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Altybear

Testers
  • Content Count

    16
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  • Last visited


Reputation Activity

  1. Like
    Altybear got a reaction from Kraahk in Gamescom Video Event - Call the Banners!   
    Feel free to stop by the [-LFG-] Bazzar, it’s been closed since until the most recent patch we haven’t been able to get players in and out without several attempts. But we can open it up a little early for this. 
     
     
  2. Like
    Altybear got a reaction from xGracex in [--Lion Forge Gaming--]   
    Heya Everyone! 
    Just a super awesome little announcement, Earlier today we officially went live with our new Guild Website
    http://Lionforgeguild.com
    I'm super excited to say that we'll be slowly but surely updating this site with new info each patch, images from our goofy get together, and various community based calendar events that we plan to put together! 
    A super giant special thanks to Topgeza and XGraceX for spearheading this project! 
    And of course thankyou to all our members who contributed with feedback and support
  3. Like
    Altybear got a reaction from brabines in [--Lion Forge Gaming--]   
    Heya Everyone! 
    Just a super awesome little announcement, Earlier today we officially went live with our new Guild Website
    http://Lionforgeguild.com
    I'm super excited to say that we'll be slowly but surely updating this site with new info each patch, images from our goofy get together, and various community based calendar events that we plan to put together! 
    A super giant special thanks to Topgeza and XGraceX for spearheading this project! 
    And of course thankyou to all our members who contributed with feedback and support
  4. Like
    Altybear got a reaction from Desh in [--Lion Forge Gaming--]   
    So little update! A recent project I decided to undergo this patch. See if i could Upgrade my Cottage into a Villa!
    This was a decently large project for me to solo but I'm super hyped since it helped me recruit a few new members!
    The Roof segments and the Wall segments alone costed over 10K non basic wood let alone all the other parts in the mix so this was a pretty big undertaking.
    I wanted to give a special shout out to Ozavic, Lazyturtle, Wiidad and Wiison for kicking it and keeping me company while I wheeled and dealed my way out of a one bedroom cottage!
    I don't know if this is the first villa crafted in Live, but I asked around and nobody heard of anyone crafting another, so for now I think i can say First Documented Creation of a Villa



    I wanted to make sure I documented the Crafting process so that I couldn't bluff and just have bought this thing, Its also got a unique item name because I'm sure as heck gonna custom name my Villa after working for about three weeks on it!

    Brought some friends in who were around fro a group shot!

    And then... Wouldn't ya know it, we ended up on the roof like all great parties do!
  5. Like
    Altybear got a reaction from ledeir in A jumble of ideas   
    Here are a few ideas that I've had mulling around in my head that i would love to see in the game, of course very far far down the line since the team has their own development schedule and such.
     
    Shrubs of Life:
    This idea is to help divert from the single front siege format that would occur against player created cities and such farther down the line in very large scale campaigns. My suggestion here in is that throughout the city you could craft up to four additional saplings or shrubs or some other foliage based additive which would grand the tree of life additional armor/invulnerability/debuffs on enemies and the like. These items could be crafted through a very expensive method which would become a resource sink for the group establishing this location as well as provide incentive for enemies to siege frequently and early before additional defenses are added. My thinking is also that it would mean that the possibility for siege squads whose entire purpose is to infiltrate and seek out these shrubs either prior to a siege in order to know the route needed to be able to take them all down in time before the siege ends or during the siege as dedicated roll squads for the purpose of providing wider spread small group skirmishes. 

    A minor idea to run with this is that the shrubs would be  limited by a cumulative distance rather then an individual distance, you could craft one 600 meters away from the tree, however the remaining three would only be able to be placed a cumulative 400 meters away as to not allow an extreme variance of distance in which the additive four trees are so spread apart, even if each tree does add a little additional time to the siege clock, that for anything less then five dedicated squads it would simply be too much. 
    Raised platforming:
    A very simple additive for EK in which it is a large flat stone panel block which other buildings can be  placed upon and ramps can be connected to the sides. I wouldn't expect its overall elevation to be raised significantly higher in comparison to the surrounding ground, but it would provide a nice platform construction area and would aesthetically break up some of the visual line. 
    Message board:
    Probably already in the mix of things, but I'd love to see a system in which a player can post a request for a job and other players can apply and in doing so send a mail response to the player who posted the job consisting of a brief contact info in game and their correspondent stats to the request. The player who posted will receive a notification that there was a response but naturally would have to check the job board in order to read the contents there in. 
  6. Like
    Altybear got a reaction from Susitna in A jumble of ideas   
    Here are a few ideas that I've had mulling around in my head that i would love to see in the game, of course very far far down the line since the team has their own development schedule and such.
     
