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pamintandrei

Testers
  • Content Count

    179
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    2

Reputation Activity

  1. Like
    pamintandrei got a reaction from JamesGoblin in Soft Launch date?   
    The soonest they can manage is end of next year, but that is best best case scenario, most probably 2021 summer.
  2. Like
    pamintandrei got a reaction from Kraahk in ACE's August QA communication failure   
    Thank you, this is exactly what we needed.But next time please give info like this before the  due date not after.
  3. Like
    pamintandrei got a reaction from Marth in ACE's August QA communication failure   
    @Pann Are we going to get any dev response about the state of the game?We were supposed to have a stream last week, and you haven't  even announced it now.Last week we haven't even gotten the fluffy war story. What's going on?
  4. Like
    pamintandrei got a reaction from Marth in ACE's August QA communication failure   
    Oh and btw did you forget that the qna live is in the 2nd week of the month?
  5. Like
    pamintandrei got a reaction from Slackware in ACE's August QA communication failure   
    Oh and btw did you forget that the qna live is in the 2nd week of the month?
  6. Thanks
    pamintandrei got a reaction from royo in ACE's August QA communication failure   
    @Pann Are we going to get any dev response about the state of the game?We were supposed to have a stream last week, and you haven't  even announced it now.Last week we haven't even gotten the fluffy war story. What's going on?
  7. Like
    pamintandrei got a reaction from JamesGoblin in ACE's August QA communication failure   
    Oh and btw did you forget that the qna live is in the 2nd week of the month?
  8. Like
    pamintandrei reacted to Yumx in Warstory: The Constant Action Siege   
    It started out as an attack of 10 people, which turned into a 25+ v 25+ constant battle.

    Thanks to everyone involved!
     

    _______________________________
    We are recruiting!
    Looking for 2x flex players and 2 support players!
    Check us out here: GUILD THREAD
     
  9. Haha
    pamintandrei got a reaction from ACE_FancyHats in Targeted Healing Breaks with New Targeting System   
    and this is why you are my favorite dev ;D + plus the cool name.
  10. Like
    pamintandrei reacted to ComradeAma in Crowfall Parser with in-game overlay   
    Features:
    Topmost half-transparent overlay with combat summary and details, which you can put on top of the game client or on your 2nd monitor.  Extensive settings for parse mechanics and UI. High performance: 15000 records per second. Automatically finds combat log files (make sure you enable combat log writing to file in game settings and hit a dummy) Fights history: you can return back in time to previous fights from the current game session. Supports multiple running clients: if you are levelling your alt with a main character, parser will understand who is main and show correct parse. Opponents list for a fight. If you set long enough idle between fights, you can get opponents list for biggest siege fights separately or for the siege overall. You can copy parse details and opponents list to spreadsheet with mouse right-click. Bonus feature - AFK notifier: When turned on, if Crowfall client was inactive for 9 minutes, parser will play crow sound to notify that your character is about to get logged out for inactivity. If there are several inactive clients, parser will play several crow sounds. You can also change 9 minutes to lower value in settings.  
    System requirements: Windows 8 and above. (You can run parser on Windows XP, Vista or 7 by installing .NET Framework 4)
    You can download all versions here. 
    (Firefox users may experience issues with Google Drive. If download link shows you an error, please try another browser)
    Repository.
     
    Known issues:
     
    Requested features:
    Bar graph based on specific power percentage damage. Raid group functionality, so you can see raid members stats. Installer and auto-patcher.  
    Thanks to Sugoi, Red Reapers, Hard Charge and Datum members for early testing and feedback!
  11. Haha
    pamintandrei reacted to mystafyi in War Story of the Week: Xarrayne   
    This thread reminds me of a great warstory
    https://youtu.be/aKNRspY8FrU
     
