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ravenheart87

Testers
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  1. Like
    ravenheart87 got a reaction from Muertissimo in Why are the figures so tiny?   
    So they are useful for tabletop rpgs, which use 25 and 28 mm figures and one inch squares on battlemats usually. Even 25-28 mm scale miniatures are pretty expensive by the way - at least for me.
  2. Haha
    ravenheart87 got a reaction from JamesGoblin in Dual Daggers are Silly - Let's get the ranger a more respectable melee weapon   
    How about dual scimitars?
  3. Like
    ravenheart87 got a reaction from LordBinz in Race and class design - Official discussion thread   
    Finally Todd found a way to sneak irekei into Crowfall.
  4. Like
    ravenheart87 got a reaction from dolmar in Race and class design - Official discussion thread   
    Finally Todd found a way to sneak irekei into Crowfall.
  5. Like
    ravenheart87 got a reaction from KohrAh in Something is coming - Official discussion thread   
    Race and class seperated, so I can create a guinecean frostweaver and a winged fey champion?
  6. Like
    ravenheart87 got a reaction from JamesGoblin in Something is coming - Official discussion thread   
    Race and class seperated, so I can create a guinecean frostweaver and a winged fey champion?
  7. Like
    ravenheart87 got a reaction from Chernobog in Something is coming - Official discussion thread   
    Race and class seperated, so I can create a guinecean frostweaver and a winged fey champion?
  8. Like
    ravenheart87 got a reaction from Teufel in Something is coming - Official discussion thread   
    Race and class seperated, so I can create a guinecean frostweaver and a winged fey champion?
  9. Like
    ravenheart87 got a reaction from remm in Something is coming - Official discussion thread   
    Race and class seperated, so I can create a guinecean frostweaver and a winged fey champion?
  10. Like
    ravenheart87 got a reaction from JamesGoblin in Crowfall What Might Need Revision.   
    Nobody's special. Each one of you is just a meatbag ready to be sacrificed on the warfront.
  11. Like
    ravenheart87 got a reaction from JamesGoblin in Playtest feedback for Fri, March 31 – Mon, April 3   
    Killed a boar with a hillside behind him using a knockback attack, the corpse fell out of the map. Basic polearm does slashing damage despite looking like a staff. Pressing F in chat window while standing in front of something harvestable makes the character start gathering. Please put the focus in a window when we click on it or put something in it. Crafting large shaft from wood planks resulted in metal shaft. Shield is under armor category, but shield covering is a weapon component. It would be nice if you used the exact names of components on the crafting window's right side panel. I wanted to craft a weapon hilt and couldn't find "pommel" or "crossguard" at first glance. It took some time until I realized they are called "weapon pommel" and "weapon crossguard." Freshly made crafting potions had a green background:
    Wood names aren't shown properly:
  12. Like
    ravenheart87 reacted to Meurto in Never have anyone be 25% more powerful than anyone else   
    All you've done is rephrase the same fallacy.  Your ability to equip pixels is completely independent of your actual knowledge of the game mechanics and ability to react to what is happening at any given time during a fight.  This is a simple fact that you fail to wrap your head around. There is even a debate regarding this very concept that you may have heard of called Gear vs Skill that has been ongoing for years in MMOs.
    It is rather amusing as I have encountered a number of players who were under the illusion they were good at pvp, but is was really the gear they were using as a crutch.
  13. Like
    ravenheart87 got a reaction from Ataraxa in All about wiping, rollbacks and losses during testing   
    Strangely I found the wipes/rerolls/whatever less annoying than the crafting failure ratio. Maybe it's because I don't have much to lose: to avoid getting looted of my freshly harvested materials I put them immediately in the spirit bank.
  14. Like
    ravenheart87 reacted to Anthrage in Should crafting require you to risk it all?   
    FFS, did you miss the fact that Gordon has stated there is a known issue with RNG not functioning properly leading to 'failure chains'? Why are people still posting about their lack of failures, as if it somehow proves that the people who have experienced statistically impossible failure rates are lying? The fact that you made 45 tools and did not fail means NOTHING. You say you understand there are 'some bugs' yet you appear to lay the blame at the feet of the people affected not having invested much time in crafting...as if 95 - 97% were not enough for them to find signficant failures something to gripe about...
