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Hanseshadow

ArtCraft Developer
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    45
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Reputation Activity

  1. Like
    Hanseshadow got a reaction from Durenthal in 5.100 Snap Test Feedback Reports for 7/3/19   
    To quote Blixtev's check-in (notes are being looked at):
    Crafting - Common and up quality experimentations now all have 10 Pips as the maximum amount of PiPs allowed per experimentation line. (Should help shrink the deltas between the crafted quality levels)
  2. Like
    Hanseshadow got a reaction from coolster50 in 5.100 Snap Test Feedback Reports for 7/3/19   
    We're interested in locations with too much collision (getting stuck on objects) or falling into holes that you can't get out of.
  3. Like
    Hanseshadow got a reaction from JamesGoblin in 5.100 Snap Test Feedback Reports for 7/3/19   
    We're interested in locations with too much collision (getting stuck on objects) or falling into holes that you can't get out of.
  4. Like
    Hanseshadow got a reaction from JamesGoblin in 5.100 Snap Test Feedback Reports for 7/3/19   
    One thing missing from the patch notes is the new temple.  We'd like feedback on issues with it.  We added a new parcel with a spiral path to the top of a plateau, which may have issues that we were not able to find.

    Ranks 6-8 are intended for God's Reach.  During testing, we found that advancing to level 30 on rank 5 NPC's was extremely grindy.  Higher level vessels need higher rank NPC's, as well.  Resources are a separate issue that we will discuss.
  5. Thanks
    Hanseshadow got a reaction from JamesGoblin in Siege Windows - Official discussion thread   
    I haven't worked on Dregs.  I'm focused on campaign maps.  However, the system is designed to work with siege parcels.
  6. Like
    Hanseshadow got a reaction from coolster50 in 5.8.5 TEST Feedback and Bug Reports for 3/4/19   
    I haven't been told to take them out.  Try them out all you want!
  7. Haha
    Hanseshadow got a reaction from moneda in 5.8.2 Territory Capture Bonus - Official discussion thread   
    Did I put in the wrong publish values?  5.8.1 and 5.8.2 are what they're supposed to be.
  8. Like
    Hanseshadow got a reaction from coolster50 in The Clusterizer - Official Discussion Thread   
    It's not fun, when it's the only gate between you and your destination and you can't rally help to break the camp.  We'll keep an eye on camping issues.  However, camping a gate is a valid tactic to reduce support from arriving, when a keep is under siege.
    The next map we have designed has multiple gates on the beachhead going to different zones (however, this can change...we haven't tested it, yet).  All of the zones have at least three or more gates leading into them.
    If someone on your faction lets you know that a gate is camped, you can go around the zone through other gates and then gate back towards your destination from a different direction.  Your faction could choose to counter a gate camp by circling around behind them or simply continue on to your destination.
  9. Like
    Hanseshadow got a reaction from miraluna in The Clusterizer - Official Discussion Thread   
    It's not fun, when it's the only gate between you and your destination and you can't rally help to break the camp.  We'll keep an eye on camping issues.  However, camping a gate is a valid tactic to reduce support from arriving, when a keep is under siege.
    The next map we have designed has multiple gates on the beachhead going to different zones (however, this can change...we haven't tested it, yet).  All of the zones have at least three or more gates leading into them.
    If someone on your faction lets you know that a gate is camped, you can go around the zone through other gates and then gate back towards your destination from a different direction.  Your faction could choose to counter a gate camp by circling around behind them or simply continue on to your destination.
  10. Like
    Hanseshadow got a reaction from KrakkenSmacken in The Clusterizer - Official Discussion Thread   
    It's not fun, when it's the only gate between you and your destination and you can't rally help to break the camp.  We'll keep an eye on camping issues.  However, camping a gate is a valid tactic to reduce support from arriving, when a keep is under siege.
    The next map we have designed has multiple gates on the beachhead going to different zones (however, this can change...we haven't tested it, yet).  All of the zones have at least three or more gates leading into them.
    If someone on your faction lets you know that a gate is camped, you can go around the zone through other gates and then gate back towards your destination from a different direction.  Your faction could choose to counter a gate camp by circling around behind them or simply continue on to your destination.
  11. Like
    Hanseshadow got a reaction from Xarrayne in The Clusterizer - Official Discussion Thread   
    It's not fun, when it's the only gate between you and your destination and you can't rally help to break the camp.  We'll keep an eye on camping issues.  However, camping a gate is a valid tactic to reduce support from arriving, when a keep is under siege.
    The next map we have designed has multiple gates on the beachhead going to different zones (however, this can change...we haven't tested it, yet).  All of the zones have at least three or more gates leading into them.
    If someone on your faction lets you know that a gate is camped, you can go around the zone through other gates and then gate back towards your destination from a different direction.  Your faction could choose to counter a gate camp by circling around behind them or simply continue on to your destination.
  12. Like
    Hanseshadow got a reaction from Armegeddon in The Clusterizer - Official Discussion Thread   
    I remember using those, too, until I wrote my own map system for myself (I used to play Eve a lot).  In other news, the Clusterizer is done today, aside from a bug I need to track down in the next few minutes.
  13. Like
    Hanseshadow got a reaction from Anthrage in The Clusterizer - Official Discussion Thread   
    I remember using those, too, until I wrote my own map system for myself (I used to play Eve a lot).  In other news, the Clusterizer is done today, aside from a bug I need to track down in the next few minutes.
  14. Thanks
    Hanseshadow got a reaction from Anthrage in The Clusterizer - Official Discussion Thread   
