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Armegeddon

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  1. Thanks
    Armegeddon reacted to jtoddcoleman in Item Rewards - Official discussion thread   
    A few points, since there seems to be a lot of confusion and trepidation about this system.
    Part of our game vision has always been -- and remains -- fostering interconnection between players of different types.  That hasn't changed.  However, we can't pursue that goal to the exclusion of everything else.  In our current design, we haven't just encouraged interconnectivity, we have enforced it in dozens of ways.  Players aren't just more efficient or effective when working with others, they are completely dependent on others.  And by "completely dependent", I mean that.  If a player doesn't have access to a variety of crafters with a spread of disciplines, they can find themselves in a position where they simply cannot participate in the game.  And this happens early; you hit your first gate within a few hours of gameplay. If a player cannot find equipment of the appropriate type, their game play loop is broken.  This is not theoretical, or conjecture, we can see it happening now.  We can debate the reasons WHY it they might not be able to find that equipment -- I can name a dozen reasons, and I'm sure you can too -- but what cannot be debated is what happens, if a player finds themselves in this situation.
    They quit.
    Of course, our team will attempt to identify and fix every root cause that leads to this situation.  But that's not enough.  We need to have a design in place to correct for that situation, if and when it arises.  In an open world, there will be scenarios (Durenthal noted one, above) where players may simply choose not to do something.  Whenever a system is 100% dependent on the actions of other players, which we of course can't control, we are in danger of that system failing.  and if that system is critical to the game, that's a problem.  
    Randomized, disposable items is a solution to a very real problem.  This system is almost identical to the system that we used on Shadowbane.  I know that it works.
    So why don't people like it?  Let's look at the main concerns, as voiced in this thread.  Some of them I agree with, some of them I don't.
    Concern #1: "it creates more grind"
    I don't agree.  Players can ignore this system completely and use the previous method to harvest and craft items.  Adding an optional way to get something in the game that can be ignored isn't forcing an additional "grind".  Further, since these items can be sacrificed for XP, this system shortcuts the PvE loop (less grind) and since they can be salvaged, it shortcuts the harvesting loop (less grind).  For the last year, we have heard complaints from our PvP-focused backers that the balance of time I get to spend in PvP was being far out-weighed by things I have to do, in order to PvP.  This should dramatically help to address that problem.
    Concern #2: "what happens right after a wipe?"
    I agree with this concern.  This is a valid issue.  That said, I believe this is an issue that we already had, resurfacing: all of the top-tier items in the game are gated behind months of passive training.  This is definitely a problem with the current design, and once that I've been thinking about for some time (long before loot).  I have ideas for how I think we should address it, and of course I'm open to other ideas.  I absolutely agree that it needs to be resolved before launch.
    Concern #3: "this will cause even more strain on the banking system"
    This is also valid, and unfortunately I don't have a great answer... yet.  This isn't a design issue; I want more storage.  The reason for the limited bank space / guild storage options is purely technical; the engineering team has been working on a solution for some time I'll be delighted to launch it the moment it is ready.  I get that there is a lot of frustration in this area, and I look forward to the day when this problem is behind us, more than you can imagine.  
    Concern #4 (which I imagine is the most critical): "this means that crafters won't be important"
    I absolutely understand that crafters are nervous that this will undercut their role in the game.  But there is a difference between being something being "important" to me, and forcing me to be 100% dependency on it.  Food is important.  Oxygen is critical.
    We recognize this concern, and we're taking great pains to underscore the importance of crafting.  We aren't going to drop any legendary quality items.  Every attribute that can be found on a loot item can be created via crafting, but not vice versa.  Loot items are disposable; they are made to be used (and used up) very quickly.  They can be salvaged for resources and components.
    We are putting these safeguards in place because our intention is still to keep dedicated crafters at the top of the economic food chain.  We want crafting to be a full game experience and parallel advancement path. 
    However, we cannot go so far in this pursuit that we risk making a game that is literally broken for everyone else.  
    Todd
     