    This attitude is exactly why this is such a problem. People who have NOT experienced these fails, telling the people who have that their issue and complaints are invalid. If someone has spent hours collecting materials and crafting components, and has a string of failures - such as losing 3 Amazing bars, 1 after the other - or losing all of the work on the final craft, that IS something to gripe about. The fact that this is due to 'some bugs' only makes this bitching more important. It wasn't until a critical mass of people had suffered the Take Bug that ACE decided to focus on it and kill it.
    So yeah, I see your FFS and raise you a WTF.
  15. Like
    ravenheart87 reacted to Weebles in F2A reward   
    This should be the only reply on this thread.  If you are spending any money on virtual goods there is no reason to not use F2A.  It's a completely free services and 100 times more secure then using a normal password.  If you are needing a reward to protect your investment in this game then I really hope you don't go through the experience from having your account be breached and your backer package stolen.
  16. Like
    ravenheart87 reacted to Destrin in F2A reward   
    Account security is your reward.
  17. Like
    ravenheart87 reacted to Dominate in Never have anyone be 25% more powerful than anyone else   
    Without final numbers on the trees and gear, there's no way to really know, but I feel pretty confident saying you're out of luck on this one.  You won't even get the majority of the players here to agree with you, since they're comfortable with Crowfall having Eve- or Star Citizen-like individual power disparities.   1v1 balance takes a back seat to roles & group play.   True balance applies only to Release day 1 in the same Campaign.  New players are promised a catch-up mechanism.
    As a quick example (and reiterating that we need final numbers to know and there's plenty of promise for "balance"), you can pull approximately +125% final damage on the top 50 deadliest skills from the Combat Tree alone:
                            Avg Start    Combat Tree
                             ----            ----
    AP                    285           +185
    Weap Dam       800           +130
    Crit Dam           2.5%        +24.5%
    Bonus Dam      0%            +10%
    The math-savvy forum can provide additional numbers which drive this number down, but the point is that 25% isn't even in the ballpark.  Not in any area, really -- weapons, the Universal Tree, the AT tree, group buffs, etc.  
    P.s.  The 25% could be implemented with strict campaign attributes.  Even so, it would be difficult, since there are dozens of stats.
  18. Like
    ravenheart87 got a reaction from Tofyzer in Playtest feedback for March Fri, March 17 – Mon, March 20   
    Not sure if because I changed tray, or I logged out and in, but my ranger's arrows aren't consumed anymore when shooting. The GUI is hard to interact with. Scrollbars are often unresponsive, instead of scrolling I grab the whole window. Mouse scrolling does not work at all. In bank or inventory it happens that the grabbed item does not highlight any slots and can't be moved. It also frequently happens after dropping an item that when I want to grab another I grab the whole window. Nothing is more frustrating than gathering all the resources for a proper weapon, crafting all the components, then getting a failure at the final step. Crafting components already get wasted on a failure, and weapons have a limited durability, so why torture us further with throwing an hour worth of work the window? How about instead of the current system simply creating a flawed version of the end weapon (eg. reduced stat bonuses, reduced durability) on a failure?  
     
  19. Like
    ravenheart87 reacted to Destrin in Playtest feedback for March Fri, March 17 – Mon, March 20   
    Feedback:
    Server performance is poop.  Really turning off some of our guys from playing/testing the combat changes and hard to get a feel for how these changes are truly affecting the ATs.  Luckily we are still in testing phases, but come soft launch this must be ironed out. The classes are getting more and more balanced to one another.  Thank you guys for taking the time to play with some of these things as it is super nice to get away from the 3 AT meta we had for so long. A few small tweaks here and there should really make all the AT's playable and enjoyable. Really enjoying the Pip dash mechanic! It opens up a lot of potential options for builds if we can spec in to dash pips or have discs that have dash pips.  Very interesting indeed.  Being able to sprint and not worrying about it wasting STA for dashing is all kinds of fancy.  Can't wait till this is fleshed out more. Soul Power pools need to be adjusted for some classes. Defensive Ults (Duelist, confessor) should be on a small pool and offensive and giant ass heal abilities feel about right.  I really enjoy this mechanic but there needs to be some tweaks so the Pre-Charging is no longer a thing.  Maybe even putting the Duelist Vanish back on a 40-45s CD and giving them something else as a soul power ability would probably fix the issues with the Duelist. Give Knight a longer daze or go full snare (50%-60% snare 5 to 7s duration IMO) on their C ability. It is practically useless and probably the most underwhelming Soul Power ability.
