Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Arawulf

Testers
  • Content Count

    627
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Arawulf reacted to coolster50 in Murder of Crows: Gordon Walton, Pt. 1   
    Tyrant had so much hair back in the day
     
    (Woot! 1,000th post)
  2. Like
    Arawulf reacted to Pann in Murder of Crows: Gordon Walton, Pt. 1   
    How did this one-time paper boy become the legendary Tyrant? 
     
    FULL STORY
  3. Like
    Arawulf reacted to daworf in Murder of Crows: Gordon Walton, Pt. 1   
    Oh my (shows age), F15 Strike Eagle.
  4. Like
    Arawulf reacted to Tinnis in PSA: Tester resource site   
    Hello Crows!

    Site detailing a basic rundown of 'What is Crowfall' and a collection of official and community links as a starting point
     
    http://bit.do/cftest

    Enjoy
     

     
    thanks!
  5. Like
    Arawulf got a reaction from JamesGoblin in Crafting Master List   
    Interesting idea here. It's nice to see so many people that want to be known as crafters. Of course, the proof is in the pudding since I'll be shopping from those who can prove it.
  6. Like
    Arawulf reacted to Pann in Video: Guinecean powers & FX   
    You'll have a blast playing our newest archetype, the Guinecean Duelist. Whether he's whipping his rapier through the air or burrowing himself underground, he's a ton of fun in a pint-sized package. 
     

  7. Like
    Arawulf reacted to Pann in Founders' Update: Persistent World Testing   
    Note: Our website is still undergoing some major work, so we're publishing this update here on the forum again. We hope to return soon to our usual method for delivering news. - Pann
     
    Hey, gang!
     
    Two great announcements for you today!

    First, we just crossed the line of $3 million in crowdfunding! Add that to our investment funds and licensing money and it puts us right at $10 million in project funding. Both of these are huge financial milestones for us, and we will be forever grateful for your continued faith in our team and in Crowfall®.
     
    Second, we have successfully started our first persistent world test!  This means:
     
    -       Expect the servers to be up for days at a time (instead of hours!)
    -       Size of the world map has increased dramatically
    -       You can log in and out of the game, and then pick up from where you left off from the last test session
    -       Skill training (and equipment) are persistent between game sessions and test windows
    -       You will continue to advance your skills even when the game world is offline
    -       Skill training can be changed from the lobby any time – even when the game world is offline!
     
    This is a huge step forward for Crowfall. Our first test run, last Friday/Saturday, went off without a hitch. This test had relatively low concurrency (with only 250 people invited) but the server stayed up for 27 hours without interruption until we decided to take it offline.
     
    Our second test, which started last night at 5pm CST, brought the total number of invites up to 800. We did a game update this morning, and sent out another round of invites – bringing the number of invited players up to 1600. The test group now includes ALL backers with the Pre-Alpha1, Pre-Alpha 2 and Alpha 1 reward (in other words: Sapphire pledge packages and above). 
     
    We’re going to extend the time window on THIS test by 12 hours because we also made a significant change to combat movement (with the Myrmidon) this morning, and we want to collect additional feedback. The current test will now continue until 11pm CST tonight (11/02/2016).
     
    Next Test Window
     
    Our next test will run for 50+ hours.  It is scheduled to start on Friday night, 11/4, at 5pm CST and to end on Sunday night, 11/6,11pm CST. 
     
    Our current plan is to invite the Alpha 2 Kickstarter test group first (~3,000 people invited), and – subject to server performance – we will look at adding the rest of the Alpha 2 test group folks during this same test window. 
     
    Everyone in the Alpha 2 and 3 test groups should be in by the next weekend, 11/11 (unless we have some kind of development setback). Problems in development are to be expected, so don’t be too distressed if that happens. Every problem we find and fix now is great for the future stability and scalability of Crowfall!  Remember: we want to invite people as quickly as we can, but that is limited by the performance and stability of every test version.
     
    We’ll continue doing mid-week tests, followed by weekend tests through most of November. Your skill training and inventory will persist between tests**.
     
