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ACE_FancyHats

ArtCraft Developer
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  1. 5.8.2 Known Issues List Show Stoppers : The new campaign has three runegates going out from each of the beachheads. One of the runegates is inactive as there is not a third zone attached to the beachhead. Divine Light power is causing bad FPS and spamming FX everywhere. We are working to address this asap. General : One handed focus orb is invisible when you equip it. Harvesting weak point on various skinning creatures may appear off. Entering a Catapult while in stealth can cause vessels to become stuck. Harvesting may feel inconsistent, we are investigating this. Resources near a Hunger Crystal may not message the "Frozen" message when attempting to harvest them. Grouping may cause FPS issues. Guard AI may not animate properly. Campaign : Running around at the bottom of the cliff edges may cause your client to crash. Try to avoid going down to the bottom of the world by the cliff edges. There are a few areas in the game that players can get stuck between rocks. If this happens to you please note the location in the playtest forum and use recall to unstick yourself. Scoreboard: Guild Score not updating properly when joining or leaving a guild while in game. (closing client and reopening it will fix these behaviors). Snow FX may appear in spring. Captured Strongholds will not update their point value when transitioning from season to season Wall HP displayed on the reticle may not update to reflect the health of the wall, they can still be destroyed Ballista will not be damaged from player powers. They can only be damaged by other siege weapons. Siege weapons may get a steep error message one placement, even on correct terrain. Spending points in harvesting, such as Exceptional Quarrying, may decrease damage to Mother Lodes instead of increasing the damage. Crafting: Some runic weapon components can be assembled in the advanced weapons recipes but cannot be used in creating advanced weapons. Eternal Kingdom : The EK editor may not load correctly in some cases. Please close the EK editor and reopen it to resolve the issue. Toggling PvP while in your EK will turn other players invisible. Toggling PvP or public while in your EK may not trigger properly. To fix this, just try toggling it again. Moving parcel around with your cairn on it may cause your cairn to disappear. Avoid moving parcels around while your cairn is out. User Interface : Entering and then leaving the lobby map may cause ui elements to disappear. Logging out and then back in will fix this error. Leaving character customization without any characters created will cause UI elements to stick to your screen. Log out and back in to fix this error. Closing the crafting tab while searching may cause the crafting window to appear empty. Log out and back in to fix this issue. Chat : Chat tab functionality will break when the chat window is minimized. Relogging will fix this issue. Logging out of a campaign with a group created will cause the chat tab not to disappear. Fully relogging out of the game will fix this issue. Powers : Many powers are missing their fx, sfx, and flytext. We are currently working on improving and updating many of the class powers. Please report the issues, but know we are working diligently on getting them working properly. Druid Blight Orb timing is incorrect. It still functions correctly, but the visuals are out of sync. Some HoT and some DoT may not be working properly. Please report this in the playtest forum. Agent Provocateur may not heal the player. Removing Sharpshooter or Arcane Archer major disciplines on a Ranger may cause equipment in the bow and arrow slots to become unequipped. Log out and back in to fix this error. Second Wind may not show flytext. Arcane Archer and Sharpshooter disciplines may grant the incorrect trays. Reverberating Blow may not be dealing damage to nearby enemies.
  2. You can download the TEST and LIVE patch client from https://crowfall.com/en/client/ 5.8 Patch Notes and Known Issues After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to Support@Crowfall.com. *Client logs can be found under your game directory in the "Download" folder. Your client log should look something like this: CrowfallClient_26452_[Computer Name].log
  3. You can download the TEST and LIVE patch client from https://crowfall.com/en/client/ 5.8 Patch Notes and Known Issues After your playtest session, please share your feedback here and tell us about any bugs or anomalies you encountered. If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to Support@Crowfall.com. *Client logs can be found under your game directory in the "Download" folder. Your client log should look something like this: CrowfallClient_26452_[Computer Name].log
  4. Orb fixes for druid did not make this build. Look for them in the next build, I believe.
  5. @Anhrez Did you log out of the campaign, or did the campaign go down while you were still in on that character?
  6. Welcome to Crowfall Pre-Alpha Build 5.8 Talents By Class Knight Talents: Swipe This talent grants the Shield Swipe power. Martial Weaponry Martial Weaponry improves Min and Max Weapon Damage by 2 per point spent. Armor Bearer Armor Bearer improves Physical Armor Bonus by 1% per point spent. Block This talent grants the Block power. Shield Bash This talent grants the Shield Bash power. Shield Slam This talent grants the Shield Slam power. Minor Discipline Slot Unlock a Minor Discipline slot. Hoplitodromos This talent grants the Pursuit power and the Resolve passive power. Major Discipline Slot Unlock this Major Discipline slot and gain access to its first discipline bonus. Major Discipline Ability Node 1 Gain access to the second set of disciplines bonuses from the attached Major Discipline slot. Major Discipline Ability Node 2 Gain access to the third set of disciplines bonuses from the attached Major Discipline slot. Major Discipline Ability Node 3 Gain access to the fourth set of disciplines bonuses from the attached Major Discipline slot. Vitality Vitality improves Maximum Energy by 75 per point spent. Break the Law Break the Law reduces Long Power Cooldowns by 10% per point spent. Minor Discipline Slot Unlock a Minor Discipline slot. Chain Attack This talent grants the Chain Attack power. Into the Fray Into the Fray improves Critical Hit Damage by 5% per point spent. Endurance Endurance improves Maximum Stamina by 5 per point spent. Hardiness Hardiness improves In and Out of Combat Health Regeneration by 5 per point spent. Noble Blood This talent grants the Noble Blood power. Unbreakable Unbreakable increases Block and Fortified Shield Slam damage reduction by 20%. Bulwark Bulwark improves Physical Armor Bonus by 2% per point spent. Chivalry Chivalry improves Movement Speed while mounted by 5% per point spent. Tactical Mastery Tactical Mastery improves Power Efficiency by 8% per point spent. Minor Discipline Slot Unlock a Minor Discipline slot. Echoing Assault Echoing Assault enhances Stun and Knock Down to recover 15% Energy when applied. Pell Training Pell Training improves Critical Hit Chance by 2% per point spent. Major Discipline Slot Unlock this Major Discipline slot and gain access to its first discipline bonus. Major Discipline Ability Node 1 Gain access to the second set of disciplines bonuses from the attached Major Discipline slot. Major Discipline Ability Node 2 Gain access to the third set of disciplines bonuses from the attached Major Discipline slot. Major Discipline Ability Node 3 Gain access to the fourth set of disciplines bonuses from the attached Major Discipline slot. Onslaught This talent grants the Onslaught power. Weapon Mastery This talent unlocks the Weapon Mastery slot. Also gain access to the initial set of discipline bonuses of any discipline equipped in this slot. Weapon Mastery Ability Node 1 Gain access to the second set of disciplines bonuses from the attached Weapon Mastery slot. Weapon Mastery Ability Node 2 Gain access to the third set of disciplines bonuses from the attached Weapon Mastery slot. Weapon Mastery Ability Node 3 Gain access to the fourth set of disciplines bonuses from the attached Weapon Mastery slot. Commanding Vow Commanding Vow improves Attack Power by 75 per point spent. WARNING: Purchasing this talent commits you to the Swordsman promotion path and prevents access to the Secutor and Sentinel promotion paths. Mercy Mercy improves Damage Bonus by 3% per point spent. Fortified Shield Slam Fortified Shield Slam enhances Shield Slam so you are considered Blocking while charging. Critical Obliteration Critical Obliteration enhances Obliterate to cause Bleed effects to have a 100% Critical Hit Chance. Oath of Destruction Oath of Destruction enhances Oath Of Will to increase your Critical Hit Chance by 25% for 15 seconds or until you crit three times. Double Time Double Time reduces the cooldown of Resolve by 50%. Combat Tactics Combat Tactics improves Critical Hit Chance by 2% per point spent. Swordsman You can now equip Runic Weapons. Your Slashing Damage Bonus Cap increases by 15. This talent grants the Swordsmanship passive power. Unstoppable Unstoppable improves Control Defense by 10% per point spent. WARNING: Purchasing this talent commits you to the Secutor promotion path and prevents access to the Swordsman and Sentinel promotion paths. Liberality Liberality improves Maximum Health by 500 per point spent. Mighty Shield Mighty Shield increases the base damage of Shield Slam, Shield Swipe, and Shield Bash by 20%. Board and Board Board and Board enhances Shield Slam to instantly enable the Shield Bash power when hitting a target while more than 2/3rds charged. Oath of Protection Oath of Protection enhances Oath Of Will to reduce the cost of maintaining Block by 75% and lose no additional Stamina when Blocking Big Hits for 12 seconds. Fallback Fallback enhances Resolve to apply a Barrier to the player when it ends. Armory Armory improves Personal Damage Modifier to reduce damage by 1.5% per point spent. Secutor You can now equip Runic Weapons. You can now equip Tower Shields. Your Crushing Damage Bonus Cap increases by 15. Your Final Mitigations Cap increases by 10. This talent grants the Shieldmanship passive power. Grip Strength Grip Strength improves Power Efficiency and Power Efficiency Cap by 5% per point spent. WARNING: Purchasing this talent commits you to the Sentinel promotion path and prevents access to the Swordsman and Secutor promotion paths. Heartless Heartless improves Hard Crowd Control by 6% per point spent. Ringing Shield Ringing Shield enhances Shield Slam to also Suppress the target when it is more than 2/3rds charged. Entangling Chains Chain Attack also applies a Slow effect to the target. Freeze Recruit Freeze! Freeze Recruit Freeze! enhances Noble Blood to also Root enemies. Stop! Stop! enhances Resolve to Stun the nearest enemy. Pinning Pinning improves Movement Crowd Control by 6% per point spent. Sentinel You can now equip Runic Weapons. Your Crushing Damage Bonus Cap increases by 15. This