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About McFear

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    Thunder Bay

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  1. I have the amber kickstarter package but no option to start a guild shows up anywhere. Only to join other guilds. There's no option to redeem reward for it either. Any idea what might be wrong? Never mind, I sold it for $80 store credit back when they were doing that....
  2. I'd just like to say that I feel the character model is too humanoid in the limbs. I feel that an elkens limbs should be lean and slim not muscular and thick. My son was also thrown by the look although his dislikes had something to do with the face as well as the limbs. It is simply my opinion and I wanted to express it.
  3. This is true, but the point to the system is that players can train as many characters at one time as they can pay for but they are not easily going to be able to harvest the best wood, leather and ore and craft the best bows and plate armor without sacrificing all (not ALL but a lot! I've spent a lot of time chopping trees to get what's needed) their combat play time. You're going to be better off knowing someone who get's lots of great Heartwood and another person who's getting great gems than trying to do that yourself AND still have time to fight? srathor makes a good point about how
  4. McFear

    Guide to Druids?

    Thanks guys! Very helpful. Don't know why I couldn't find these searching here on the site or in the wiki sites. Video says 80% but I coulda swore I was taking damage around 60%
  5. McFear

    Guide to Druids?

    Now that I'm back to testing Crowfall I chose to start with the Druid but I was focused on looking into crafting and harvesting until now. And on my first look at the skill set and dual trays I figured I'd try out some of the moves and see what they all looked like. To my surprise I started taking damage in my non-PVP EK and looked to see what could be doing this. Essence burn is a thing, but I didn't know anything about that yet so I figured I better heal myself before I die from this essence burn, which as I'm sure you all know only amplified the problem and I was dead before I could figure
  6. Holy CR*P! I just got a feeling I haven't had in years! I'm very excited about this game again! Well done.
  7. I've been waiting a long time for this. Looks exactly like what I wished for! Now hurry up and let me test it all out My only concern is the potential for small guild crafters being gated by not having access to materials that big guilds hoard. I'm hoping the information on guilds and "Sub-Guilds" may include some good news for small guilds in general pertaining to the cooperation of multiple small guilds.
  8. I multibox and put one family member in front of each one, I don't get the concern.... And I'm totally selling things for cash too! And for in game currency, I don't discriminate
  9. I know devs never give credit to individuals who make suggestions that get taken and implemented, but I'm sooooo glad to see they took this and did at least part of it. Great job Billy Garretsen! I would still like to see something in the icon that indicates the method of implementation (IE. press and hold to charge and combo moves)
  10. So can they cast "STAKE" while concealed since it's not an attack? Yes, you can, I already do.
  11. Very happy to see that you guys don't limit your ideas based on available tech. If you wan't to do something you make the tech that allows you to do it instead of saying "Can't be done with what we have". Thats the attitude I hoped to see! I noticed that the skill icons in the tray have changed a bit and appear to be colour coded. Before I go trying to categorize them based on what you've shown, do you have a definition table for the colour coding? I suggested a while back that skill types should be easily identifiable by a illustrated border around the skill icon so it would be easy to id
  12. Yeah, I actually had a really good time playing this during the sneak peek. I wasn't sure if I'd like it due to the turn based system but I found myself playing for hours and having fun.
  13. The "totally unnecessary" part I disagree with. Simply put, getting a charge ability that is not tied to your stamina is a perk that is worthwhile to me. As a knight I like to keep as much stamina for using my shield as possible. We all use sprint in combination with moves already, so what you suggest is no change at all except removing the charge part of the charge move. I can't say I agree with that.... There's lots of room for lots of moves including those that have synergy as you suggest without "wasting space with more keys" as you put it. You're correct that I should have suggested
  14. Right! Take the move as it is, but instead of moving others, the assassin snakes around them in the path of least resistance (With knives drawn out at sides slicing everything they pass with a light bleed effect) and leaping up and over as you describe had also crossed my mind as a possibility which gives the move double utility as an escape as well. OP? nah dynamic use for strategic players? ya. The Assassin version could be tweaked many ways, my point here is that the current version of this move for the knight feels like more of a finesse move than the chase and impact move I feel a tan
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