  2. Like
    Armegeddon reacted to Durenthal in Item Rewards - Official discussion thread   
    This whole economy thing is a problem generated by the devs having faction play as an option.  In the dregs, guilds/alliances will keep it all in-house.  They will craft for themselves, harvest for themselves, and gear themselves.  They won't be selling stuff to the enemy.   There will be no overall economy to speak of, especially in low-import campaigns.
    In faction play, and for those people wanting trade EKs, there's a lot of talk of the economy and making stuff to sell.  It feels like the economy will be casual unaffiliated players selling to casual unaffiliated players.  Or big guilds selling their surplus to casual unaffiliated players in high-import faction campaigns, assuming the devs can come up with a currency casuals can get that has appeal to the big guild sellers.
    I have been saying for a couple of years now that the economy in Crowfall won't work, and I still see nothing that indicates that changing.
    That said, I applaud the item reward loop presented in the article.  It will definitely help solo and casual players gear up to viable levels without having to take their harvesting rewards to multiple crafters who may or may not be available in the pre-alpha environment.  And because the gear won't be perfectly itemized, or as strong as well-crafted epic and legendary gear, crafters will always have work.  While my harvesting alts will almost certainly make do with found gear, my crafter alts and main characters will have purpose-crafted gear.
  3. Haha
    Armegeddon reacted to Sloppy in The UnDeAd Legion   
    Sometimes our leaders forget our own rules!  Dolmar recently recruited a druggie, and also spent hours trying to help him out.  A serious breach of protocol!
    SHAME! SHAME! SHAME!
  4. Thanks
    Armegeddon reacted to Ble in Upcoming Discipline Changes   
    Viable in what context?  Because the only context where this viable is vs. some spiders or other pve.  It's also viable in PvP vs other white/whites.  But white/white is not viable vs blue/blue and blue/blue is really the only combat-worthy set-up now since the way you've done discs.  White/white is also not viable vs ballistas, but blue/blue starts to have a chance if you maneuver correctly.
     
     
    Have you actually tried to farm specific discs in your game?  Or have you just gone out and saw that a_disc_00 dropped and turned the page?  Because if you think watching 3 people get 3 random discs, half of which are always worthless crafting techniques, is a good and valuable thing, then you missed the issue completely.  There's no way to target the discs you want.  I have to compete between a full loot table on every disc-dropping mob I kill, all of which are on timers.    And btw, those rare good minors, yeah I need 9 each of those were I to go legendary.
    And as bad as that is, it doesn't hold a candle to how horrible getting majors is.  Not even talking legendary vessel.  We got us a 3 hour spider to kill.  And the "us" is EVERYONE IN THE CW.   Oh, and it spawns every 3 hours.  You've no way to hunt the ones you need/want or even the type (healing, defense, caster, melee).
    Lets say you're going for two majors on your legendary vessel.  Every time you kill that r6 spider you get 2 out of a possible 40 major discs.  Now lets say that all drop equally, meaning that you will get 1 each of the majors you need every 40 that drop.  So you get 1 major that you need per every 60 hours (40 majors will drop in 20 spawns of 3 hours) or 60 hours if you play 24/7 and kill the spawn every time it spawns.  I need 9 of each type, so 9x60 hours or 540 hours or nearly 23 days of logging in every 3 hours without fail.  Lets say you can only play 12 hours a day.  Now you need 46 days to complete your majors.  What if you can only play 6 hours per day, you need over 3 months to farm your majors.  Normal people prob average 1-3 hours a day, so lets say 3 hours.  You'll be able to complete your major discs in only 6 months.
    This accomplishment nets you a legendary disc that has the same stats as a white disc...
    No, this is not an accomplishment.  Accomplishment carries the connotation of a euphoric end, a sense of pride to go along with the completion of a journey or quest, a feeling that the time spent, although long, was worth the end result.  None of that here.
  5. Sad
    Armegeddon got a reaction from JamesGoblin in 5.92.0 Feedback Reports for 6/6/2019   
    Your changes basically custard suck. 
    I'm done playing, basically because, despite my time and investment (7 accounts + cosmetics), you are starting to make this too painful to log in to. Please, as a custard team, log in and play together.... mine the ore stone, leather, wood, bodyparts.. craft the vessels, gear.. and for custard God's sake Runes now.... ask yourself then.. "how anyone will sign up for this....?"

    You've got a great concept, but whoever is designing this for the masses is poorly made socksting the bed. 

