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About Tyrannicall

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  1. Okay so up until now I've played devils advocate to most of the people complaining about the current state of melee. However I was going through some gameplay I recorded today and realized that my auto's are missing more then I initially thought. In this video while at 1m range I missed every single autoattack. Yall have got to get this worked out.
  2. Runegate in Iselmera to britta has taken a vacation I guess
  3. All PvP kills will be counted on the leaderboard (regardless of level difference between players). Why....This is a terrible idea imo. Now I could just grab an alt account log it on the other faction get it to 20 in the CW and farm it if I wanted to pad my stats. We have campaign rewards Based off of a K/D Ratio. I do not see how this is a good idea.
  4. Is Crit chance and Anti Crit calculated the same as armor and armor pen?
  5. Maybe its just me but i have 0 issues with slashing quiver currently. It does quite well on my brigand and i never seem to have an issue timing the execute with the third hit lol
  6. Timers are an incredibly good thing and need to stay. Without them its just a backcap game. You think pvp is scarce now? Before timers it was a ghosttown.
  7. Exactly! the current system is majorly in favor of the harvester anyways. The only way you get stuff currently is to get luck and catch the right target then kill it quick enough before it can bank. However even with everything stack in the harvester's favor ppl still in GR hiding lol. Hopefully the separation of reward/parcel tech comes out soon.
  8. Just to clarify I wasn't trying to talk poorly made socks or anything. I do understand the need to avoid combat when harvesting, time in combat obviously greatly affects how efficient harvesting is So Im not trying to say that avoiding combat is cowardly when harvesting because ideally that's the goal. Im actually quite happy that there are people who still weigh the risk reward and harvest out in the CW same as us. My issue isn't with people hiding while harvesting in the CW that's normal stuff. My problem is that you can hide in GR and avoid conflict completely. @Samulus Not sure if we got it on video we actually saw you completely by accident. Some of us were about to log when luzaca spotted yall lol.
  9. What ideally should be happening is you send out a group of harvesters with pvpers as protection. Do you really think being able to harvest without risk should be a thing? I think yall actually had a group out in the cw last night so props for that.
  10. If maxing passive skills will promote more fights custard it im all for it. However It really wont change much. it might make the absolute 100% new people have a bit more enjoyment however its not gonna miraculously turn the current guilds that are struggling into competent guilds. My issue with it is its being used as an excuse as to why things aren't working in peoples favor, there are way more factors involved then just the passive training. Im all for whatever promotes more fights so If that fixes in so be it but I don't have much hope in it.
  11. So Crowfall has become Minecraft now? Actually correction I think Minecraft has more combat then the current CW. With gods reach available to farm to your hearts desire with 0 consequences you are only encouraging people to do whatever they can to avoid conflict. All this talk about making a crowfall a PvP focused game but the majority of the population is avoiding PvP like its the plague. Can we maybe limit imports to like 5? Maybe shut down GR? there needs to be some sort of balancing done or your CW's will never succeed.
  12. Why max anything if theyre just going to sit in gods reach the entire time anyways?
  13. Yepp we totally missed the ball. 100% dont have any blue bodies. Easy targets come CW please come find us.
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