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About Drewcifer

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  1. There is literally a video of a archer fitting all your situations just a couple post up. That proving there currently classes that are fitting every situation. So it water down group fights since your gimping your group not bringing them
  2. Not sure how i can agree since you give absolutely 0 input. Tankier classes that are able to easily out dps leather classes leaves no real place for Brigand other then on the back land using a bow. So may as well just be archer. That is the sentence that most important of what i posted. When you have alpha and titans able to be front line since with new healing changes there no need for other Tank/melee specs since there able to do both(not just talking brigand here). But with your thinking that ok because not all classes/promo can be good at group pvp. All honesty I think brigand is a solid spec for group pvp. Just way behind alpha and titan. And currently archer ranger is just doing way to much damage far away from any sort of danger. So im willing to agree with someone if they actually tell me why I am wrong.
  3. So i took a break and now that clerics can heal a lot more there a problem with alpha warriors. When you can have 2 clerics able to keep up a strong aoe class like that they eliminate the reason to have other melee classes in group fights. Since your now able to keep them up easier they charging neck breakers up consistently(you dont need to hit enemies to charge it). Not sure if the devs know what it does. But neck breakers are a very strong aoe damage that also does a knockdown give immunity to the alpha for like 2 secs also. That also charges very quickly. It also requires just hitting a single button. With a class single ability that powerful and able to stay alive with that high of aoe damage is the reason you dont see many other melee's. There no need for a class with a tank spec class since alpha able to survive and do massive aoe damage. All other dps melee classes (with exception to titan myrm) are replaced. I can go on about how champion has everything in their base kit except a root but ill keep it to just the neck breaker since that the big issue. Seeing that alpha hasn't been changed at all during my month and a half break maybe im the only one that see it this way. Now that range classes are better like archer ranger(like balathan said is completely broken. que the streams of them lvling) and confessor just adds even more not to bring other types of melee dps. I havent seen a single duelist during all the group fight i did this campaign. I have been to many. I can name the only knight, templar, assassin, and warden ranger i have seen. And that because I seen those people on that class every campaign i played. Just to add also since they can just have tanky clerics keeping them up in back lines. I think the only healing druid i seen is Sanna. For keep fights. If someone says "must-log-in-for-keeps-tonight". That sentence like that make me think that they really not enjoying them self at keep fights. So maybe its not that they were everyday but overall not that fun?
  4. Brigand ranger just feels like a gimped archer ranger. Brigand bombs take way to long to go off. has a 2m range. so simply backpeddling enemy's will never get hit. Even if you are ganking someone and start with the stun trap a retailate and moving will make only one or 2 dots go on the enemy( since it take forever to go off and again 2m range). Every healers pretty much runs field surgeon so if you get full dots your pretty much healing the enemy thanks to purg. Even if someone does get all 3 dots and they on someone and they dont get purged. Damage still wouldnt equal a single 3k+ neck breaker damage which is 10 times easier to land( since its like 1 sec vs 6secs for all 3 traps). Overall melee damage ability's are weak compared to tankier melee classes like myrm. So really there no reward in going to try to aoe bomb groups. Tankier classes that are able to easily out dps leather classes leaves no real place for Brigand other then on the back land using a bow. So may as well just be archer.
  5. Got like 3 fps during a 20v20 fight. Was getting much better fps in bigger fights last weekend
  6. The new animation for standard bearer has given me one seizure, and also hypnotized me into joining the guild hax.
  7. Ahh ok thats you where that idea came from i thought it was a great idea.
  8. Your correct with the population thing. Im hoping with the change to imports exports can be achieved through fighting. Maybe you dont want that spot to harvest. Maybe you just want a token to access so you then can bring in stuff you harvest last campaign?
  9. Yes that why i suggested move things to forts. You get the added security when farming. Then when someone comes around you go from harvesting mode to defending your harvesting spot. If your attacking maybe you wont get pure loot from winning. You will gain the harvesting area. If you want to harvest the best stuff there should be competition for it. Also if HoA are the iron spot and winterblades are at the granite. Then There not together. Hax wants iron they attack HoA. CC wants Granite they attack winterblades. Fisters from order want granite also so there attacking. Uxa doesnt want either but they dont like HoA. So they attack HoA to mess up their farm. You could go do trees. But what happens if the clams show up to do trees. Maybe infernal are at the cats. We are missing a whole faction of order guilds in the scenerio's also. Its what im getting at your forcing factions to spread out across the world. You making guilds fight other guilds from faction for the resources they want.