    I'm not lazy, but i promise you this, you come to market with this durability, this grind, this amount of painful gates to a mediocre experience.. even Shadowbane will have looked like a success to what you are offering..... which is all the harshness of SB gated behind the worst Korean grindfest game the world has known.
    TLDR:
    What in the actual hell were you guys thinking in your design team meeting with these rune changes given the grindfest this game has become?
  6. Sad
    Armegeddon got a reaction from JamesGoblin in ACE Q&A for June - Official discussion thread   
    "What happens if one <DESIGN>team rises above and beyond all of the others to the point that they are insurmountable, causing other players to quit due to the custard grind given poorly made socks content?"
    Fixt!
    I used to have great faith...... that is about done now. It's painfully obvious that no one in the company has a clue.... or they don't care and are working to pawn it off. No one actually plays the game. 20+ million dollar budget, 60 people playing 4+ years in development. .. spin it any way you want.. this is becoming a failure.....there needs to be a shakeup in design and direction. Think of it, If I would have asked JTodd and GWalton if they would be happy with 60 people playing four years in, they would have looked at me like i had a third eye in my forehead. Truth.
    Every change that comes down the pike is viewed as negative..... 
    I don't know what you are hearing in the private contributor forums, if it's an echo chamber of the entitled, or if they are bitching as hard as me.. but...
    I feel like I'm watching this project go down the tubes at this point because lesser people with no grounding or understanding have been entrusted to make decisions that are above their level of competency. Every bad review or experience spreads exponentially. 
    Great patch guys!
     
     
     
  7. Like
    Armegeddon got a reaction from oneply in 5.92.0 Feedback Reports for 6/6/2019   
    Your changes basically custard suck. 
    I'm done playing, basically because, despite my time and investment (7 accounts + cosmetics), you are starting to make this too painful to log in to. Please, as a custard team, log in and play together.... mine the ore stone, leather, wood, bodyparts.. craft the vessels, gear.. and for custard God's sake Runes now.... ask yourself then.. "how anyone will sign up for this....?"

    You've got a great concept, but whoever is designing this for the masses is poorly made socksting the bed. 

    I'm not lazy, but i promise you this, you come to market with this durability, this grind, this amount of painful gates to a mediocre experience.. even Shadowbane will have looked like a success to what you are offering..... which is all the harshness of SB gated behind the worst Korean grindfest game the world has known.
    TLDR:
    What in the actual hell were you guys thinking in your design team meeting with these rune changes given the grindfest this game has become?
  8. Like
    Armegeddon got a reaction from oneply in ACE Q&A for June - Official discussion thread   
    "What happens if one <DESIGN>team rises above and beyond all of the others to the point that they are insurmountable, causing other players to quit due to the custard grind given poorly made socks content?"
    Fixt!
    I used to have great faith...... that is about done now. It's painfully obvious that no one in the company has a clue.... or they don't care and are working to pawn it off. No one actually plays the game. 20+ million dollar budget, 60 people playing 4+ years in development. .. spin it any way you want.. this is becoming a failure.....there needs to be a shakeup in design and direction. Think of it, If I would have asked JTodd and GWalton if they would be happy with 60 people playing four years in, they would have looked at me like i had a third eye in my forehead. Truth.
    Every change that comes down the pike is viewed as negative..... 
    I don't know what you are hearing in the private contributor forums, if it's an echo chamber of the entitled, or if they are bitching as hard as me.. but...
    I feel like I'm watching this project go down the tubes at this point because lesser people with no grounding or understanding have been entrusted to make decisions that are above their level of competency. Every bad review or experience spreads exponentially. 
    Great patch guys!
     
     
     
  9. Like
    Armegeddon got a reaction from gerrylix in 5.92.0 Feedback Reports for 6/6/2019   
    Your changes basically custard suck. 
    I'm done playing, basically because, despite my time and investment (7 accounts + cosmetics), you are starting to make this too painful to log in to. Please, as a custard team, log in and play together.... mine the ore stone, leather, wood, bodyparts.. craft the vessels, gear.. and for custard God's sake Runes now.... ask yourself then.. "how anyone will sign up for this....?"

    You've got a great concept, but whoever is designing this for the masses is poorly made socksting the bed. 

