Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Greyowl

Testers
  • Content Count

    30
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Greyowl reacted to Jagour in 5.7 Templar Commentary   
  2. Thanks
    Greyowl reacted to Spawl in 5.7 Live Feedback and Bug Reports for 8/10/18   
    Feedback: The fall/winter seasons suck for low level. Without something to fight over in fall/winter to make up for it, this just surges activity to the very beginning of a campaign and then everyone will drop off  towards the end. From a testing standpoint, this sucks.
    Suggestion: Winter should be +0 plentiful harvest. Fall +1, Summer +2, Spring +3. There should not be a negative modifier to what we trained. The reason is that new players will be prevented from joining older campaigns during these times or if they choose to join, will have a horrible experience without serious help from guilds.
    Additional Comment: If the game world is expected to be a negative to plentiful then you will have fewer people in the world making it less fun/interesting (due to periods of time when harvesters just quit harvesting). The missing win mechanics had better have some items that increase interest during the punitive seasons or you will just have players fizzle out and each campaign whither due to a lack of interest.
  3. Like
    Greyowl got a reaction from JamesGoblin in Days and Nights - Official Discussion Thread   
    This is awesome and I really like any nod/movement back to shadowbane....was so far ahead of its time.
    Please keep that in sight especially the political side. Guild nations with sub guilds and massive alliances built into the game. Player owned territory/cities in the actual campaign not just EK or some random build but in the main game/campaign with real advantage and consequences to owning/loosing it.
  4. Like
    Greyowl got a reaction from Tofyzer in Days and Nights - Official Discussion Thread   
    This is awesome and I really like any nod/movement back to shadowbane....was so far ahead of its time.
    Please keep that in sight especially the political side. Guild nations with sub guilds and massive alliances built into the game. Player owned territory/cities in the actual campaign not just EK or some random build but in the main game/campaign with real advantage and consequences to owning/loosing it.
  5. Thanks
    Greyowl reacted to Gaiawyn in 5.6 Snap Test Feedback and Bug Reports for 5/3/18   
    I'm experiencing the same issue. Whenever I jump, glide, trip over a leaf...I'm forced into walk. 
  6. Like
    Greyowl got a reaction from Tinnis in 5.6 Snap Test Feedback and Bug Reports Monday 4/30   
    I see that the druid retaliate skill is different on test than live and did not see patch notes for a change. Not sure if it is intended but it is significantly less healing than it was before. If it is not intended please return skill to how it was.
      If it was intended: I do think it was pretty strong at around 1500 or so a heal for as often as one can retaliate during a fight but now its only about 300 broken up in a heal over time. Given that the druid is a higher skill class (read harder to play) and that they are also a lower Health pool class I think that it needs to be adjusted to something more along the lines of a 600 - 800 HP heal at once not over time. I feel that would be pretty balanced. Also, keep in mind that good players know that they have to be careful when CC'ing druids...   Of course, if it was an incidental change please revert
  7. Like
    Greyowl reacted to srathor in 5.6 Snap Test Feedback and Bug Reports for April 2   
    Training is a mish mash of errors. 
    It says we are getting 10 diamonds every 10 seconds. On the primary trail. We are getting 1 every ten seconds. 
    It says we are getting 5 every 10 seconds on the secondary lines. It is 1 point every 20 seconds. 
    There is a clock at the top left to help with timing. (Thanks for that)
     


    The total time able to be accrued adds up to 72 hours. (259200 in seconds.) So is VIP not running, and this will be the non vip numbers? 
  8. Like
    Greyowl reacted to Gradishar in 5.6 Snap Test Feedback and Bug Reports for April 2   
    There are no Graves on the Mourning Map. If you want us to continue testing Necormancy and vessels we'll need Graves to dig. Could not invite nobles to an EK. We were able to add vassals but not nobles.
  9. Like
    Greyowl reacted to yianni in 5.6 Snap Test Feedback and Bug Reports for April 2   
    Also add other necromancy parts... Like eyes, hearts, lungs etc
  10. Like
    Greyowl reacted to KrakkenSmacken in 5.6 Snap Test Feedback and Bug Reports for April 2   
    New skills model is much cleaner, and much easier to navigate, I really like how it works.  It's a bit unclear the first time when you spend the points, so I spent a few point accidently just trying to see the details behind a skill. That said, it's not like I spent too many, I had to spend them on first nodes anyway, and now that I know it's very easy to spend points.  Do not complicate it because it's a bit confusing at first.
    It would be nice to be able to do all the math on the skills and time. Use a list of all the points for each pip with each cost, how much you have spent.  % would also be nice as a numerical value 402/789,000 to give you a sense of time till finished.
    Right now if it's locked, you have no idea how many points it costs for anything, also no indication of why it's locked.
    Can not cancel logout.
    Must always switch out of survival tray to combat tray and back, every time the survival tray changes, like when you add a new tool.
    Season of plenty is a huge improvement on the early game experience. Also setting the early nodes to being fewer hits with basic tools is a nice touch.  Took out quite a bit of the feeling of early game grind.
    Plethora of dust,  didn't feel like it was working so well.
    Still lots of weak spots nowhere near where you can actually hit the node.
    The Fae glide is probably one of the coolest things I have ever seen in an MMO.  