    Shrubs of Life:
    This idea is to help divert from the single front siege format that would occur against player created cities and such farther down the line in very large scale campaigns. My suggestion here in is that throughout the city you could craft up to four additional saplings or shrubs or some other foliage based additive which would grand the tree of life additional armor/invulnerability/debuffs on enemies and the like. These items could be crafted through a very expensive method which would become a resource sink for the group establishing this location as well as provide incentive for enemies to siege frequently and early before additional defenses are added. My thinking is also that it would mean that the possibility for siege squads whose entire purpose is to infiltrate and seek out these shrubs either prior to a siege in order to know the route needed to be able to take them all down in time before the siege ends or during the siege as dedicated roll squads for the purpose of providing wider spread small group skirmishes. 

    A minor idea to run with this is that the shrubs would be  limited by a cumulative distance rather then an individual distance, you could craft one 600 meters away from the tree, however the remaining three would only be able to be placed a cumulative 400 meters away as to not allow an extreme variance of distance in which the additive four trees are so spread apart, even if each tree does add a little additional time to the siege clock, that for anything less then five dedicated squads it would simply be too much. 
    Raised platforming:
    A very simple additive for EK in which it is a large flat stone panel block which other buildings can be  placed upon and ramps can be connected to the sides. I wouldn't expect its overall elevation to be raised significantly higher in comparison to the surrounding ground, but it would provide a nice platform construction area and would aesthetically break up some of the visual line. 
    Message board:
    Probably already in the mix of things, but I'd love to see a system in which a player can post a request for a job and other players can apply and in doing so send a mail response to the player who posted the job consisting of a brief contact info in game and their correspondent stats to the request. The player who posted will receive a notification that there was a response but naturally would have to check the job board in order to read the contents there in. 
  7. Like
    Altybear got a reaction from Hammur in A jumble of ideas   
    Here are a few ideas that I've had mulling around in my head that i would love to see in the game, of course very far far down the line since the team has their own development schedule and such.
     
    Shrubs of Life:
    This idea is to help divert from the single front siege format that would occur against player created cities and such farther down the line in very large scale campaigns. My suggestion here in is that throughout the city you could craft up to four additional saplings or shrubs or some other foliage based additive which would grand the tree of life additional armor/invulnerability/debuffs on enemies and the like. These items could be crafted through a very expensive method which would become a resource sink for the group establishing this location as well as provide incentive for enemies to siege frequently and early before additional defenses are added. My thinking is also that it would mean that the possibility for siege squads whose entire purpose is to infiltrate and seek out these shrubs either prior to a siege in order to know the route needed to be able to take them all down in time before the siege ends or during the siege as dedicated roll squads for the purpose of providing wider spread small group skirmishes. 

    A minor idea to run with this is that the shrubs would be  limited by a cumulative distance rather then an individual distance, you could craft one 600 meters away from the tree, however the remaining three would only be able to be placed a cumulative 400 meters away as to not allow an extreme variance of distance in which the additive four trees are so spread apart, even if each tree does add a little additional time to the siege clock, that for anything less then five dedicated squads it would simply be too much. 
    Raised platforming:
    A very simple additive for EK in which it is a large flat stone panel block which other buildings can be  placed upon and ramps can be connected to the sides. I wouldn't expect its overall elevation to be raised significantly higher in comparison to the surrounding ground, but it would provide a nice platform construction area and would aesthetically break up some of the visual line. 
    Message board:
    Probably already in the mix of things, but I'd love to see a system in which a player can post a request for a job and other players can apply and in doing so send a mail response to the player who posted the job consisting of a brief contact info in game and their correspondent stats to the request. The player who posted will receive a notification that there was a response but naturally would have to check the job board in order to read the contents there in. 
  8. Like
    Altybear got a reaction from Jah in A jumble of ideas   
    Here are a few ideas that I've had mulling around in my head that i would love to see in the game, of course very far far down the line since the team has their own development schedule and such.
     
