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About KatzeWeiss

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  1. Yes, equipping a staff changes your basic attack entirely to orbs in the life tray. Death tray is unchanged other than the adjustment for weapon weight.
  2. @vkromas Try leveling a druid of any quality, any promotion, from 1 to 30 without someone feeding you sac items or killing mobs for you. If you make it maybe you can explain why this class in particular (cleric to a lesser degree) is supposed to have massive amounts of downtime waiting for resources to regen while other classes can pull group after group of enemies and level without ever stopping unless their health gets low. I keep seeing people say "oh, now is not the time for class balance... that comes later" but someone at ACE put the time in to make druids even less effective at anything outside of blight bombing in the latest 5.90 build. INCLUDING LEVELING. Is the plan to just make the class so miserable to play that no one will miss it when it gets removed? I'm honestly at a loss for what the possible reasoning could be slapping more limitations on top of the problems that pre-exist with this class.
  3. interacting with keep gates is almost impossible, can't get the mouse-over text for entry without messing around for a long time to find it.
  4. Transitioned between zones via rune gate is disabling all my equipped armor and weapons as well as disciplines. Had to manually replace each one for it to be usable again. Missing animations and sound effects for blight explosion on Arch Druid, also the blight circle is showing as being centered on my character instead of where I placed it. Jump height for the races I tried without access to double jump were low, feels like instead of fixing stoneborn jump height everything else got lowered.
  5. We spent several hours farming R8 and R9 wartribes over the course of the last few days and never saw a single minor discipline drop. Worth having a look at those tables to make sure they are active. Also seeing some odd behavior from mobs spamming abilities this campaign, not sure if the wartribe classes are supposed to operate like player classes but they seem to have infinite uses of movement skills and no cooldown. Spiders using their ranged attack non stop is also a bit off, a naked melee character can engage a group of them no problem but if you hit one with a ranged class they machine gun you down with undodgeable ranged spam.
  6. A lot of that is personal preference. Archdruid being a versatile promotion line you have the option to build for healing and damage or just damage. That being said you need a lot of decently high end gear and healing disciplines to be an effective healer on arch. If you are going all in on damage, the healing talents have less value and can be skipped for the most part. I personally get most if not all of the defensive talents before anything else, then spend the remaining on whatever I happen to be doing with a particular vessel. Leeching Seed is a very strong defensive ability once you get used to using it (point blank range), but depending on your build you may not have the bar space to spare.
  7. Not sure how I completely missed those threads, thanks for pointing them out. Seems like the majority of people that like druid feel about the same I do with regards to the promotion split and even suggested a lot of the same things to fix their current state. I hadn't brought up leveling in this since it was mostly focused on the end game play of druids but it's worth mentioning that it's probably the worst experience in the current game right now to level a druid. The essence cost vs what is generated by time and passives is so far out of where it needs to be that it's more efficient to just NOT equip a weapon at all and punch things until you get a stave at about level 16. How did this make it through QA? I'm hoping one of the developers reads over this as well as the other druid feedback threads, there is a lot of room for improvement.
  8. only if that message pops up specifically when you have items on that character, if it comes up every time it may as well not even be there because muscle memory will make people click through it like every other meaningless pop up.
  9. Probably more difficult to implement that than it sounds but that would be a great solution. "this character has items equipped and/or in their inventory, would you like to spend X imports to bring them into the CW?" [yes / no / cancel]
  10. Agree 100% on the EK to CW part, there should be a warning or something if you have gear or inventory. I haven't had it happen to me personally but I know a few people who have lost things by entering CW. I have a character slot dedicated to a vessel named EK just to avoid anything like that happening.
  11. Compared to the other classes I've tested I'd give the three talent promotions of druid an "OK" rating, which is pretty high comparatively but still not good or great. There are several classes where there is only one really usable promotion branch but at the very least we have three usable if somewhat lacking choices. Stormcaller: good dps. depending on race and discipline choice you have a fair to good level of survivability despite being in leather. efficiency is less than ideal, and this goes across all three promotions, all of the offensive abilities are very slightly higher resource cost than than I feel they should be. Archdruid: dps and healing seem a little low, but not so bad that it would warrant a major change. great survivability, a lot of tools to keep yourself alive if played well. missing choices for offensive and healing abilities in the base kit. the blight bomb is good, but with our capstone passive requiring a number of orbs to hit before we do decent damage or healing it's way behind other classes in capability. as with the Stormcaller above I feel the offensive abilities are high enough in resource cost that it just doesn't "feel good" with the constant need to swap trays. the quick burn passive helps but that essence gets chewed through a bit too fast even with efficiency discs slotted. Earthkeeper: great healing ability, the change to bonus healing from orbs was completely necessary imo as they were absurdly good before and now feel right about where they should be. great survivability, less mobile racial choices reduce this significantly though (half elf). poor damage potential, while these seems like a invalid complaint on a healing spec the truth of the matter is someone who JUST wants to play an earthkeeper druid is all but helpless outside of a group. if I severely outgeared an opponent I could heal through all their damage for an extended time, but there was no chance of me ever killing them unless I ulted them off of a cliff. Overall the thing I always like about the druid class was the ability to play as a hybrid heal / dps. I do appreciate that others may prefer one way or the other as their primary play style, but the core design always felt like flexibility was the name of the game. Splitting the class into these three promotions has in my opinion diluted too much of that hybrid game play that I always loved before and I really miss a lot of the choices the core kit used to have. I'd like to see blight be a baseline ability for all three lines. It would make the stormcaller more impactful on the battlefield, archdruid already has talents to buff it enough that the other promotions having access wouldn't feel like a slight, and it would provide earthkeeper with a means to actually defend themselves in a fight if needed. The other main "missing link" to the old druid playstyle that I really miss is not having access to lightning burst on the archdruid. I can live without it, but with the shroud combo being the only thing worth using outside of blight bombs and basics the only way to get any sort of offensive abilities is through discs. Maybe if gaia's wail was less quirky it would make up for the lack of lightning burst but in it's current state it's almost useless. Anyway this post is waaay late to the party since 5.8 has been live for quite some time now, but I wanted to hear what others thought of the state of druid play since the talent split. 👍
  12. TBH a lot of this basic info used to be available to the new players by way of the general chat tab, now it's up to people in the individual faction to keep their allies informed. Sure there are always going to be people giving troll answers when someone asks for help, but there's usually a number of people assisting the new testers as well.
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