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jdub

Testers
  • Content Count

    50
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Reputation Activity

  1. Like
    jdub got a reaction from Mahon Amichai in The Lantern Watch (Welcome Home)   
    Worst name ever, try again. All you people and this is the best name you come up with? You can certainly do better than "Lantern Watch". HORRIBLE.
  2. Like
    jdub got a reaction from JamesGoblin in Crowfall #1 "top Voted Games" On The Front Page Of Mmorpg.com   
    GET THAT HYPE
  3. Like
    jdub got a reaction from mythx in The More I Hear The More I Want My Money Back   
    Didn't realize this was going to be such a hot topic.
     
     Came to turn off my reply notifications, the spam..
     
     
    Might want to keep your replies/ t r o l l (Why is this blocked?) posts handy. Going to be seeing a lot more people making posts like mine.
     
     
     
    Didn't care read all your trolls and I'm not bashing anyone. The purpose of my post was to convey my distaste for what they think is "good" for a pvp focused game. 
  4. Like
    jdub got a reaction from mythx in The More I Hear The More I Want My Money Back   
    Yeah just realized that after I made the post. Got my $300 back at least.
     
    Big Vision - Todd's vision is great however; I don't think he understands what makes a pvp game good, if passive skill points that take 3 months to complete and action combat with telegraphs is your "go to" for an ideal game then this will end up on the shelf of GPotato.
     
    Not my ideal game sir, not today.
     
     
    Good luck Crowfail/artcraft
     
     
     
     
     
     
  5. Like
    jdub got a reaction from groovykool in The More I Hear The More I Want My Money Back   
    Yeah just realized that after I made the post. Got my $300 back at least.
     
    Big Vision - Todd's vision is great however; I don't think he understands what makes a pvp game good, if passive skill points that take 3 months to complete and action combat with telegraphs is your "go to" for an ideal game then this will end up on the shelf of GPotato.
     
    Not my ideal game sir, not today.
     
     
    Good luck Crowfail/artcraft
     
     
     
     
     
     
  6. Like
    jdub got a reaction from zeonx in The More I Hear The More I Want My Money Back   
    The more they release the less and less the game seems to stay true to the original statement made on the play to crush site.
     
    Time based passive skills points, telegraphs and numerous other things I'm seeing and not liking.
     
    Current path of trajectory for this game is the dumpster.
     
    Stop promising so much in the kick starter packages that has little to no effect on the game.
     
    MAKE THE GAME GOOD THEN WORRY ABOUT FREE UNICORN MOUNTS PLEASE
     
    My 2c's
  7. Like
    jdub got a reaction from mythx in The More I Hear The More I Want My Money Back   
    The more they release the less and less the game seems to stay true to the original statement made on the play to crush site.
     
    Time based passive skills points, telegraphs and numerous other things I'm seeing and not liking.
     
    Current path of trajectory for this game is the dumpster.
     
    Stop promising so much in the kick starter packages that has little to no effect on the game.
     
    MAKE THE GAME GOOD THEN WORRY ABOUT FREE UNICORN MOUNTS PLEASE
     
    My 2c's
  8. Like
    jdub got a reaction from innadril in Whats The Best Mmo That You Played?   
    Lineage 2
     
    Thanks bartz for all the moneys!
     
     
  9. Like
    jdub reacted to kally in Wehrmacht   
    Everyone knows that hilde is the real gabibbo
  10. Like
    jdub got a reaction from jewels in 01/20/15 - Character Creation Preview: Runes Runes Runes   
    I dont know if this was posted before but I think it would add for some interesting discussion. For those who have never seen it. Even lots of the rune names are the same. I'm hyped.
     

     
    This too might also be interesting to some.

  11. Like
    jdub reacted to peekachew in Highlighting An Under-Praised Sb Staple   
    I think its worth mentioning that what Shadowbane did do right compared to many other mmo's I have played was by giving players the option of allowing us to have a totally customizable user interface. I think deserves far more attention and praise than its ever received but I always thought the ability to drag and drop powers that I could click on from any where and at any time control click anything and assign it to a hot key was very intuitive and I would like to see this same philosophy applied into the Crowfall User interface. 
  12. Like
    jdub got a reaction from affy in Skill Based Vs Lvl Base Progression   
    I vote Max level in 6 hours if you have power leveler's. This would be a lot longer to solo or when a server first starts, not to mention the constant threat of being killed by other players. This would also increase accounts/copies sold/ $$$$$$$$$MONEY$$$$$$$$
     
    No quests all grinding.
     
    No binding gear, so you can have your items before you make your char if you want.
     
    One Persistant Character. Although you can have multiple on one account, all you need to do is open a tab to switch between char types. No need to remake a new char every time, you can access the char creation screen via something in-game. It just makes you level 1 and adds that "Character" to your list. Make it so this cannot be swapped unless in safe zone.
  13. Like
  14. Like
    jdub got a reaction from thisismyemail in Cryptic Tree Deciphered   
    Thanks for this, it was key in making my flow chart. Explains pretty much 99% of the classes in the game.
     
     

  15. Like
    jdub got a reaction from gihunter6 in Make it fun without PvP first, then...   
    THIS IS HOW GAMES ARE RUINED.
     
    You cant make a good pve game good at pvp. Sorry no.
  16. Like
    jdub got a reaction from gihunter6 in Pvp System Review: Area Of Effect Abilities   
    100% agree with frobobo
     
    This is the kind of "out side the norm" thinking that is required to further the game genre and the large misconception that aoe's counter zerg's, when in fact it's quite the opposite. 
  17. Like
    jdub got a reaction from chancellor in The Hive   
    Excited to see what wiz101 pvper's are all about.
     