    Shrubs of Life:
    This idea is to help divert from the single front siege format that would occur against player created cities and such farther down the line in very large scale campaigns. My suggestion here in is that throughout the city you could craft up to four additional saplings or shrubs or some other foliage based additive which would grand the tree of life additional armor/invulnerability/debuffs on enemies and the like. These items could be crafted through a very expensive method which would become a resource sink for the group establishing this location as well as provide incentive for enemies to siege frequently and early before additional defenses are added. My thinking is also that it would mean that the possibility for siege squads whose entire purpose is to infiltrate and seek out these shrubs either prior to a siege in order to know the route needed to be able to take them all down in time before the siege ends or during the siege as dedicated roll squads for the purpose of providing wider spread small group skirmishes. 

    A minor idea to run with this is that the shrubs would be  limited by a cumulative distance rather then an individual distance, you could craft one 600 meters away from the tree, however the remaining three would only be able to be placed a cumulative 400 meters away as to not allow an extreme variance of distance in which the additive four trees are so spread apart, even if each tree does add a little additional time to the siege clock, that for anything less then five dedicated squads it would simply be too much. 
    Raised platforming:
    A very simple additive for EK in which it is a large flat stone panel block which other buildings can be  placed upon and ramps can be connected to the sides. I wouldn't expect its overall elevation to be raised significantly higher in comparison to the surrounding ground, but it would provide a nice platform construction area and would aesthetically break up some of the visual line. 
    Message board:
    Probably already in the mix of things, but I'd love to see a system in which a player can post a request for a job and other players can apply and in doing so send a mail response to the player who posted the job consisting of a brief contact info in game and their correspondent stats to the request. The player who posted will receive a notification that there was a response but naturally would have to check the job board in order to read the contents there in. 
  9. Thanks
    Altybear got a reaction from ledeir in vendors   
    Vendors do have an upkeep at a rate of 10 coins every half hour it’s active. 
  10. Like
    Altybear got a reaction from Jah in [--Lion Forge Gaming--]   
    Sorry for not giving any big updates recently fellas! We've been toiling away getting stuff set up. if 5.6 doesnt hit by the first weekend of May on live, expect something really fun in the Bazaar!
    I just wanted to share a screenshot of the bazaar since alot of peoples time and effort is going into keeping those vendors stocked up with goods and not to mention the time it took to get this parcel build and some of these houses upgraded! 

  11. Thanks
    Altybear reacted to Isvo in [--Lion Forge Gaming--]   
    In Game Player Name: Isvo
    Times your primarily available (Include Timezone): U.S. Central Timezone, available through a broad spectrum of times. My schedule changes a lot but I'll be on daily.
    What 'role' do you want to play in game?: I love crafting and gathering. Building a large resource bank while being able to vend, craft, and conduct a flow of goods is my main objective. I'm very team focused and love accomplishing goals. I am leaning towards Runecrafting as a profession, and will run templar and a healer alt. 
  12. Thanks
    Altybear reacted to simisoft in [--Lion Forge Gaming--]   
    IGN: BubbaSwirlFree
    Times- Central Usa, most days would be 5-12pm
    role: More of a mage and wood collector, wood crafter and leather worker for sure
  13. Thanks
    Altybear reacted to Sophon in [--Lion Forge Gaming--]   
    In Game Player Name: Sophon
    Times your primarily available (Include Timezone): Fluctuates, CST 
    What 'role' do you want to play in game?: Commodity Collector 
  14. Thanks
    Altybear reacted to Stolic in [--Lion Forge Gaming--]   
    In Game Player Name: Stoic
    Times your primarily available (Include Timezone): CST night mostly
    What 'role' do you want to play in game?: Tank / melee dps, alt: mage dps
  15. Thanks
    Altybear reacted to xGracex in [--Lion Forge Gaming--]   
    In Game Player Name: kaosxtech
    Times your primarily available (Include Timezone): 3:00pm Pacific - 3:00am (Pacific)
    What 'role' do you want to play in game?: I love playing a healer class (you attack and Ill keep you alive), but for job I will do whatever is needed. I would like to do woodworking
  16. Thanks
    Altybear reacted to brujo in [--Lion Forge Gaming--]   
    IGN: brujo
    Times Available: EU-zone evenings - means about 12-4pm EST, few times per week - I'm a busy man
    Role: Runecrafter master, starting alchemy. Harvester of all shiny things, mostly ore.
    Alty is what players back in the UO days used to be (not all of course, but more than nowadays). I'll contribute in anyway I can.
  17. Thanks
    Altybear reacted to PoppyPaws in [--Lion Forge Gaming--]   
    In Game Player Name: Poppypaws
    Times your primarily available (Include Timezone): early after noon/ Late evenings - cst
    What 'role' do you want to play in game?: Still learning, usually gatherer in any game
  18. Thanks
    Altybear reacted to JayFoshay in [--Lion Forge Gaming--]   
    In Game Player Name: JayFoshay
    Times your primarily available (Include Timezone): afternoons-nightowl CST
    What 'role' do you want to play in game?: Mainly Gatherer with ability to be self-sufficient crafting. In combat, maining Cleric for group play Duelist for solo.
  19. Thanks
    Altybear reacted to KingHilex in [--Lion Forge Gaming--]   
    Love the run down Alty! Glad yoiu decided to go all out. This is exactly what I was wanting to be apart of. 
    IGN: KingHelix
    Times Available: 12pm-6PM 10pm-3AM Pacific Standard Time - I create my schedule for work, so if I need to change my schedule for am event I can unless i have meetings.
    Role: The role I would want to play involves potential leadership over time, one of Crafting/Gathering/Fighting and commerce. Strategy will come in hand, most certainly!
     
