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Mewt

Testers
  • Content Count

    11
  • Joined

  • Last visited

About Mewt

  • Rank
    Hatchling

Profile Information

  • Location
    Off in La-La Land
  • Interests
    PvP - Anime - Technology - PvP - Gaming - PvP - Long walks on the Beach - PvP - PvP - Puppies - Puppy PvP - Interesting things

Recent Profile Visitors

223 profile views
  1. Nice, thanks for the info - definitely going to have to to have to put some time into seeing how crafting works and how far it goes.
  2. After a week of roaming around doing mostly nothing, I finally found some enemy players to fight - and was promptly melted (through my own actions, they were quite friendly - I may or may not have shot one of them in the back...). I had a basic bow and no gear beyond this, the other ranger had some armor and presumably a better bow / more leveled skills. I'm wondering where the line falls in Crowfall when it comes to the subject of skill vs gear (stats really) in PvP. I should note I'm talking about an individual's mechanical ability here, not in game skills. I don't know much about the gear or how many "tiers" of it there are - is it expected that everybody will be fully geared relatively quickly for combat, and thus having a relatively even playing field as far as stat range is concerned; Or, is there a lot of granularity to it where someone who puts in the time to gear up will always have a significant advantage over somebody who hasn't? Personally I'm a fan of both systems - even playing field or gear trumps all. What are your thoughts on this? What side does Crowfall lean towards?
  3. 1. A "classic"-style sandbox(ish) PvP Environment. 2. Guild war dynamics. 3. Theorycrafting and build diversity. 4. Something unique.
  4. @Arkade I'll have to keep my eye on the test forum and download the test environment then - thanks for the info!
  5. Thanks for the info @KrakkenSmacken @Armegeddon! I worked in game dev for 4 years and currently work at as a support engineer for a large business facing software provider, so I'm not unfamiliar with development processes... but every studio has their way of doing things to an extent so I tend to always just assume the worst initially . I'm glad to hear there is indeed a lot happening behind the scenes. On another note, I do actually have access to the test environment - though looking at the play test calendar it's completely blank. Are snap tests not shown there anymore? How many people do you typically see during these tests? I'm ultimately here for the PvP, which I've yet to have a chance to experience.
  6. I've had my eye on Crowfall for some time, though not very closely and I'll admit I'm not very familiar with the devs or how development has been progressing - so I would like some perspective. It's my understanding that the goal is to hit soft launch be EOY, which to me feels rushed based purely on the current phase title and what I've seen in game so far. To go from pre-alpha, through alphas, and betas in ~8 months seems like an unreasonable task that you might see imposed on a dev by a publisher (which I know is not the case here). Obviously this isn't set it stone, but it's a goal none the less. But again as I said, I don't really have the insight to know whether or not my initial feelings on the situation hold any merit. I haven't had a chance to do any PvP( since there are very few people playing right now), so my exposure to combat is limited to the mobs I've encountered - and I have to say I definitely like the mechanics of the combat, though overall client and server optimization, or lack there of, makes it feel very clunky. Given the nature of the game, without any players it will be nothing but an empty shell. I would hate to see Crowfall become yet another title that launches in a clearly unfinished state and lose it's player base before it ever picks up any momentum. So, to those in the know, what are your thoughts on this? How far has the game come in the last 8 months? What sort of leap forward are we seeing in 5.6? Has the foundation been laid, are we at the tipping point where everything is going to start coming together and the optimization and polish can start? Are my concerns shared by anybody? Either way I'm hopeful, just looking for some perspective :).
  7. Hello! Just pledged a few days ago, getting into the swing of things. Guild Wars 2 has been my PvP fix for the last 5 years, primarily WvW - prior to that was the glory of GW1 PvP. I could go on for days about my MMO history, as I'm sure many here could, but I'll hold off on that for now. While I have no plans on quitting GW2 any time soon, I'm always on the lookout for new/different PvP oriented games, or games that harp back to an older way of doing things ( DAOC, Lineage 2, Ultima, etc.. ). I've had Crowfall on my radar for quite some time along with Camelot Unchained and a few others that are looming on the horizon. I've had a bit of time to play around in game so far, and I definitely like what I see - though I've yet to encounter a single enemy player or actually been able to PvP at all... Looking forward to 5.6 dropping so I can get my hands bloody!
  8. This makes sense - I appreciate the insight. Looking forward to the wipe to see things in action :).
  9. Thanks for the replies! That brings me to another question - is the PvP not at an enjoyable / strong enough point to keep people engaged? What's the lynch-pin right now that would keep people playing?
  10. Hello! Let me preface this with saying that I'm well aware crowfall is still in pre-alpha, and that this isn't meant to be a complaint. So I pledged yesterday deciding to finally take a look at things after having my eye on the game for the last year and a bit. I played for about 6 hours, familiarized myself with the basics and started the grind... but in that time I didn't encounter a single player. Looking at the 3 campaigns on LIVE I noticed the player counter was never more than 25 combined - the most I saw was 19 on EAST (though it was crashing very frequently). Is there really nobody playing the game at all? I'm here for the PvP ultimately, but as it stands that seems impossible? Is this because 5.6 is right around the corner and people have just exhausted what can be done until this point and have stopped playing? Either way I'm enjoying what I've seen so far, and am looking forward to the future, just hoping to get some insight into the current state of the player count. Cheers!
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