    GL
  18. Like
    jdub got a reaction from jewels in The Hive   
    Excited to see what wiz101 pvper's are all about.
     
    GL
  19. Like
    jdub got a reaction from Conspiracy Theorist in What Shadowbane Products Do You Still Have?   
    This is about right.
     

  20. Like
    jdub got a reaction from evald in Wehrmacht   
    Spanked
  21. Like
    jdub got a reaction from evald in Wehrmacht   
    towelie, on 20 Jan 2015 - 6:35 PM, said:
     
    towelie, on 20 Jan 2015 - 6:35 PM, said:
     
    1337
  22. Like
    jdub got a reaction from evald in Pvp System Review: Area Of Effect Abilities   
    100% agree with frobobo
     
    This is the kind of "out side the norm" thinking that is required to further the game genre and the large misconception that aoe's counter zerg's, when in fact it's quite the opposite. 
  23. Like
    jdub reacted to frobobo in Pvp System Review: Area Of Effect Abilities   
    Area of Effect abilities are probably one of the most over-looked aspects of a crappy PvP system.  Why?
     
    1:  They are inherently high-reward low risk.  
    a]  If you use one and hit one target, in most games, they generally still do damage comparable to a normal attack.  There is a moderate to small efficiency loss.  This is not a huge deal.  At worst, the ability has a cool down, and you've simply wasted the chance to do even more damage.
    b]  If you use one and hit many targets, in most games, their net damage is generally higher than every other non-AoE in the game.  This creates a need to spam them, indefinitely, in any large fight, and completely waters down the fight.  At worst, there's a cool down.  The more AoEs, and the less cooldowns, the better!
     
    2:  They weaken positional requirements.
    a]  Find a big clump of players, and mash the AoE button.  That's your end all for "highest possible DPS".  Sure, there can be some requirements on doing it better, and some players will certainly learn the quirks and be better at it, but it's still quite a low glass ceiling.
    b] They are inevitable.  No matter how well you position, some AoE stun, snare, root, bomb, explosion, or whatever, is capable of hitting you just for being on the battlefield.  The ability to position yourself in a very strong spot, which is arguably the "most difficult" aspect of any game, is strongly reduced just by the mere presence of many powerful AoEs in a game.
    c]  But they punish poor positioning!  (Stacking, grouping up, etc).  This is mostly a moot point, as in any larger fight, there will be many people, all over the screen, no matter what.  Having tightly grouped players is inevitable, and doesn't change with AoEs there or not. Instead....
     
    3:  They create an arms race.
    a]  Well, now you have to account for characters always taking persistent damage, being consistently controlled, and in a constant state of "negative".  The only way to balance this is start handing out more tools to players, JUST so they can survive "being there".  More group heals, more group buffs, more group heal over times, more escape buttons, more "save me" cooldowns.  I mean, if you don't get these tools, you get demolished just for standing in the back somewhere!
    b]  Now you've got a positive feedback loop.  Once an arms race starts, it generally doesn't stop.  It seeps into other aspects of the game.  What about all these "save me" cooldowns in 1v1s?  What about increased mobility to move around the battlefield, to deal with all the aoe slows being tossed around?  What happens in a 10v10 with a system like that?  It gets silly, is what happens.  Tactics and strategy become insignificant on the battlefield.
     
    4:  There's a lot of evidence about this stuff.
    a]  WoW GvG, is, uh.  Yea.  I played it for a bit, was a rank 1 gladiator, and I'll say first hand - every large fight was just stand still and spam AoE heal or damage.  There was no reason to do anything else.  Kiting was crappy, and the game had to be made into a strict 3v3 game to be playable.
    b]  Shadowbane!  WoW is pve crap.  Great.  Shadowbane was dominated by casters, early on, and it also sucked.  The only godsend was when people started to realize how strong meat was due to some poor balancing decisions.  I believe this kept the game alive past the mass exodus of 2004/2005.  Meat fights were FUN.  Positioning was monumental in your ability to live, or die, and skilled guilds rose to the top.  Most casters were simply not fun to play, at a high level, because toolsets were so based around AoE power.  
    c]  Darkfall too.  It started kind of fun, despite a lot of issues.  It quickly devolved into "whoever grinded the hardest to train aoes", and large fights were just people standing far away and spamming AoEs.  It may have changed eventually - I don't know, but there's lots of videos of people spamming large-radius aoes all fight long.
    d]  Warhammer, SWG, and so on - mass aoe knockdowns/knockbacks and stuff.  Some of these games had nigh unplayable GvG.  
     
    5:  The solution?  AoEs have to be seriously considered before being thrown in.  How do you make them really stupid to use at the wrong time?  How do you up positioning requirements?  How do you not make them not always the best thing to use with a 100 people on the screen?
    a]  Make them rare.
    b]  Don't be afraid to have very short range spells.  Things that you can't just spam from afar.
    c]  Super high cost, or long cool downs, to match the math.  Most games fail at this.  They are often 10s of times more superior if executed properly (mathematically speaking).
    d]  Don't be afraid to make them very tight radius, or have delayed explosions.  Game design creativeness is important.
    e]  Above all, just be aware of HOW MUCH they can change/ruin a game.
     
    Opinions?
  24. Like
    jdub got a reaction from cools in OK, here what I think of the cryptic tree   
    You haven't figured it out yet? It is really super simple and I'm amazed you cant see it. Idiot proof chart below.
     

  25. Like
    jdub got a reaction from noobzilla_youtube in Crowfall #1 "top Voted Games" On The Front Page Of Mmorpg.com   
    GET THAT HYPE
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