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Everything posted by Drizzzt

  1. Sounds like a great UI my fear is if/when they "re-address" the in game UI, they take a lazy approach and just make some cosmetic changes to UI instead of really making the UI something people can get behind. I've seen this happen to many times in games and of course games always have an excuse for taking this poor approach but I always find the excuse complete and total BS.
  2. at this point in time I agree. the threat while there doesn't mean much. I am out doing what ever it is I do, I get ganked and don't fight back and just stand there and die, I return to exact same spot and continue doing what I do, maybe I get ganked again cause "hey, he returned" I don't fight back and stand there and die, I returned to the same spot and continue doing what I am doing and usually by the third time, who ever is ganking me is bored and they go away Its a mental game with these kiddies which I can play ALL day sometimes I fight back when I am in the mood and that can be fun to specially when I run said kiddie off cause they underestimated me but I have no worries about getting ganked which is what is meant by pointless pvp
  3. Is it just me or does it look like nothing much has changed. the loot chests have been there for a bit and other than adding a skinning knife to the chest its the same. I believe we had tool tips. it sounded like they upped the spider loot which would be a change but all in all the "changes" sounds a bit lite to be making such a broad announcement on. Its funny, I clicked on the link kinda excited cause "better new player experience, cool" only to hear one big thud when I was done reading.
  4. Shout out to these folks. I was able to get two blue vessels from them for a reasonable price and I am quite pleased with how they perform. For those of you who may or may not have an easy way into a quality vessel, I would definitely recommend hitting up @Ble. Its worth it
  5. This is not accurate. I have leveled vessels from about 5 all the way to 30 only in campaigns completely skipping gods reach. In my opinion the only benefit of gods reach is the no PvP. The good stuff is in the campaigns. Fyi. The post sounded very elitist to me. Cheers mate
  6. I remember those skills. You make some valid points and I agree the training progression could be longer. This issue with limiting professions to train 1 at a time even though it would bring it more in line with eve ( one skill train at time) is it would simply cause people to buy more alts ( like eve) in order to do all they want to do. I guess its debatable if that's a bad thing. It would bring in more revenue for the crowfall team.
  7. I don't mind the tome idea and I didn't mind the skill injectors in eve but I reject the notion that we need a catch up mechanic. Eve operated for many years successfully without the injectors or any catch up mechanic. When they were implemented they became more a tool for veteran players to redistribute points to other toon to really streamline them than a thing for new players specially since they cost so darn much. They were a good way to bring in revenue for eve via plex sales so humm, pay to win maybe???
  8. I feel your pain. all I am saying is I never had to do it once. I run a I7:7700k, 16gb ram, gtx 1070 etc etc so not a new rig but still haven't had to do it so maybe the problem is not on the crowfall side, or maybe it is. I hear the unity engine is quite the crappy engine to work with and other games that use it have had issues with it as well so maybe the problem lies there. regardless I am sure they are working themselves ragged to fix it so patience people. this game is still PRE-alpha.
  9. I have not had to do that once so maybe your issue is not on the crowfalls end so much as a computer or internet connection on yours. I am not kidding. I have literally never had it crash or freeze once.
  10. I wouldn't call it unplayable. I have been enjoying myself and am glad we have a mini campaign. Its nice having somewhere to go and play other than gods reach.
  11. Hi. quick question. I see an item needed for crafting weapons called molds but I can't for the life of me figure out how to get one. I have heard people say they are in vendors in keeps/forts but unless they are named something totally unexpected with an icon I don't recognize as what a mold would look like, I don't see them. Any help in this area would be very much appreciated. thanks
  12. Not all of use play the way your saying. Some of us take a more solo approach most times, others play with just one or two close friends. We should not all be required to become a cog in your massive corporate conglomerate to enjoy the game. You need all of is if you want this game to succeed and if you do things to drive the rest of us off, good luck succeeding. I can point directly at another game that took the approach of catering to their base hard core players and drove many of the casual and solo off and they are not doing so well now. They are trying to reverse direction but it maybe to little to late... Just a word of warning....
  13. I agree. That was very unprofessional to that developer. She was just trying to be full disclosure and she was completely shot down.... and then the stream was derailed to NON vessel related things. I like the other lady. she was quite the professional ok edited. just reached another part of the stream where the young lady was just explaining the gold situation which we have been asking for for a while and then pann interrupted her and basically talked down to her and basically told her she should only be saying things that are positive. I will be honest. if all you telling me is the positive and your not being real with me, I stop trusting you and what you have to say because I start to feel like all your doing is spinning things to make yourself look better. once again. that other dev was doing a great job and was treated very disrespectfully........
