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Eldreth

Testers
  • Posts

    173
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Reputation Activity

  1. Like
    Eldreth got a reaction from JamesGoblin in So long and thanks for the fish!   
    Best of luck Pann! We’ll always have the memories! 
    ...😫
  2. Like
    Eldreth got a reaction from Tyrant in So long and thanks for the fish!   
    Best of luck Pann! We’ll always have the memories! 
    ...😫
  3. Like
    Eldreth got a reaction from Chrissy The Blesser in So long and thanks for the fish!   
    Best of luck Pann! We’ll always have the memories! 
    ...😫
  4. Like
    Eldreth got a reaction from JamesGoblin in Sorry   
    Bahaha. Nice.
  5. Like
    Eldreth reacted to ZaphodBeeblebrox in Dear Doggett   
    In the January 2017 you said you would search the forums for your name for posts about you and that you particularly enjoy the insults. Clearly searching the forums for all if the derision you have aggregated would take up agreat deal of time so, I thought I would save you some time and create a place where we can place all of our abuse of you.
     
    Dear Doggett,
     
    As a ginger, so you find it awkward working on a project centered around characters that have souls?
  6. Like
    Eldreth reacted to headlight in New Shirts - Coming Soon   
    How about "VIKINGNAIL quoted a post you made" and then like a facepalm or something.
  7. Like
    Eldreth reacted to Pann in New shirt designs in Noc's store   
    Crowfall's forum's man of mystery, James Goblin, has been immortalized in t-shirt form and added to the collection available from Shirts by Noc. If you "Like" it, order one today! 
     

     
    Noc's store is licensed through a special agreement with ArtCraft. 
  8. Like
    Eldreth reacted to jtoddcoleman in Founders' Update: Toppling castle walls - Official discussion thread   
    At the macro level, investors aren't looking at MMOs at all.  Neither are the big publishers, really.  
     
    Look at any recent "Most Anticipated MMOs" list... the top games are all from independent studios and started via crowdfunding: Crowfall, Camelot Unchained, Shroud of the Avatar, Albion, Star Citizen, et all.  Where is the big slate of upcoming blockbusters from the industry heavyweights?
     
    7 years ago, the money was chasing WOW clones.
    5 years ago, they wanted facebook games.
    3 years ago, they wanted mobile games.
    2 year ago, they wanted MOBAs.
    Last year, they wanted VR games.
    Next year, they'll want AR games.
     
    It's crazy, yeah, but it's what our industry does.  
     
    The upshot of this "mad rush" of money to other platforms/genres is that it left the MMO space (which is still huge, btw) surprisingly clear of competition.  
     
    Which gave a few upstart developers with crazy ideas the chance to build something really innovative.  
     
    (Hooray for us!)
     
    Todd
    ACE
  9. Like
    Eldreth reacted to checkyotrack in A former SB player is making his own game   
    Yeah, but what are the forums like?
  10. Like
    Eldreth reacted to Pann in Who the hell is Jamesgoblin   
    I am going to print this to display at my desk. Well played, sir. Well played. 
  11. Like
    Eldreth got a reaction from preston in Gordon Walton - are you the one who brought us Trammel?   
    Hail, fellow Darktider. Watch out for Og.
  12. Like
    Eldreth reacted to Chrissy The Blesser in Community Manager Appreciation Day   
    I just want to take a moment to wish our Pann a wonderful Community Manager Appreciation Day and to let you know how much I appreciate all the hard work you do for us.  I am sure that my fellow forum crows will echo my thanks to you for going above and beyond the call of duty in work, finesse, kindness, tough love when needed & for your wonderful sense of humor.  *Chrissy Hugs*  You are loved and VERY appreciated. Blessings and giggles on your day of much deserved accolades. 

  13. Like
    Eldreth reacted to jtoddcoleman in Design changes: possible impacts on "skill based, no grind"   
    I have two key design goals, and they are equally important.  They also have not changed.
     
    1. We want to focus on player skill, actions and decisions -- not "grinding".
     
    There seems to be some debate as to what constitutes a "grind".  For illustration, let me draw a spectrum:
     
    On one end we've got WOW, which requires thousands of hours of fighting monsters, and an exponetial power curve.  Power in the game is largely a function of the amount of time invested.    
     
    On the other end, we've got an old-school FPS.  Everyone starts on equal footing, there is no prepartion cycle prior to fighting that can be used to gain an advantage, and the power curve is perfectly flat (sans equiment).  Power in the game is entirely based on skill (and luck.)
     
