Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content Count

  • Joined

  • Last visited

About kino

  • Rank

Profile Information

  • Gender
  • Location
  1. My other question is the buildings. As Todd said, yes they are cosmetic, but you can slot NPCs and crafting stations inside them. It also is a question of what does it take to get one of these buildings of equal value? Would it take a few compaigns to get a manor compared to just paying for one via Kickstarter? Also how important is it to have these npcs and crafting stations? Would a player that pledged money and got a building that could have a crafting station be ahead of a player that has to make one? For example, Player A pledged money and has a building that can have a crafting s
  2. Going with your example: Player A has real life money. Player B has a sword. Player C has nothing. Player A buys VIP ticket or cosmetic items then trades for the sword to Player B. Player A goes out into the forest. Player C comes across Player A. Both Player A and Player C have equal skill. Player A wins because he bought a sword before Player C had a chance to gather materials and craft one himself. Player A won because he spent real money to trade for in-game items. Yes people will argue that gear doesn't matter in this game and it's all skill. Well take equal skill, the perso
  3. Same here. Thanks for the info Tully! Keep the work up! You guys are doing great.
  4. From what I heard from a friend that played Shadowbane, it was plagued with lack of balance. Also from what I played in original Star Wars Galaxies, in combat, there was a severe lack of balance. Yes Jedi was eeextreeeemely difficult to get, but if you got it, well no one could stand up to you. Also, I'd appreciate it if the title of my thread wasn't changed. If a mod changed it, there's no reason to change it as it wasn't a troll topic name, so please change it back to the original "Archetypes not balanced?" If a dev changed it, would like some clarification in a post rather than just a c
  5. I actually wouldn't mind. For some reason it didn't capitalize my forum name.;(
  6. Oh thank god. Glad to have confirmation. Was getting worried! lol
  7. Actually, the origins of high heels were for men and for the battlefield. No I'm not talking about thin stiletto heels, I'm takling about like boot heels. Men originally wore high heels for horseback riding. The design was to keep your feet from slipping off the stirrup while galloping into battle. The stirrup sat between the balls of your feet and the heel and the heel of the shoe extended your actual heel to keep it from slipping. It just happened that the nobility started wearing them for their non-combat horseback riding which then they started wearing them to court. Then women picked
  8. I swear she had a different icon. I remember it being the melee dps icon! I was comparing it to the legionnaire. Hax!
  9. This is actually the kind of balance I'd like to see. A balance among different playstyles. A rock, paper, scissors type thing. One class might be good at 1v1 but horrible in group fights and pretty useless. Or vise versa, a class that's really good in large groups but find them on their own and death. Or a class that's really good at sustaining but doesn't deal a lot of damage. Or a support class that can be good with another class but on their own they have nothing. But even within that, having one build within a class that absolutely wrecks all other builds will still lead to cookie cut
  10. Actually they have said that they're not going to be balancing Archetypes. It's in their FAQ. "The natural result is that some character builds will inevitably be better than others." Sooo yeah since they're specifically saying some character builds will be better than others, there's an issue. Why would people play those character builds that are worse? They wouldn't, that's the point. And no, there were not a lot more than 5 viable classes. You saw these classes for the most part: Templar, Daggerspell, Abolisher, Darkrunner, and Primeval. Occasionally you'd see Stone Arrow, Revenant
  11. I'll be honest, this concerns me a little. Yes it's important to have players be able to customize their characters and finds what suits them, but in my opinion, balance is very important. If there's no balance, there will be a strongest. If there's a strongest, people will only play the strongest. If people only play the strongest, everything else will never be played. People will find the strongest Archetype and strongest Promotion Class and strongest Disciplines and strongest stats and attributes and then everyone will play that exact thing because it's the strongest. By not having balance
  12. You think the gods are all moral? I mean really? They're Order, Balance, and Chaos. Why would you think a group of gods that are flagged under Chaos would be sunshine and puppies? They're chaotic not virtuous. Besides that, evil, like beauty, is in the eye of the beholder. We consider Hitler evil but he and his followers legitimately believed they were making the world a better place. Same goes for the Fae. They believe that males cause wars and become tyrants. They've done this for generations and have known peace. They don't believe themselves evil. After all, to them they kill males sw
  13. Also, just because it's humanoid, doesn't mean it's not gender-locked or that they'll make one if extremely popular. Take the Stoneborn Forgemaster. We already got official word that even if extremely popular, they won't make a female version due to lore.
  14. Selfish Question: I live in Austin and an aspiring game developer. Any way to see what you guys are doing and how you're doing it? Maybe after the full reveal? Like maybe a community day or office tour type thing?
  15. I don't understand how buying housing and boats is not pay 2 win. At the very least boats. If they have naval combat, well you're out of a likely large part of the game if you don't spend money to buy a boat, or hope someone you know pays money to buy a boat. If there's no naval combat, what's the point of boats? Or if there isn't, it's still likely important. Like fishing or transport. Which if you don't spend money, you're still out of. And they're claiming that Revival is a game you "live in." Well if you don't pay money you can't live in a place of your own. I want to know what th
  • Create New...