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  1. Yeah that is what I thought, but I figured I would put that in just in case.
  2. Overall Frost weaver Bugs: `` The Frost weaver has a few bugs that seem to be part of a bigger issue. There are many skills right now that are double hitting. The frost weaver however takes it a step further. Lets start with frigid ice. If you place a ice weave, or any ice at all and turn it into frigid ice with freezing blast you will see 3 ticks of damage to the target. Freezing blast (electric is what it says it is) and what I only assume is supposed to be 2 ticks of frigid ice, but it says its freezing blast. This is with 1 person and 1 instant explosion. Here is the clip for that https://drive.google.com/file/d/1V-jjMvVWqQ9Xvtn22rSovjg5Ie7_2uc5/view. Now if you put one more person next to you it ticks 5 times and here is the clip for that https://drive.google.com/open?id=1FSO9LN5iFg6cP9HNZYMITvpVd0efClpF. We did not video it , but we did test three people near each other and the middle person was hit 7 times and the two end people were hit 5 times. So somehow the damage is chaining from one person to the next. Now lets talk about the most broken skill in the game right now shatter storm on the archmage. So the way we understand the skill with archmage is while shatter storm is hitting you, you have a chance to make a volatile ice . Right now when one target gets a volatile ice proc, it procs on all nearby targets. This results in instantly one shotting multiple people in just a second. You can slightly see it in the second video I posted, but the best way to test it is to use the target dummies. Put your shatter storm on one test dummy and see what happens. When one volatile ice procs I have had it proc all the way down to the last dummy, even though it is no where near the storm. They all will proc at once as well and I assume that it is not a guaranteed proc and they should not all proc at the same time every time. So in summary for sure frigid ice and shatter storm are hitting/procing on multiple targets that are close to each other. I think the reason frigid ice is only hitting the closest target instead of everyone is because on the very small hit box it has. This was tested mainly on arch mage and I will be testing this on frostgaurd soon.
  3. yes we want all players to have even more of a reason to stay in gods reach. lower the mobs rank and resource rank to next to nothing then we can make it slightly bigger.
  4. I am not sure you comprehend mmo launches in the last few years. Personally I didn't think the extra passive training was p2w but I told them that people would think it was. Do you know what happened ? They changed it because people thought it was. I tell you what I will reach out to a few content creators and just see what they think. In the last few years it doesn't matter how good your game is at launch it is only as good as people think it is.
  5. Not saying it will kill the game but when people realize that we all start ahead of them, it will not be good.
  6. We are not talking about the 50 active players testing the game. We are talking about launch and thousands of boomers wanting everything like the good old days and then realizing they are starting from behind. I don't really care either way I have the ones I want and I am not convinced the game will succeed. What I do know is that the game does not need anything negative impacting the launch like cries of p2w. They will have there hands full with just getting a playable game out.
  7. We will still have an advantage for awhile which people don't like
  8. Dumb smart 5 mins or 5000 hours into crowfall 2% is well 2%.
  9. Now a days people consider p2w to be ANY advantage you get with money. You can argue that since this game is in testing IT HAS NOT COME OUT YET, that we all paid for participation trophies that give us an advantage over people who will buy the game at release. If the game had launched it may be different, but we are getting an advantage for testing that retail players wont get. Plus we didn't do anything to get them
  10. Yeah it could be considered pay to win. People coming to the game will have a disadvantage with not having the badges. Will they ever come back, or be available to other players wanting to min max.
  11. Is there anything people would like to see on vendors? Not doing specific requests, but would people like to see ore, dust, armor, weapons, or anything else. Also what vendors are you guys checking on a daily basis? Thanks
  12. Is this coming in 8.5 because it is still horrible even with 5 plentiful.
  13. An hour and a half of 4 people scouring 1 area gave us 13. I would very much argue that point.
  14. They are fine for people chopping wood who get around 2x to 3x the rate of any other profession. Maybe wood is bugged or ore and stone are bugged, but wood is the only profession that makes decent embers.
  15. I am on my phone so please excuse me if this ends up being a little rough. I would like to talk about gathering Chaos embers and hard caps on stats. We are starting to reach a point where we are gearing more towards having more pieces of gear purple then blue (some legendaries as well). They way the system is set up you are hard gated by chaos embers. To rerole an epic piece of gear you need at least 20-25 chaos embers. The big problem is the simple fact that inorder to get 20 chaos embers you can gather almost a full set of purple gears worth or purple ore. This does 2 things, 1 it extremely deflates the price of epic ore and 2 inflates the price of chaos embers. Most people still don't realize this and sell them for cheap, but this is even starting to happen. We also are not incentivised to sell epic gear because the price is just to expensive for TRULY rolled epic pieces. We farmed motherlodes at chaos keep on sunday for an hour and a half and got enough ore and stone for a ton of jewellery and armor, but we got 15 chaos embers. The system is set up in a way that is not even and we either need a way to better farm embers (one profession is a lot better than another) or lower the requirement for gear rerolls with embers.
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