talent grants the Macemanship passive power. Confessor Talents: Flames of Truth This talent grants the Flames Of Truth power. Vendetta Vendetta improves Critical Hit Chance by 2% per point spent. Armor of Flame Armor of Flame improves Physical Armor Bonus by 1% per point spent. Meteor Purge This talent grants the Meteor Purge power. Fervor This talent grants the Fervor power. Condemnation This talent grants the Condemnation power. Minor Discipline Slot Unlock a Minor Discipline slot. Righteousness This talent grants the Righteousness power. Major Discipline Slot Unlock this Major Discipline slot and gain access to its first discipline bonus. Major Discipline Ability Node 1 Gain access to the second set of disciplines bonuses from the attached Major Discipline slot. Major Discipline Ability Node 2 Gain access to the third set of disciplines bonuses from the attached Major Discipline slot. Major Discipline Ability Node 3 Gain access to the fourth set of disciplines bonuses from the attached Major Discipline slot. Erudite Erudite improves Maximum Mana by 50 per point spent. Flagellation Flagellation improves Armor Penetration: Elemental by 3% per point spent. Minor Discipline Slot Unlock a Minor Discipline slot. Absolution This talent grants the Absolution power. Revelation Revelation improves Critical Hit Damage by 5% per point spent. Blessed Blessed improves Maximum Stamina by 5 per point spent. Restoration Restoration improves In and Out of Combat Health Regeneration by 5 per point spent. Arkon's Fury This talent grants the Arkon's Fury power. Partial Indulgence Partial Indulgence increases the amount of Mana gained from the Fervor power by 50%. Divine Armor Divine Armor improves Elemental Armor Bonus by 2% per point spent. Rapture Rapture improves Low Health Damage Bonus by 5% per point spent. Feed the Flames Feed the Flames improves Ranged Distance Bonus by 4 meters per point spent. Minor Discipline Slot Unlock a Minor Discipline slot. Moment of Glory Moment of Glory enhances Stun and Knock Up to recover 15% Mana when applied. Persecution Persecution improves Basic Attack Damage by 15% per point spent. Major Discipline Slot Unlock this Major Discipline slot and gain access to its first discipline bonus. Major Discipline Ability Node 1 Gain access to the second set of disciplines bonuses from the attached Major Discipline slot. Major Discipline Ability Node 2 Gain access to the third set of disciplines bonuses from the attached Major Discipline slot. Major Discipline Ability Node 3 Gain access to the fourth set of disciplines bonuses from the attached Major Discipline slot. Hellfire This talent grants the Hellfire Shield power. Weapon Mastery This talent unlocks the Weapon Mastery slot. Also gain access to the initial set of discipline bonuses of any discipline equipped in this slot. Weapon Mastery Ability Node 1 Gain access to the second set of disciplines bonuses from the attached Weapon Mastery slot. Weapon Mastery Ability Node 2 Gain access to the third set of disciplines bonuses from the attached Weapon Mastery slot. Weapon Mastery Ability Node 3 Gain access to the fourth set of disciplines bonuses from the attached Weapon Mastery slot. Lawful Lawful improves Critical Hit Chance by 2% per point spent.\n\n\n#F45252FF>WARNING: Purchasing this talent commits you to the Inquisitor promotion path and prevents access to the Sanctifier and Fanatic promotion paths. Tools of Justice Tools of Justice improves Damage Bonus: Fire by 3% per point spent. Zeal Basic Attacks deal 35% more damage for 12 seconds after completely casting Fervor. Perfect Storm Fire Tornadoes can now damage targets up to 4 times. Frenzied Righteousness Righteousness grants an 8% Damage Bonus for 8 seconds. Flames of Arkon Forced Confession no longer consumes Flames Of Truth when cast. Sanctified Sanctified improves Attack Power by 75 per point spent. Inquisitor You can now equip Runic Weapons. Your Fire Damage Bonus Cap increases by 15. This talent grants the Feel The Burn passive power. Melt Shackles Melt Shackles reduces the cost of Retaliate by 10% per point spent. WARNING: Purchasing this talent commits you to the Sanctifier promotion path and prevents access to the Inquisitor and Fanatic promotion paths. Militant Militant improves Armor Bonus and Final Mitigations Cap by 2% per point spent. Poise Poise enhances Fervor to remove the mitigation debuff and increase Physical Armor Bonus by 10%. Salvation Salvation enhances Condemnation to heal the caster each time it hits. Righteous Shield Righteous Shield enhances Righteousness to apply a Barrier that is 50% more resistant against Physical Damage for 8 seconds. Embrace the Hellfire Embrace the Hellfire enhances Hellfire Aura to Increases the damage it deals by 50%. Also Fire Tornadoes no longer consume your Hellfire Aura. Well-Oiled Sandal Well-Oiled Sandal improves Dodge Regen Rate by 10% per point spent. Sanctifier You can now equip Runic Weapons. You can now equip Mail Armor. You can now equip Plate Armor. Your Fire Damage Bonus Cap increases by 15. Your Final Mitigations Cap increases by 25%. This talent grants the Spitting Distance passive power. Atone Atone improves Attack Crowd Control by 6% per point spent. WARNING: Purchasing this talent commits you to the Fanatic promotion path and prevents access to the Sanctifier and Inquisitor promotion paths. Repent Repent improves Hard Crowd Control by 6% per point spent. Plenary Indulgence Plenary Indulgence reduces the cooldown of Fervor by 35%. Damnation Damnation enhances Condemnation to apply a Slow effect. Hellfire and Brimstone Hellfire and Brimstone enhances Hellfire Shield and Hellfire Aura so they are no longer consumed by Hellfire combo powers. Confirmed Absolution Confirmed Absolution enhances Absolution to no longer consume Sin and always apply a Slow. Redeem Redeem improves Movement Crowd Control by 6% per point spent. Fanatic You can now equip Runic Weapons. Your Fire Damage Bonus Cap increases by 15. Your Armor Penetration: Fire increases by 10. This talent grants the Cleansing Fire passive power. Assassin Talents: Kidney Shot This talent grants the Kidney Shot power. Brutal Fury Brutal Fury improves Critical Hit Chance by 2% per point spent. Shadow Armor Shadow Armor improves Physical Armor Bonus by 1% per point spent. Disengage This talent grants the Disengage power. Backstab This talent grants the Backstab power. In the Zone This talent grants the In The Zone power. Minor Discipline Slot Unlock a Minor Discipline slot. Tools of the Trade This talent grants the Diffusion power, and you can now equip #power_tag2#. Major Discipline Slot Unlock this Major Discipline slot and gain access to its first discipline bonus. Major Discipline Ability Node 1 Gain access to the second set of disciplines bonuses from the attached Major Discipline slot. Major Discipline Ability Node 2 Gain access to the third set of disciplines bonuses from the attached Major Discipline slot. Major Discipline Ability Node 3 Gain access to the fourth set of disciplines bonuses from the attached Major Discipline slot. Armor Gap Armor Gap increases the Critical Hit Chance of your Backstab power by 4% per point spent. Toxin Potency Toxin Potency improves Toxin Proc Chance by 3% per point spent. Minor Discipline Slot Unlock a Minor Discipline slot. Disease Toxin You can now equip Disease Toxin. Killer's Instinct Killer's Instinct improves Critical Hit Damage by 5% per point spent. Vigor Vigor improves Maximum Stamina by 5 per point spent. Quietude Quietude improves In and Out of Combat Health Regeneration by 5 per point spent. Nature Toxin You can now equip Nature Toxin. Cloaked in Shadow Cloaked in Shadow increases your Stealth by 35. Born in Darkness Born in Darkness improves Physical Armor Bonus by 2% per point spent. Deceptive Strength Deceptive Strength improves High Health Damage Bonus by 3% per point spent. Dagger Storm This talent grants the Dagger Storm power. Minor Discipline Slot Unlock a Minor Discipline slot. Schadenfreude Schadenfreude enhances Stun to recover 1.5% Health per point spent when applied. Aggression Aggression improves Basic Attack Damage by 15% per point spent. Major Discipline Slot Unlock this Major Discipline slot and gain access to its first discipline bonus. Major Discipline Ability Node 1 Gain access to the second set of disciplines bonuses from the attached Major Discipline slot. Major Discipline Ability Node 2 Gain access to the third set of disciplines bonuses from the attached Major Discipline slot. Major Discipline Ability Node 3 Gain access to the fourth set of disciplines bonuses from the attached Major Discipline slot. Enter the Shadows This talent grants the Stealth power tray and Recon power. Weapon Mastery This talent unlocks the Weapon Mastery slot. Also gain access to the initial set of discipline bonuses of any discipline equipped in this slot. Weapon Mastery Ability Node 1 Gain access to the second set of disciplines bonuses from the attached Weapon Mastery slot. Weapon Mastery Ability Node 2 Gain access to the third set of disciplines bonuses from the attached Weapon Mastery slot. Weapon Mastery Ability Node 3 Gain access to the fourth set of disciplines bonuses from the attached Weapon Mastery slot. Overachieve Overachieve improves Critical Hit Chance by 2% per point spent. WARNING: Purchasing this talent commits you to the Cutthroat promotion path and prevents access to the Blackguard and Vandal promotion paths. Cruel Blades Cruel Blades improves Damage Bonus by 3% per point spent. Kiss of Death Kiss of Death enhances Kidney Shot to cause Stunned enemies to take 10% increased damage for 6 seconds. Deep Cuts In the Zone increases your Armor Penetration: Piercing by 10% while active. Ambush This talent grants the Ambush power. Opportunist Opportunist enhances Backstab to deal 20% more damage when used from behind. Killer's Gift Killer's Gift improves Attack Power by 75 per point spent. Cutthroat You can now equip Runic Weapons. Your Piercing Damage Bonus Cap increases by 15. This talent grants the Shadow Strikes passive power. Agile Footwork Agile Footwork improves Critical Chance Defense by 5% per point spent. WARNING: Purchasing this talent commits you to the Blackguard promotion path and prevents access to the Cutthroat and Vandal promotion paths. Brick Outhouse Brick Outhouse improves Maximum Health by 350 per point spent. Payback Payback enhances Kidney Shot to apply a Barrier when Stunning an enemy. Zoned Out Zoned Out increases the duration of In The Zone by 3 seconds per PIP spent. Spirit Dart This talent grants the Spirit Dart power. Assassin's Point Assassin's Point reduces the cooldown of Kidney Shot and Backstab by 30%. Alligator Blood Alligator Blood improves Bleed Armor Bonus by 10% per point spent. Blackguard You can now equip Runic Weapons. You can now equip Mail Armor. Your Slashing Damage Bonus Cap increases by 15. Your Final Mitigations Cap increases by 10. This talent grants the Poison Paradise passive power. Toxicology Toxicology enhances the damage of Poison Toxin, Disease Toxin, and Nature Toxin by 10% per point spent. WARNING: