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RetroSweater

Testers
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About RetroSweater

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    Nestling

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    English
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  1. There needs to be an ACE response to this. Is this allowed? If not, is this rule actively enforced?
  2. I think everyone dislikes the loot protection. We hated mobile banking and this is even worse.
  3. I don't think many people would agree with side two. That seems like a sure way to decrease fight potential and content, which most people are striving for in Crowfall. I think there's a healthy balance that can be had with a resurrection debuff, similar to the one from the resurrection skill. Add that debuff to the defending keeps resurrection statue and all statues in the zone during a siege window. You can rez at a statue in zone, return to the fight faster but you have a debuff. Alternatively you could fly out of zone rez and return with no debuff but this takes quite a bit
  4. I agree with most everything here. I don't think many people dislike the gear dropping on death, but it did seem overtuned especially with how crafting is currently. The point @Parallel made about zerging from respawns is also an issues that's gone unaddressed for a while. I think this could largely be fixed by removing the debuff on the Resurrection skill and adding it as a debuff from a Resurrection statue. You shouldn't be hindered for getting a battle rez off, you should be hindered if you die and need to fly back to a statue.
  5. I agree with everything that you've said. I do think there's ways to implement some of the suggestions without causing a snowball for rich people to get richer though. The issue I see with the current system is going to be a much greater lack of fights than there already is and a much larger migration towards roaming as a giant ball/zerg. I think what most people want is an increase in fights/content, which is being dissuaded by the cost of gear loss. Tying these to Outpost that are easily obtainable by smaller groups, or solo players, and causing a hotspot for content is what the game is
  6. I agree with this completely. An alternative would be potentially adding the pedestals to outposts like Xarrayne had mentioned and you could still keep it as a Storehouse buff too. Just don't allow the buffs to stack. If you were a smaller group or solo player, this would also make the outposts more meaningful and likely be a content driver for smaller scale fights.
  7. Changing the R2/3 Storehouse buff to something that reduces gear drop chance or durability loss seems like a good idea as the current buff is very lackluster.
  8. I'm not sure what you're talking about, I don't stream or make Youtube content. Feel free to clarify where anyone can access this poll? This channel does not appear to have anything regarding Crowfall. https://www.youtube.com/channel/UCguQalfLuXHH-9MCrD5lzfQ/videos
  9. The Mystic Raven channel doesn't appear to have a poll or any Crowfall content at all.
  10. From my understanding from previous Q&A's, they cannot currently determine parcel ownership outside of the currently parcel an Outpost/Fort/Keep resides in. I think this would likely limit the ability to make it a zone wide buff, especially one that increases on any additional Outpost controlled. This could potentially be a parcel buff around a Keep similar to the Sentinel debuffs. But I do think defenders already have a fairly significant advantage so i'm not sure that would be a good idea. An alternative may to be have it as an attacker buff around a keep you plan to siege
  11. Please play the game you're developing. Top 5 likes and why (be brief please) about 6.300 on TEST (things you feel we're doing great on for TEST only). Removal of passives. I like that I can harvest immediately without any need to wait for specific passives to gather up over time. Storage increases. Ult passively accumulating. This is great and a huge step in the right direction. Allowing any vessel to equip white disciplines. Removing immunity from ults. Top 5 Dislikes and why (be brief please) about 6.200 on LIVE (what you feel we could be doi
  12. It's already been agreed upon by pretty much everyone. At this point it's just a hold out because the Dev's don't want to remove something they've implemented.
  13. I think you're a little confused. No one in this thread justifying the old system are from large guilds.
  14. You forgot about removing dust/gold forts.
  15. This was the original question: What are the expectations for performance improvements that will be coming with 6.3? We're like 4 replies deep at this point and no closer to an answer because you can't provide one. You're just telling us to test it AFTER the update is released. That's not the question and it's not the answer. I am asking the dev's what performance increase is to be expected post-6.3. Nothing you say or any information you provide will not answer this question because you do not know as you're not an ACE dev. vvvv He just doesn't understand the ques
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