Greyowl

Testers
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  1. @signed DO NOT remove curse weapons, fix backstab instead!!!!! In fact cursed weapons could use a buff where it does a damage on hit based on number of pips in addition to changing all damage to disease. The fae racial crit buff should also cause damage on use rather than just a debuff. Assassins are squishy melee and can’t afford to be using skills that don’t do damage as well while in combat. ———— Bowsin’s need to be more viable. They need an opener from stealth and need to be able to go from stealth to ranger tray directly rather than being forced out of stealth into melee and then have to switch into ranged....way to clunky, slow, inefficient...please fix ASAP. Oh and pistol dualists also need an opener from stealth.
  2. 5.7 Templar Commentary

    Well give them a ranged slow that damages the enemy like hurlbat and let them use bows....fixed. myrms and champs have that for the most part are are still great in the melee ball throne room events described above.
  3. The ranger specific melee weapon has no training under one handed melee combat training. I know it was switched from long dagger to short sword but neither of those affect its stats and abilities according to the description. Please comment??
  4. The ranger specific melee weapon has no training under one handed melee combat training. I know it was switched from long dagger to short sword but neither of those affect its stats and abilities according to the description. Please comment??
  5. This is awesome and I really like any nod/movement back to shadowbane....was so far ahead of its time. Please keep that in sight especially the political side. Guild nations with sub guilds and massive alliances built into the game. Player owned territory/cities in the actual campaign not just EK or some random build but in the main game/campaign with real advantage and consequences to owning/loosing it.
  6. Last but not least

    We have nothing like levitate and it would be a very cool addition. You can’t fight from glide... SB had many classes with stealth not the least of which was a wizard...think icy shadows an ice wall would be awesome but not one that just damages and slows but one that players actually had to walk around
  7. Last but not least

    Levitation ability would be cool stealth of some kind would like to see another life steal class since it seems like it’s something they want in the game but atm don’t see much of it... long distance capabilities very high damage I hope
  8. Forced to walk after i jump or gather or anything it forces me to walk...this was on a fae female if that matters...
  9. The lay low ability from agent provocateur now removes you from stealth when it finishes its last heal tick....please advise???
  10. I see that the druid retaliate skill is different on test than live and did not see patch notes for a change. Not sure if it is intended but it is significantly less healing than it was before. If it is not intended please return skill to how it was. If it was intended: I do think it was pretty strong at around 1500 or so a heal for as often as one can retaliate during a fight but now its only about 300 broken up in a heal over time. Given that the druid is a higher skill class (read harder to play) and that they are also a lower Health pool class I think that it needs to be adjusted to something more along the lines of a 600 - 800 HP heal at once not over time. I feel that would be pretty balanced. Also, keep in mind that good players know that they have to be careful when CC'ing druids... Of course, if it was an incidental change please revert
  11. I think master of sickles is bugged as you can not equip a sickle with it equipped. In the description it says allows to equip[ scimitar still...I guess that needs to be reworded?? Please advise...
  12. heh if you jump off a hill as highelf and try to dodge it gently glides you back to where you jumped from lol
  13. Assassin: when in stealth I am unable to hear game sound efx like footsteps or tree chopping or mining or attack sounds. Instead all I hear is a high pitched humm. This was not the case in 5.4
  14. The minor discipline uniform plate is not adding atk power as it should when in full plate. **This is on a character that needs both mail and plate proficiency minor discs in order to equip plate.