Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

big boss

Members
  • Content Count

    77
  • Joined

  • Last visited

Everything posted by big boss

  1. I'm against flying, though I think ArcheAge did a pretty good job with gliding. It certainly made exploration a lot of fun. If you got hit whilst gliding in pvp you would dismount and take fall damage too.
  2. City of heroes, best community I've ever had the pleasure of being apart of. Edit: This may have been better in off-topic
  3. Most likely there will be one king for each world/realm I'd have thought, looking from that fealty chart at least.
  4. If what I understand is correct, each world will be hosted on its own server. In an ideal scenario, all of the worlds would be on one server, but the technology isn't there yet. This doesn't mean that the worlds are instanced in the traditional sense, sure there may be a loading screen between worlds but we can still see everyone/interact with them. EVE has a similar system, instead of worlds EVE has solar systems. Generally the most busy systems have to be on their own server due to the amount of calculations being processed, this means when you jump from one system to a neighbouring
  5. Might not be fun but it solves your problem. No matter what happens, information will be leaked or data-mined regardless. You can't stop people sharing knowledge for either monetary gain or otherwise.
  6. Sort of sounds like the awards kids get at school for "taking part". No... if you want to be rewarded you will just have to try harder next time!
  7. Simple, you don't look at the wiki ;p
  8. I believe it's unconfirmed at this point in time. Though I'm sure if the amount of players using a mac justifies the development cost of porting it, then yeah why not. Though I doubt that will be the case.
  9. Here's to a safe return mate I bet you can't wait!
  10. I think auction houses are boring if I'm honest. What you describe sounds awesome, having never played UO I assume that owning a house like that would be end-game material for the best merchants. Personally I'd like to see player stalls, getting the chance to walk around and see the best deals on a day-by-day basis, get to know who is selling what etc It would be a good way of broadcasting what you have for sale and you never know it might just catch the eye of someone passing by.
  11. I was thinking in regards to selling items, be it crafted gear or things you've looted from other players. Do you want a more traditional auction house where you can list what you want to sell with an auctioneer? Or would you prefer a more market place feel where you can set up a stall and advertise your goods publicly to passers by? Maybe the player could be the one behind the stall, or proficient crafters/traders etc can hire an npc to stand there for them even when offline would be awesome. or something completely different? What would you like to see?
  12. I wonder if character/guild names will be unique as Todd said the way the worlds/server will work will be more like EVE. Also in regards to character names what do you guys think of first names and (optional) last names to help with the inevitable "sorry that name is already in use" problem that will eventually occur.
  13. Woo! Thanks for clearing up, that's what I had gathered from the illustration as well. It's just what I read after that that confused me "We still have distinct servers" because EVE doesn't in that sense.
  14. I don't play a full loot game, my only experience is EVE. If you get killed in EVE some of your gear is blown up, some remains to be looted. I mean you still end up losing everything you had if you die, (unless of course you go back and scavenge what was left) just the person who killed you isn't guaranteed everything you had. Which is a good system, speaking from experience.
  15. Alright haha I think I've made this more complicated than intended. All I want to know is will it be like WoW or will it be like EVE. What you've just said leads me to think it will be more like WoW as you don't pick a server in EVE, everyone is part of the same persistent world.
  16. So you want it where if you kill someone you can take ALL of their gear? That sounds like too much reward for just killing someone. I think some of it should just be damaged beyond repair and you maybe get one or two items, those items being chosen by an RNG system. Also, could other players quickly loot your kill if they did some damage too? How would healers be rewarded?
  17. Xcomvic I get what you're saying, this threw me off however. "Distinct servers" - distinct in what way exactly?
  18. To get us started – who are you, and can you tell us a bit about your background? Howdy! My name is Thomas “Blixtev” Blair. I have been building online worlds for over 14 years. I started as a Designer on EverQuest during the Planes of Power era, transitioned to the Star War Galaxies team during the implementation of Jump to Lightspeed and eventually became Lead Designer of the team, and was the Lead Systems Designer of DC Universe Online while building the initial launch game. I’m a very “technical” designer, meaning I like to get my hands dirty in the underlying systems that make MMOs w
  19. What I mean is will we all be able to play with everyone or will we still be picking servers. So for example Mega server: Log in pick a world play travel between worlds at will play with everyone Traditional server: Log in choose a server pick a world play travel between worlds on your server at will play only with people that chose the same server as you
  20. A little confused about the servers/worlds system. Is it one mega server but we jump between what world we want to play on? Or do we still need to pick traditional servers, and then pick the worlds? (or vice versa)
  21. Shadowbane players going to dominate? Not if any players from EVE have anything to say about it!
  22. In that case I'll read it from the bottom up and finish halfway. haha To be honest there are some good ideas, especially a heavily customisable UI, that often gets overlooked.
  23. It's important to me because It lets me get a feel for the world the developers have made. From there I can start accumulating feedback which hopefully ends up improving the game for everyone in the long run. I also use it as an opportunity to learn the ins and outs of the game, which ultimately ends up in a new-player guide once the NDA is lifted. Edit: And yes, It's nice to be a part of something from the very beginning too and having a hand in shaping its future.
  24. I'll have to Agree with Flex, what really has caught my attention is the developer interaction with the community. I hope it's here to stay. I can feel all the feels too!
×
×
  • Create New...