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yianni

Testers
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Reputation Activity

  1. Confused
    yianni reacted to ACE-Tiggs in Dev Diary: The Attributes System   
    You're asking in the wrong thread, that's a suggestion and can be posted to the suggestion forum.  Let's stay on track please. 
  2. Like
    yianni reacted to Van_Zant in Dev Diary: The Attributes System   
    Or more specifically, can you solve the experimentation lines for Runic weapons so we can actually make them great?
  3. Like
    yianni got a reaction from Tofyzer in Long Time Motivation ? after Launch   
    basically we need more biomes, siege schedules and free city building. things we've been asking for a long time... at least me and a few others. campaigns ending is a great idea . just need the other stuff
  4. Haha
    yianni got a reaction from JamesGoblin in PAINDOTCOM   
    reported for spam
  5. Like
    yianni got a reaction from JamesGoblin in hello all   
    i forgot about dragging the boss mobs to sieges...
    but i didnt forget when i  was in R30s and someone spawned a poorly made dergsload of mobs at the siege, or turned all safe zone guards to R30 guards... granted they were hacking but it was still funny
  6. Like
    yianni reacted to Charlie_Bronson in Status on 6.400 Release Wipe   
    It will be worth the pain if you get much larger maps and somehow move toward free placement.....

    IMHO Free placement  would be the bestthing to happen to this game
     
  7. Like
    yianni got a reaction from Raindog in Status on 6.400 Release Wipe   
    What to do now... keep playing or dust off my erudite SK in EQ 🤣
    6.4 when?
  8. Like
    yianni got a reaction from APE in Long Time Motivation ? after Launch   
    basically we need more biomes, siege schedules and free city building. things we've been asking for a long time... at least me and a few others. campaigns ending is a great idea . just need the other stuff
  9. Thanks
    yianni got a reaction from ArtCraftQA in 6.300 TEST Bug Reports for 1/11/2021   
    the description on molten mage magma ball still shows that it applies a dot, also the duration of the fire damage on it should be a little longer. doesnt seem worth it
  10. Like
    yianni reacted to Ranik in 6.3 Knight feedback. Attempt #3450918   
    @thomasblair @jtoddcoleman @ACE-Tiggs @Rhea
    Knight Feedback
    In short the Knight is lacking in Damage, sustain and design across the board. Anything the Knight can do other classes can do better. The Knight is poorly designed compared to other classes and has remained so from lack of attention. It's design has remain largely unchanged since hunger dome days. It may be in need of a total from the ground up rework like the assassin got, the worst thing that could happen is if the Knight gets another half baked "We'll improve 1 or 2 abilities" change that leaves the class mediocre for another 6 months. Short of a total rework these are the current problem areas IMHO with the Knight currently. 
    Not enough Damage for a class that MUST get in close to the enemy Not enough sustain via endurance / Resolve / Valorous Strike lifesteal Awkward ability chains (Noble blood -> Oath of will) / (Onslaught) or Abilities that don't do much for their cooldown (Retribution strike)  Obliterate Bleeds don’t stack. The Knight has very little in the way of "Ramping up" ability. Only juggernaut which stacks to 5. There's very little ability to warm up compared to other classes that get stronger as they fight.  Default shield blocking before upgrades is terrible and needs to be better. By blocking for a few seconds, you run out of stamina and are then CC'd to death. 70-80% of Discipline and Domain choices are mediocre and not interesting at all. All Disc choices generally just give you extra melee attacks rather than much interesting. Fix existing mediocre stuff in Justice / Battle, then squeeze interesting options like barbed stakes, traps and other stuff into the Knight somewhere along the way.   Lack of a central theme, mechanic or gameplay element to build around. Is it block? Bleeds? CC? Short cooldown spam abilities? Who knows... Other than that, read ahead for my opinion on individual nodes on the talent tree.
     
     Chain Pull- Still messing up if and where the pull actually works. It needs to be fixed and reliable in a game where people can instantly dodge away 20-30m or Ult into stealth.
     