Purchasing this talent commits you to the Vandal promotion path and prevents access to the Blackguard and Cutthroat promotion paths. No Escape No Escape improves Movement Crowd Control by 6% per point spent. Double Down Double Down enhances Kidney Shot to apply a Severe Bleed when Stunning an enemy. Flow State In The Zone has a chance to refund Combo Points on every attack. Cheap Shot This talent grants the Cheap Shot power. Blackout Blackout enhances Backstab to Suppress a target from behind. Ruthlessness Ruthlessness improves Hard Crowd Control by 6% per point spent. Vandal You can now equip Runic Weapons. Your Crushing Damage Bonus Cap increases by 15. This talent grants the Yaga's Gift passive power. Cleric Talents: Hand of the Gods This talent grants the Hand Of The Gods power. Empathy Empathy improves Critical Healing Chance by 2% per point spent. Consecrated Armor Consecrated Armor improves Physical Armor Bonus by 1% per point spent. Tend Wounds This talent grants the Tend Wounds power. Illuminate This talent grants the Illuminate power. Flash of Light This talent grants the Flash of Light power. Minor Discipline Slot Unlock a Minor Discipline slot. Block This talent grants the Block power. Major Discipline Slot Unlock this Major Discipline slot and gain access to its first discipline bonus. Major Discipline Ability Node 1 Gain access to the second discipline bonus from this equipped Major Discipline. Major Discipline Ability Node 2 Gain access to the third discipline bonus from this equipped Major Discipline. Major Discipline Ability Node 3 Gain access to the fourth discipline bonus from this equipped Major Discipline. Prudence Prudence improves Maximum Mana by 50 per point spent. Flay Flay improves Critical Hit Chance by 1% per point spent. Minor Discipline Slot Unlock a Minor Discipline slot. Holy Symbol This talent grants the Holy Symbol power. Flog Flog improves Critical Hit Damage by 5% per point spent. Mission of Mercy Mission of Mercy improves Support Power by 50 per point spent. Purity Purity improves Maximum Stamina by 5% and Power Efficiency by 8% per point spent. Divine Auras This talent grants the Holy Aura and Vengeful Aura powers. Righteous Defense Righteous Defense enhances Block to Heal allies and yourself when you are damaged by enemies. Sanctuary Sanctuary improves Armor Bonus by 1% per point spent. Anointed Anointed improves Critical Healing Amount by 5% per point spent. Inviolable Inviolable improves Control Defense by 5% per point spent. Minor Discipline Slot Unlock a Minor Discipline slot. Thwart the Wicked Thwart the Wicked enhances Retaliate powers to recover 35 Stamina over 7 seconds. Reproval Reproval improves Attack Power by 50 per point spent. Major Discipline Slot Unlock this Major Discipline slot and gain access to its first discipline bonus. Major Discipline Ability Node 1 Gain access to the second discipline bonus from this equipped Major Discipline. Major Discipline Ability Node 2 Gain access to the third discipline bonus from this equipped Major Discipline. Major Discipline Ability Node 3 Gain access to the fourth discipline bonus from this equipped Major Discipline. Circle of Life This talent grants the Circle Of Life power. Weapon Mastery Unlock the Weapon Mastery slot and gain access to the first discipline bonus from an equipped Weapon Mastery discipline. Weapon Mastery Ability Node 1 Gain access to the second discipline bonus from an equipped Weapon Mastery discipline. Weapon Mastery Ability Node 2 Gain access to the third discipline bonus from an equipped Weapon Mastery discipline. Weapon Mastery Ability Node 3 Gain access to the fourth discipline bonus from an equipped Weapon Mastery discipline. Malediction Malediction improves Attack Power by 50 per point spent. WARNING: Purchasing this talent commits you to the Radical promotion path and prevents access to the Crusader and Arbiter promotion paths. Hammer Time Hammer Time reduces Spirit Hammer cost by 3 Mana by per point spent. Symbol of Fury Symbol of Fury enhances Holy Symbol to no longer cause healing and instead damage enemies within its radius. Searing Light #power_tag1# replaces Searing Light and causes Holy damage with a 9 second cooldown. Flash of Light won't inflict Blindness if reused more quickly than once every 21 seconds. Divine Purpose Divine Purpose enhances Divine Order to reduce its cost to 500 Soul Power. Critical Illumination Critical Illumination enhances Illuminate to also increase Critical Hit Chance with each hit until you score three critical hits or the effect ends. Transcendence Transcendence improves Ranged Distance Bonus by 2 per point spent. Radical You can now equip Runic Weapons. Your Fire Damage Cap increases by 15%. This talent grants the Radical power. Benediction Benediction improves Support Power by 200 per point spent. WARNING: Purchasing this talent commits you to the Crusader promotion path and prevents access to the Radical and Arbiter promotion paths. Divine Intervention Divine Intervention improves Critical Healing Chance by 3% per point spent. Blessed Symbol Blessed Symbol enhances Holy Symbol to increase Critical Healing Chance and Critical Healing Amount by 20% for allies and yourself who remain within its radius. Healing Hand Healing Hand enhances Hand of the Gods to also heal friendly targets within its deploy radius. Empowered Circle of Life Empowered Circle of Life enhances Circle of Life so allies are revived with 40% maximum Health. Divine Illumination Divine Illumination enhances Illuminate to also heal group members and yourself over time. Invocation of Renewal Invocation of Renewal improves Critical Healing Amount by 5% per point spent. Crusader You can now equip Runic Weapons. Your Final Mitigations Cap increases by 10%. This talent grants the Crusader power. Interdiction Interdiction improves Attack Control Intensity by 5% per point spent. WARNING: Purchasing this talent commits you to the Arbiter promotion path and prevents access to the Crusader and Radical promotion paths. Spiritual Restraint Spiritual Restraint improves Movement Control Intensity by 5% and Support Power by 100 per point spent. Seismic Symbol Seismic Symbol enhances Holy Symbol to knock down up to three enemies within its radius when it is deployed. Big Hands Big Hand of the Gods replaces Hand of the Gods and doubles its aimed deploy radius. Divine Alacrity Divine Alacrity enhances Divine Order to reset the cooldown of Flash of Light, Big Hand of the Gods, Holy Symbol, and Illuminate. Wrathful Illumination Wrathful Illumination enhances Illuminate causing your next Spirit Hammer attack within 5 seconds to stun an enemy. Celestial Authority Celestial Authority improves Hard Control Intensity by 5% per point spent. Arbiter You can now equip Runic Weapons. Your Final Mitigations Cap increases by 10%. This talent grants the Arbiter power. Champion Talents: Spinning Backfist This talent grants the Spinning Backfist power. Guts Guts improves Critical Hit Chance by 1% per point spent. Armaments Armaments improves Critical Hit Damage by 3% per point spent. Throw Hurlbat This talent grants the Throw Hurlbat power. Leap This talent grants the Leap power. Vicious Stomp This talent grants the Vicious Stomp power. Minor Discipline Slot Unlock a Minor Discipline slot. Massive Cleave This talent grants the Massive Cleave power. Major Discipline Slot Unlock this Major Discipline slot and gain access to its first discipline bonus. Major Discipline Ability Node 1 Gain access to the second discipline bonus from this equipped Major Discipline. Major Discipline Ability Node 2 Gain access to the third discipline bonus from this equipped Major Discipline. Major Discipline Ability Node 3 Gain access to the fourth discipline bonus from this equipped Major Discipline. Domination Domination improves Attack Power by 50 per point spent. Cutthroat Cutthroat improves Critical Hit Chance by 1 per point spent. Minor Discipline Slot Unlock a Minor Discipline slot. Mighty Warrior This talent grants the Mighty Warrior power. Brutality Brutality improves Armor Penetration: Physical by 1% per point spent. Toughness Toughness improves Health Regen In Combat and Health Regen Out of Combat by 5 per point spent. Potency Potency improves Maximum Stamina by 5 per point spent and Power Efficiency by 8 per point spent. Ultimate Warrior This talent grants the Ultimate Warrior power. Whirling Pain This talent grants the Whirling Pain power. Fortification Fortification improves Armor Bonus by 1% per point spent. Ire Ire improves Maximum Rage by 5 per point spent. Brutal Warrior This talent grants the Brutal Warrior power. Minor Discipline Slot Unlock a Minor Discipline slot. Animosity Animosity improves Control Defense by 5% per point spent. Outrage Outrage improves Rage Regen In Combat by 0.5 per point spent and Rage Loss Out of Combat by 0.025 per point spent Major Discipline Slot Unlock this Major Discipline slot and gain access to its first discipline bonus. Major Discipline Ability Node 1 Gain access to the second discipline bonus from this equipped Major Discipline. Major Discipline Ability Node 2 Gain access to the third discipline bonus from this equipped Major Discipline. Major Discipline Ability Node 3 Gain access to the fourth discipline bonus from this equipped Major Discipline. Second Wind This talent grants the #power_tag1# power. Weapon Mastery This talent unlocks the Weapon Mastery slot. Also gain access to the initial set of discipline bonuses of any discipline equipped in this slot. Weapon Mastery Ability Node 1 Gain access to the second set of disciplines bonuses from the attached Weapon Mastery slot. Weapon Mastery Ability Node 2 Gain access to the third set of disciplines bonuses from the attached Weapon Mastery slot. Weapon Mastery Ability Node 3 Gain access to the fourth set of disciplines bonuses from the attached Weapon Mastery slot. Enmity Enmity improves Attack Power by 50 per point spent. WARNING: Purchasing this talent commits you to the Alpha Warrior promotion path and prevents access to the Pit Fighter and Barbarian promotion paths. Style Style improves Critical Hit Chance by 1% per point spent. Dominant Smashing Dominant Smashing enhances your basic Smash attacks to add a point of Dominance when they critically hit. Dominant Leap Dominant Leap enhances Leap powers to add a point of Dominance. Rend and Butcher Rend and Butcher enhances Rend to reduce an enemy's Critical Hit Chance Defense by 7%. Violent Neckbreaker Violent Neckbreaker enhances Neckbreaker to cause cause increased damage and consume a point of Dominance to critically hit. Barbarity Barbarity improves Armor Penetration: Physical by 1% per point spent. Alpha Warrior You can now equip Runic Weapons. Your Slashing Damage Cap and Crushing Damage Cap increases by 15%. This talent grants the Alpha Warrior power. Obstinance Obstinance improves Personal Healing Modifier by 1% per point spent.