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hookem123

Testers
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    20
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About hookem123

  • Rank
    Hatchling

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  • Language
    English
  • Gender
    Male
  • Location
    Austin, TX

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  1. Confessor LMB attacks new fireball FX seem to travel too slow and move downward toward the targets feet. The damage happens before the effect reaches the target and if you are not targeting anything no fireball FX is produced at all.
  2. Cleric Holy symbol effect is not disappearing which is killing frame rate over time in long fights.
  3. If there is a question about if their goal was to take the tree or not, it is easily cleared up just watch this at about 48:30 https://www.twitch.tv/videos/679987207 Edit: not sure if the embed worked right or not so added the link.
  4. I think the issue with the CC for the frost guard is that it is so much different than how all other hard CC works currently. All the other hard CC effects require a combo to use and have a long cool down. FG even if they make all of the damage, bug and aoe changes you suggest will still be able to put out hard CC more often than any other class even those with dedicated CC specs. FG is supposed to be a tank spec but seems like it should probably be more of a CC support spec which is fine but if they want it to be able to put out the amount of CC that it currently does then I think all of the
  5. Honestly the only thing I felt like I had to do was run pigs because the building costs for stuff was so high for a 7 day campaign which I understand is just to get more iterations in but this pace of testing with the amount of running it needs to build anything is going to burn out groups if the campaigns remain competitive.
  6. Sorry for the long video, I tried to edit out as much as possible but it was also necessary to show how long things were taking so that issues could be seen. Issues: - The initial hit on tower sections of the wall take the shield health to half(the shield drop to half can be seen more clearly at 33:00), from there it takes nearly 20 minutes of constant barrage by 2 trebs and 2 catapults to take down one section of the wall. These were all Mark IV. This might be the expected length if time it should take to break keep walls but the health bar being cut in half by one shot and then see
  7. Make Winter look this like everywhere, and then if you have to make the hunger crystals have a different effect. The visual effect of winter is lack luster compared to the changes that happen between spring, summer, and fall.
  8. I don't know if killing the Sentinel through the window is a big deal or not since forts are becoming mini keeps, but having it be vulnerable outside of the siege window doesn't seem right.
  9. It would be nice if the tray didn't reset from ranged to melee every time you go through a gate. On and archer it is annoying to start a fight by swinging my sword instead of pulling out my bow that I was just using in the last zone.
  10. I'm a little late to the party because I was out of town until this evening but I really feel like the flight model for the champions could be tightened up a bit. 😋
  11. Edit: Just found where the Spirit tool Proficiency comes from so looks like the bug is just with the naming of the tools as Advanced Runestone instead of now Spirit. This seems like a pretty significant change that should have been called out in the patch notes.
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