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Balathan

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Balathan last won the day on March 29

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  1. If you mean squishier than plate then yes that's good. If you mean squishier than on the current patch that's not good. We have people getting hit for 5k+ on single hits. Lightning burst, Neck breaker, Absolution etc. We need people overall tankier, damage has scaled to the point of 1-2 shot kills fairly consistently. Time to kill is absurdly low.
  2. This is now a useless talent. If it doesn't stack with any of the other 5% PDM buffs that have way higher up time why do we have this as a node?
  3. Why not just boost armor values on actual armor instead of bandaiding the stats onto capstone nodes? Wouldn't it be better if it was just on the armor, no dealing with resist all cap which plate classes will hit?
  4. Change looks great. Might wanna bump the flat armor a bit though 30% subtractive shread is still a lot. Leather classes may still not actually have armor values. Even plate will be like 20-30%. A bit low for plate.
  5. Can't you just leave and not fight it? Barb and CC in general is painful and definitely needs a rework but cant you just choose not to fight it?
  6. I cannot possibly convey how bad this stealth/expose rework is for the game. Stealthers are already god tier roamers and this only makes them better. Stealthers still get to pick and choose when and where they they fight and die. If a stealther doesn't want to die they just walk away. You need to actively try to die to die as a stealther. To even fight them I need to bring a character specifically designed to counter them and even then they can use their insane mobility and get out of jail free cards to just leave the fight. Archers are the only real consistent counters to stealth and they were collateral damage on the warden nerf. I'm not sure who at ACE died on a stealther and is overreacting but this needs to stop. No one fighting stealthers has fun. Only the stealthers have fun. Every small scale group is now required, if they were not already, to have an archer or the stealthers will free reign cheese your whole group to death. What happened to tracking? Why is perception so inaccessible to the vast majority of the game? Why do stealther ults cleanse the anti stealth mechanics that actually do exist like fairie fire? Your guess is a good as mine. Stealth stuff aside, this patch buffs damage, (stealthers) and nerfs healing (inquis/paladin changes) while NOT FIXING THE GAME'S MOST GLARING ISSUE. Armor does not work. Full lego plate is like 35% armor, thats one debuff and decent weapons and you are at 0 armor. Why can we not have armor that actually provides mitigation. Anyone who plays the game will have noticed even plate wearers just wear leather because mitigations are a joke. There is no mitigation difference between a plate wearer and a leather wearer. Before armor pen its like a 5% -10% difference after armor pen, something so easy to attain people who don't build for it manage to get to 30%+ with 100% uptime debuffs, its 0. Armor needs a complete overhaul. Damage just keeps scaling people are getting one shot to chaos orbs, assassin burst, storm caller burst, fanatic burst, and I'm sure there's more. Please Ace rework armor. Devotion is now properly be capped at 200 health per heal for the Paladin promotion, before Healing - Paladin did not need a nerf, its very underperforming right now. This looks like a bug fix, so now that its fixed increase the cap. Master of Focus Chaos Orb's cooldown has been increased to 16 seconds - Im not sure how this solves the problem of Chaos orbs doing 5k+ AoE bursts. This skill needs to be removed not have its CD increased. Remove it. Ranger Sustain had its cost increase from 500 to 750 Reduced the duration of Trap Master from 30 seconds to 25 seconds - Not sure how this nerfs warden. It nerfs all rangers on the patch where stealthers are about to rofl stomp even harder than they were.
  7. I feel like the poll results are clear. Please use the knobs and give us 6 man groups. Crowfall is a group/guild game. Players do not want to to be forced to have 40% of their group/guild heal just to be competitive.
