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About Nervontuxis

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  1. If all the campaigns were a full fresh start we could just scrap the harvesting and crafting all together and just play a MOBA
  2. Even if they made the caps split by faction it wouldn't solve the problem really. Then enemies would just fill your zone with spy accounts. Say cap is lowered by 1 to 99 so we get 33 - 33 -33 caps. Enemies place 3-4 alt accounts in your faction and block those spots during siege time. Its actually pretty meaningful at that point. So instead of a bandaid would be better to tackle the actual problem.
  3. Yeah I think most players have experienced this happen to them. Some have taken a harder hit than others, but on every case it's frustrating, and with the EK - CW hop the blame is on the client, not on the player. It wouldn't take much to setup a warning message when you are about to destroy gear on your character when switching worlds.
  4. Instead of making dismounting an enemy easy they clearly slowed down mounts overall. There is almost no dif now between a trailmaster and a swift mount now lol. So basically we are back to the walking simulator.
  5. You are so disconnected with the current situation Crowfall is in cause you never play. You played one siege during the past what 4 months?
  6. This is exactly why your opinions should be ignored. Just go play a MOBA and stop trolling the forums.
  7. Do you honestly think in the current situation Crowfall is in it would be a good idea to start planning on a new class?
  8. Is cool to get help from NA to get ahead but when NA suddenly helps your opponent then its worth a cry topic?
  9. Agreed on all counts. And remove elementalist discipline or at least make it give you immunity to just 1 type of damage. You don't see a combination of scarecrow-militant mage-mudman either in the game. So why do we have ice-fire-lightning immunity all in same?
  10. survivalist campfires still make the game client crash (tested inside forts, success rate 100%) happens to everyone close by
  11. Now Azure map just reseted and both forts went full capped neutral. lol.
  12. 1 of the Guard's damage types still makes them shoot through all obstacles Earlier today on EU server vanaheimr maps forts apparently reset and went to max capped neutral. Guards still not attacking inside forts. Double walls in forts. The new disciplines still totally out of tune. Getting 1 disc to block 3 types of damage just makes no sense when all others just block 1 type. Some outposts on map are totally off their real location. Especially the ones near forests. Still time to time experiencing invisible walls on maps. On cap areas people seem to disappear sometimes, you can only see their name tags. Includes forts and outposts at least. Has something to do with F:ing up ladder or using gate.
  13. Fact is, the most vocal people in these topics that are against wiping are all NA crafters.
  14. The whole leveling system is just a crappy job you have to do with every vessel before you can even pvp. We could just as well have forced quests that say you need to harvest 500 knotwood, cobble and slag before you are able to harvest any other resources. Then you can watch your exp meter go up from 0 to 1500 while you farm that poorly made socks. Exactly the same thing. But hey, a lot of you people wanted vessels that need leveling and a talent tree system, so here we have it.
  15. This is exactly the mentality that drove Albion online to the point that even an army of players couldn't gank a single harvester. "I need to be able to harvest solo and still win vs a ganker 1v1". You are supposed to harvest with guards around you (other players) you are supposed to be playing this as a team.
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