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cattboy

Testers
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Everything posted by cattboy

  1. https://www.crowfall.com/en/playtest-schedule/
  2. How accurate is this? Correct me please. FF is limited to, anyone in your current "party" will not be affected by your Damage skills if you were to target them, and anyone outside of that is considered "enemy" even if in the same guild,/clan? (Obviously rules will depend on the CW you're playing in at release, but presently?) I have not partied with anyone since the forced PvP groups test a year or so ago. Thanks
  3. Yes. As others have mentioned, the skill training (both amount of skills and real world hours) required to be proficient in ONE type of resource is obscene. The current gathering process to obtain those resources (doobers) directly impacts the fun level of the overall game, which is presently very low.
  4. Hi, Please host an Oceanic/SEA server to test on Regards, CB
  5. Relogging and switching characters is now wiping items, intended?
  6. Please add an AutoRun hotkey. Allow us to use the crafting/inventory/etc screens while moving/autorunning. Presently when you have ANY screen open and you move, it auto-closes them. I want to be able to multi task (read new recipes etc) while I'm moving from Node to Node. Thank you!
  7. Please add an AutoRun hotkey. Allow us to use the crafting/inventory/etc screens while moving/autorunning
  8. If I pledge to kick starter now, do I get all previous backer rewards? Or did I have to be pledged when we passed those atretch goals? As in; I'll get a free month of VIP/statue if I pledge for backer status I'll get a mount figurine/1month/statue if I pledge 100+ more? Thanks all
  9. What is wrong with FPS aiming? Why are Dev's so afraid of it? Why does Twitch = bad?
  10. FPS aiming or bust. Sorry but I'm putting on my haterade pants right now. A few things: Animation locks kill gameplay. Sure you have to time things, but it makes the gameplay feel cheesy and as if its 'playing itself' I cannot believe the FAQ says "we have to make sure the game doesn’t get too “twitchy” (i.e. require lightning fast reflexes or too much button-mashing)." >>What are we trying to create here? Watching the KS video, I understand Gordon might be getting a little bit older and wants to play his brain-child game too but seriously come'on. What is wrong with
  11. Excuse me but is this the same L-C from sinister? L-C you're bad and should feel bad
  12. SSDs are the bees knees Everyone should own one and run their Operating system from it
  13. PLEASE make player vs building (PvB) some what fun...thats my only plea. The most boring thing in siege's is when enemies give up and you sit there right clicking(auto click /afk) some dumb siege weapon for 2 hours to destroy stuff and "claim victory".
  14. Yes op. No telegraphs on the ground. Wild star was a skill spam fest, PvP turned into who had the most CCs and /or who had more healers to out heal the other teams. The 'active dodging' in that game didn't really matter when most classes had HUGE telegraphs
  15. Please create monster spawns that are on a long time schedule to create PvP hot spots. e.g. they drop a good rune, they give player buffs, they have some benefit and players will constantly want to fight other players for control of that spawn
  16. Yes to pickpocketing/stealing from players (and monsters) Yes to snooping other players backpacks/bags
  17. I hope that we can use time to our advantage and give them some ideas on how it will be created
  18. Some ideas for stealth/hiding; A rune that allows the wearer to always see stealthed/hidden targets. (Granted from character creation or from mob drop/loot) An archetype that can see stealthed/hidden targets. A tracking rune/skill. (Allows the user to see stealthed/hidden targets. Or, gives an arrow pointing/or/following the stealthed/hidden player [shadowbane]. Or, gives the user heat vision which shows footprints on the ground of where the stealthed/hidden player is or has been walking, but not actually displaying the hidden character, so you do not know what archetype they a
  19. No PK penalties. If you cant stand the fight and you cannot control the node/spawn/territory, you dont belong there. People that cry about griefing don't seem to understand there is ALWAYS an option to avoid it, its generally the person getting griefed who doesnt understand that.
  20. Yes to friendly fire, yes to healing enemies.
  21. Runes that can be acquired through gameplay that any çlass can use. These runes have skills and passives granted to them. Every class can use everything, but each class has its own special benefits / perks / starting bonuses / passives. Allows for more diversity (a la shadowbane). Or... a classless system that allows the player to create what they want via mix and matching (Ultima Online).. It can have a skill cap or no skill cap (darkfall 1)
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