     
    This isn't just about indicating what you need in the training tree, this stopped me playing at one hour in.  I had my basic weapon, I had tooled around a bit checking out the new layout and some systems, used the new season of plenty to get a few mats, and then after checking the basic crafting and reading this comment realized I had no way forward without waiting for training, probably training I didn't want, (only stonemasons will want to spend valuable training time on stonemasonry Basics),  or I had to engage in the social game.
    That just strikes me as way too early in the new player experience to start forcing player interdependence. If I was not in a guild already, it would be the point I quit the game. Not because I would never want to interact, but because interaction is uncomfortable to me, unless I have a modicum of confidence and understanding of the game mechanics.  That soon is too soon to make players face potential trolls or be stuck.  I don't know if you've ever been on the receiving end of an noob troll, or spent far too many hours in substandard PUG's (Pick Up Groups) in an MMO, but the experience can sour your view of the entire game. That early of interdependence, and it will be soooo easy for trolls it won't even be funny.
    Please put back the intermediate station recipe as a the gate to basic armor and first intermediate weapon in the basics.  It's an easy segway into what crafting stations are.
    Oh, and maybe swing by this thread for a chat if you have a chance.  I would love to know a bit more about what your thoughts are regarding geomancy and training.
  11. Like
    Greyowl reacted to RileyStang in 5.6 Snap Test Feedback and Bug Reports for April 2   
    I was pleasantly surprised to see male Fae make it into 5.6! Still looking for an explanation on why they are like over a third taller than their female counterparts. Everything felt good about them, enjoyed that you incorporated their wings into tree smacking. Don't know if it's intended that you take a bunch of fall damage when you double dash close to when you land from a glide. I find it a bit annoying. But perhaps there should be downsides to flight!
    I like the direction that the skill tree is taking, loved that you simplified the class and race skills, where we need to make a decision in the beginning what two races and class groups we feel led to choose, which also makes VIP more meaningful at the very beginning.
    I however agree with the others that it is a bad move to cause secondary training to be cut in half. It certainly will cause people to just buy two accounts, which will be far less profitable for you in the long run. I also think that there should be a universal time bank that accrues the moment someone redeems their game serial code, and the secondary training the moment someone pays for a month of VIP. I only say this because I felt a little bit rushed to make a decision on what trees to start training in. Of course, still put in a limit, like in the previous time bank system, for maximum points that can be stored. That way a VIP player has a month to decide what to start focusing on with all their accrued points.
    In regards to bugs, I noticed that if you try to drag a harvesting tool off the survival tray into the local Bank in the crypt, it would vanish entirely, unless it is still unsheathed, which it will still be usable.
     
  12. Thanks
    Greyowl got a reaction from Spawl in 5.5 LIVE Feedback and Bug Reports for March 23, 2018   
    The minor discipline uniform plate is not adding atk power as it should when in full plate. 
    **This is on a character that needs both mail and plate proficiency minor discs in order to equip plate.
  13. Thanks
    Greyowl got a reaction from Anhrez in 5.5 LIVE Feedback and Bug Reports for March 23, 2018   
    The minor discipline uniform plate is not adding atk power as it should when in full plate. 
    **This is on a character that needs both mail and plate proficiency minor discs in order to equip plate.
  14. Haha
    Greyowl reacted to srathor in 5.5 Snap Test Feedback and Bug Reports for March 16 2018   
    Having unlimited mats just makes it easier to see just how unfun it is to have zero/low crafting skill and get failed assembly over and over. Chasing the gear level so that you can make more gear to help get the level to try and get more gear is still not fun when you are slapped in the face of failed assembly over and over. The you reach that magic pinnacle of training and instead of failed assembly over and over you now get an occasional success. So you get to roll with your 3 pips of amazingly waited for skill. And get failure! Critical failure! Or the success! that moves the numbers by 1.05% per pip. Ooooh Ahhh.

    2-3 weeks later when we finally have what is approaching decent skill at 10X training speed. After hundreds to thousands of failures. You finally make something decent. And the server crashes and is wiped. 
    After making multiple new weapons it is still a crap shoot of completely random rolls.

    White mats get a lift from grey items when combining. It used to have a small but noticeable lift for the following green, blue, purple, and orange base numbers.  This has stopped and been removed I think at the start of 5.2.

    It used to be that for a grey tools starting value , it would start at 4.25 a white at 5, green was 5.5 blue was 6, purple was 6.5 and the mythical orange was a 7 starting value. 

    Now we get the only lift of a pip. Grey and white start at 6 Green 7 Blue 8 purple 9 and orange 10. This is all well and good, but without the starting value lift as well it feels much much more like gambling and not an increase in material quality. 

    On a success it is only a 1.05% to 12.05 increase over the previous tier of mats.  All depending on how much risk you take.