\n\n\n#F45252FF>WARNING: Purchasing this talent commits you to the Pit Fighter promotion path and prevents access to the Alpha Warrior and Barbarian promotion paths. Ferocious Ferocious improves Attack Power by 50 per point spent. Fast Counter-Attack Fast Counter-Attack enhances Retaliate abilities to also recover 35 Stamina over 7 seconds. Leap to Safety Leap to Safety enhances Leap powers to trigger Health recovery over time when you land at least 30m away from the nearest enemy and are below 50% Health. This can only occur once every 90 seconds. Whirling Shield Whirling Shield enhances Whirling Pain to also activate a damage preventing Barrier. Invincible Warrior This talent grants the Invincible Warrior power. Almighty Hugeness Almighty Hugeness improves Maximum Health by 250 and the amount healed by Ultimate Warrior by 5% per point spent. Pit Fighter You can now equip Runic Weapons. You can now equip Plate Armor. This talent grants the Pit Fighter power. Malice Malice improves Movement Control Intensity by 7% per point spent. WARNING: Purchasing this talent commits you to the Barbarian promotion path and prevents access to the Pit Fighter and Alpha Warrior promotion paths. Spite Spite improves Attack Control Intensity by 7% per point spent. Brutal Followup Brutal Follow-up enhances Brutal Warrior to also reset the cooldowns of Spinning Backfist and Kick Sand powers. Death from Above Death from Above enhances Leap powers to also inflict Knockdown on enemies. Whirling Disaster Whirling Disaster enhances Whirling Pain to first Slow and then Suppress enemies. Effortless Neckbreaker Effortless Neckbreaker enhances Neckbreaker reducing its cost to 350 Soul Power. Revenge Revenge improves Hard Control Intensity by 7% per point spent. Barbarian You can now equip Runic Weapons. Your Slashing Damage Cap and Crushing Damage Cap increases by 15%. This talent grants the Barbarian power. Duelist Talents: Flintlock Shot This talent grants the Flintlock Shot power. Flick of the Blade Flick of the Blade improves Critical Hit Chance by 1% per point spent. Nimbleness Nimbleness improves Armor Bonus by 1% per point spent. Ambush This talent grants the Ambush power. Go for Broke This talent grants the Go For Broke power. Tunnel This talent grants the Tunnel and Recon powers. Minor Discipline Slot Unlock a Minor Discipline slot. Pepperbox Shot This talent grants the Pepperbox Shot power. Major Discipline Slot Unlock this Major Discipline slot and gain access to its first discipline bonus. Major Discipline Ability Node 1 Gain access to the second discipline bonus from this equipped Major Discipline. Major Discipline Ability Node 2 Gain access to the third discipline bonus from this equipped Major Discipline. Major Discipline Ability Node 3 Gain access to the fourth discipline bonus from this equipped Major Discipline. Critical Insight Critical Insight improves Critical Hit Chance by 2% per point spent. Cunning Jabs Cunning Jabs improves Armor Penetration: Physical by 1% per point spent. Minor Discipline Slot Unlock a Minor Discipline slot. Impale This talent grants the Impale power. Artful Advance Artful Advance improves Critical Hit Damage by 5% per point spent. Steady Hand Steady Hand improves Attack Power by 75 per point spent. Guile Guile improves Armor Penetration: Physical by 1% per point spent. Redirect Pain This talent grants the Redirect Pain power. Sneaky Sneaky improves Stealth by 25. Wily Wily improves Control Defense by 7% per point spent. Energetic Energetic improves Maximum Stamina by 5 per point spent. Inconceivable This talent grants the Inconceivable! power. Minor Discipline Slot Unlock a Minor Discipline slot. Spunky Spunky improves Health Regen In Combat and Health Regen Out of Combat by 5 per point spent. Charming Charming improves Personal Healing Modifier by 1.5% per point spent. Major Discipline Slot Unlock this Major Discipline slot and gain access to its first discipline bonus. Major Discipline Ability Node 1 Gain access to the second discipline bonus from this equipped Major Discipline. Major Discipline Ability Node 2 Gain access to the third discipline bonus from this equipped Major Discipline. Major Discipline Ability Node 3 Gain access to the fourth discipline bonus from this equipped Major Discipline. Rapid Fire This talent grants the Rapid Fire and Snipe powers. Weapon Mastery This talent unlocks the Weapon Mastery slot. Also gain access to the initial set of discipline bonuses of any discipline equipped in this slot. Weapon Mastery Ability Node 1 Gain access to the second set of disciplines bonuses from the attached Weapon Mastery slot. Weapon Mastery Ability Node 2 Gain access to the third set of disciplines bonuses from the attached Weapon Mastery slot. Weapon Mastery Ability Node 3 Gain access to the fourth set of disciplines bonuses from the attached Weapon Mastery slot. Dead Eye Dead Eye improves Critical Hit Chance by 2% per point spent. WARNING: Purchasing this talent commits you to the Slayer promotion path and prevents access to the Vanguard Scout and Dirge promotion paths. Keen Aim Keen Aim improves Ranged Distance Bonus by 3 per point spent. Quick Draw Quick Draw enhances Saber Attack 1 and Pistol Shot to have a chance to reset the cooldown on Flintlock Shot. In addition Flintlock Shot can now be used as an interrupt. Run and Gun Run and Gun enhances Rapid Fire to increase your Movement Speed In Combat by 25% while you channel. Dynamite This talent grants the Dynamite power. Triple-Aught Shot Triple-Aught Shot enhances Pepperbox Shot to cause 50% more damage. Bewildering Offense Bewildering Offense improves Armor Penetration: Physical by 2% per point spent. Slayer You can now equip Runic Weapons. Your Piercing Damage Cap and Crushing Damage Cap increase by 15%. This talent grants the Slayer power. Lurk More Lurk More improves Stealth by 5 and Stealth Damage Bonus 10% by per point spent.\n\n\n#F45252FF>WARNING: Purchasing this talent commits you to the Vanguard Scout promotion path and prevents access to the Slayer and Dirge promotion paths. Tenacity Tenacity improves Maximum Health by 350 per point spent. Daring Escape Daring Escape enhances Retaliate powers to recover 35 Stamina over 7 seconds. Spy Master Spy Master enhances Recon to reduce an enemy's Critical Hit Chance Defense and reduce its cooldown. Fast Tunneling Fast Tunneling enhances Tunnel reducing its cooldown to 12 seconds. Cheap Shots This talent grants the Cheap Shots power. Shiny Coat Shiny Coat improves Personal Healing Modifier by 1.5% per point spent. Vanguard Scout You can now equip Runic Weapons. Your Piercing Damage Cap and Crushing Damage Cap increase by 15%. This talent grants the Vanguard Scout power. Persistence Persistence improves Maximum Health by 250 per point spent. WARNING: Purchasing this talent commits you to the Dirge promotion path and prevents access to the Vanguard Scout and Slayer promotion paths. Marksmanship Marksmanship improves Ranged Distance Bonus by 3 per point spent. Go for the Knees Go for the Knees enhances Ambush and Snipe to always inflict Knockdown. Gut Wound Gut Wound enhances Impale to inflict Stun when performed using five Pips. Press the Advantage Press the Advantage enhances Redirect Pain to also apply a heal over time effect. Explosive Shot Explosive Shot enhances Pepperbox Shot to reduce the target's Piercing Armor by 25% when performed using five Pips. Quick Reload Quick Reload improves Hard Control Intensity by 7% per point spent. Dirge You can now equip Runic Weapons. Your Piercing Damage Cap and Crushing Damage Cap increase by 15%. This talent grants the Dirge power. Templar Talents: Righteous Stand This talent grants the Righteous Stand power. Chastisement Chastisement improves Attack Power by 50 per point spent. Humble Duty Humble Duty improves Maximum Health by 150 per point spent. Censure This talent grants the Censure power. Reproach This talent grants the Reproach power. Judgment This talent grants the Judgement power. Minor Discipline Slot Unlock a Minor Discipline slot. Devotion This talent grants the Devotion power. Major Discipline Slot Unlock this Major Discipline slot and gain access to its first discipline bonus. Major Discipline Ability Node 1 Gain access to the second discipline bonus from this equipped Major Discipline. Major Discipline Ability Node 2 Gain access to the third discipline bonus from this equipped Major Discipline. Major Discipline Ability Node 3 Gain access to the fourth discipline bonus from this equipped Major Discipline. Infallible Dictum Infallible Dictum improves Critical Hit Chance by 2% per point spent. Fiery Perdition Fiery Perdition improves Damage Bonus: Fire by 3% per point spent. Minor Discipline Slot Unlock a Minor Discipline slot. Divine Light This talent grants the Divine Light power. Righteous Indignation Righteous Indignation improves Critical Hit Damage by 5% per point spent. Divine Favor Divine Favor improves Decay Rate: Plate by 5% per point spent. Magnificent Purpose Magnificent Purpose improves Critical Healing Chance by 5% per point spent. Holy Warrior This talent grants the Holy Warrior power. Grace Grace enhances Retaliate powers to recover 35 Stamina over 7 seconds. Shining Armor Shining Armor improves Armor Bonus by 1% per point spent. Ecstasy Ecstasy improves Maximum Stamina by 5 per point spent. Indictment Indictment enhances Censure to award one Pip when you hit an enemy. Minor Discipline Slot Unlock a Minor Discipline slot. Tempus Medico Tempus Medico improves Health Regen In Combat and Health Regen Out of Combat by 5 per point spent. Intercession Intercession improves Personal Healing Modifier by 1.5% per point spent. Major Discipline Slot Unlock this Major Discipline slot and gain access to its first discipline bonus. Major Discipline Ability Node 1 Gain access to the second discipline bonus from this equipped Major Discipline. Major Discipline Ability Node 2 Gain access to the third discipline bonus from this equipped Major Discipline. Major Discipline Ability Node 3 Gain access to the fourth discipline bonus from this equipped Major Discipline. Resurrection This talent grants the Resurrection power. Weapon Mastery This talent unlocks the Weapon Mastery slot. Also gain access to the initial set of discipline bonuses of any discipline equipped in this slot. Weapon Mastery Ability Node 1 Gain access to the second set of disciplines bonuses from the attached Weapon Mastery slot. Weapon Mastery Ability Node 2 Gain access to the third set of disciplines bonuses from the attached Weapon Mastery slot. Weapon Mastery Ability Node 3 Gain access to the fourth set of disciplines bonuses from the attached Weapon Mastery slot. Excoriate Excoriate improves Critical Hit Chance by 2% per point spent. WARNING: Purchasing this talent commits you to the Vindicator promotion path and prevents access to the Paladin and Fury promotion paths. Blazing Judgement Blazing Judgment improves Damage Bonus: Fire by 3% per point spent. Fiery Devotion Fiery Devotion enhances Devotion to also buff your Damage Bonus: Fire by 15%. Warrior of Vengeance Warrior of Vengeance enhances Holy Warrior to increase Damage Bonus: Slashing by 30% but remove its Maximum Health increasing properties. Executioner Executioner enhances Execute to remove its Pip cost. Blazing