  10. So this is the image of the points total taken like 5mins ago. As you see chaos and order are getting owned. But within the chaos leader board you have some competition between the two top guilds. Same with balance. This also kinda keeps the worst faction in the game. If there competing to be the top for their faction.
  11. Im not sure on this maybe someone else has a idea. But we need PvP 24/7. Currently is based off a one hour a day sieges and its in faction own interest to make alliances for these sieges. This currently also why the only time you see more then 30 people online is at these times. POI that focus on PvP need to be fueled by people wants. Maybe they dont want to split the rewards. So it will be in the interest to go it alone. Overall faction points is not a incentive for people to take POI we see this already. Give them more of a motivator. So maybe the balance guilds HoA goes to POI one. Winterblades goes to point of interest two. Since they dont want to share the rewards. This opens chaos guild hax to fight HOA at POI one. Choas guild CC then fights Winterblades at POI two. Sorry i couldnt give a better example. I still think a pvp focus stream would be good. Im not sure what being added or changed yet so dont want to make up incentives that could take months of coding to bring in the game. That being said I know their points per guild in game. Why not fuel guild competing in their own faction by the points they get overall for their rewards. You kinda do this right now with score overall for rewards, but its not enough to really break apart the bandwagon. TOP guild in balance, Chaos, Order get gold. These are more nail bitters closer competition then you see in overall faction scores.
  12. Yes I understand the different styles. But for faction play do you guys feel its going to attract the play to crush crowd? Where small guilds joining it going to need to form alliances with other guild in their own faction? Again this is all about the current faction play we are testing. How do you guys want it to play? If faction play was more orientated to guilds going out fighting other guilds their own size that what make for better play. Having competition in your own faction then also makes it not best to bandwagon to just one faction. A problem that very valid right now in the current campaigns we are testing. If the two best guilds are competing against each other. Even if there on the same faction maybe they wont stack one side.
  13. I made a suggestion post about war tribes and bosses. You are doing war tribes wrong if you not running on the outside to find bosses pull them outside and kill them. Then head to next war tribe. To keep people in the wartribes that are not leveling. You need to make the bosses or loot from activity in the war tribe. So again you just run around outside of wartribes to find bosses. There no reason currently to stay in the war tribes. My suggestion is make bosses spawn off of activety in the wartribe instead of timers. Most pvp I have found from wartribes is from other people also running around the outside looking for bosses just like I am. How to get goggles. Find raid boss and kill it. Put timer on for 4 hours come back when it spawns.
  14. Just to add sorry. With the PvP revolves around the keeps currently. It forcing faction to become and act like one guild. Why you see alliances in their own faction which to me kinda goofy. I feel the reason their a faction rule set is so small guilds can go out and do their own thing. So instead of a faction score maybe just make it a guild score. Let small guilds fight small guilds instead of making a alliance with other guild in their own faction. To form the big party's that they need to take keeps. Break up the mindset of forming alliances in factions and fuel it by having competition in factions. So guilds get broken up to do their own thing. So guilds of similar size could be fighting each other.
  15. Yes blazzen put it right keeps are huge. They give most points, they give crafting buff thats really helpful, they are also the one stop to get the best resources . This takes away from the world since you just head to a keep. Also you need lots of people to take or defend a keep. It also a once a day for a hour thing. We need to fuel pvp 24/7 in crowfall by making POI more interesting. I say fuel those areas by selfish wants for there guild and people will attack them (and since its for their own guild wants they wouldnt want another of their faction with them). Now a example is after sieges me and my guild would attack balance keep and go after their harvesters. They simple run into the keep. If it was a fort we could have knocked down the wall slayed them inside and gain something. We would have gained the harvesting area and taken away theirs. Why i say put them in front of forts instead is to drive the pvp at the forts simple by placing people at them. If there was a ore fort people would take it to mine that ore. Then be active at the fort for defense if people roll around. It also like a mission guilds can go on. We need ore lets take over the ore fort. Which adds something kinda hard to explain but if you then win the fight and gain your harvesting area its adds to that victory. I said this in other suggestion post. But to make areas worth pvping you need to keep people in those areas. Fort currently cant hold people for to long since what they offer is lack luster.
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