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About Alot

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  1. Hold your darn horses. Since vessels and disciplines are intended to be persistent, maybe just those could remain through the wipe? This would at least fit the lore.
  2. Albion is an interesting case study for a number reasons. It was previously b2p and only exploded in population after it went f2p (and added more localizations) Sells mount skins for ~$15 and skin bundles for ~$30 Some rare skins continue to appreciate and sell for the equivalent of about $3,000+ (via players only) Has a subscription for $9-12 per month that includes a significant xp boost, crafting focus for using less materials to craft, increased harvesting/farming yield, reduced market tax, and a monthly challenge that generally provides a mount and other rewards
  3. Presumably because they have fulfilled their reporting requirements under Regulation CF. Their last raise using this was November 15, 2016 and I believe only requires one to three annual filings. There are several other possible explanations as well, including repurchasing the Regulation CF shares.
  4. For most/all harvesting professions int and dex are very important for Critical Harvest Chance and Critical Harvest Amount. This is what makes Guineas so strong. The primary stat for gathering impacts damage, which you can generally get via other means. The racial bonuses are also for this stat, which is why it's less important in the late game.
  5. Oh I see, you think it's not good because of the guide. Those are just the racial bonuses. In the long-term they become less valuable. If you plan to play Campaigns, I would suggest playing either a Guinea or whatever you're most comfortable PvPing on, because it's important to keep what you harvest. By the way, there's some information about crafting in Alty's Gathering guide, linked above.
  6. "Gerbil" is one of the best gatherers and crafters. Good int/dex, an extra ring slot, and for gathering, stealth.
  7. Alot


    Currently. I think it includes: 25% reduced decay on Tools and Mounts 50% longer duration for food The ability to set your EK public Free respecs It might eventually include additional character slots as well. I think they're still finalizing what is included.
  8. I don't know, sorry. You might be able to buy milk from the vendor as well. I also don't know much about crafting Intermediate gear. It doesn't really have a place in the game, War Tribe gear has replaced it's purpose. I wouldn't worry too much about it.
  9. Aurochs drop milk. You might be crafting Intermediate gear. Quality of materials makes a difference and the components you make will have different stats based on the type of material (spruce, oak, etc).
  10. Yeah, vendors only make sense if you have VIP for a public EK. The crafting buff comes from a statue you place in the EK. Vault is definitely not enough storage space in the long-term.
  11. Twitch drops, Crow Appreciation Rewards, in-game events (like Decapathon), and campaign rewards (eventually).
  12. Storage space, crafting buffs out of campaign, and the potential to set up vendors.
  13. You will get them back.
  14. It seems like you aren't reading the posts. What people are saying is that they don't want their communities split up by an alliance system that incentivizes rolling up into a single guild. Communities include people with varying amounts of time to commit to a game. Splitting up communities has a very significant impact on player behavior. It might mean more casual community members can not participate directly. It also makes it more difficult to maintain a community identity. My "investment" in this topic is that I think it's important for the health of the game and player-base. I'
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