
sagorian
ACE Development Partners-
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About sagorian
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Rank
Magpie
Profile Information
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Interests
Depends on the day!
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Gender
Male
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Location
Maine
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SerOddgar reacted to a post in a topic: What is your most favorite Archetype?
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Mother_Fable reacted to a post in a topic: Fri, Nov 4 - Bugs, anomalies and tech issues FEEDBACK
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JamesGoblin reacted to a post in a topic: Fri, Nov 4 - Bugs, anomalies and tech issues FEEDBACK
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JamesGoblin reacted to a post in a topic: What is your most favorite Archetype?
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sagorian reacted to a post in a topic: Founders' Update: Soft launch strategy
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sagorian reacted to a post in a topic: Founders' Update: Soft launch strategy
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sagorian reacted to a post in a topic: Founders' Update: Soft launch strategy
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sagorian reacted to a post in a topic: Founders' Update: Soft launch strategy
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sagorian reacted to a post in a topic: Founders' Update: Soft launch strategy
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sagorian reacted to a post in a topic: Founders' Update: Soft launch strategy
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Key elements of sieging - Official discussion thread
sagorian replied to Pann's topic in News & Announcements
The layers of the onion continue to be peeled back, and its glorious! Though the onion must be massive, like bigger than an EK. Nice job devs, keep it up! -
sagorian reacted to a post in a topic: Meet the Druid - Official discussion thread
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sagorian reacted to a post in a topic: Meet the Druid - Official discussion thread
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sagorian reacted to a post in a topic: Meet the Druid - Official discussion thread
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sagorian reacted to a post in a topic: Meet the Druid - Official discussion thread
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courant101 reacted to a post in a topic: Tiger Chat - Official discussion thread
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Just... LOL! Love the teams sense of humor.
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JamesGoblin reacted to a post in a topic: First look: Ranger powers & UI - Official discussion thread
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First look: Ranger powers & UI - Official discussion thread
sagorian replied to Pann's topic in News & Announcements
Can't wait to see the ranger in action. I like the concept of switching styles alot! Should lead to interesting situations when fighting with and against a ranger vessel. -
JamesGoblin reacted to a post in a topic: The Big Risk
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Excellent post, was very interesting to read based on what has come to be. I am still amazed how SB has shaped players, and designers, thoughts on what could be in the mmo space. Risk is necessary, specifically to change the path we are on with cookie cutter choices and everyone must win and be equal etc. Again, hats off on the post, and to the ladies and gents at ACE on the first of many Crowfall anniversaries!
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JamesGoblin reacted to a post in a topic: Pannderings: Playing for keeps - Official discussion thread
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Pannderings: Playing for keeps - Official discussion thread
sagorian replied to Pann's topic in News & Announcements
Great job, very cool to see the pipeline in demo. I am looking forward to what can be accomplished by the players with these tools to craft multiple worlds to visit. As a side note, I know there was a video talking about players arranging structures like Legos which the team could then use in campaigns, but now I wonder it there will be a potential for player designed campaign maps. Maybe for private wars etc. Would have to be no export probably but still could be interesting. -
Dominhiho reacted to a post in a topic: Passive skill gain is a cool and all, but...
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pang reacted to a post in a topic: Passive skill gain is a cool and all, but...
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Passive skill gain is a cool and all, but...
sagorian replied to Helix's topic in General Discussion
I guess I just don't see all games with limited abilities to be a moba. Now as someone mentioned before, the ability to switch kits for a task makes alot of sense. I see a combatant thats squishy, then switch to DPS. If the combatant is armored, switch to a kit that debuffs etc. But limited skills doesn't by default make a game a moba, and as for the mouse, left for active swing and right for block/movement what ever doesn't mean point and click such as dota. -
Passive skill gain is a cool and all, but...
sagorian replied to Helix's topic in General Discussion
I feel like more using more then 1-5 and the mouse is over kill when it comes to combat powers/skill. I hope there is a big pool to select from, but limit the number we can use to a large degree. Combat feeling fluid is more important then a ton of skills. Lots of skills seems to better fit tab target rather than twitchier combat. Just my 2 cents, apologies if anyone else said the same, as I didn't read every response. -
Might stone men with hammers... can't wait for testing of the forgemaster!
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Well, I hadn't thought of it in the sense of the "Disney World jerk charging for access". I was thinking more along the lines that we may be able to have resources growing in our EKs and if those EKs are open to visitors, like islands, there may be a reason to limit a visitors access and plundering. Also that some players might want to explore those lands even though the they are not permitted, thus allowing them to gain temporary access. This assumes that we will be able to set our "guards" to a KOS system etc. Anyhow, I didn't mean to incite, nor did I intend to suggest that Joe from Iow
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ACE Q&A for February: Currency & skills - Official discussion thread
sagorian replied to Pann's topic in News & Announcements
Thanks for the detail on skill, looking forward to testing it out. -
Unveiling the Skill Trees - Official discussion thread
sagorian replied to Pann's topic in News & Announcements
Well, a player with a dedicated crafting account or two could have an advantage over you, but the bigger issue as I see it is that anyone wanting to make a name for themselves as a merchant/crafter is at a major disadvantage to combatants. Which seems counter intuitive to the importance that has been given to player made items and the fact they decay. -
It would be awesome, if when our EK was open to the public to come and shop etc, we could limit there movements to specific areas. This could give way to selling permits to allow people to roam our lands, if they don't have a permit our guards etc would attack them on sight. The permits could expire, but this would allow players to create VIP markets and contest area. Just a thought, but seems like it would be fun.
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Unveiling the Skill Trees - Official discussion thread
sagorian replied to Pann's topic in News & Announcements
I am excited and scared after seeing this update. On the one hand the amount of skills is exciting in the same way Path of Exile's skill tree is exciting. But it also makes me think how long will it take to max out an archetype. Further I feel like we shouldn't have to pick between combat and crafting with our general skills. I would prefer being able to train 1 general combat, 1 crafting, 1 exploration, and 1 arch. I guess it will depend on the curve to max the skills. Also, are vessels intended to act as somewhat of a limiter to training in that it makes no sense to train a skill past wh -
Skills FAQ: How to train your crow - Official discussion thread
sagorian replied to Pann's topic in News & Announcements
Great update! So as I read it the simplest way for me to explain the skills accumulated by a Crow and used by a Vessel is this: My Crow (Account) has unlocked two weapon fighting, but the vessel I am using only has one arm and there for cannot use this skill. Does that sum it up lol?