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FenrisDDevil

Testers
  • Content Count

    2,691
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    14

Reputation Activity

  1. Haha
    FenrisDDevil got a reaction from JamesGoblin in Sarà giunto il momento di reclutare per la community italiana?   
    Vi tengo d'occhio!
  2. Like
    FenrisDDevil got a reaction from touchmybow in Darkfall: New Dawn   
    AV = Aventurine
     
    I'll be following this game. DF is a masterpiece but it needs lot of players to work, we'll see...
  3. Haha
    FenrisDDevil got a reaction from RikForFun in Sarà giunto il momento di reclutare per la community italiana?   
    Vi tengo d'occhio!
  4. Like
    FenrisDDevil got a reaction from mythx in First Look: Harvesting - Official discussion thread   
    Agree with Effeh here^^... I don't really mind the animation, and the popping really resembles Minecraft.
  5. Like
    FenrisDDevil got a reaction from Midax in Friendly Fire isn't something you tack on at the end...   
    Not to mention the skills have all huge cones for some reason (= they don't want the skill ceiling to be too high). Which means it's very hard not to hit your team mates right now. I am very worried about this.
     
    +1
  6. Like
    FenrisDDevil got a reaction from JamesGoblin in A Crowfall World - Official thread for entries   
    Yes, sitting is what I do best. Spot on!
  7. Like
    FenrisDDevil got a reaction from JamesGoblin in "Like This" back to Guilds forum   
    intended?
  8. Like
    FenrisDDevil got a reaction from JamesGoblin in who is on your KoS list?   
    tully
     
     
    +1
  9. Like
    FenrisDDevil got a reaction from Mayhem_ in Stealth/Hide mechanics discussion   
    You're right on (1) & (2). That's what happened on Darkfall many times, even without stealth characters, due to very fast combat.
     
    Attacker shoots the projectile.. but sometimes the movement of the target is too fast and hasn't yet been received by the attacker client, so he sees an explosion that didn't really happen. On the other side, if the server finds a collision that the client hasn't predicted (again, because of "lag"), the attacker client will display the projectile moving forward and then an explosion at a certain point of its trajectory. While to the "defender" everything appears to be normal, aka he sees the projectile coming to his face.
     
    In reality even if the attacker sees his projectile moving forwards, it really hasn't because the server knows it has stopped at a certain point.
    And that's why MMORPGs can get away with non-instantaneous action combat.. FPS games with uber-fast projectiles require much lower latency and are forced with 10-20 players maximum on the same server.
     
    Look at this example from DF... even if it's very low quality and fast, you may notice that there are 2 players shooting at each other at the same moment, and both projectiles are seen moving past the objective and then exploding. When they do explode, the projectile is finally removed from the client:
     

  10. Like
    FenrisDDevil got a reaction from Khwai in Not Enough Disk Space   
    Try to change folder
  11. Like
    FenrisDDevil got a reaction from JamesGoblin in Subsistence and the "chicken ticker" - Official discussion thread   
    40 minutes while fighting, not to mention the jumps, stamina used and health lost.
     
    Probably we'll have to hide and eat during a fight before the 30th minute mark if we haven't died yet.
    We'll see... I am interested but also concerned about the possibility of the system becoming more of a nuisance.
  12. Like
    FenrisDDevil got a reaction from betaguy in Greetings   
    Campaign Worlds are 100% MMO servers. They last months (more or less depending on the ruleset), and host wars between definite factions (in the easier rulesets) or alliances of players (in the last ones). Once a victory condition is met, the server ends and some players are declared winners.
     
    Winners take "home" (the EKs) some resources, and those are either used to build stuff in the EKs, or imported to another campaign to get a jumpstart.
    Basically campaigns is where the game is at, while EKs is a "safe place" (if you want it to be) parallel to the campaigns.
  13. Like
    FenrisDDevil got a reaction from betaguy in Greetings   
    Greetings, this is the only forum you can post on.
     
    A minimum pledge of 5$ will let you post anywhere else! But feel free to ask anything here.
  14. Like
    FenrisDDevil reacted to RikForFun in Big World - la milestone di ottobre 2016   
    Quasi (?) tutti noi conosciamo abbastanza di inglese o siamo abbastanza pratici di traduttori on line per sapere già che è iniziato l'invio di inviti per Big World ai sostenitori che hanno diritto di accesso alla Beta1.
     
    http://community.crowfall.com/index.php?/topic/14485-first-three-days-of-kickstarter-beta-1-backers-invited/
     
    Se qualcuno vuole entrare a vedere cosa c'è in gioco e vuole che io gli guardi le spalle mentre raccoglie risorse o crea oggetti, mi mandi un messaggio o risponda qui in thread.  
  15. Like
    FenrisDDevil got a reaction from betaguy in Alpha 2 - Still can't download   
    confirmed
  16. Like
    FenrisDDevil got a reaction from betaguy in A Murder of Crows Live! Official question thread   
    Will GW do a cosplay like JTC did?
  17. Like
    FenrisDDevil got a reaction from betaguy in Want to know something about Crowfall, ask away!   
    In order to join Beta 1 you need to spend 69$... so you'll have to pay an extra 14$ on top of the 55$ if you want to.
  18. Like
    FenrisDDevil got a reaction from betaguy in Want to know something about Crowfall, ask away!   
    You can go to the EKs whenever you want. You can't move items back and forth between the campaign you're in and EKs.
  19. Like
    FenrisDDevil got a reaction from betaguy in FAQ: Skills and skill trees - Official discussion thread   
    @coolwaters: they said training was completely passive after a certain point, but I am not seeing how they could ever be active if it's only passive skills.
  20. Like
    FenrisDDevil got a reaction from betaguy in FAQ: Skills and skill trees - Official discussion thread   
    There's no way out of this. After enough time, nobody will want to start a new character but will instead try to buy one that already had months of passive training on his shoulders, or don't play the game at all. I feel after a while ACE might be willing to sell special packages for new players with X months of passive training already in them, but this isn't the brightest thing to do imho.
     
    Let's not forget that this system works in EVE both because the combat system isn't action, and because the game is heavily based on alliance numbers.
  21. Like
    FenrisDDevil got a reaction from betaguy in FAQ: Skills and skill trees - Official discussion thread   
    Meh, I was hoping for a cap.
     
    Basically given enough time anyone has the same build.
  22. Like
    FenrisDDevil got a reaction from betaguy in FAQ: Skills and skill trees - Official discussion thread   
    Nice update!
  23. Like
    FenrisDDevil got a reaction from betaguy in Powers prediction - Official discussion thread   
    I love these updates, I am not a big fan of Overwatch but I enjoyed their video on netcode as well.
     
    We'll see in game, let's hope for the best.
  24. Like
    FenrisDDevil reacted to pappy in That sad zerg feeling   
    Sounds like someone stole a bad idea from Albion Online.
  25. Like
    FenrisDDevil got a reaction from krevra in Suggestions wanted: Twitter hashtag   
    #play2crush all the way
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