    Obviously, we don't want to be anywhere near the first end of the spectrum... but we also don't want to be at the other end, either, because that's not an MMO.  But we want to be far, far closer to the latter than the former.
     
    "Removing the grind" means that we want the game to be focused on actions, decision and skill rather than a simple function of time investment.  
    "Removing the grind" does NOT mean "you get nothing for time invested."
      We talked about resource aquisition, crafting, equiment, etc in the kickstarter video.  All of this is a part of the vision, and it always has been.  
    The question is: how much time do I invest, doing what, and what do I get for it?
     
    ...the answer is related to design goal #2: 
     
    2. Higher risk = higher reward.
     
    Removing the grind doesn't mean "the game doesn't include a single task that is repetitive."  There will always be tasks in games.  There will always be players who choose to repeat them.  
     
    The design goal is: the rewards gained over time are a function of risk, and that risk can be offset by player skill.  the more easily you can repeat a task, the lower the reward.  the less skill is required to perform a task, the lower the reward.
     
    Ultimately, this comes down to balance.  
     
    If we make the game such that you can't be competitive without endless repetition of easy tasks, then we have failed at #1. 
    If we make the game such that you can generate significant rewards with little-to-no risk and/or skill, then we have failed at #2.
    If we make the game such that you can be competitive through the endless repetition of easy tasks with little-to-no risk, then we have failed at #1 and #2.
     
    As I said, it all comes down to balance.  You can poke through every interview and chat we've ever done, looking for evidence that we will or won't screw this up, but it won't really affect the outcome, because it all comes down to balance.
     
    Will we hit that balance, right out of the gate?  Maybe.  Maybe not.
     
    But that doesn't matter.  What matters is that we are committed to these two design goals, and if we don't get it right, keep working until we do.
     
    If you don't buy into those design goals, you're going to be unhappy.  If you do, then great!  All we ask is that you give us a chance to actually try -- and adjust, when don't get it right immediately -- before you cast your final judgement.
     
    Todd ACE    
     
     
     
    ...
  14. Like
    Eldreth reacted to Pann in Combat Chat 4: The Hunger Dome - Official Discussion Thread   
    Nah, he's just British. 
  15. Like
    Eldreth got a reaction from Corpsewake in Crowd Control And Teamwork - Official Discussion Thread   
    OK, you got me, I don't even want to play Crowfall anymore. I just want more insight into the life of JTC.
  16. Like
    Eldreth got a reaction from IamMe in Crowd Control And Teamwork - Official Discussion Thread   
    OK, you got me, I don't even want to play Crowfall anymore. I just want more insight into the life of JTC.
  17. Like
    Eldreth got a reaction from Vuris in Crowd Control And Teamwork - Official Discussion Thread   
    OK, you got me, I don't even want to play Crowfall anymore. I just want more insight into the life of JTC.
  18. Like
    Eldreth got a reaction from corvax in Crowd Control And Teamwork - Official Discussion Thread   
    OK, you got me, I don't even want to play Crowfall anymore. I just want more insight into the life of JTC.
  19. Like
    Eldreth got a reaction from courant101 in Crowd Control And Teamwork - Official Discussion Thread   
    OK, you got me, I don't even want to play Crowfall anymore. I just want more insight into the life of JTC.
  20. Like
    Eldreth got a reaction from bahamutkaiser in Crowd Control And Teamwork - Official Discussion Thread   
    OK, you got me, I don't even want to play Crowfall anymore. I just want more insight into the life of JTC.
  21. Like
    Eldreth got a reaction from Pann in Crowd Control And Teamwork - Official Discussion Thread   
    OK, you got me, I don't even want to play Crowfall anymore. I just want more insight into the life of JTC.
  22. Like
    Eldreth got a reaction from Kiro in Crowd Control And Teamwork - Official Discussion Thread   
    OK, you got me, I don't even want to play Crowfall anymore. I just want more insight into the life of JTC.
  23. Like
    Eldreth got a reaction from Steven Yannic in Crowd Control And Teamwork - Official Discussion Thread   
    OK, you got me, I don't even want to play Crowfall anymore. I just want more insight into the life of JTC.
  24. Like
    Eldreth got a reaction from Eeden in Ace Q&a For August – Official Discussion Thread   
    Database guy here. Appreciated the schema discussion, sounds like a fun problem.
     
    puts down his sandwich and turns off the Cosby Show
  25. Like
    Eldreth got a reaction from Krethys in Ace Q&a For August – Official Discussion Thread   
    Database guy here. Appreciated the schema discussion, sounds like a fun problem.
     
    puts down his sandwich and turns off the Cosby Show
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