  20. Like
    ravenheart87 got a reaction from Nivhawk in Playtest feedback for March Fri, March 17 – Mon, March 20   
    Not sure if because I changed tray, or I logged out and in, but my ranger's arrows aren't consumed anymore when shooting. The GUI is hard to interact with. Scrollbars are often unresponsive, instead of scrolling I grab the whole window. Mouse scrolling does not work at all. In bank or inventory it happens that the grabbed item does not highlight any slots and can't be moved. It also frequently happens after dropping an item that when I want to grab another I grab the whole window. Nothing is more frustrating than gathering all the resources for a proper weapon, crafting all the components, then getting a failure at the final step. Crafting components already get wasted on a failure, and weapons have a limited durability, so why torture us further with throwing an hour worth of work the window? How about instead of the current system simply creating a flawed version of the end weapon (eg. reduced stat bonuses, reduced durability) on a failure?  
     
  21. Like
    ravenheart87 reacted to coolwaters in Are purchased EK parcels pay to win?   
    "Does the phrase "pay to win" have any objective meaning at all?"
               - "No."
    "Are thread titles posed as questions always click-bait?"
               - "Yes."
  22. Like
    ravenheart87 reacted to Phylor.the.Jester in Change to how we'll collect feedback & bugs   
    If you go all George RR Martin about it, it will never actually be posted.
  23. Like
    ravenheart87 reacted to moneda in Feedback for Fri, March 10 – Mon, March 13   
    I'd really like to be able to exit the skill training UI with the Escape key again.
  24. Like
    ravenheart87 reacted to Gradishar in Feedback for Fri, March 10 – Mon, March 13   
    1. Templar. Here's the patch note regarding the Templar:  "Templar Divine Light - Reduced initial "instant" damage. Reduced per tick damage slightly since I had the duration as 15 seconds but it is actually 12 seconds (your face will still melt off if you stand in it.)" This is not what actually occurred. First, the damage wasn't reduced "slightly." The damage was reduced "dramatically." Second, there is no difference between the initial pathetic tick of damage and the remaining pathetic ticks of damage. If you want our faces to melt off if we stand in it, then you need to fix it (unless of course this was sarcasm). Now, with the being said, I was for nerfing Divine Light...but by 20-30%, not 90%. The irony, of course, is that with the bugged healing node, it actually is a relatively balanced tank...tough to take down, but doing minimal damage...having more CCs than expected. Of course, once the knockdown actually starts requiring a second pip and once the healing node gives 2% instead of 200% (damn those decimal points) it'll be completely broken (because its been fixed). My suggestion...make the healing 50%..true, unbugged 50% bonus to heals to the Templar...keep the 1st tick of Divine Light the pathetic sub 1k...but have it double with each tick so if you do actually stand in it, it will eventually actually do some damage. [On a side note...LOVED that you added a green and red ring at the edge of DL...great addition!]
    2. Champion. You really don't want us playing this AT do you? Without the ability to generate Rage...this already behind the curve AT become completely useless. Please oh please...give the Champion some love. Make him OP for a while...its his turn to shine in the sun for once!
    3. Legionnaire. Ok...why o' why would you replace the Equestrian run buff with a dodge efficiency? SERIOUSLY? Its a horse! It has 4 legs...its suppose to be faster than everyone else and the fact he had a crappy right click was ok since it was short, inefficient and didn't OP the class. Making the broken right click more efficient did nothing to make up for what you took away...his Speed! That was a huge bonus for the class that can't do damage, has to wait for his C...cant charge...can't reliably knock back. Come on! Tell me this was an early April Fool's joke! Also...the swing ratio is terrible. He's got an enormous pole arm...and he can't hit crap right in front of him (only the 4/4/4 swings widen enough to hit anything). The Knight's mace has a much better swing arc. 
    4. Duelist. Still completely unplayable in group combat because he has no way to stay alive once targeted. He has no means of healing, mitigating or escaping. The SoulPower square pegs in round holes neutered this AT like no other. Quick fix...make the burrow power work while in and out of combat. Now, ideally, I'd also like to see the dizzy effect removed while burrowed, but that may take too much coding time...so just flip the switch on the burrow only working wile out of combat, and we'll see what that does.
