Jastorin

Testers
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    49
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About Jastorin

  • Rank
    Nestling

Profile Information

  • Gender
    Male
  • Location
    Hagerstown, Maryland
  • Interests
    PvP, Crafting and Gathering

Recent Profile Visitors

110 profile views
  1. Crowfall Stream

    I am making a push for the Crow Circle. I have 125 followers at 200 I will be giving away a patron package with a quarter horse figurine. If your looking to have a second account or know people you want to get the game spread the word. You can check out my past broadcast of catch me when I am live Wednesday-Saturday 9:00pm-1:00am EST and decide for yourself. Constructive criticism is welcome. https://www.twitch.tv/jastorin
  2. Wildcrafting - Official Discussion Thread

    The whole reason there is no auto loot is to make it more dangerous and add more risk to farming npcs for gold or leather. If you don’t want a loot window then it would pry spawn on the ground and you would need to run over it to pick it up. That’s just going by the two ways they have of acquiring items. Loot window or runing over it after it drops. Just running by and getting slowed for a second doesn’t seem likely as they said it would take a few seconds. you can’t compare this game to a game like dauntless as Crowfall really has three focuses and not just one gathering, crafting and PvP. All three make up the whole and each one can be a full time playstyle. So saying it is a PvP game is only 1/3 right.
  3. Wildcrafting - Official Discussion Thread

    If it’s anything like other survival games I think we will see grabbing from it a few times and getting a main thing that it will drop like fiber or something then some random stuff like food and seeds and the rest of the ruined plant will fall to the ground after there is nothing left. Like Conan Exiles or Arc. Those are way more in line with Crowfall survival style than Skyrim imo.
  4. I kind of figured you had the info but it explained what the difference between farm and estate is progression wise which was one of your questions. Also that all of them can be rank one and upgraded to increase tokens without taking up more space to rank three. That explains why both are rank one with different names. This should mean that estate will be better than farm but I haven’t found that info either but if it isn’t then I am not sure how it can be progression. I will ask someone in my guild as see if they can help as I am curious too and they have been crafting parcels and stuff for the guild EK and Bazaar.
  5. This is from the F&Q page about parcels specifically strongholds. The progression is: Farm, Estate, Hamlet, Shire, Village, Town, Fief, City, Capital, Province, and Caldera. For each of these types, there are three ranks. Each rank of a given type will fit within the same footprint so that you can upgrade parcels without having to rearrange your world. Upgrades allow you to change a small or medium parcel into a larger parcel of the same type. If you upgrade to a medium, your parcel will get more building capacity. It also upgrades cosmetically. as far as the token counts I am not sure hopefully someone else can answer that. If anything you can always sell them, trade them or have a stonemason use them in their recipe to help make larger parcels for yourself or your guild. this is stuff from the F&Q page a lot is outdated so if this is incorrect I am sorry.
  6. [--Lion Forge Gaming--]

    In game name: Jastorin Times primarily available (Include Timezone): Eastern Time. Wednesday through Saturday 9pm-12am What 'role' do you want to play in game? going to run two accounts at launch one for pvp and harvesting and one for crafting. Pry do Templar or knight for pvp and cleric or druid for crafting account still trying them out to decide. I am a streamer looking for a home and place to get into a community EK and be in a place I can learn from other people that can help keep me straight on info and fill me in on stuff I might not know.
  7. Leather vs Plate

    I have a lot to learn about the classes as they don’t seem to work the way that I read about them working. I haven’t mastered any yet so this was an eye opener for me. Thank you guys:
  8. Leather vs Plate

    Block-This is the defining ability for the knight. It has seen a lot of changes, both good and bad, since it was introduced. At this point, it's less about mitigating damage than it is avoiding CC. It is supposed to also provide protection for players behind the knight, but we have yet to see that in game. In all, it is still a valuable ability. that’s from state of the knight 5.6. I guess I am going off of old info as it doesn’t seem to help the people behind them. I was just talking about filling roles in a group and group play. As knights are suppose to be tanks and have a lot of control/stun abilities. The heal I was talking about is pry a passive from a discipline.
  9. Leather vs Plate

    I guess what I am trying to say is if your a tank and your focused on getting yourself between your team and the hard hitters to block the damage more than dealing it how useful is doing more damage and having bonus healing if your blocking as much as possible and charging around the field and chain pulling people off of your group while a healer heals?
  10. Leather vs Plate

    Well in the case of the knight isn’t it based on health for how much they heal once they drop to 20%? I am talking about those playing as meat shields since right now most builds are based on none group play from what I am hearing. Isn’t the knights block for those behind him as well? i mean more health for blocking while a healer heals you. Does the healing bonus apply to heals received from other players from leather?
  11. Leather vs Plate

    I will have to go back and look but I thought they increased the health on plate and made the shields better for 5.5 to make tanks feel more like tanks in all plate with shields.
  12. Leather vs Plate

    I thought plate was meant to have more health? Why would it be a problem if it gave more than leather?
  13. Leather vs Plate

    One last question I know we were talking about the Templar but I was thinking more from a healer prospective with increasing support power for survivability of the group and myself vs damage dealing. As a Templar the increased damage would help with healing so it makes sensel does this also apply to a cleric which is more healing focused with its base kit?
  14. Leather vs Plate

    This is good info thank you all.
  15. Leather vs Plate

    So those disciplines are just bad then is what your saying. Seems odd to have them if they aren’t worth taking are they planning to buff or remove them?