     Martial Weaponry - This is a confusing setup between +9 Weapon damage and +75 AP. Convert everything to AP which should equal around 165 AP. Further for a damage bonus this is outright weaker than both Myrmidon / Champion stat nodes and may be weaker than the Assassin node.
    Champion = +150 AP / Basic attack +7.5%
    Myrmidon +255 AP!  / +6% Basic attack damage 
       Fix1: 150 AP + 300-450 Health
       Fix2: 150 AP + 7.5% Basic Attack Damage
       Fix3: 200 AP + 5% Crit damage
    Vitality - This is still bad. +450 Health and +150 Physical resist is still not really worth taking at all compared to….
    Myrmidon Brawny: +450 Health / +375 Resist all        
    Templar Grace : +400 Health / +300 Resist all
    Assassin Shadowheart : +450 health +150 Attack power
        Fix1: +450 Health + 300 Physical Resist
        Fix2: +450 Health + 100 Attack Power
        Fix3: +600 Health + 200 Physical Resist
    Retribution strike - A weak ability that isn’t worth very much other than getting to the stat block behind it. It has a 45 second cooldown, 15s uptime and only hits 1 target. 
        Fix: Increase targets to 3, increase damage done on hit, reduce cooldown to 25-30s. Possibly give it the Valorous strike treatment and give it a second ability that adds a barrier or something.
    Noble Blood / Oath of will - An awkward weak ability that you have to spam constantly to regenerate energy and actually get your promotion bonus. This to me seems like a “Push button twice to actually play your promotion class how you want to” ability. Oath of will does not feel like a good ability on it's own. It feels like it's just a placeholder for Promotion upgrades. It feels simultaneously weak and necessary. Not a good combination. 
        Fix: Make an area attack instead of cone, combine the yell damage, barrier bonus and energy recovery into a single ability then adjust values to be better damage / barrier wise. Remove the dependency of Swordsman / Secutor oath of will upgrades and bake those upgrades into the promotion classes somehow or replace with something else for those two promotion classes. 
    Endurance - The single thing that makes the Knight playable and barely sustainable. Currently it’s still awkward if you consider the fact that to heal the Knight has to put themselves in even MORE danger to get stuns to heal. And with resolve CC resistance, ongoing Minotaur CC immunity due to engine lag not recognizing positioning etc etc I’m not sure how effective it is in giving the Knight sustain compared to other Melee classes.
        Fix: I don’t know but it’s not enough to make the Knight sustainable. I'm not sure if it's the amount or the method but it is not as good as Champ / Myrm sustain. Knights can't dive in for nearly as long or nearly as far in as other classes can.    

    Hardiness - An utter joke. +15 Health regen / 100 physical resist is a joke and whoever designed it should be put in the timeout corner for a few days.
        Fix1: +300 Physical Resist + 450 Health
        Fix2: Literally ANYTHING is better than current
        
    Onslaught - Onslaught is a long winding 3 ability chain that is often canceled by getting stunned midway and has cooldowns on every portion. Compared to Templar’s Reproach ability. The first and 2nd tier abilities have ZERO cooldown on Reproach so if you are canceled out of the chain you can at least try to get right back into it without dead air of 2-3 seconds. Further the cooldowns on both final abilities are around 15s / 12s after the 30% cooldown reduction. The Bleed aspect of Obliterate is an all or nothing ability that often won’t even apply bleeds to targets since bleeds STILL don’t stack. 
    Fix: Reduce cooldown of all 1st and 2nd tier nodes to zero. Fix Bleeds....
    Bleeds: Bleeds need to be fixed. Previously Blair said that bleeds may refresh other bleeds but that is a terrible solution. Bleeds refreshing bleeds does nothing but drag out DoT’s and is “overlapping / canceled out” dps between classes.
    Fix: Instead create “Rupture” damage. If a bleed is applied to an enemy that already is bleeding, then that target takes (Bleed tick damage x 2-4) instantly. 
     

    Promotion class feedback
    Swordsman- The swordsman feels like the only promotion class that is somewhat well rounded and fun to play. Though it lacks damage and sustain compared to other DPS classes that can do more damage and do that damage in more dangerous situations, the Swordsman has to play far more cautiously in comparison. Pursuit at least makes it fun to play.  Domain and Disc choices are boring.
     
    Sentinel- The sentinel does great CC but feels like it suffers heavily in damage compared to other CC dedicated classes. Music is nice but the other domains are meh. 
     
    Secutor- The Secutor just feels boring to me as a promotion class. Which is a shame because it's domain selection is the most interesting out of all of the promotion classes. 
  11. Like
    yianni got a reaction from JamesGoblin in Status on 6.400 Release Wipe   
    Yeah he has multiple accounts already...
  12. Haha
    yianni got a reaction from JamesGoblin in Status on 6.400 Release Wipe   
    What to do now... keep playing or dust off my erudite SK in EQ 🤣
    6.4 when?
  13. Thanks
    yianni got a reaction from Jenkz in Status on 6.400 Release Wipe   
    What to do now... keep playing or dust off my erudite SK in EQ 🤣
    6.4 when?
  14. Haha
    yianni got a reaction from APE in Status on 6.400 Release Wipe   
    What to do now... keep playing or dust off my erudite SK in EQ 🤣
    6.4 when?
  15. Like
    yianni got a reaction from ACE-Tiggs in Status on 6.400 Release Wipe   
    Yeah he has multiple accounts already...
  16. Haha
    yianni reacted to MrErad in Status on 6.400 Release Wipe   
    World is not to small. Just because you have issues due to your class choice + alliance and cant seem to find fights thats on you. Increase the map size reinstate old beta invites & lets get this pop were it belong instead of trying to a niche group that can't seem to find PvP.
  17. Haha
    yianni got a reaction from Jamin in Status on 6.400 Release Wipe   
    What to do now... keep playing or dust off my erudite SK in EQ 🤣
    6.4 when?
  18. Like
    yianni got a reaction from Tyrant in 200+ hours of playing 6.300: bugs, issues, suggestions   
    Take a Screenshot of the maps there are programs out there where you can create your own it's very easy . just because it's decreasing the players life quality it shouldn't decrease the developers time to make this. if anything they can add the resources onto the map, like they used to have a few years ago and make the map filterable 
     Horrible idea, that's way too long. Just retaliate and continue free weaving . Having to wait five to seven seconds to drop stable to fill up your ice after free weaving is too long. I've never had this problem , stop going alone off the side during big fights. every time we've killed you , you were out of position , if you're going to FreeWave play conservative behind all your Templars 
  19. Like
    yianni reacted to Soulreaver in 6.300 LIVE Feedback for 1/6/2021   
    Still issues : 

    Toxins and Focus loose durability on : Procs.  Feels horrible.