  8. AoE damage has gotten way out of hand. We have abilities/classes that do more damage AoE than most classes do single target. Why play a titan, a complicated class with a high single target output, when I can press Q or hold a channel and do more damage faster and in an area. There are other classes with a similar issue, archers, assassins, duelists, swordsman, etc. @thomasblair We desperately need a class/disc balance pass before launch. I don't think people signed up for AOEfall. Little to no coordination is required to AoE in a direction. Armor being functionally irrelevant to your survivability is a huge issue allowing these AoE burst heavy classes to run rampant. 7k+ alpha neckbreakers still exist. The on demand damage is way to high. Please review weapon scaling on neckbreaker. Auto crit is just gravy. Chaos Orb can still easily hit for 7k+ in a single time stamp with mid tier gear. I hit almost 8K with white armor and a war tribe weapon. Imagine with crafted purples... This ability has a 9 second base CD not counting the charging time. It can and will ruin the game at launch. No one wants to be deleted repeatedly by a 9 second cool down. Will this ability ever be deprecated ? Remember it hits twice... Armor values are still laughably low you might as well not wear any. 13.5% in leather and 17% in mail. When all classes are at 20%+ armor pen at all times. Please double-triple armor values so armor and armor progression matters. Were seeing 35% mits on legendary plate. Getting to 40%+ armor pen is as easy as slotting 1 disc and using an armor break.
  9. Just so no one forgets 7k+ alpha neckbreakers still exist. @thomasblair The on demand damage is way to high. Please review weapon scaling on neckbreaker. Auto crit is just gravy. Also double armor values
  10. Just so no one forgets 7k+ alpha neckbreakers still exist. @thomasblair The on demand damage is way to high. Please review weapon scaling on neckbreaker. Auto crit is just gravy. Also double armor values
  11. Chaos Orb can still easily hit for 7k+ in a single time stamp with mid tier gear. I hit almost 8K with white armor and a war tribe weapon. Imagine with crafted purples... This ability has a 9 second base CD not counting the charging time. It can and will ruin the game at launch. No one wants to be deleted repeatedly by a 9 second cool down. Will this ability ever be deprecated @thomasblair? Armor values are still laughably low you might as well not wear any. 13.5% in leather and 17% in mail. When all classes are at 20%+ armor pen at all times. Please double-triple armor values so armor and armor progression matters. Were seeing 35% mits on legendary plate. Getting to 40%+ armor pen is as easy as slotting 1 disc and using an armor break.
  12. Armor values are incredibly low, Plate classes getting to about 35% in high end gear. With armor pen being built into trees, on weapons, discs, buffs and debuffs, getting to 35%+ armor pen is fairly easy. Its actually almost impossible to not have 35% if you are playing correctly. This means all classes are functionally not wearing any armor at all times. There is no difference in tankiness between plate classes and leather. PDM has functionally taken the place of mitigations. This is why PDM stakes are a must. The problem with this being that part of each classes balance and trade offs is their armor class. There is currently NO penalty to running all leather and almost everyone is. Armor pen needs to be halved atleast or changed to be multiplicative rather than subtractive. PDM buffs probably need to be halved as well or hard capped at about 25% unless blocking/parrying. Armor values need to be doubled or so. Most games have plate at 60%, mail at 45-50% and leather at 30-40%. Multiplicative armor pen and real armor would make the game much more balanceable. At this time healers fall of a cliff at end game as damage keeps scaling but not one ever gets tankier. This is why we had/have people getting hit by 6k neckbreakers. Armor NEEDS to matter or a huge part of the games progression is invalidated. We don't want everyone at 75% mits like back before passive training was removed but armor needs to matter.
  13. Armor values are incredibly low, Plate classes getting to about 35% in high end gear. With armor pen being built into trees, on weapons, discs, buffs and debuffs, getting to 35%+ armor pen is fairly easy. Its actually almost impossible to not have 35% if you are playing correctly. This means all classes are functionally not wearing any armor at all times. There is no difference in tankiness between plate classes and leather. PDM has functionally taken the place of mitigations. This is why PDM stakes are a must. The problem with this being that part of each classes balance and trade offs is their armor class. There is currently NO penalty to running all leather and almost everyone is. Armor pen needs to be halved atleast or changed to be multiplicative rather than subtractive. PDM buffs probably need to be halved as well or hard capped at about 25% unless blocking/parrying. Armor values need to be doubled or so. Most games have plate at 60%, mail at 45-50% and leather at 30-40%. Multiplicative armor pen and real armor would make the game much more balanceable. At this time healers fall of a cliff at end game as damage keeps scaling but not one ever gets tankier. This is why we had/have people getting hit by 6k neckbreakers. Armor NEEDS to matter or a huge part of the games progression is invalidated. We don't want everyone at 75% mits like back before passive training was removed but armor needs to matter.
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