Light Blazing Light enhances Divine Light to increase its damage but removes its healing properties. Holy Avenger Holy Avenger improves Attack Power by 50 per point spent. Vindicator You can now equip Runic Weapons. Your Fire Damage Cap and Slashing Damage Cap by increases 15%. Your Slashing Damage Cap increases by 15%. This talent grants the Vindicator power. Martyrdom Martyrdom improves Control Defense by 10% per point spent. WARNING: Purchasing this talent commits you to the Paladin promotion path and prevents access to the Vindicator and Fury promotion paths. Divine Protection Divine Protection improves Armor Bonus by 1% per point spent. Moral Prerogative Moral Prerogative enhances Righteous Stand to increase its channel duration by 50% allowing more time before another Pip is spent. Fanatical Fanatical enhances Holy Warrior to reduce its cooldown by 24 seconds and improves Zealotry gains by 50%. Profound Devotion Profound Devotion enhances Devotion to heal allies and you for 50% of the damage you cause. Virtuous Light Virtuous Light enhances Divine Light remove its Pip per tick upkeep cost. Saintly Protection Saintly Protection improves Critical Healing Amount by 10% per point spent. Paladin You can now equip Runic Weapons. Your Final Mitigations Cap increases by 10%. This talent grants the Paladin power. Scourge Scourge improves Movement Control Intensity by 7% per point spent. WARNING: Purchasing this talent commits you to the Fury promotion path and prevents access to the Paladin and Vindicator promotion paths. Edict of Damnation Edict of Damnation improves Hard Control Intensity by 7% per point spent. Scintillating Smash Scintillating Smash enhances Righteous Smash to Slow enemies. Inner Light Inner Light enhances Brilliance to reduce its cost to 500 Soul Power. Subjugate This talent grants the Subjugate power as an additional combo following Judgement. Explosive Light Explosive Light enhances Divine Light to also inflict a Knockdown when deployed and to Daze enemies within the field. Punishing Decree Punishing Decree improves Movement Control Intensity and Hard Control Intensity by 7% per point spent. Fury You can now equip Runic Weapons. Your Fire Damage Cap and Slashing Damage Cap increases by 15%. This talent grants the Fury power. Myrmidon Talents: Bloody Swipe This talent grants the Bloody Swipe power. Ferocity Ferocity improves Attack Power by 25 per point spent. Brawny Brawny improves Maximum Health by 100 per point spent. Arcing Slash This talent grants the Arcing Slash power. Cast Net This talent grants the Cast Net power. Pulverize This talent grants the Pulverize power. Minor Discipline Slot Unlock a Minor Discipline slot. Collosus Smash This talent grants the Colossus Smash power. Major Discipline Slot Unlock this Major Discipline slot and gain access to its first discipline bonus. Major Discipline Ability Node 1 Gain access to the second discipline bonus from this equipped Major Discipline. Major Discipline Ability Node 2 Gain access to the third discipline bonus from this equipped Major Discipline. Major Discipline Ability Node 3 Gain access to the fourth discipline bonus from this equipped Major Discipline. Ruthless Force Ruthless Force improves Critical Hit Chance by 2% per point spent. Powerhouse Powerhouse improves Armor Penetration: Physical by 1% per point spent. Minor Discipline Slot Unlock a Minor Discipline slot. Frenzy This talent grants the Frenzy power. Violent Might Violent Might improves Critical Hit Damage by 5% per point spent. Tough Hide Tough Hide improves Armor Bonus by 1% per point spent. Audacity Audacity improves Personal Healing Modifier by 1.5% per point spent. Berserk This talent grants the Berserk power. Raging Raging enhances Retaliate powers to recover 35 Stamina over 7 seconds. Vengeful Vitality Vengeful Vitality improves Health Regen In Combat and Health Regen Out of Combat by 5 per point spent. Relentless Relentless improves Maximum Stamina by 5 per point spent and Power Efficiency by 8 per point spent. Vengeance This talent grants the Vengeance power. Minor Discipline Slot Unlock a Minor Discipline slot. Gall Gall improves Maximum Fury by 5 per point spent. Arrogance Arrogance improves Fury Regen: In of Combat by 2 per point spent. Major Discipline Slot Unlock this Major Discipline slot and gain access to its first discipline bonus. Major Discipline Ability Node 1 Gain access to the second discipline bonus from this equipped Major Discipline. Major Discipline Ability Node 2 Gain access to the third discipline bonus from this equipped Major Discipline. Major Discipline Ability Node 3 Gain access to the fourth discipline bonus from this equipped Major Discipline. Neck Slash This talent grants the Neck Slash power. Weapon Mastery This talent unlocks the Weapon Mastery slot. Also gain access to the initial set of discipline bonuses of any discipline equipped in this slot. Weapon Mastery Ability Node 1 Gain access to the second set of disciplines bonuses from the attached Weapon Mastery slot. Weapon Mastery Ability Node 2 Gain access to the third set of disciplines bonuses from the attached Weapon Mastery slot. Weapon Mastery Ability Node 3 Gain access to the fourth set of disciplines bonuses from the attached Weapon Mastery slot. Vicious Cruelty Vicious Cruelty improves Critical Hit Chance by 2% per point spent. WARNING: Purchasing this talent commits you to the Titan promotion path and prevents access to the Battle Rager and Conqueror promotion paths. Solid Muscle Solid Muscle improves Attack Power by 50 per point spent. Here I Go Killing Again Here I Go Killing Again enhances Frenzy to also enable Neck Slash when hitting with Gore, Colossus Smash, Net Pull and Double Slash. Gathering Storm Gathering Storm enhances Whirlwind to stack the Gathering Storm buff up to 20 times with each hit adding +1 Fury Regen in Combat and base Whirlwind Damage. Indestructible Frenzy Indestructible Frenzy enhances Frenzy to prevent you from dropping below one Health while it is active. Blood Thirst Blood Thirst grants a chance to gain a buff when hitting a Bleeding target that increases the damage caused by Right Slash, Left Slash, Double Slash and Neck Slash. Inhuman Strength Titan improves Armor Penetration: Physical by 1% per point spent. Titan You can now equip Runic Weapons. Your Slashing Damage Cap and Crushing Damage Cap increases by 15%. This talent grants the Titan power. Fearless Resilience Fearless Resilience improves Crowd Control Defense by 10% per point spent. WARNING: Purchasing this talent commits you to the Battle Rager promotion path and prevents access to the Titan and Conqueror promotion paths. Impressive Physique Impressive Physique improves Maximum Health by 175 per point spent. Satisfying Slaughter Satisfying Slaughter enhances Neck Slash to prevent up to 750 Berserk Crash damage if it hits successfully while under the effects of Berserk. Blood Craze Blood Craze enhances Berserk to reduce Berserk Crash damage by an additional 25% when damaging an enemy who is Bleeding. Beefy Berserking Beefy Berserking enhances Berserk when activated to increase your Maximum Health by 250 for each enemy within 20m. Invincible Storm Invincible Storm enhances Whirlwind so you ignore all Berserk Crash damage while channeling. Unbreakable Contender Unbreakable Contender improves Armor Bonus by 1% per point spent. Battle Rager You can now equip Runic Weapons. Your Final Mitigations Cap increases by 10%. This talent grants the Battle Rager power. Horrific Trauma Horrific Trauma improves Movement Control Intensity by 7% per point spent. WARNING: Purchasing this talent commits you to the Conqueror promotion path and prevents access to the Battle Rager and Titan promotion paths. Pitiless Pitiless improves Attack Power by 50 per point spent. Dreadful Silencing Dreadful Silencing enhances Neck Slash to also inflict Suppression. Impenetrable Storm Impenetrable Storm enhances Whirlwind so that you are immune to Control Effects while channeling. Unstoppable Vengeance Unstoppable Vengeance enhances Vengeance to provide immunity and escape from Control Effects. Torturous Wounding Torturous Wounding enhances Bleeding to also apply the Slow effect as well. Deplorable Deplorable improves Hard Control Intensity by 7% per point spent. Conqueror You can now equip Runic Weapons. Your Slashing Damage Cap and Crushing Damage Cap increases by 15%. This talent grants the Conqueror power. Ranger Talents: Rapid Fire This talent grants the Rapid Fire power. Hunting Party Hunting Party improves Critical Hit Chance by 1% per point spent. Tree Sparring Tree Sparring improves Physical Armor Bonus by 1% per point spent. Ricochet Shot This talent grants the Ricochet Shot power. Archer's Stake This talent grants the Archers Stake power. Sweep This talent grants the Sweep power. Minor Discipline Slot Unlock a Minor Discipline slot. Gleeful Strike This talent grants the Gleeful Strike power. Major Discipline Slot Unlock this Major Discipline slot and gain access to its first discipline bonus. Major Discipline Ability Node 1 Gain access to the second set of disciplines bonuses from the attached Major Discipline slot. Major Discipline Ability Node 2 Gain access to the third set of disciplines bonuses from the attached Major Discipline slot. Major Discipline Ability Node 3 Gain access to the fourth set of disciplines bonuses from the attached Major Discipline slot. Sure Aim Sure Aim improves Critical Hit Chance by 2% per point spent. On Target On Target improves Critical Hit Damage by 5% per point spent. Minor Discipline Slot Unlock a Minor Discipline slot. Flare This talent grants the Flare Arrow power. Armor Piercing Armor Piercing improves Armor Penetration: Physical by 1% per point spent. Cloaked in Moss Cloaked in Moss improves In and Out of Combat Health Regeneration by 5 per point spent. Something's Amiss Something's Amiss improves Perception by 15 per point spent. Explosive Trap This talent grants the Explosive Trap power. Double Shots! Double Shots! enhances Charged Bow Powers granting a chance to gain the Double Shots! effect causing your next Charged Bow Power shot to deal 50% more damage You lose Double Shots! if you miss your next Charged Bow Power. Weathered Resilience Weathered Resilience improves Physical Armor Bonus by 2% per point spent. Boundless Energy Boundless Energy improves Maximum Energy by 75 per point spent. Thievery Thievery improves Power Efficiency by 5% per point spent. Minor Discipline Slot Unlock a Minor Discipline slot. Cross Slash This talent grants the Cross Slash power. Sleight of Hand Sleight of Hand improves Basic Attack Damage by 15% per point spent. Major Discipline Slot Unlock this Major Discipline slot and gain access to its first discipline bonus. Major Discipline Ability Node 1 Gain access to the second set of disciplines bonuses from the attached Major Discipline slot. Major Discipline Ability Node 2 Gain access to the third set of disciplines bonuses from the attached Major Discipline slot. Major Discipline Ability Node 3 Gain access to the fourth set of disciplines bonuses from the attached Major