Digby

Testers
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  1. Twitch Streaming- Sniping

    Fair enough. My first thought when I suggested it was just 'wouldn't it be funny if...'. My second thought too was that it would be a buttload of work just to die on stream anyway.
  2. Twitch Streaming- Sniping

    That sucks that you got targeted because they could see your location from the stream. Maybe you could act as a lure for well geared peeps on your faction and they could gank the griefers? That would be lolworthy. Could backfire if your faction doesn't win though. But thats a whole lot of organisation outside of the streaming time, I guess any typed chat would give you away. Otherwise might have to wait until you are geared and grouped to stream. Hang in there, I hope it improves.
  3. Questions for Todd

    This 100%. That 'Fundamentally boring' thread makes me shake my head. We are being given the tools to make our own fun. I spent hours a few days ago mapping out where all the non basic ore is in Wrath map and it was great. I ganked someone that was mining ore I wanted (sorry miner guy!), I saw some interesting terrain I'd never have seen otherwise (the quarry with the risen, surrounded by the tricky plateaus. such a nice spot ) and discovered the diversity of node levels in different concentrations around the map. It was one of the best sessions I've had gaming in a while. New stuff keeps coming, lets all just chill and enjoy it when it does. Maybe people could think of each update as a little expansion, try to pretend the game has already been released and just keeps getting better. I hope the community can enjoy the journey and stop worrying about destinations. You can see in the videos that get released the team put in so much hard work and are juggling a tonne of stuff constantly, lets let them enjoy the process of creating.
  4. I died trying to take Bastion's Hallow on Wrath US then after resurrecting at my body the ownership meter (slider? idk) interface that shows your progress in capturing that fort and the notifications associated with taking a fort weren't showing for me. I teleported back to the beach head to see if that did anything but it didn't. I went and re-took the fort but the ui was still not appearing. The only way I could tell I was capturing it was the guards turned neutral then the flags changed. The relevant capturing dialogue was appearing in my 'Me' tab too but I only realised that afterwards.
  5. I'm not the sharpest tool in the shed and I've thought all along I could only train one separate tree at a time Maybe I tried double dipping with combat first, couldn't, so didn't even try with the others. I promise it feels plenty punitive the way I've been doing it, for those who feel better knowing my choices are potentially ruining my progression. I can't wait for 5.6 skill wipe (that is a thing right? I hope I didn't make it up in my head) because it took me 3 or 4 class, race and even gathering and crafting combinations to settle on what I want with a whole trail of 'wasted' points that don't add much and in some cases nothing at all to my current playstyle.
  6. Hi Flaankem, I play in Australia and ping is like you are expecting. I've turned all the settings down to the very minimum now and it is a noticeable improvement. You can definitely get a feel for the game with our ping but pvp combat is very sketchy. It makes melee close to impossible against other players, I was in a fight yesterday where I maybe got two hits in while I was stuck for seconds at a time facing directions my opponent had just left. This is the tweet that keeps me playing In the comments there is a hint that Oceanic server/s will be a thing at launch.
  7. Was just stuck in the loading screen trying to enter US Wrath East. I had been playing when some rubberbanding happened then I was booted from the game. I logged back in to the game then I tried logging back in to the campaign world. 'LOADING TERRAIN 100%' kept refreshing at the bottom of the screen but I didn't progress. I let it run for 5-10 minutes before closing the window then retrying again. Logging into the campaign world worked like normal after that.
  8. How to drive players off

    As the thread went on I feel Adrienne acknowledged several times they are prepared to be unsafe. Interesting you mention the concept of 'hiding in the beachheads'. The response to wanting to explore crafting without interruption was generally do it in your EK. As it stands people are using the EK as a solo PvE instance for gathering and crafting. If there was a solo PvE instance for combat the community would collectively have kittens and rightfully so. I'm speaking to the reality of what the new player experience on LIVE is at this moment. From my experience it is a trickling in of ungrouped players who have come to explore the game and they want to be in the cw. They will group in time but it isn't their first concern. I'm simply suggesting that keeping them in the cw exploring a part of the game they are interested in could be stickier for new players. I'm sure the changes will be great in future. Simply some feedback here and some ideas about shorter term solutions.
  9. How to drive players off

    Hi Adrienne, I like your idea about the disappearing tables. I feel like you acknowledge and understand it is a PvP mmo. It feels like we are talking about the very specific context of first player experience as it stands currently and with a suggestion that sounds quite reasonable using things the developers have already made that could be instated in a future patch with minimal effort.
  10. How to drive players off

    I think OP has some valid concerns though. If the reasoning behind not having crafting stations at the beachhead is to get people out into the world having them use their EK for crafting is even more removed. They aren't even in the campaign. To paraphrase the philosopher Taylor Swift and her cultural appropriation, crafters gonna craft (craft craft craft craft). Players will always find ways to avoid danger so they can craft, like using EKs. I hear you all with the party up advice, 'this game isn't for solo players' etc but the status of people being online is fluid and even if you are trying to stay partied at all times many factors can hinder that. Like you've been in a party six hours then all your friends log off and go to bed and you feel like you have another hour in you but its late and you really can't be bothered tracking down another party because frankly you are an introvert at the best of times and you've used up your social energy for the day. Totally reasonable to be a 'solo player' at that point and a whole range of others. I agree a solo player won't and shouldn't be able to achieve the same things as a group. A solo player shouldn't be able to take a defended fort. A solo player shouldn't be able to craft advanced if the team doesn't own a fort. Maybe beachheads could have some stations that allow intermediate. Partly to stop people going back to their EK. Aren't there more social possibilities if everyone is in the campaign? Just enough stations that allow some limited gearing options and for people to have something to do if that's how they'd like to spend their time. Still have the majority of stations and advanced crafting out in the forts as partying incentives. Sorry this got a bit tldr.
  11. Perhaps a little guidance, Please?

    Hi Lukumms, I'm a fellow Australian that just started too. I'm on at offpeak times, often early AM but if I see you around in game I'll say hi and try help sort things out. I've been playing Order faction though so that could complicate things too. My biggest problem is lag. I got killed by a hellcat yesterday that appeared briefly on my screen twice before I was dead Getting killed by players its the same deal. I hear people with a ping of <40 complain of lag and bugs though so its impossible for me to tell what is me and what is the system. I wouldn't be surprised if some of your issues related to combat were lag related too.
  12. Hi from Australia!

    I'm ok with that, I joined up knowing it wasn't an all the time kind of thing. I did some research and my pre alpha expectations have been totally realistic. Mostly I was surprised and happy that our region had received any attention so I wanted to support the game for future possibilities.
  13. Hi from Australia!

    Hi there, my name in games is usually Digby. Partly because it never seems to be taken, partly because it is pretty non-descript which means I don't get tired of it. I decided to join early access to help let ACE know there are definitely Australians hungry for Crowfall. Hopefully if we represent with our cash dollars we can get the server love we desperately crave. I'm painfully aware of the Catch 22 that comes from not investing in an Oceanic server because the players aren't playing a game because the lag is bad due to a lack of Oceanic server. There has been at least one Sydney based world during testing though, right, with hints of more to come? This gives me huge cause for hope so I figured it is best to stand up and be counted now so we can hopefully have it more often. Just quietly I'm super excited about the prospect of testing on a Sydney based server because my ping is over 300 on the NA ones. Even South East Asia would be ok in a pinch