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CuiLeCanaris

Testers
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About CuiLeCanaris

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    Hatchling

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  1. In shadowbane, in order to loot more, characters needed to have strength. The more strength, the more loot you can. In the real world, i cannot fight with 12 plate armors in my inventory. I would need a Mule 🛒 The Mule looks like a wagon, and carries the loot of the group. It is a bigger inventory, that: The Mule content is so big that you need it . For example, max resource stack can be higher (200+) The mule may transport your friend cadaver and his inventory is slower than your character can share content with group members. can be captured( let's nam
  2. About Weapons, would it be possible to add a range to melee weapons ? I mean, a pole arm should hit an enemy 2 meters away, whereas a dagger must be really close to hit. This should be taken into account when fighting. In a real fight, how can a dagger armed guy can stand against a 1 handed long blade enemy, if the dagger guy can't approach because of the blade ? The weapon size is very important in a real combat. Short Swords should have less hit range than Long Swords. Also, the weapon size should affects 360 degres powers AE with such weapons. A long weapon ranges a bigger area than a
  3. Yeah, but we need a tracking power just like in sb. To know if there is a thief in the area (even if we don't know where).
  4. Hey, I agree with a short time skill tree. I would not like to wait months (or years) for a competitive 1 vs 1 pvp. On sb character leveling up to 75 need several days (and less with macro leveling). A short time skill tree would be interesting only if players can't fill all the skill tree. They need to choose their specialities. So a skill wipe feature from a player would be fun to undo choice and go for another path. Just i would like is that my choices really count, not a flat linear commun skill tree like all other players.
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