Discipline slot. Bring Me Everyone! This talent grants the Barrage and Dagger Spin powers. Weapon Mastery This talent unlocks the Weapon Mastery slot. Also gain access to the initial set of discipline bonuses of any discipline equipped in this slot. Weapon Mastery Ability Node 1 Gain access to the second set of disciplines bonuses from the attached Weapon Mastery slot. Weapon Mastery Ability Node 2 Gain access to the third set of disciplines bonuses from the attached Weapon Mastery slot. Weapon Mastery Ability Node 3 Gain access to the fourth set of disciplines bonuses from the attached Weapon Mastery slot. Military Training Military Training improves Ranged Power Damage Bonus by 6% per point spent. WARNING: Purchasing this talent commits you to the Archer promotion path and prevents access to the Warden and Brigand promotion paths. Exceptional Weaponry Exceptional Weaponry improves Min and Max Weapon Damage by 3 per point spent. Withering Barrage Enemies hit by your Barrage suffer a 20% Damage Bonus decrease for 15 seconds. Close Ranks Close Ranks enhances Archers Stake to become Treant Wood Stake, which removes its deploy time and prevents some types of Movement Reduction and Root effects. Suppression Shot This talent grants the Suppression Shot power. Amazing Rapidity Amazing Rapidity enhances Rapid Fire to shoot 10 arrows instead of 8 and add 10% Critical Hit Chance for 2 seconds for each arrow that does not critically hit, this effect is removed when you land a critical hit. If #power_tag1# hits an Exposed enemy while they attack or use an ability, they are knocked down and take additional damage. Target Practice Target Practice improves Ranged Distance Bonus by 3m per point spent. Archer You can now equip Runic Bow Weapons. Your Crushing Damage Bonus Cap, Piercing Damage Bonus Cap, and Slashing Damage Bonus Cap increases by 15.\n\nThis talent grants the Call For Fire passive power. Gift of the Forest Gift of the Forest improves Melee Power Damage Bonus, Ranged Power Damage Bonus, and Physical Armor Bonus by 2% per point spent. The first point in this talent grants a permanent Energy Regeneration Rate of 2(s) in all Power Trays. WARNING: Purchasing this talent commits you to the Warden promotion path and prevents access to the Archer and Brigand promotion paths. Barkskin Barkskin reduces the amount of Damage Taken by 2% per point spent. Shrapnel Shrapnel enhances Explosive Trap to reduce the cooldown by 50% and to inflict Major Burning. Explosive Trap will no longer knock enemies into the air. Treant Lore Treant Lore enhances Archers Stake to become Treant Wood Stake, which removes its deploy time and reduces all Damage Taken by 15%. Tracker's Kit This talent grants the Alertness and Forest Step powers. Triumphant Cry Triumphant Cry enhances Sweep to apply the Damage Bonus effect to all group members except you. Tree Sap Blood Tree Sap Blood improves Bleed Armor Bonus by 10% per point spent. Warden You can now equip Runic Bow Weapons, and Runic Melee Weapons. You can now equip Mail Armor. Your Crushing Damage Bonus Cap, and Piercing Damage Bonus Cap increases by 15. Your Final Mitigations Cap increases by 10.\n\nThis talent grants the Faerie Bomb passive power. Into the Shadows Into the Shadows improves Melee Power Damage Bonus by 6% per point spent.\n\nThe first point in this talent grants a permanent Energy Regeneration Rate of 2(s) in all Power Trays. WARNING: Purchasing this talent commits you to the Brigand promotion path and prevents access to the Warden and Archer promotion paths. Lambs Become Lions Lambs Become Lions improves Attack Power by 75 per point spent. Robbery This talent grants the Stealth power tray and the Ambush power. A Toll is a Toll A Toll is a Toll enhances Archers Stake to become Treant Wood Stake, which removes its deploy time and applies a Slow to all enemies within 10m. Twin Surge This talent grants the Twin Surge power. Deep Cuts Deep Cuts enhances Cross Slash to apply a Severe Bleed and a 5% Bleed Armor Bonus reduction. Below the Belt Below the Belt increases Power Damage Bonus: Behind by 5% per point spent. Brigand You can now equip Runic Melee Weapons. Your Piercing Damage Bonus Cap, and Slashing Damage Bonus Cap increases by 15. This talent grants the Aero Spin passive power. Druid Talents: Faerie Flames This talent grants the Faerie Flames power. Foresight Foresight improves Critical Healing Chance by 1% per point spent. Thick Skin Thick Skin improves Physical Armor Bonus by 1% per point spent. Gaea's Wail This talent grants the Gaea's Wail power. Remnant of Gaea This talent grants the Life Power Tray as well as the Bark Skin power. New Mechanic: Essence\nLife Powers will generate Essence when used. If your Essence fills over 80% you will gain Essence Burn, causing you to take damage each second until you die or reduce your Essence under 80%. Using powers in the Death Powers Tray will reduce your Essence. Will O' Wisps This talent grants the Will O' Wisps power. Minor Discipline Slot Unlock a Minor Discipline slot. Mark of the Forest This talent grants the Slow Growth and Quick Burn passive powers. Major Discipline Slot Unlock this Major Discipline slot and gain access to its first discipline bonus. Major Discipline Ability Node 1 Gain access to the second set of disciplines bonuses from the attached Major Discipline slot. Major Discipline Ability Node 2 Gain access to the third set of disciplines bonuses from the attached Major Discipline slot. Major Discipline Ability Node 3 Gain access to the fourth set of disciplines bonuses from the attached Major Discipline slot. Potential Energy Potential Energy improves Attack Power by 75 per point spent. Shock and Awe Shock and Awe improves Critical Hit Chance by 3% per point spent. Minor Discipline Slot Unlock a Minor Discipline slot. Nature's Grace This talent grants the Nature's Grace power. Lines of Force Lines of Force improves Critical Hit Damage by 5% per point spent. Yielding Roots Yielding Roots improves Control Defense by 10% per point spent. Embedded Spores Embedded Spores improves Critical Chance Defense by 3% per point spent. Ritual Sacrifice This talent grants the Ritual Sacrifice power. Flow of Nature Flow of Nature enhances Healing Orbs to grant a chance to gain Flow of Nature and increase your Support Power by 30 for 30 seconds per stack when you heal another player. Ironwood Skin Ironwood Skin improves Physical Armor Bonus by 2% per point spent. Dream Away Dream Away improves Critical Healing Amount by 5% per point spent. Magic Dance Magic Dance improves Personal Healing Modifier by 1.5% per point spent. Minor Discipline Slot Unlock a Minor Discipline slot. Leeching Seed This talent grants the Leeching Seed power. Loved by the Sun Loved by the Sun improves Healing Bonus by 2% per point spent. Major Discipline Slot Unlock this Major Discipline slot and gain access to its first discipline bonus. Major Discipline Ability Node 1 Gain access to the second set of disciplines bonuses from the attached Major Discipline slot. Major Discipline Ability Node 2 Gain access to the third set of disciplines bonuses from the attached Major Discipline slot. Major Discipline Ability Node 3 Gain access to the fourth set of disciplines bonuses from the attached Major Discipline slot. Nature's Cornerstones This talent grants the Blight, Nature's Avatar, and Circle Of Life powers. Weapon Mastery This talent unlocks the Weapon Mastery slot. Also gain access to the initial set of discipline bonuses of any discipline equipped in this slot. Weapon Mastery Ability Node 1 Gain access to the second set of disciplines bonuses from the attached Weapon Mastery slot. Weapon Mastery Ability Node 2 Gain access to the third set of disciplines bonuses from the attached Weapon Mastery slot. Weapon Mastery Ability Node 3 Gain access to the fourth set of disciplines bonuses from the attached Weapon Mastery slot. Weather Sense Weather Sense improves Attack Power by 75 per point spent.\n\nYou naturally regenerate Essence. This talent removes the Life Power Tray. WARNING: Purchasing this talent commits you to the Stormcaller promotion path and prevents access to the Archdruid and Earthkeeper promotion paths. Plasma Spark Plasma Spark enhances Spark to increase Base Power Damage by 10% per point spent. Storm Avatar Storm Avatar replaces Nature's Avatar and is an instant cast buff with a 25 second duration applying only to you. Electric Skin Electric Skin enhances Barrier effects to have 50% increased mitigation against Crushing, Electricity, and Piercing damage types. Lightning Burst This talent grants the Lightning Burst power. Lightning Bugs Lightning Bugs enhances Faerie Flames and Faerie Fire to reduce the target's Electricity Armor Bonus by 15%. This does not stack with Blight field effects. Fury of the Storm Fury of the Storm increases your Damage Bonus by 3% per point spent. Stormcaller You can now equip Runic Weapons. Your Electricity Damage Bonus Cap increases by 15. This talent grants the Capacitor passive power. Forest Affinity Forest Affinity improves Attack Power by 50, and Support Power by 100 per point spent. WARNING: Purchasing this talent commits you to the Archdruid promotion path and prevents access to the Stormcaller and Earthkeeper promotion paths. Blur Blur reduces the amount of Damage Taken by 2% per point spent. Barbed Thorns Barbed Thorns enhances Bark Skin increasing Thorns by 200%. Pack Avatar Pack Avatar replaces Nature's Avatar and is an instant cast buff with a 25 second duration targeting your entire group but with effects reduced by 50%. Shroud of Darkness This talent grants the Shroud Of Darkness power. Might of Blight Might of Blight enhances Blight to cause Orbs in your field to deal 25% more damage when they explode. Heart of the Wild Heart of the Wild improves Maximum Health by 500 per point spent. Archdruid You can now equip Runic Weapons. You can now equip Mail Armor. Your Nature Damage Bonus Cap increases by 15. Your Final Mitigations Cap increases by 10. This talent grants the Force Of Nature passive power. Gift of Nature Gift of Nature improves Support Power by 225 per point spent. WARNING: Purchasing this talent commits you to the Earthkeeper promotion path and prevents access to the Archdruid and Stormcaller promotion paths. Blood of Gaea Blood of Gaea improves Critical Healing Chance by 2% per point spent. Partial Redirection Partial Redirection enhances Healing Orbs to also heal you for a small amount when healing allies. Oaken Guard Oaken Guard enhances Bark Skin to only apply to you and to heal you for 450 +35% Weapon Damage over 8 seconds if the Barrier is broken. Healing Rain This talent grants the Healing Rain power. Chain Avatar Chain Avatar enhances Nature's Avatar to apply to a second friendly target within 8m of your primary target. Secret of Stone Secret of Stone improves Critical Healing Amount by 5% per point spent. Earthkeeper You can now equip Runic Weapons. You can now equip Mail Armor. Your Healing Bonus Cap increases by 15. Your Final Mitigations Cap increases by 10. This talent grants the Commune With Nature passive power.