    Exciting times! As always, we appreciate your help as we create and iterate on Crowfall, and we can’t wait to see you in game!
     
    J. Todd Coleman and Gordon Walton
    Co-Founders, ArtCraft Entertainment
     
     
    ** unless we have a development need to wipe the database, which will happen from time-to-time. We are still in pre-alpha, after all!
     
  8. Like
    Arawulf reacted to Pann in Pre-Alpha 3.0: Big World invitations sent   
    Moments ago, I sent out the first batch of invitations for Big World. As Gordon noted in another thread, "This test will include all Pre-Alpha 1 and Pre-Alpha 2 backers. In addition Alpha 1 backers with Sapphire packages that pledged during Kickstarter with backer number 11174 and earlier. This includes Sapphire backers through 3/6/15 during our Kickstarter campaign."

     

    See you in Big World! 

     

     

  9. Like
    Arawulf got a reaction from Kiro in Next Big World Playtest (#2) Nov 1st-2nd 5pm to 5pm CST   
    Backer #11 standing by...to die a lot.
  10. Like
    Arawulf got a reaction from Gorwald in Next Big World Playtest (#2) Nov 1st-2nd 5pm to 5pm CST   
    Backer #11 standing by...to die a lot.
  11. Like
    Arawulf got a reaction from JamesGoblin in Next Big World Playtest (#2) Nov 1st-2nd 5pm to 5pm CST   
    Backer #11 standing by...to die a lot.
  12. Like
    Arawulf got a reaction from Tyrant in Next Big World Playtest (#2) Nov 1st-2nd 5pm to 5pm CST   
    Backer #11 standing by...to die a lot.
  13. Like
    Arawulf got a reaction from Destrin in Next Big World Playtest (#2) Nov 1st-2nd 5pm to 5pm CST   
    Backer #11 standing by...to die a lot.
  14. Like
    Arawulf got a reaction from coolwaters in Next Big World Playtest (#2) Nov 1st-2nd 5pm to 5pm CST   
    Backer #11 standing by...to die a lot.
  15. Like
    Arawulf got a reaction from McTan in Next Big World Playtest (#2) Nov 1st-2nd 5pm to 5pm CST   
    Backer #11 standing by...to die a lot.
  16. Like
    Arawulf reacted to Tyrant in Next Big World Playtest (#2) Nov 1st-2nd 5pm to 5pm CST   
    Our next Big World playtest is scheduled for Tuesday, November 1st at 5pm CST and will end 24 hours later, Wednesday, November 2nd at 5pm CST.
     
    This test will include all Pre-Alpha 1 and Pre-Alpha 2 backers.
    In addition Alpha 1 backers with Sapphire packages that pledged during Kickstarter with backer number 11174 and earlier.  This includes Sapphire backers through 3/6/15 during our Kickstarter campaign.
     
    This puts over 1,000 people invited to this test. (versus ~250 invited to the previous test)
    We may invite more Alpha 1 players during the play test to test our scaling, and if so they will be informed via email. (if all Alpha 1 people were invited we would be near 1,700 total invites)
     
    Our goal is to get folks who have been in prior testing back into testing as fast as we can while fixing bugs and ensuring the scaling is working.  Each test is likely to have 2-4x more people invited until we have brought in all the Alpha 3 and higher testers.
     
    Test #1 ran for 27 hours without a server issue of any kind. That said, there are plenty of known (and newly reported) client and gameplay bugs that we will be working on Monday and Tuesday before launching Test #2.
     
    NOTE:  There is always a chance a test can be delayed because the new version is not ready for release.  We work hard to not miss deadlines but if there are showstopper bugs, we can and will delay tests until they are addressed.
     