  12. Like
    pamintandrei reacted to Pann in Changes with News updates   
    Regarding the delay of the ACE Q&A for July, while we typically like to have them out within the first two weeks of the month, this one is going to happen later in the month than I originally expected due to scheduling conflicts. Most likely it will be sometime the last week of July. 
    I'm not dodging your questions and comments regarding news. DebySue and I are wrapping up our strategy for what's newsworthy vs. what should be a "deeper dive blog" (as she describes it). We'll start feeding the information machine again soon. Meanwhile, I really appreciate your patience. 
  13. Like
    pamintandrei got a reaction from Toadwart in Changes with News updates   
    I'm fine with only 1 news article every week, but its been 1 month since we actually got news about the game.The last article that actually talked about something new was "Item rewards and you",which was posted on June 11th ,exactly 1 month ago.I understand that you are working on stuff and can't share a lot but 1 month without anything new?Is this because you haven't managed to make anything in 1 month?of course not but that's what it shows. This also comes in a time where the comunity is losing trust, the last couple of months have burnt out a lot of players.
  14. Thanks
    pamintandrei got a reaction from Staff in Changes with News updates   
    I'm fine with only 1 news article every week, but its been 1 month since we actually got news about the game.The last article that actually talked about something new was "Item rewards and you",which was posted on June 11th ,exactly 1 month ago.I understand that you are working on stuff and can't share a lot but 1 month without anything new?Is this because you haven't managed to make anything in 1 month?of course not but that's what it shows. This also comes in a time where the comunity is losing trust, the last couple of months have burnt out a lot of players.
  15. Thanks
    pamintandrei got a reaction from Balthur in Changes with News updates   
    I'm fine with only 1 news article every week, but its been 1 month since we actually got news about the game.The last article that actually talked about something new was "Item rewards and you",which was posted on June 11th ,exactly 1 month ago.I understand that you are working on stuff and can't share a lot but 1 month without anything new?Is this because you haven't managed to make anything in 1 month?of course not but that's what it shows. This also comes in a time where the comunity is losing trust, the last couple of months have burnt out a lot of players.
  16. Like
    pamintandrei got a reaction from Marth in Changes with News updates   
    I'm fine with only 1 news article every week, but its been 1 month since we actually got news about the game.The last article that actually talked about something new was "Item rewards and you",which was posted on June 11th ,exactly 1 month ago.I understand that you are working on stuff and can't share a lot but 1 month without anything new?Is this because you haven't managed to make anything in 1 month?of course not but that's what it shows. This also comes in a time where the comunity is losing trust, the last couple of months have burnt out a lot of players.
  17. Like
    pamintandrei got a reaction from JamesGoblin in Your game can't handle a siege of 50-60??   
    SOON™
  18. Like
    pamintandrei got a reaction from dolmar in Your game can't handle a siege of 50-60??   
    SOON™
  19. Like
    pamintandrei reacted to Ble in Ballistas are too OP   
    I think people are getting a little over dramatic about ballista.  
    They add a unique aspect to the game as both attacker and defender can use them and fire them anywhere.  It gives commanders another opportunity and/or threat to consider.
    Removing their ability to fire inward just makes siege more boring and linear.
     
    It also punishes poor organization and poor comp.  If your group is not together or you didn’t bring a healer then you must be super aware and get out of it quickly and bandage.   I think this is what people most dislike because they want the game tailored to their bad play.
     
    I do think the dmg is a bit overtuned but not in how much dmg it does just in how quickly it does it.
     
    My recommendation would be:
    1) make the graphic extremely visible as far as where it is.
    2) add about a 1 second delay before damage starts.  A good way to do this would be to slow down the projectile and give its target area a separate graphic before it hits.  Effectively, give a unit 1 second to dodge out of the area.  Audio queues would also be good.
    3) take the damage it causes and spread that over about twice the duration.
     
    People complaining about needing superior numbers to take a keep and keep defenders not coming outside to the keep need to spend like 5 seconds applying some critical thought to those complaints.  And keeps can be taken by fewer numbers already.  There’s videos out there showing this.  
     
    Lastly, guards are fine.  You can take an undefended keep easily with a healer and 2-3 dps.  Guards are easily avoided, managed, killed or out-healed.  They do, however, punish bad comp and bad position, but again, I think people want the game to git bad instead of them having to git gud.
  20. Like
    pamintandrei got a reaction from Marth in Do you want a wipe?   
    A lot of people are making threads about wipes, so i made a poll so we can see exactly how many people want a wipe and what type of wipe.
  21. Like
    pamintandrei got a reaction from praelian in Do you want a wipe?   
    A lot of people are making threads about wipes, so i made a poll so we can see exactly how many people want a wipe and what type of wipe.
  22. Like
    pamintandrei got a reaction from Hithar in Do you want a wipe?   
    A lot of people are making threads about wipes, so i made a poll so we can see exactly how many people want a wipe and what type of wipe.
  23. Thanks
    pamintandrei got a reaction from Kraahk in Do you want a wipe?   
    A lot of people are making threads about wipes, so i made a poll so we can see exactly how many people want a wipe and what type of wipe.
  24. Like
    pamintandrei got a reaction from KatzeWeiss in Do you want a wipe?   
    fixed
  25. Like
    pamintandrei reacted to Yumx in WIPE   
    I always love full wipes - and at this point, I encourage them to do one when 5.100 hits.
    If they are smart they will also start advertising it a week before it happens, so we can have as many people back as possible, starting their training from day 1.
     
    I personally know a lot of people that are waiting for wipes, and as mentioned above - there are lot's of new players that will have a hard time catching up to us that started training from december, also the legacy items mentioned, which there is still plenty of.
     
    A full wipe will be much welcomed to we can breathe some life into these campaigns.
    Not that it's not active campaigns, but it's the same people we fight over and over, and the newer ppl that join in at this point often gets discouraged unless they have experienced players to hold their hands.
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