  7. 11/20/18 Welcome to Crowfall Pre-Alpha Build 5.8 Welcome to The First Campaign To report any issues, bugs, or feedback you have for this playtest session, please go here: Feedback and Bug Reports For an up-to-date list of known issues please go here: Known Issues New Items for 5.8 The first Campaign is here! Players can now win the Throne War! A new 10 zone campaign map has been created along with a new starter area experience. More details in “Campaign” below. A new vessel talent system has been introduced! Please see “Talents” for a more detailed overview. Significant updates to the player map! Campaign Leaderboard has arrived. Plants, a new harvestable resource has been added and populated throughout the campaign world. New plants include, button mushrooms, chanterelle mushrooms, ginseng, mandrake root, garlic, and wild onion. Plants can be collected by pressing F, which will spawn their associated doobers for pickup. A new mob, the Auroch, has been added and populated throughout the campaign world with a hunger variation that spawns at night. Player created vendors can now be placed within the Market parcel. An open vendor socket is required to place the vendor within the parcel. An event trigger system has been added that include tutorial tips and tricks to better understand the core game. New login flow and character creation has also been added. Character creation now occurs at the lobby level rather than at the entry point of a campaign. A Queuing system on login has also been created which include soft caps for factions, runegate teleportation, and campaign entry. Several new changes and updates have been made to the crafting system. Please see “Crafting” for a more detailed overview. Web support for guilds and guild banks have been added. In game support for Guild Crests. More training videos with an abundance of information have been created to also encourage a quicker ease of use for Crowfall. Combat logs are now visible within the player chat window. An expansion on the current social services aspect of in game functionality has been expanded upon including a guild chat channel and the creation of custom chat channels. Mount prototype testing has begun! (All that is missing is the mount models!) Vendors now have an icon above their nameplate. Campaign: New campaign map “Roanoak” has been created with 10 zone clusters for US. New campaign map “Hyperia” has been created with 10 zone clusters for EU. A new map system has been integrated into campaigns and EKs. Press M to open! More zone aware toasting notifications have been added. A new leaderboard has been integrated into the map. Fix for resources coming in at minimum rank 2 (instead of rank 1). Banner map icons for outposts and camps added. Fixes to remove visible grid from parcel icons, and start of Beachhead parcel icon. Added new zone gameplay rules configuration (Noted below in “Siege Rules”) and set up a “free city” zone to be a sanctuary zone. Added a rule to graveyards that any graveyard in a sanctuary zone is usable by any player, regardless of factions. Siege Rules: New siege rules and scoring elements have been added. All keeps now become vulnerable to Siege across the entire campaign. The time frame currently for siege testing is a one hour window of sieging. Sieges are now defender vs. attacker. The defending faction must defend their land against all other attacking factions. Banewood trees now spawn in auto-generated locations fifteen minutes after the siege has begun. Three Banewood trees appear near the keep, if destroyed by the defenders the siege of that keep will end early (The Banewood trees are an optional siege mechanic meant to either draw out the defending faction from the keep or allow the attacking factions to gain more leverage). Changes to Tree of Life claim rules have been integrated. If the tree is destroyed within the one hour time frame of the siege, the next faction to plant a Tree of Life will own that keep. A more intuitive UI for siege scoring has been added to the player interface. You should no longer be able to capture a Fort or Outpost while in the bleeding out state. While mounted in a catapult, you should no longer be able to change trays. This means that the only tray visible is the Catapult Action Tray; The Survival and Combat trays are no longer accessible while in a catapult. Interacting with a catapult should now require a 1 second hold, which will break stealth so that you won't be able to enter the catapult while stealthed. Character Creation: Character creation now occurs at the lobby level. Crypts have been removed from the maps and EKs. Switching your active vessel now requires logging out and logging into that vessel. More customization options have been integrated into the character creation flow (Heads, hairs, horns, and skin colorization). Talents: Talent Trees are accessed through a button in the Inventory window, pressing “N”, or in the ESC menu. Skills continue to be an account-based system while Talents are tied to a character. Each class now his its own specific talent tree. Skills that were race or class specific have been removed and integrated into Talents. Talent Nodes can grant powers, unlock discipline slots, grant recipes, grant stats, add or remove power trays, and grant equipment slots. Each node has an associated shape to show what unlocks with each talent. (circle = power, square = stat or power modification, hex = major discipline, triangle = minor discipline) Discipline slots are now unlocked through the Talent system. If you notice your discipline slots are unusable at level 1 this is not a bug. Two talent points are unlocked upon each successful character level. Three points are grant at 15th and 30th level. Removed automatically granted class combat powers from all classes, these are now earned via talent tree. Talent nodes can require multiple previous nodes purchased, vessel level, or total points spent in tree. Certain nodes will prevent the purchase of other nodes. (The promotion path nodes specifically). You will be warned before purchasing a node which locks out other nodes. Certain class powers were deprecated as part of the talent system implementation. The next phase of Talents will incorporate Disciplines more fully, generating multiple talent nodes for each discipline. If the player has unspent talent points, the talent button will now flash. Fully trained talent points change color to signify a completion in its training. EKs and Vassals: Temples in EKs have been replaced with a Dragon Statue. Skills: The Race and Class Skill trees have been deprecated (The statistical power was migrated over to talents and racials). All players regardless of account status may train the same number of Skill Tree Banks. Plentiful Resources: Slag now grants up to 15% chance to harvest cutting grit. Skills: Passive - Way of the Leader is now granted via the skill tree Crafting: Search functionality has been enabled. You can now search for available recipes using the Search bar. Expand all/Collapse all recipes toggle has been added to the crafting UI. Multiple new adjustments to experimentation. Players can choose how much Risk they want to add to an experiment from “No Additional Risk” to “Are You Insane?!” Increasing Risk will increase the difficulty as well as increase the amount of stat multiplier per each point spent. Players must allocate all available pips now before attempting to experiment, however each pip is rolled independently of the previous pips. Experimentation roll results are based on a shifting curve where the higher the sum of players experimentation stats and bonus values vs the experimentation final difficulty (Generally if your value is higher than difficulty value you will see better results, if you value is lower you will see worse results). Post experimentation players may choose to reroll the lowest 2 stats, or reroll the entire experiment for an amount of ethereal dust or chaos embers. (Rerolling higher quality items costs more dust.) Experimentation stats are now much easier to identify during the experimentation phase, including more detail on which stats are being altered. “Grade” and “Luster” are no longer experimental stats (ie you know you are experimenting on Attack Power). New cooking recipes have been added! Food continues to increase the players chicken ticker in addition to potentially providing a small buff. Players may have one active food (Dined) and one active drink (Wined) buff at a time. Reduced amount of experimentation pips for common quality items from 5 to 4. Assembly bonus values are now 0% for poor/common, 15% for uncommon/rare, 20% for epic, and 25% for legendary. Recipe Scrolls functionality has been added. Players can find and equip them (with the proper discipline equipped) and while the recipe is equipped they may craft that recipe. Recipe Scrolls may have a durability that decreases each craft. Upon reaching 0 durability the scroll with be destroyed. Reduced all crafting times to 1 sec. Stats: The Critical Hit system has been altered significantly. Each power now has a custom critical hit chance from 0-100. (Most are 0) Powers than used to be guaranteed critical hits are now set to 100% critical hit chance, and then adjusted by critical chance modifiers (Meaning it is possible to prevent criticals with the proper stats.) Added new stats for critical healing. Critical Healing Chance: Modify the chance to score a critical heal. Critical Healing restores more Health. Critical Healing Chance Cap: Increase the cap on your Critical Healing Chance statistic. Critical Healing Amount: Modify the bonus damage healed by Critical Healing. Critical Healing Amount Cap: Increase the cap on your Critical Healing Amount statistic. Critical Hit Healing Chance Modifier: Modify the chance that Critical Healing happens to you. Negative values decrease the chance Critical healing effects you and positive values increase the chance. Stats can now have a min and max value (Denoted as a Floor and a Cap in the Detail UI section of the character sheet). Food Meter will no longer decrement based on stamina usage or taking damage in combat. Energy, Fury, and Essence for Stormcaller Druids will now stop regenerating below 70% food. (Just like the Mana users!) Druid Orb Refund: Now refunds a portion of the Base and not Total cost. Disciplines: Most Discipline powers that damage enemies are now enabled to critically hit. (Who knew you couldn’t crit with a Discipline power?!) Updated Destroyer tooltip so it's clear you only get healed when the barrier breaks. New crafting Major and Minor Disciplines have been created and can be crafted. Discipline Shield fighter - Molon Labe passive has been altered to cause Blocks to reflect elemental damage instead of reducing big hit amounts (this includes cleric blocks and shieldmaster blocks). Master of Bows: Now requires "Equip Basic Bow" to equip. Master of Bows: Added power Binding Arrows, removed power multishot. Arcane Archer: Removed power Binding Arrows, added power multishot. Master of Daggers: Crippling Stab 2 now applied a 20% Melee Power Damage debuff for 15 sec. Master of Daggers: Crippling Stab and Slow Demise Combos have had their damage values updated to account for Pip cost (both increased substantially). Master of Daggers: Crippling Stab and Slow Demise part 1 cost 1 Pip to execute. Master of Daggers: Crippling Stab and Slow Demise part 2 cost 3 Pips to execute. Master of Sickles: Added Passive Ironwood Body - When your Health drops below 35%, gain Ironwood Body, which reduces all damage taken by 50% for 10 seconds. Cannot occur more than once every 45 seconds. Master of Sickles: Removed Passives Quick Burn and Slow Growth. Master of Sickles: Essence generation has been moved out of the Stormcaller Passive and attached as stats to the base Discipline. Master of Sickles: Added Out of Combat Essence regeneration. Master