    I look forwards to hopefully working together with a team! 
    I'll add you on discord.
     
  20. Thanks
    Altybear reacted to Bearsy in [--Lion Forge Gaming--]   
    In Game Player Name: Bearsy
    Times primarily available (Include Timezone): Eastern Time. Sometimes 1 pm - 4 pm, usually 9 pm - 11 pm (or later)
    What 'role' do you want to play in game?: Crafting/Harvesting
    Traded and talked with Alty a little and it was awesome. Would love to join!
  21. Thanks
    Altybear reacted to Xomox in [--Lion Forge Gaming--]   
    Alty is the only person I ever see in chat helping new players with questions,  also gave me a fair trade on some dust when I lost most my EK crafting stations.  
    So far most the testers with the exception of Alty seems to be a punch of pricks, myself included.   Fully plan on trading with him and his guild as he already proved to be a fair dealer even with new players that don't know the market.   I think he even takes losses at times to get people starting with runetools.
     
    That's my two cents
  22. Thanks
    Altybear reacted to Chezzprinn in [--Lion Forge Gaming--]   
    Chezzprinn
    I play during AEST times most days of the week.
    I'm looking to play as a assassin/frostweaver with a  focus of necromancy.
  23. Thanks
    Altybear reacted to MadMorpheus in [--Lion Forge Gaming--]   
    hi, been chatting to you in game on and off.
    Would love to join your guild!
    On everyday / all hours 
    Madmorpheus
    discord madmorpheus#1041
     
  24. Like
    Altybear got a reaction from Mazaroth in [--Lion Forge Gaming--]   
    So little update! A recent project I decided to undergo this patch. See if i could Upgrade my Cottage into a Villa!
    This was a decently large project for me to solo but I'm super hyped since it helped me recruit a few new members!
    The Roof segments and the Wall segments alone costed over 10K non basic wood let alone all the other parts in the mix so this was a pretty big undertaking.
    I wanted to give a special shout out to Ozavic, Lazyturtle, Wiidad and Wiison for kicking it and keeping me company while I wheeled and dealed my way out of a one bedroom cottage!
    I don't know if this is the first villa crafted in Live, but I asked around and nobody heard of anyone crafting another, so for now I think i can say First Documented Creation of a Villa



    I wanted to make sure I documented the Crafting process so that I couldn't bluff and just have bought this thing, Its also got a unique item name because I'm sure as heck gonna custom name my Villa after working for about three weeks on it!

    Brought some friends in who were around fro a group shot!

    And then... Wouldn't ya know it, we ended up on the roof like all great parties do!
  25. Like
    Altybear got a reaction from Soulreaver in 5.4 EU Tyranny server down for now   
    Thanks for the heads up Tyrant
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