    Thanks!
  17. Like
    Arawulf reacted to blazzen in Quick Big World Test Video   
    I just threw this together real quick - 1 pvp fight and some basic harvesting/crafting. Just so those of you who aren't in yet get a little taste. Enjoy!
     
    https://youtu.be/uDrj90aFtLc
  18. Like
    Arawulf got a reaction from JamesGoblin in Founders' Update: Soft launch strategy   
    The design of Crowfall lends it self to a gradual rollout of some aspects, like new archetypes and campaign types. As long as adding things don't break the game, I think it will be fine. 
  19. Like
    Arawulf got a reaction from mythx in Friendly Fire 'explained'   
    I'm glad to see that they're actively working on systems that allow for friendly fire, but discourage griefing. Might take some time to figure out, but it has huge strategic potential.
  20. Like
    Arawulf got a reaction from baerin in Crowfall Pledge Reward Comparison   
    This is great. I've been looking for something like this.
  21. Like
    Arawulf got a reaction from JamesGoblin in CrowFall player Population...1million, 5million, 10 milllion or under 750k?   
    Although this is a purely speculative topic, I thought it might be helpful to offer a couple of thoughts on the future population of Crowfall, and what it may mean for it's success and/or struggle.
     
    Crowfall and ArtCraft are prepared for the game to be populated by a smaller, niche audience. In fact, the game is intentionally being developed for a small niche audience. By that I mean that Crowfall is not designed to be a mass market MMO (if there is such a thing anymore). What that means is that there is a recognition that this particular genre won't appeal to the mainstream gaming media. Success or failure of Crowfall will have nothing to do with where the game ranks on Twitch, Raptr or any other measurements that are generally used to measure.
     
    The ultimate question isn't where Crowfall will rank in population vs. other MMO's. The bigger question is this: can Crowfall be profitable with it's current vision and course/speed. That's the bet and risk. As long as the game remains profitable and can continue development - that's the population this game will hopefully have. 
     
    Here's where my personal bias comes in: I do not predict Crowfall to be adopted as the ultimate MMO and begin to see millions of players flock onto the severs. What I do expect is that the game that Todd and Gordon pitched is the game they will make because it's game that's built for those of us who have been dying to have a game like this. I don't want another mass market MMO - it already exists. Thankfully, ACE has been crystal clear that they are going to make Crowfall not another rehash of a game we've already played. Will this mean that the game may not appeal to as many people? Yes and I'm glad that's the case.
  22. Like
    Arawulf got a reaction from Tyrant in CrowFall player Population...1million, 5million, 10 milllion or under 750k?   
    Although this is a purely speculative topic, I thought it might be helpful to offer a couple of thoughts on the future population of Crowfall, and what it may mean for it's success and/or struggle.
     
    Crowfall and ArtCraft are prepared for the game to be populated by a smaller, niche audience. In fact, the game is intentionally being developed for a small niche audience. By that I mean that Crowfall is not designed to be a mass market MMO (if there is such a thing anymore). What that means is that there is a recognition that this particular genre won't appeal to the mainstream gaming media. Success or failure of Crowfall will have nothing to do with where the game ranks on Twitch, Raptr or any other measurements that are generally used to measure.
     
    The ultimate question isn't where Crowfall will rank in population vs. other MMO's. The bigger question is this: can Crowfall be profitable with it's current vision and course/speed. That's the bet and risk. As long as the game remains profitable and can continue development - that's the population this game will hopefully have. 
     
    Here's where my personal bias comes in: I do not predict Crowfall to be adopted as the ultimate MMO and begin to see millions of players flock onto the severs. What I do expect is that the game that Todd and Gordon pitched is the game they will make because it's game that's built for those of us who have been dying to have a game like this. I don't want another mass market MMO - it already exists. Thankfully, ACE has been crystal clear that they are going to make Crowfall not another rehash of a game we've already played. Will this mean that the game may not appeal to as many people? Yes and I'm glad that's the case.
  23. Like
    Arawulf got a reaction from Gummiel in CrowFall player Population...1million, 5million, 10 milllion or under 750k?   
    Although this is a purely speculative topic, I thought it might be helpful to offer a couple of thoughts on the future population of Crowfall, and what it may mean for it's success and/or struggle.
     