of Sickles: No longer triggers setting essence to 80% if over 80% when entering the Death Tray. Master of Sickles: Added Passive Ironwood Body - When your Health drops below 35%, gain Ironwood Body, which reduces all damage taken by 50% for 10 seconds. Cannot occur more than once every 45 seconds. Master of Mystical Staves - Removed Passives Quick Burn and Slow Growth. Master of Mystical Staves - Added Passive Forest Whispers - When your Health drops below 30%, instantly heal 20% of your maximum Health. Cannot occur more than once every 60 seconds. The Master of Pistols discipline is no longer available (Most of its functionality has been migrated to portions of the Duelist Talent Tree. Expect this to happen to all Weapon Disciplines as part of Talents Phase II). Poisoner: Switched poisoner cleanse to stomp major poison group instead of minor. Agent Provocateur: Lay Low: Increased base cooldown to 30 seconds. Lay Low: Healing values changed to a flat 30% of maximum health from a flat value + weapon damage. Mail Proficiency: Deprecated this discipline. Plate Proficiency: Deprecated this discipline. Black Mask: Can once again be used by Rangers! They will be granted similar but slightly different versions of both Shadow Mantle and Call Darkness which use energy and have a fixed duration. General Powers: Block no longer reflects elemental damage by default. Adjusted cooldown and duration of Thornshield. Items: Reduced Template values for Basic Bows Distance by 5m, Intermediate Bows Distance by 2m, and Advanced Bows by 3m. Quick pass on re-writing power descriptions for singular verb agreement since the name of the power appears automatically as the subject at the start of the sentence. Pass through all powers in the game to make sure the cooldown tooltips are accurate. Rangers/Assassins with both Bow and Melee powers trays should no longer be placed into the melee tray when they are in stealth and attempt to go into the ranged tray. Added Buff status effect for when Walk mode is toggled on. Reduced baseline cap values for Attack Rating and Support Rating. (This will echo through all crafted items.Expect lower stat values for AP and SP on items) Lowered attribute and coefficient values that contribute to attack rating and support rating. Harvesting powers no longer animation lock the character in place while swinging. Expanded the transition out of combat resource generation pause to all mana users, energy users, fury users, and druids with essence regen. Food Hunger will now affect all mana users, energy users, fury users, and druids with essence regen. Punching / Basic Attacks while stealthed will now remove the player from stealth properly. Class Specific Powers and Adjustments: While many classes needed adjustments to their powers for their powers to work with the new talents, not all did. Many bugs may have been fixed when the talent portion was added. A large pass has been done to bring in the distance of ranged combatants. Statistic Ranged Distance Bonus - Set baseline cap value to 20. Statistic Ranged Distance Bonus Cap - Set cap value to 45. Multiple new powers have been created for all classes that are accessible through the talent trees. Please see classes below for a more specific list of new powers. Many old powers were not re-added to the classes. Assassin: From Behind Damage bonus should function with discipline powers. Diffusion should now re apply the disease DoT instead of the nature DoT when the target is diseased. Fixed issue where Toxins where proccing multiple times when toxin apply stat was above 100%. Deprecated power Curse Weapon, Added power “In the Zone”. Increases your Power Efficiency by 20% and increases your Hit from Behind damage by 10% scaling the duration with pips spent. Toxins - Now flagged as equipable so they display in Red if your class can't equip them. Cleric: Cleric Hammers and magical ability damage are now considered damage type Fire instead of Crushing. Cleric Block: No longer automatically heals allies. Tuned Cleric basic attack costs up a little bit more. Added Radical passive which resets the cooldown on Searing Light on Spirit Hammer crits. Confessor: Only gain the Zealotry resource when they also have Master of Arcane equipped. Concentration passive power now grants The Righteous if the user is at max Zealotry and gains further zealotry. Range on Absolution, Flames of Truth set to 25. Absolution and Flames of Truth can now be modified by Range Increasing Stats. Confessor New Power - Arkon's Fury , Deal damage and apply an elemental vulnerability to the target. (it's like an armor break for elemental damage!) Master of Arcane Redemption: Increased base damage, reduced range to 25m, added a power blackout, increased cooldown to 9s. Master of Arcane: Reduced range to 25m. Druid: Druids now wear Leather armor. Reduced Druid Final mitigation caps to match that appropriate of Leather. Deprecated Nature's Grace Combo Chain. Deprecated Forest Whispers Passive. Faerie Flames: Removed DoT from power. Faerie Flames: Added - Blocks target from entering Stealth for 30 seconds. Forest Whispers: Changed armor mitigations from 35% to damage reduction by 35%. Barkskin: Increased base amount of barrier granted. Barkskin: Barrier component is no longer linked to the thorns component. (this means the thorns will last the full duration even if the barrier is knocked off.) Duelist: Main-hand Pistols are now available for the Duelist to use without requiring the use of a discipline. Duelists can now equip pistols in either or both hands. It isn't necessary to have a special Offhand or Mainhand pistol. Duelist basic Pistol Shots have been revised to feel snappier. Impale now does increased instant damage to targets under 50%. Knight: Knight Resolve now also regenerates Energy over the 4 second period. Myrmidon: The Charge combo ability following Net Pull has been removed. Ranger: Reduced Flare Range to 35m. Laceration tooltip now indicates it hits twice. Cross Slash 1 tooltip now indicates it hits twice. Cross Slash 1 2nd hit now hits for appropriate damage. Rapid Fire: Reduced Shot count to 7, removed stacking critical hit chance and removed the exposed knockdown. Ranger Rapid Fire: Adjusted base damage and weapon damage upwards to account for less arrows. Gleeful Strike: Passive has been updated. It now Increases your Power Damage Bonus: Melee and Power Damage Bonus: Ranged by 10%. Additionally, while the Melee Power Tray is your active tray, all critical hits you land have a chance to restore Energy. Removed passive Energy Regeneration. Laceration tooltip now indicates it hits twice. Cross Slash 1 tooltip now indicates it hits twice. Cross Slash 1 2nd hit now hits for appropriate damage. Flare Arrow is now limited to the Ranged Power Tray. Templar: Added stat for Moral Prerogative. Moral Prerogative enhances Righteous Stand to increase its channel duration by 50% allowing more time before another Pip is spent. Corrected an issue that would prevent Templar Righteous Parry from activating when Righteous Stand was re-used while a Righteous Parry opportunity was still available. Increased Holy Warrior cooldown and reduced health buff slightly. Zealotry can generally be gained by only one source at a time but the amount earned was increased so gains will be much more consistent. Reduced the extra gain by hitting a target with Sin. Race Specific Powers and Adjustments: Racial Dodges are no longer modified by cooldown reductions or increases. Elken: Ranged Distance Bonus changed to Ranged Distance Bonus Cap and set to 5m. Fae: Faerie Fire: Removed erroneous instant damage from power. Faerie Fire: Added Blocks target from entering Stealth for 30 seconds. Bloodline: Tooltip reflects 50% movement speed boost while stealthed. Guinecean: Made extra guinecean ring slot available. Racial Burrow will no longer be granted to duelists. Racial Saltpeter rounds will no longer be granted to non-Duelists. Stoneborn: Adjusted cooldown on Stoneskin. Stoneskin: Changed armor mitigations from 50% to damage reduction by 50%. Wood Elf: Camouflage: Interacting with an object, taking damage, or using a consumable will now shut off the toggle. This power is surrendered if the user has a Stealth Tray granted to them. Mob Powers: Spider Slam now does damage type crushing. Sound: Fixing issue with Druid blight burst sounds (Wailing Spirits) stacking and getting really loud. Implemented batch of Ranger power sounds. Sounds for Ranger basic attack arrows. Sounds for Ranger Barrage and Rapid Shot powers. Implementing hit sounds into all basic bow attacks a player can use. Adding hit sound for Ranger Forest Step. Adding variations for Guinecean death sounds. New Elken and Guinecean versions of Knight male noble blood power shout. Elken death sound now has "VO". Further spacing out the additive tiers of Druid Blight Orb explosion sounds (wailing spirits). New layer is added every 2 orbs instead of every 1 orb. Implementing sounds for certain Champion powers. Mostly hits. Also second tier versions for Ultimate Warrior. Updated to Druid LMB power. Less loud. New sounds for Champion Hurlbat, Ranger Concussion Shot (AOE part). Fixing issue with Fae jump sounds being 2D instead of 3D. New hit sounds for Champion Rend and Hurlbat. New VO for Guinecean version of noble blood Knight power. Implementing sounds for eating various food items. New VO for Elken version of Knight yell power. Update to Wolf morph day into night sound. Fall Damage now has sound. Environment: Several adjustments have been made to terrain shaders and environmental items to better increase performance. General Bug Fixes: The Crypt parcel has been removed from campaigns and EKs and the crafting recipe for this parcel is no longer accessible. Food related resource and test vendors have been added to forts and keep parcels. New stylized icons have been added for several inventory items. Map Icons should no longer display as a black texture. Updating the number of items granted by the necro test vendors and also added ambrosia as a necro additive. Setting guild hall to be craftable in 5.8 with the new socket changes added. Updated spider dioramas with newer webs. Stoneborn corpse should no longer remain after rez. Changed the range on the Outpost Guards to 25m with a max of 50m ranged attack. Adjustments to fix memory leaks and overall server performance. Dramatically reduced the amount of experience required to level starter and lower quality vessels. Fixed socketing issues between gatehouse and wings. Updated keeps to prevent players from placing keep on themselves in EKs. Performance improvements for lower end shaders. Medium still looks pretty good. Basic looks "less good". But it does less, so it may be worth it. Guild crest should now display on the player’s nameplate. Bandage use will now remove Stealthed characters from Stealth. New jewelcrafting icons have been added to the gem creation phase. Skills: fix for combat basics tree not loading sometimes. Updated the burial mound assets on harvestable graves. Fixed Centaur female hair clipping on harvesting. Some tuning to harvesting transitions. Fixed a typo in some stats that made harvesting hungershard additives impossible during fall/winter. Players are no longer asked “To Find a Tree to Harvest”. Harvest nodes are now backless; they are no longer vulnerable to “From Behind” attacks. Fixed an issue where floating windows being dragged would be clamped to the wrong y-positions.
  8. Insults to my hats or my new flower collection will get you nothing! I'm going to horde flowers like a dragon hordes gold. Good luck ever getting your precious flowers back.
  9. Gasp. They were there, but then I needed them for a Hat. Sorry ya'll.
  10. I'll see what I can do.
  11. I should have been FancyDisappointment.
  12. Are you saying you want to see my secret collection of fancy hats?
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