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Zorph

Testers
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About Zorph

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    Piapiac

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  1. I had to run as admin on the test one.
  2. I agree you can go that route. But that doesn't change this nerf seems to go to far. Not having barrier for 2/3 of the time is a huge hit for the sanctifier to stay within its range. It is far behind real tanks, which is fine. But to stay in the 7m range they have to be able to survive. They are easily kited and lost their role it seems. There are many classes that need work, this was one that seemed to work. A minor tweak on barrier and change on fall damage would have seen to balance them.
  3. Unless they put mats in the test, I can't do that. Not leveling up to 30 on test. What will full con do? Give an extra 100-200 hp shield and lower dps? With the change you still will be un-shielded 2/3 of the time. Also you don't pick when to activate it.
  4. I did some testing on Sanctifier – barrier over the weekend. First want to say tornado nerf/fall damage was needed and good move. Barrier was basically a shield that would refresh every 8 seconds. So if the sanctifier confessor took 400 HP it looked like they took none. It was really powerful if they were not focus target and were taking low damage. I honestly believe that it was perception about being hard to kill. A nerf would be fine, but this is huge nerf. The change now makes them only have the shield/barrier 1/3rd of the time. 8 out of 24 seconds. The rest of the time they will be unshielded. This will lead to them being best to go in attack and go out. They don’t have huge burst damage to really excel in this area. They have to be within 7m to even attack at all. If they want to keep barrier being like this, they should consider allowing sanctifier to be able to pick up the distance increase. This would allow them to be more mid area.
  5. Everyone has the ability to buy intermediate armor and make it. You will want to get an upgraded weapon. You should be able to kill effectively with intermediate weapon/armor to level. If you can group up it will speed it up, in particular if the mobs are on the higher side.
  6. First I want to make it clear. I agree with a nerf and even mentioned it. I also agree they need to work on fall damage. Fall damage should not be the highest damage skill. They have fixed that with it being at the very most 40% damage on the test server. The reason you saw people wearing leather is that you don't have to be at 7m, you do 20% less damage. But you don't get kited and you have range. IMHO - the nerf is very extreme on timing. It is not only 3 times the length on cool down. They didn't increase the length of the barrier. So this means most of the time you will not have a barrier. Usually halfing/doubling is considered extreme, but fastest way to fix problems. Also the mitigation on sanctifier and healing is not like the real tanks. With this change they have really lowered the defense on them. Let's see how it plays out, my guess is it is to much.
  7. You are within 7m of your target, so you can't really stay behind to far and do any damage at all. Sanctifiers are the tank/mage class. I feel the should be a mid range dps class. But if you want them to be up close you have to give them enough mitigation, which is very hard to do. Barrier is great if they aren't targeted when it refreshed every 8 seconds. Probably to good. That is why it got the nerf bat, which I agree with.
  8. I believe they needed a nerf. But you have to remember they have low hp, don't have a great heal, don't have huge mitigation like real tanks, can be easily kited. This means they have no barrier for 16 out of every 24 seconds. I personally feel sanctifiers should move to a mid range class. Basically allow them to upgrade their distance. But lower barrier so it isn't incredible like it is now.
  9. IMHO 12 seconds cool down and it lasting 12 seconds would be reasonable start. That would be a 50% nerf.
  10. Zorph

    5.8.4 Patch

    Confessor: Confessor Talent Righteous Shield now has a 24 second cooldown on the Barrier Shield proc. Maybe they should have increased the time to 12 seconds and make it last 12 seconds. This would be a 50% decrease in its power.
  11. IMHO – permanent rewards in games like this will always be an issue. · If it is possible to set the table to win by top guilds joining they will. · If you change it to top 20 players that won’t “WIN” the rewards will always feel gimped and that the game isn’t for them. We need casual players to make this game a success. I know that is a smaller percent of the players now, but at launch hopefully we will have all types. · Even with it being the exact same reward other than one being gold and the other silver, people still moved to win. · If you make it so only the top 20 win. People will create alts and flip sides. Do whatever it takes to win. My personal recommendation: · If you want to give rewards then, giver rewards based on participation. Make it at a level most would be willing to hit, but may push some to play/test more. IE maybe 100 points for 2 week campaign. Playing on the losing side you have more opportunity to capture small locations. · Keep permanent stats at launch so you can get badges people can see. These can be for all kinds of stuff including all phases of the game (PvP, gathering, crafting). Maybe give top finish, winning campaign, etc… This is done in many games and seemed to be liked by many. How can you balance it out? · You need to find ways for the two losing factions to fight the top. Some example give bonus points to the losing factions to fight the top faction? IE Order and Chaos now both should get points for attacking Balance. If one faction is far ahead, the other Gods should align so that fight against the winning faction. IE Order and Chaos merge until within X points. They do no damage to each other, possibly even share faction chat. · The other option is to work on the theory of order vs chaos with balance trying to keep the peace.
  12. You won't be able to equip them. Basically paper weights. Who knows if they will put them back in. I agree if there is still away to craft they need to remove that recipe.
  13. Zorph

    leap needs fixing

    Champion leap is very poor and needs to be looked at. Myrm's leap is so much better.
  14. Think of how uneven it would be if the reward was only for the winner? This is basically only for a small cosmetic difference gold vs silver. Who knows silver might look better in your inventory slot J I am very concern with this rewards and the initial reviews. They will say that alpha/beta testers were given x reward for testing. People hate when others have any advantage when they buy a game on day one. It doesn’t matter the amount BTW.
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