    The risk part needs to have the same type of idea that the assembly success had recently changed. With base grey or white mats the experimentation difficulty should be very easy. With higher color mats it should get harder. We should once again get the lift on the base starting number though for quality of mats. It should be much harder than it is to get a grey that is just flat out better than an orange. 

    I am listing this as a bug because it has to be one. If it is a deliberate choice to removed the scaling from mat quality then I think those fine fellas designing are bugged as well and need to be recompiled. 
  15. Sad
    Greyowl reacted to Soulreaver in 5.5 Snap Test Feedback and Bug Reports for March 16 2018   
    Human Skil training : The Physical Armor - Elemental Armor and Organic armor appear to be doing to opposite of what they are intending.  Instead of give you better stats it looks like your stats become worse.
  16. Haha
    Greyowl reacted to Tinnis in 5.5 Snap Test Feedback and Bug Reports for March 16 2018   
    @Vicid's video
    demonstrates that the champion base+disc passive "third wind" passive is entirely broken
    - proccing despite incoming damage
    - auto refreshing it's duration / no obeying its tooltip cooldowns
    generally the values of the heal are insane (as are the ultimate warrior heals). better healer than a support. can't wait until you can throw a +750 support power melee only surging spirit minor on this....oh boy
  17. Haha
    Greyowl reacted to Anhrez in 5.5 Snap Test Feedback and Bug Reports for March 16 2018   
    The Necklace has no thumbnail in inventory but appears as a lovely sandal in the Sales log of my vendor 
     

  18. Haha
    Greyowl reacted to yianni in 5.5 Snap Test Feedback and Bug Reports for March 16 2018   
    For the love of god make a real scimitar, this is horrible. I feel like I'm going to harvest plants
     

  19. Haha
    Greyowl reacted to Jah in 5.5 Snap Test Feedback and Bug Reports for March 13, 2018   
    I was running along and I became stuck. After attempting to get unstuck by clicking Exit to Lobby and then Cancel my perspective became detached from my character. My camera was stuck in place but my character was still mobile.
     
  20. Like
    Greyowl got a reaction from Anhrez in 5.5 Snap Test Feedback and Bug Reports for March 13, 2018   
    Training:
    Most commonly reproduced on the first skill of a new tree (but still happenes 50% elsewhere) once you train the first pip, training in that tree shuts off completely and does not auto start time banking unless you go back in.
    If you only have enough time to partially train a pip from the time bank you are then unable to start the time bank again and instead must finish the training of that pip before being able to start time banking again. Often times this means that again once that pip finishes training shuts off and you have to go back in to start the time bank when it should activate automatically.
    Templar:
    Pip generation needs to be increased. The assassin is another pip class and yet you never seem to have an issue using skills or having to wait to use skills like you do with the Templar. Additionally, I think templates should be able to use eminently punchable.
    Myrmidon:
    Pulverize ability is super telegraphed and should include a range of some kind perhaps 20m so that you can aim yourself towards your target than charge at them...
    Spider Queen:
    Either the spawn time is broken or needs to be greatly reduced. To my knowledge she has only been killed once and has not been seen again??
    The fight was fun though and we enjoyed it. Spider AI seems to be better than other mobs, nice job.
    Self damage:
    Slight hills, rocks, and wood bridges near the chasms of spiders and risen over areas:  space bar jumps, leaping actions, and some teleports are resulting in significant health loss and/or death.
    Transition areas:
    leaving the beachhead and after using the ladder in the ocean tunnel zones group members often cannot see each other and have to continue running until into the next parcel or zone and then magically reappear on each others screens.
    Knockbacks:
    physics are off a bit. Druid ultimate knock back flings you back almost 60m!!!!
    Minotaur:
    several faces with different horn options are completely see through....have no face.
    Resurrection:
    Like all other ground targeted abilities is not functioning...referring to cleric air resurrection.
     
  21. Haha
    Greyowl got a reaction from Armegeddon in 5.5 Snap Test Feedback and Bug Reports for March 13, 2018   
    Surging spirit:
    Please allow us to craft the minor healing rune surging spirit because spider queen doesn’t spawn enough to let us all get a chance to use and test this rune before it goes live...
    Vessels:
    Currently able to mix and match vessels. We have seen a high elf grafted onto a centaur thus giving the centaur the high elf dodge ability...
  22. Like
    Greyowl got a reaction from Vicid in 5.5 Snap Test Feedback and Bug Reports for March 13, 2018   
    Crow run back time is way to slow.
    Crows should be able to fly way up in the sky
    Crows can cap forts
  23. Like
    Greyowl got a reaction from Xpade in 5.5 Snap Test Feedback and Bug Reports for March 13, 2018   
    Crow run back time is way to slow.
    Crows should be able to fly way up in the sky
    Crows can cap forts
  24. Like
    Greyowl got a reaction from Nakawe in stealth or flight or both   
    I would love to see something like this added for frost weaver! #SBWizardMageAssassin
  25. Like
    Greyowl got a reaction from Nakawe in stealth or flight or both   
    I would love to see something like this added for frost weaver! #SBWizardMageAssassin
×
×
  • Create New...