    5. Myrmidon. Playable?...yes. Viable?...yes. Fun? ...yes...for the most part. Is it a tank? Well...sorta...but only if the Cow has trained Covered in Flies...and you've got a healer. Otherwise, its paper mache. Is the defining power Berserk a complete waste now? Youbetcha. Please, o' please put it back on a 16s duration and put the recast timer up to 32 or 42 or even 60s. It shouldn't be up all the time...but when its needed, a skilled Myrm should be able to use his Berserk to avoid damage and then roll the dice on getting interrupted on the crash. [Id also like to see the net break on taking damage...but maybe thats just me.]
    6. Knight. The Knights in a pretty good spot although there are definitely some buggy powers which prevent it from being fully effective. The Chain Pull needs serious help. The 2/2 doesn't seem to ever land. I'm not sure why the stam heal is gated. 
    7. Confessor. The Confessor nerf was spot on. I liked it! [See...I can say positive things!]
    8. Druid. Didn't play the Druid this weekend but I did hear Anthrage cussing a lot...so not a good sign.
    9. Ranger. I got to see some really good Rangers play really well this weekend. Loved their suppresses. Now, if only they could use their slash/crush arrows...shoot while walking backwards...and not miss on every third arrow...I think we'd have ourselves a new part of the Meta!
    9. Motherloads. You went from difficult to take down to impossible to take down. Please forget we said anything and convinced you that they were broken. They weren't broken. We loved the regenning motherloads...it was a great mini-game. Please give them back JUST as they were. We're sorry we said anything at all. 
    10. Ranks of Resources. Did we do something to tick you off? Is there a reason we lost all of the R6, R7 and R8 zones? Whatever it was, we're sorry. We apologize profusely. Please give us back the ability to get better resources. Farming 20+ hours on R5s this weekend made us appreciate the good ol' days of farming 10+ hours on R7s and R8s! We promise...give em back...we'll be good!
    11, Decimals. I know this has been an ongoing issue for some time...but the sooner the system is converted to a standard method of calculation and representation, the better. Guessing what impact, if any, a skill/weapon enhancement/power will have is damn frustrating. Please find a uniform system...and stick with it.
    12. Insignificant Enhancements. I'm not sure if its still the parent/child stat bug, or the fact that you're using such minuscule enhancements, but I can't tell any difference in weapon enhancements beyond the straight damage number. I've tested SP on both my Templar and my Legionnaire and can't tell any difference from gear, with and without SP enhancements. Now, this may be by design...but if it is...please let us know that.
    13. Stamina/Mana/Rage. Please put numeric representations on our pools...if not on the UI, at least in the Vessel Stats. Its impossible to test and compare gear, powers, skills without being able to see what my actual stamina/rage/mana is with and without the equipment/skill/power/etc.
    14. Animals. If you are going to pull the chests and put animals in the PvP zones, then 1) make the animals the same rank as the zone they spawn in (like all other resources in the zone); (2) add Elk/Bears/Aurochs as well.
    15. Harvesting Tools & Potions. The torture of Sisyphus which is:  make crafting pots-->make harvesting tool runes-->make harvesting pots-->mine ore for more pots and harvesting tools-->never-ending-cycle-from-hell needs to stop (or at least slow down) or I'm going to get carpel tunnel. Please double if not triple or quadruple the durability of advanced harvesting rune tools. [The uber spirit axe bug is still there and needs fixed as well.]  While we're at it...is there any reason you couldn't add another zero to the duration of the harvesting/crafting potions? Up them to 200minutes for crafting potions and 100min for harvesting? It would certainly allow more gameplay and less monotony. (i couldn't seem to get the healing potion to work at all.)
    16. Cats. Please remove "hunger shards" (and replace them with more cat leather) or allow us to eat them...either way works for me.
    17. Harvesting Skill Trees: You made the Excavation Tree more generic (so we didn't all have to take copper and granite) but you didn't do the same for Animal Skinning or Wood Harvesting. Any reason?
     
  25. Like
    ravenheart87 reacted to PaleOne in Feedback for Fri, March 10 – Mon, March 13   
    the new node animation while harvesting looks cool, but the size of the node staying the same doesn't make a lot of sense. We are removing piles of material, it should decrease in size.
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