When I started with Eve more than a decade ago, the New Player Expirence was “Don’t even undock while you skill for two weeks.”
Over the years that changed / improved to include 7-10 days worth of skills pre-trained on account creation and some excellent scripted activities that ease you into the game.
What “I’m a crafter only” players are going to do the first couple weeks in game is going to depend largely on the people they play with. In anything resembling a functioning guild they can be crafting basic / intermediate items from resources turned over by harvesters.
If they are on their own, it will be more limited. In my opinion that is how it should be.