    Crowfall and ArtCraft are prepared for the game to be populated by a smaller, niche audience. In fact, the game is intentionally being developed for a small niche audience. By that I mean that Crowfall is not designed to be a mass market MMO (if there is such a thing anymore). What that means is that there is a recognition that this particular genre won't appeal to the mainstream gaming media. Success or failure of Crowfall will have nothing to do with where the game ranks on Twitch, Raptr or any other measurements that are generally used to measure.
     
    The ultimate question isn't where Crowfall will rank in population vs. other MMO's. The bigger question is this: can Crowfall be profitable with it's current vision and course/speed. That's the bet and risk. As long as the game remains profitable and can continue development - that's the population this game will hopefully have. 
     
    Here's where my personal bias comes in: I do not predict Crowfall to be adopted as the ultimate MMO and begin to see millions of players flock onto the severs. What I do expect is that the game that Todd and Gordon pitched is the game they will make because it's game that's built for those of us who have been dying to have a game like this. I don't want another mass market MMO - it already exists. Thankfully, ACE has been crystal clear that they are going to make Crowfall not another rehash of a game we've already played. Will this mean that the game may not appeal to as many people? Yes and I'm glad that's the case.
  24. Thanks
    Arawulf got a reaction from JamesGoblin in We Are Only Crows - Crowfall Fan Song   
    Playing and writing have been a hobby of mine since I was about 14. I wrote this yesterday and recorded this version using Garage Band on my MacBook Pro. The idea was to convey a feeling of the constant moving of time through the seasons, the realization of an epic battle, victory and then preparing to do it all over again. It's the endless, thankless cycle of war as champions of the gods.

    Link: 
     
    Lyrics:
     
    "We Are Only Crows"
    Words and Music by Mike Joseph
    V1: The springtime breathes life to the trees and the land
    We seek out the place where we’ll make our stand
    The mountains the hills, sing songs of new life
    As we’re building our force for the strife
    As we're building our force for the strife
    V2: In the summer sun, by the sweat of our brow
    We’re forging our forces to win this somehow
    Sounds of the battle are echoing near
    And we choose to stand with no fear
    We choose to stand with no fear
    Cho: As the hunger grows
    We bring the fire and sword
    For heaven only knows
    We are only crows
    We are only crows
    V3: The leaves of autumn fall all around
    Like the foes we have vanquished they lay on the ground
    The ache in our bones, the chill in the air
    Bears the warning that winter is near
    Bears the warning that winter is near
    (Chorus)
    V4: Winter consumes like blistering wind
    We know that this world will soon meet its end
    We gather our plunder, we mend all our wounds
    For we know we shall fight again soon
    For we know we shall fight again soon
    (Chorus)
  25. Like
    Arawulf got a reaction from GeistBaoh in CrowFall player Population...1million, 5million, 10 milllion or under 750k?   
    Although this is a purely speculative topic, I thought it might be helpful to offer a couple of thoughts on the future population of Crowfall, and what it may mean for it's success and/or struggle.
     
    Crowfall and ArtCraft are prepared for the game to be populated by a smaller, niche audience. In fact, the game is intentionally being developed for a small niche audience. By that I mean that Crowfall is not designed to be a mass market MMO (if there is such a thing anymore). What that means is that there is a recognition that this particular genre won't appeal to the mainstream gaming media. Success or failure of Crowfall will have nothing to do with where the game ranks on Twitch, Raptr or any other measurements that are generally used to measure.
     
    The ultimate question isn't where Crowfall will rank in population vs. other MMO's. The bigger question is this: can Crowfall be profitable with it's current vision and course/speed. That's the bet and risk. As long as the game remains profitable and can continue development - that's the population this game will hopefully have. 
     
    Here's where my personal bias comes in: I do not predict Crowfall to be adopted as the ultimate MMO and begin to see millions of players flock onto the severs. What I do expect is that the game that Todd and Gordon pitched is the game they will make because it's game that's built for those of us who have been dying to have a game like this. I don't want another mass market MMO - it already exists. Thankfully, ACE has been crystal clear that they are going to make Crowfall not another rehash of a game we've already played. Will this mean that the game may not appeal to as many people? Yes and I'm glad that's the case.
×
×
  • Create New...