And now everyone farms their own? If everyone could make their own gear at the start the harvest craft loop would be in from the start, harvesters get resources for crafters that craft gear for pvpers to protect harvesters. Now for a good while everyone is puting a tent in a war tribe zone and camp it until they get full blue and then never think about harvesting or crafting until there are signs that we can make better stuff.
The problem from my point of view is there is no way to progress,there is a hard cap on how good your crafter can be and whatever you do you can't break it until you get the passive training.After you get the right race with the right disciplines a full set of int gear and bon tippers and pies thats it (and you can do this in a couple of hours from the start),thats your cap for your crafter.There is no time investment to improve.We tried making sets of armor with crafting stats until we maybe get lucky and break the cap,but how much you try you just can't beat blue int gear. If we could invest thousands of ressources for small improvements we wouldn't be mad. Give us a way to get better at crafting by investing time/resources.That way the barrier to entry isn't low, you have a guild activity, and you can progress.