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Franck83

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Franck83 last won the day on September 17 2018

Franck83 had the most liked content!

About Franck83

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  1. Take a breath and go outside bro. Crowfall should stayed balanced and opened to a larger audience too. Personnally i flee dark and sewers ambiences.
  2. I agree. Limiting the number of accounts is not a good solution. But a time based passive skill system is not fair enough. It brings multi-account automatic training. The character progression must be challenging. The character progression must be a big part of the game mechanics. Not a consumer feel mechanic. It should take challenge to build a character. Multi accounts people would need much more work and time to bring all their characters to high level. Some flexibility and refine system (just like in sb) could avoid some side effects of a challenging progression.
  3. I like these suggestions. It adds some cohesive and intuitive solutions to the game.
  4. Maybe a simple 'look for group' flag could be nice.
  5. The Bearborn seems a nice concept. It reminds me some of the wereform in shadowbane. Maybe we could develop this. I'm quite a fan of humanoid races, and i think it's a easier way to identify yourself as character. My first character in crowfall was a human, and i think i'm not alone. Honestly i'm not a big fan of 3 others. Having some weird untasteful character looking with dark, violent powers seems not appealing to me. It's just an opinion but building a game on wonderful and marvelous content seems much more pleasant. I think this could widder the game audience. Actual
  6. Don't forget that manual trade is always possible. I already traded big amount of dusts or bones against some crafting service. What could be interesting is a maybe a dedicated trade channel for request crafting tools or advertising. So it would be possible to post such like 'Need an Epic AXE XXX Damage minimum. Will pay 5k gold or 1k Dust'. Or maybe a crafter could post the content of its shop by clicking once.
  7. There are a lot of good mechanics and ideas in crowfall, and the game is full of fun. But the time based passive tree is surely a bad design. When i started playing crowfall, i took 1 week of holidays. I said myself, let's have some time to explore the game. After two days, i felt frustated with the passive tree. It simply breaks the effort/reward balance. This complain will come back again and again on the forum. Some people play the game with 10 accounts. All these accounts train overtime. So where's the fun here ? If we train by playing, it would be more fair for everyone. Decisio
  8. Great & exciting system ! It solves the matter of item dependance for new players.
  9. Hey to the crowfall team, Before making some suggestions, I like some recent changes made to the game especially : - Faster swing animations on switching between combat, harvesting, range, sneak mode. Ty for that ! - The ability to sell items at shops. - The Talent tree system. - The cooking system adds some fun. - The graphics work of crowfall, i think that the graphic team found the nice balance between a cartoonish / realistic mood. - The Armor mod that went to a resist based instead of a health bonus system. These are some suggestions a
  10. I agree on this one. My case is that i don't have regulary free time. Several months ago, i got several days to discover Crowfall. Sadly i can't buff my passive training. It would be nice if the passive skill was mixed with real gaming experience. I don't understand why my skinning skill would be worse than an old player. What about an old player never skinned and i would be worse even if i skinned 2500 pigs ? This breaks a natural reward/work balance. And i'm sure that this complaint will come back again and again. Gears fast live rotation is a good thing for eco and crafting. This pr
  11. So major disciplines will have their own talent tree just like in sb ? When this feature will be here ? any info (6.0 or further ?)
  12. Maybe it's easier to fix this cost by increasing the leadership effect.The leadership branch reminds me the commander rune in sb. It seems better to keep it as a separate feature. Most of balance issues will be fixed when the game dev will more advanced.
  13. Pretty work, congratulations to the graphic team
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