  14. So I have to take issue with something that was said early in the live stream. Pann made the claim that you "never" need a vessel if you don't want one. While technically that is true in the sense that the game doesn't "require" you to make a vessel to log in and play but that's not really the full story and its disingenuous to make that claim in my opinion. If you want to be even mildly competitive against well quite frankly anything, rank 10 npc, players, etc you "need" to a vessel. the standard default one isn't really viable beyond maybe the initial learning phase in my opinion and this is coming from someone who doesn't have a vessel and is using the standard default one and its quite frankly painful but I don't have access to vessels for reasons at this time so it is what it is....... just my opinion
  15. There are indeed places to put up vendors be it the faction temple or free city or EK. I believe I saw a skill to train to reduce the cost of having a vendor up to though I could be mistaken on that account. I am confident all this will get fleshed out in the final product. Don't forget this is the testing and development phase of game development. I have every intention when this game goes though final wipe to build up quite the market EK where I will sell to Anybody who wants to buy from me. Sell to all sides and sit back, count my gold, and watch them duke it out and laugh. lol Seriously though, I am sure the large guilds and others will be able to supply themselves but there will always be the new players who are just starting and haven't trained things up and don't want to become another cog in one of the big guilds or smaller groups who needs supplies. should be fun can't wait for the game to get done
  16. A person doesn't have to participate to have an opinion. A person can sit back, watch and develops and opinion. I also don't believe their is much skill involved in these large group battles. I have watched as well as participated in large to very large battles in many games well beyond CF and it always feels like a hamster running across the keyboard would have the same impact on the battle as me..
  17. neither. those scenarios and this one are not the same. In the above the baker only has to cater to the one person who orders said cake or maybe the small group of friends who orders said cake. For the game, they have to satisfy the original backers at first of course as best they can but they also have to create a game that draws in even more people. People who never backed the original game. Those people may well have ideas of fun that are not the same as what the backers originally wanted but if the game wants to survive and grow, they have to evolve into something that satisfies the larger group of people. That would be people other than the original backers. Like I have said before to others about kickstarter games, the original backers help the game to get started but to give a game legs to last, that won't come from the backers, that will be due to all the new blood they bring in as the game progresses so ya, I stand by my original statement and this is coming from a backer of this game fyi.
  18. I didn't say harvesting shouldn't have pvp in it. I said guarding those who harvest is boring and something I wouldn't do. There is still pvp involved in it with the ganks and what not and no I don't buy the idea "people who refuse to fight over resources are going to do poorly" I never fight over resources and so far I am doing fine. I simply look for the best way to acquire what I want without fighting. occasionally I get ganked. all part of the game
  19. actually number 1 was not about a "doing it all" thing. its was about having a specific hotbar for harvesting which others in this thread have mentioned as well. based on how this game is set up with the passive training, one toon CAN do it all given enough time but of course that would be a toon that is many years old which given enough time is possible. look to eve. course in the short term its all about having many alts which actually is the same effect as "one toon doing it all".... Meaning one person can do it all (mostly ) but I digress. Now I did not say a game shouldn't hold "mostly true" to the original proposal. What I said is the whole "suppose to be" is inaccurate. what aspect is "suppose to be"???? you acknowledge they only hold "mostly true" so what part are we talking about where things are "suppose to be" and what parts are "mostly true"??? that was the point I was making..... You can make that choice with your "limited time" if you want to but not all of us with make the same choice and calling me names doesn't help make your case either friend
  20. I always get a kick out of people who say "the game is suppose to be...." The game is not "suppose to be" anything except a game for fun specially at this stage of things. what happens is you start out with a concept and then as time goes by and you get feedback and data back from things, it evolves and evolves some more until launch and then it continues to evolve some more. I don't think anything really is set in stone. Now this whole concept of the "guild" sending out guards to guard the harvesters is insane. You'll never catch me pulling guard duty cause its insanely boring and I have a limited time to game and won't spend it twiddling my thumbs while someone else collects their stuff. You see, we have a thing called real life with jobs and families and such that requires our attention and so many of us only have 1 or 2 or 3 hours to game here and there and so we don't want to waste our limited time on something that is not fun and fulfilling. I like the above posters idea having npc's pull guard duty though.
  21. I think you people need to start shopping somewhere else for your socks cause I keep hearing reference to how poorly made they are
  22. indeed. Need the campaigns. I feel we could have easily had a mini campaign while we waited for the 5.9 to get done. Only so much gods reach a person can tolerate
  23. I have a hard time taking this comment from the devs seriously "skinning is just a bonus" because if they are serious than it shows a complete lack of understanding of that part of the game. For those of us who are running around grinding mobs for experience or some of the items they drop than that argument may be valid but lets be honest.... Most of us are not bothering to skin them, we just kill, loot and move on. The complaints being made are coming from people where skinning is NOT a bonus. It is THE thing they are after but to get it they first have to kill it which is a completely different thing than bonking a rock and having it spit chunks at you that you pick up until said rock breaks at which time you may get even more spit at you. For those who are actually SEEKing the hide then skinning is NOT a bonus and they are totally getting screws right now.....
  24. yes. these things do put you in the crosshairs of what ever pvper may be out there. If people are choosing to NOT engage in pvp than that is a choice and of course your point about to few players is a very valid point but lets not forget..... Its pre-alpha. if the game was fully released and in this state, we may have a problem but currently its still in development
  25. I've lead many projects my friend over the years. Many different types of projects and the success in my experience comes down to the mindset to succeed and win. Its amazing what obstacles can be overcome and missions achieved and goals reached with the right mindset. I would personally rate mindset as THE most important thing to have before anything else. You could be given every opportunity and every leg up and still fail and I have seen it happen over and over because of the mindset.
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