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Padishah

Testers
  • Content Count

    78
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About Padishah

  • Rank
    Magpie

Profile Information

  • Language
    English
  • Guild
    TTK
  • Gender
    Male

Recent Profile Visitors

1,243 profile views
  1. I mean, damn. I get the dramatic -W- leaves in 5.10, -V- leaves in 5.11, and HoA just goes poof, but damn..... it's like you really don't want to have a viable game. @jtoddcoleman I hope you kept your receipt for your over night QA team, cause, damn, they owe you some money back. At least a reach around. Just saying.
  2. Has then been any discussions about the use of API keys for account info being linked to guild web pages? I did a search and found only 1 thread discussing trading only. I'd like to see a robust discussion about API keys and if there is any intent at all to use them.
  3. Our video master is making a spliced version of this fight from 3-4 perspectives, but in the mean time check out the battle. Props to Dis @Ruq for maintaining one of the best fighting withdrawals I've ever seen. And we left voice comms in on purpose - it is way better than cheesy musak. Nice move by -W- for another well timed and purely coincidental attack from the opposite direction at the same time. Hope you enjoyed meeting our guards. We have a nice pic a sea of cairns all labeled -W-
  4. you assume that our guards were only "R4"
  5. About maps / Keeps / Garrisons / Forts / Outpost - 2 ideas (copied here from July Q&A) @jtoddcoleman: 1. Don't differentiate a "Siege" map from an "adventure" map. Instead, Put a Keep on each map with the following conditions: 1 large keep 3-4 forts deliberately design the resources to create abundance of a resource or mobs on a Keep and a shortage or total lack of others. i.e. Keep zone, 4 forts, special wood is ONLY 1-2 types, special ore is only 1-2 types, camps are 25-30% of the possible camps & drops, and elders / ancients / kings are x% of total possible.
  6. About maps / Keeps / Garrisons / Forts / Outpost - 2 ideas: 1. Don't differentiate a "Siege" map from an "adventure" map. Instead, Put a Keep on each map with the following conditions: 1 large keep 3-4 forts deliberately design the resources to create abundance of a resource or mobs on a Keep and a shortage or total lack of others. i.e. Keep zone, 4 forts, special wood is ONLY 1-2 types, special ore is only 1-2 types, camps are 25-30% of the possible camps & drops, and elders / ancients / kings are x% of total possible. Whoever owns the "keep" can tax the forts
  7. Thanks for the clarity - word we got was different via a 3rd party. But, the question remains, why attack anyone? we had a nice Keep battle going, except for the disconnect issues, and yet you guys wiped the exterior. Actions do imply something different than stated. I'm not doubting you, as you've always been straight with me, just making an observation @Angelmar
  8. Edited based on @Angelmar: seems there was a leadership miscommunication in the ad-hoc (and temp) alliance. And, while I appreciate the response, the question of why attack the offensive teams, wipe them, then leave? re-posting from a 7 page buried thread. As @Jah linked in the post "... Betrayal" is fundamental mechanic of the game well, you guys nailed the betrayal part this particular night 😐 Context: My role is as a scout, reporting to battle commander. I would not normally include audio of discord, but you can hear our GL getting info from LoD about how -W- was h
  9. Edited to clarify the "betrayal" aspect - some type of miscommunication, not an apparent betrayal. well, you guys nailed the betrayal part this particular night 😐 Context: 3-5 min after massive server disconnected most of our forces, ad-hoc alliance attack on Dis Keep, 27 June. I would not normally include audio of discord, but you can hear our GL getting info from LoD about how -W- was here to help. They certainly did help. Question: At this point, we were not likely to win the siege, but why not let it play out and have a nice Keep battle? Why do you feel the need to wipe the fiel
  10. Frame rate crash video - exiting rune gate - happens quite a lot. I've changed every setting possible, and it still happens no matter single client, dual clients, etc. There was a 3 second lag between clicking a button and execution on the screen.
  11. The infected is all farmed out. If it will be some days (weeks?) until next Dregs (or whatever), can you guys drop a new zone into infected or replace one with different mobs and chiefs? Understood it is 'test" and you are all working as hard as you can, but just drop a new zone in or change some mob camps. Take 30 minutes and please just change a few things.
  12. Your sheets are awesome - thank you..... and making glass - need a bulk option (can't imagine why stone is a bulk herb on the food grinder, but thank you) and buying milk - need a bulk option
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