quarry should give you resources that you can use instantly, Iron, Copper, etc. But should give you an Iron chunk that needs to be refined at fort or keep or something. To encourage the transporting and pack animal mechanic. But if a player chose to pick up these "chunks" they would have a encumbered debuff that slows them down.
  22. Necromancy when crafting Vessels can apply points to certain stats. You can make yourself a harvesting Vessel which stacks STR,DEX & INT for better results and then further increase those stats through leveling the vessel. INT does have its roll in harvesting, forget what it is off the top of my head. If you really want to min/max you can have a variety of harvesting vessels based on each race that has the best passives for whatever you are trying to harvest.
  23. The main evil force in the game is called "The Hunger", and ACE has stated that this game will have survival mechanics in it.
  24. You are really going to hate the catch up mechanic than. I think you are weighing the value of the passive skill tree to heavily in some areas, it certainly helps but it is not the all powerful mechanic it is in other MMO's. Training, Armor & Weapons, Vessels, & Discs, are all designed to be small incremental increases in power on there own, with smart group play and skill being the ultimate deciding factors. The most active players in the game will have a distinct advantage over new players, in terms of quality for weapons, armor, vessels, skill and knowledge about the game. Armor, Weapons and Vessels all take a large resource investment which can only be obtained while actively playing the game. This makes for a balanced play style that is not to heavily influenced by one aspect or another of the game, this allows the game to reach a wider audience by not gating new people from the game behind a "Win More" mechanic. I hope your research into Crowfall has at least showed you that more players especially in this game is always a good thing.
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