    Amulets and Rings have a really low durability score, compared to how challenging it is to get these items it's frustrating to see them disappear so fast.

    Frostguard : Ice Block .. absolutely worthless Ulti/node.  Standing still for 10 seconds while your team mates try to survive.. what is it you're trying to accomplish with this "passive" play.  Should have kept the old Armory on the guard.

    Frost Armors : Last 6 seconds on a Guard and even less on the Caller and Arch.  You're better off taking nodes like Protective Stake and Sanctuary that has a huge uptime ... since Armory have the same cooldown yet much smaller up time this discipline feels super nerfed.
  20. Like
    yianni got a reaction from MacDeath in Crafting is dead   
    the problem is with the current system of grinding to get disciplines isnt fun and seems like a chore, mostly because of so much clicking that needs to happen in addition to the amount of resources that are being wasted for crap gear thats not as good as tribe gear and now chest gear in dregs. so basically youre wasting time, and resources in the hopes to get disciplines to upgrade them. 
    a salvage system would help to at least get some poorly made dergs back from the crap that gets crafted but even then its still a waste
  21. Like
    yianni got a reaction from BlamedPack in So are druids getting fixed? or...   
    The problem with the blight bombs is the setup time it takes and the little output you get from them. On an archmage or even any frostweaver you can set up frigid bombs that take very little time to set up and do more damage, especially on my archmage... thats if i just drop stable and do freezing blast, i could also free weave frigid into a stack. then on top of that i drop shatter storm. sure archdruid wears mail and has ok healing, but the dps just isnt there and very situational, hell youd do more on an inquisitor, in both healing and dps.
    i dont know what happened in 6.x but the bombs dont seem to be doing that much anymore. i used to be able to 1shot people. it was a great feeling watching people blow up and 1 bomb could turn the tide of a fight. bombs could make a huge difference in those fort fights or breaches IF they get tuned up a little
     
     
  22. Like
    yianni reacted to Nunkuruji in 6.300 LIVE Feedback for 1/6/2021   
    Runes have the same problem that's being solved by the 6.400 vessel system. One has to destroy the current rune, rather than the ability remove it and reuse it as an ingredient to crafting the next grade tier. For Exploration Runes, this especially leads to one skipping blue quality grade, especially due to the expensive domination dust, and that purple grade grants the important advanced tools trait. Restarting on runes sucks as much as restarting on vessels.
  23. Like
    yianni got a reaction from Darkstar412 in So are druids getting fixed? or...   
    The problem with the blight bombs is the setup time it takes and the little output you get from them. On an archmage or even any frostweaver you can set up frigid bombs that take very little time to set up and do more damage, especially on my archmage... thats if i just drop stable and do freezing blast, i could also free weave frigid into a stack. then on top of that i drop shatter storm. sure archdruid wears mail and has ok healing, but the dps just isnt there and very situational, hell youd do more on an inquisitor, in both healing and dps.
    i dont know what happened in 6.x but the bombs dont seem to be doing that much anymore. i used to be able to 1shot people. it was a great feeling watching people blow up and 1 bomb could turn the tide of a fight. bombs could make a huge difference in those fort fights or breaches IF they get tuned up a little
     
     
  24. Haha
    yianni reacted to ACE-Tiggs in 6.300 TEST Patch Notes for 1/4/2021   
    Beta Build 6.300.0
    If you have a client crash, please contact support@crowfall.com.
    To report any issues or bugs, please go here: TEST Bug Reports and Legend for ACE feedback on Bugs reported
    To report feedback, please go here: TEST Feedback
    For an up-to-date list of known issues please go here: Known Issues
     
    Campaign
    Gaea's Glee no longer places an aura emitter on players in the parcel. Now the Gaea Sentinel negates all Elemental Damage Bonus and Elemental Penetration of all players on the parcel during an active siege. Eternal Kingdom
    Fixed an issue that was preventing some large buildings from being placed in EKs Fixed an issue with vendors disappearing after placing them on a temple parcel
  25. Haha
    yianni got a reaction from SAM_BUKA in Join the ACE QA Live Stream January 5 @ 11 AM CST / 6 PM CET   
    <QUESTION> Free city building when?
    <QUESTION> Shadowbane customization when?
    <QUESTION> Fixing the new RNG system when?
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