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About PinkFluffyPanda

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  1. Yeah okay, i`m not a tech geek or anything, but the graphics in this game does not really justify the poor performance IMO? I don`t have a completely new PC but it is still pretty solid with hardware, and it should do just fine with a game like Crowfall. Its running every other game I play just fine on max graphics settings.
  2. I really don`t hope this is the case. Oh btw another thing that would get me really motivated would be a arena where gear and vessel stats is equaled out so you could test your individual skills in a 1v1 to 5v5 or something like that. where you could get points for your faction by winning fights in the arena. I know a lot hate the idea but it is still something that would motivate me. Suggestion is below:
  3. yeeah i know, its just so frustrating that the game performance is so bad, but you are right they cant perform miracles. But its just to stress it: Performance is the main issue as per my point of view :)
  4. Depends on what you want to motivate players to? Motivate them to go for the win? Motivate them to play the game? To me the game does not need anything new and flashy to motivate me. The biggest issue with this game for me is the performance issue, get the game to run smoothly when more than 20 people is located close to each other. I`m not doing Sieges until they fix the FPS issue as I simply don`t find it funny when no one really knows what they are hitting etc. Besides the FPS issues I honestly think the game is a lot of fun. But what I would like the devs to try and do is to "motivate" people to do more open world PVP into the game, perhaps by rewarding it greater than it is now in the faction score. Personally I don`t care too much about motivating people to go for the win etc, I think the focus should be on "how do we get people to play the game" rather than "how do we get players to go for the win" For motivating people to play the game i think performance would do a lot, class balance and so on should not be a primary task right now IMO. So to sum it up: 1) Fix/enhance the performance of the game (make the game playable during large scale fights) 2) Motivate people to do more open world PVP (By rewarding open world PVP) 3) Make the game more about PVP, less about grind/PVE. (this could be combined like they are trying to do now by making "hot spots" for PVE where people will then have to do some PVP in order to get to the PVE to get item X of mob X) 4) Nerf to gear and vessels, individual skill should matter more than stats in a game that was initially "sold" as a PVP oriented game
  5. Your not at all commenting on your previous false statement regarding black mask being a must but nvm, each to their own.
  6. Please tell me where I called him a liar? And again black mask is a must, im running just fine without it. So it being a must is maybe for you but not for all. Thus making it a false statement it's a must for you, not for me. Again it's up to every single player, nothing is a must, it depends what build/role you wanna have.
  7. @Kianna_RuneMaker no disc is mandatory, is a good disc for the assasin, sure? But luckily you are free to build your class to your own style, I for one don't use black mask on my assasin? And the disengage-engage is working fine for me, not saying that it does not skip for you, but I'm just not having that issue.
  8. 1. Most important for me at least is to minimize the gear and vessel stats so the pvp becomes (more) skill oriented (nerf to gear and vessels basically) 2. fix the FPS issues when more than 5 players are close to each other, again this revolves around fixing the pvp more than anything (sieges will actually be fun) 3. somehow force more open world PVP in to the game, so the game don't have to rely on "timers" for PvP 4. Reward open world kills more generally and especially in the faction score, this will allow small groups/guilds to become more viable by acting as a mercenary-like group that supports their faction with open world kills, and as a second benefit to their faction, these open world killing groups are slowing down the gathering etc of the opposite faction. 5. The high decay rate on gear should be adjusted/lowered so you spend less time gathering/crafting but more time fighting/pvp 6. Make a 1v1-5v5 arena where gear stats is made completly equal once you enter. That way you will have a place to truly test your individual pvp skill.
  9. This thread has turned in to pure comedy gold - The Internet truly is a place of wonders, a conversation getting so far off, and staying off topic can only happen on the Internet...... aaaand of course in a kindergarten but still - people get my point I think. This thread started out serious enough but oh boy did the kindergarten take over, please by all means do continue and don't even worry about you are far of topic, come to think about it you guys were never really on topic to begin with. But I'm not gonna stop the "my dad can beat your dad contest" please go on.
  10. Just watched it, really nice coordination, nice to see a small well played group 👍 GL
  11. I might be wrong but qs I remember they kind of sold crowfall as an allmost none grind pvp game to begin with? I think that's why people expect they can jump straight in at the game and start pvp.
  12. So that's make it okay for people to cry like small spoiled kids about stuff they did to each other in game, it's of topic and disrespectful to the person starting this topic. Please do go find another place to those who wish to act like spoiled kids and discuss in game feuds.
  13. It's a nice try to dish out a little hidden negative comment about one you have never played I give you that. But let's try and go for the topic/facts not the player. We have obviously different opinions and that's fine. However I don't think I'm alone when saying this game is more tactical/gear/vessel dependent than individual skill. Your opinion may vary.
  14. In my opinions the problems I see in this is the following : 1. small group/guild's can not compete with the supply chain of bigger guilds. They can't simply "gear up" 2. The game is IMO way to gear dependent, compared to skill dependent. 3. The people who has the time to no life the game will automatically out shine other people in pvp who don't have the time to gear up. Again due to this game being about gear/vessels more than individual skill.
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