    How it's displayed is currently being planned, so where the data is displayed and how it will be displayed is still up in the air.  We definitely want the campaign information on the cluster map and the zone map.
    I haven't worked on fog of war.  I know it was turned off, because we only stored fog of war data for one zone.  With the cluster system, you could explore part of one zone, gate to another zone, and the fog of war would be explored for an area you hadn't visited.  I don't know what solution will be made for that issue.
  15. Like
    Hanseshadow got a reaction from Anthrage in The Clusterizer - Official Discussion Thread   
    Right now, we're not placing multiple gates to different zones on a gate parcel.  It's been discussed, but my current process is a separate gate parcel for going to a specific zone.  I haven't written the rune gate placement system, yet (I did some planning today, though).  What I'd like to do is name the parcel "Gate to <insert zone name here>", so it's clear where the gate goes.
    On top of that, I have a design for placing the gate in the world nearest to the cardinal direction that it shows on the cluster map.  For example, if a gate goes to a zone to the northeast, then the gate should be placed in the zone on the northeast of the landmass.  The connection line on the cluster map should give you a clue to run to the northeast until you find the gate.  Admittedly, some odd shaped maps might mean you need to explore more than usual to find the gate.
  16. Like
    Hanseshadow got a reaction from Groovin in The Clusterizer - Official Discussion Thread   
    I remember using those, too, until I wrote my own map system for myself (I used to play Eve a lot).  In other news, the Clusterizer is done today, aside from a bug I need to track down in the next few minutes.
  17. Like
    Hanseshadow got a reaction from miraluna in The Clusterizer - Official Discussion Thread   
    I remember using those, too, until I wrote my own map system for myself (I used to play Eve a lot).  In other news, the Clusterizer is done today, aside from a bug I need to track down in the next few minutes.
  18. Like
    Hanseshadow got a reaction from blazzen in The Clusterizer - Official Discussion Thread   
    I remember using those, too, until I wrote my own map system for myself (I used to play Eve a lot).  In other news, the Clusterizer is done today, aside from a bug I need to track down in the next few minutes.
  19. Like
    Hanseshadow got a reaction from KrakkenSmacken in The Clusterizer - Official Discussion Thread   
    I remember using those, too, until I wrote my own map system for myself (I used to play Eve a lot).  In other news, the Clusterizer is done today, aside from a bug I need to track down in the next few minutes.
  20. Like
    Hanseshadow got a reaction from McTan in The Clusterizer - Official Discussion Thread   
    I remember using those, too, until I wrote my own map system for myself (I used to play Eve a lot).  In other news, the Clusterizer is done today, aside from a bug I need to track down in the next few minutes.
  21. Like
    Hanseshadow got a reaction from miraluna in The Clusterizer - Official Discussion Thread   
    Right now, we're not placing multiple gates to different zones on a gate parcel.  It's been discussed, but my current process is a separate gate parcel for going to a specific zone.  I haven't written the rune gate placement system, yet (I did some planning today, though).  What I'd like to do is name the parcel "Gate to <insert zone name here>", so it's clear where the gate goes.
    On top of that, I have a design for placing the gate in the world nearest to the cardinal direction that it shows on the cluster map.  For example, if a gate goes to a zone to the northeast, then the gate should be placed in the zone on the northeast of the landmass.  The connection line on the cluster map should give you a clue to run to the northeast until you find the gate.  Admittedly, some odd shaped maps might mean you need to explore more than usual to find the gate.
  22. Thanks
    Hanseshadow got a reaction from miraluna in The Clusterizer - Official Discussion Thread   
    How it's displayed is currently being planned, so where the data is displayed and how it will be displayed is still up in the air.  We definitely want the campaign information on the cluster map and the zone map.
    I haven't worked on fog of war.  I know it was turned off, because we only stored fog of war data for one zone.  With the cluster system, you could explore part of one zone, gate to another zone, and the fog of war would be explored for an area you hadn't visited.  I don't know what solution will be made for that issue.
  23. Like
    Hanseshadow got a reaction from KrakkenSmacken in The Clusterizer - Official Discussion Thread   
    Adventure zones are meant to have more "dungeons" (forests, canyons, etc) than siege zones.  Adventure zones will still have areas you can conquer (outposts/forts), but not as many (or any) siege keeps.  5.7 includes our new rune gates, which allow players to move between the different types of zones.
  24. Like
    Hanseshadow got a reaction from Teufel in The Clusterizer - Official Discussion Thread   
    Right now, we're not placing multiple gates to different zones on a gate parcel.  It's been discussed, but my current process is a separate gate parcel for going to a specific zone.  I haven't written the rune gate placement system, yet (I did some planning today, though).  What I'd like to do is name the parcel "Gate to <insert zone name here>", so it's clear where the gate goes.
    On top of that, I have a design for placing the gate in the world nearest to the cardinal direction that it shows on the cluster map.  For example, if a gate goes to a zone to the northeast, then the gate should be placed in the zone on the northeast of the landmass.  The connection line on the cluster map should give you a clue to run to the northeast until you find the gate.  Admittedly, some odd shaped maps might mean you need to explore more than usual to find the gate.
  25. Like
    Hanseshadow got a reaction from Tinnis in The Clusterizer - Official Discussion Thread   
    I haven't seen any planning for being able to gate between zones without a rune gate.  I think there were some water cooler design discussions, but I'm not aware of a design that has been written up for personal gates.
    Our current system teleports players from the gate onto a 256x256 meter rune gate parcel.  The landing points around that parcel are random (much like landing around a gate in Eve randomly places your ship).
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