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About Arawulf

  • Rank
    Night's Watch

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  • Language
  • Interests
    Family, Reading, Gaming, Technology, Theology, History, Philosophy
  • Gender
  • Location
    Freeland, MI

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  1. Wishing you all the best and may the right door open for you when you're ready.
  2. Ok, getting my abacus and star charts out to decipher the hidden beta start date somewhere in that letter. *deciphering intensifies* IRL, exciting news. Has to be a relief knowing the funding is there to finish the game right.
  3. It's good to be liked (just got this in the mail @Noc.!)
  4. I plan on streaming this also at twitch.tv/arawulftv (assuming I get a spot)
  5. I'm so sorry to hear about this. My condolences to all of his friends and family.
  6. In a day when most games that claim to be "alpha" are just high-dollar play-first schemes, what you're experiencing right now is not actually Crowfall. You're playing a test campaign in a true pre-alpha. There is no glory to be gained, purpose to push for - it's just testing right now. You don't have the hardcore gatherers and crafters risking life-and-limb to go to the far-reaches of the world to get the best materials or the assassins stalking to kill said gatherers and crafters to loot their stuff either (well there is a hint of this, but it's relatively uncommon). There is no risk or reward right now because stuff is wiped regularly AND a good portion of what will bring danger into the world isn't even in yet (i.e., seasons). Safe zone harvesting-only is not intended to replace the risk vs reward that we'll see in the final product nor is this test campaign intended to represent the full-game that was promised in the kickstarter. It's easy to jump to conclusions, but in this case I would recommend patience. Just as when people saw Hungerdome and said, "oh, Crowfall is a battle royale" or a MOBA, it's understandable that someone would look at this current test campaign and confuse it for the final product.
  7. Important update to the original post added. Life doesn't get any better than this.
  8. Lyrics: You just finished posting seven paragraphs of your detailed thoughts and nobody responds. And when all seems lost, something special happens... V. 1 My dog just ran away My roof leaks in the rain My kids took all my money My wife won’t call me honey I post my thoughts online And I hear every time Cho 1: Nobody likes you Nobody likes you Nobody likes you No matter what V. 2: I know I’m usually wrong But I had to write this song Just give my post some time You’ll see that I ‘aint lyin You may be laughing now But look it’s there right now Cho. 2: James Goblin likes me James Goblin likes me James Goblin likes me No matter what He liked my poooooooost He really, really, liked my pooowooowoost He really, really, really liked my post Thank you The cover art for the Soundcloud image was from Noc's Crowfall merch store here . Update:
  9. This the greatest compliment I've ever been given. I shall cherish this always. They did play the greatest song in the world, after all. It didn't sound like this song though.
  10. I re-recorded this yesterday since the original link/audio was lost. Soundcloud has a download link.
  11. Monetization is such a powder keg these days. PTW is such an objective term since a "win" has countless definitions. Here's the thing: cosmetics only in Crowfall won't be enough to justify a VIP. There must be some convenience built in to justify the cost. Games w/ cosmetic only generally don't have a monthly cost, but rather a cash shop w/ a special currency. VIP in Crowfall has been described to borrow from the Eve Online PLEX system - where the item is a tradeable commodity in the game world. There will always be people that will call this PTW (whatever that means). People who demand cosmetics only - well, there are others that call that a cash grab too (see GW2)! As ACE has said from the beginning, there is only one thing that everybody believes about monetization - everybody hates it. The truth is that for ACE to be a sustainable company AND for Crowfall to be a sustainable game, they must develop a VIP that is fair enough to not significantly affect gameplay but attractive enough that a critical mass will buy it.
  12. As others have mentioned, optimization is something that hasn't been done yet (I know, always the pre-alpha/alpha/beta excuse). The additional point I'd like to make, alongside of others here, is something that I would ordinarily blow off and it's the experience and expertise of this specific dev team. When you look at the games that his team has built, I can't imagine that they would build their game on an engine they could never make work. Personally, I'm going to give them the benefit of the doubt. I've always loved the concept and vision of Crowfall, but they wouldn't have seen a dime of my money if it weren't for the team making it. I would have waited until launch to buy in. I'm not saying there isn't room for questioning or that your concerns are invalid, I'm just sharing with you my personal perspective on this issue.
  13. Anhrez tweeted out a jokingly bad example of a necromancy fail: a terrifying mix of a guinecian and a centaur Allison Theus then answers with this terrifyingly epic masterpiece:
  14. The indegogo vid explains it more (which is what these outtakes are from I believe)
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