    I'm not lazy, but i promise you this, you come to market with this durability, this grind, this amount of painful gates to a mediocre experience.. even Shadowbane will have looked like a success to what you are offering..... which is all the harshness of SB gated behind the worst Korean grindfest game the world has known.
    TLDR:
    What in the actual hell were you guys thinking in your design team meeting with these rune changes given the grindfest this game has become?
  10. Like
    Armegeddon got a reaction from Marth in ACE Q&A for June - Official discussion thread   
    "What happens if one <DESIGN>team rises above and beyond all of the others to the point that they are insurmountable, causing other players to quit due to the custard grind given poorly made socks content?"
    Fixt!
    I used to have great faith...... that is about done now. It's painfully obvious that no one in the company has a clue.... or they don't care and are working to pawn it off. No one actually plays the game. 20+ million dollar budget, 60 people playing 4+ years in development. .. spin it any way you want.. this is becoming a failure.....there needs to be a shakeup in design and direction. Think of it, If I would have asked JTodd and GWalton if they would be happy with 60 people playing four years in, they would have looked at me like i had a third eye in my forehead. Truth.
    Every change that comes down the pike is viewed as negative..... 
    I don't know what you are hearing in the private contributor forums, if it's an echo chamber of the entitled, or if they are bitching as hard as me.. but...
    I feel like I'm watching this project go down the tubes at this point because lesser people with no grounding or understanding have been entrusted to make decisions that are above their level of competency. Every bad review or experience spreads exponentially. 
    Great patch guys!
     
     
     
  11. Like
    Armegeddon reacted to Durenthal in ACE Q&A for June - Official discussion thread   
    It was nice to hear Todd acknowledge the problems we're seeing, but without fixes, fewer and fewer of us are willing to test.   The fact that we can't get disciplines for green or rarer vessels at all any more is pretty harsh.  Having all the rare drops gated behind RNG rolls with very low chances is miserable.  It's not like I have 90 (or even 5) guildmates helping get stuff for my crafters - so my chances are pretty tiny.
    Crowfall's kickstarter funded in March 2015.  I've tested every build, every patch since then.  There have been patches where 26s lag spikes (bigworld 3.0) made it almost impossible to play, but we persevered.  With 5.9, even the hardcore testers don't want to persevere any more.
    If you manage to fix the problems that make us think the game is too grindy, and implement the dregs ruleset, you should get a decent bump in testers - how we react to the dregs is going to make or break crowfall.  I hope you get it right, and that it comes soon.
     
  12. Haha
    Armegeddon got a reaction from mythx in DREGS: What you'd like to see   
    With the current crafting system, full loot will kill the Dregs, I don't even think that is debatable. There will be a time when you will see 100 man guilds here, not alliances. Trolling zones with 20 man groups collecting gear from noobs or the outnumbered will go over like a lead baloon. 
    If I'm wrong and the pop isn't there, this game will have failed anyway. Full loot is only good when gear is disposable. That is not the case here.
  13. Like
    Armegeddon got a reaction from Leftnut in DREGS: What you'd like to see   
    I see you post.. but I have never seen you in game. At least on this account. I would suggest you spend time to train...get dust or embers, craft (I have 7 accounts)

    Yes... factories, sounds great! who is going to farm all the resources. Who is going to have the skills? What happens when your city is ripped down when you have no stations to craft with? The point I was making was, in a two hour seige, if you are outnumbered, all of your gear, the time to craft, the time to gather, can all be undone, months of playing by dozens of people, on an equal playing field.... not to menttion if you are outnumbered two to one..I don't se how people do not see this coming.. never played shadowbane.. let me fill you in..

    I will gather a force, through alliance or sheer number, I will dominate the resource spwwns, I've got a three hundred man roster (imagine when Winterblades and House Avari were dominating things). If I call in I can get 150 on in a night... easy. I get geared faster, I start tearing down cities. An alliance forms. I ally people (easy, everyone jumps in on the winner). I'm better because ive got more resources and numbers. You have two choices at this point. Cede your city to me or come out time and time again until no one in you guild has any gear left, and then you are broke and I get everything anyway. Tomorrow, I take your other city, or your allies city, and stockpile gear...factories won't solve that poorly made socks. People will stop logging, and I'll just take more....snowball... Uncle Bob. That is what will happen. Full loot doesn't help "small leet PvP groups", because the minute you do that, I'll show up with 300 and rip down what has taken you weeks or months to build, take anyone's gear that is foolish enough to face my numbers, and make you homeless just for the simple fact that you rolled my farming groups.... I've seen it happen in games.. Factories will help ZERGS btw, how could it not? Think about it...
    So, when your guild has no guild city left, and all your gear is looted out by a three hundred person horde, your player base is demoralized facing hours upon hours of regrinding mats in the current format (that is not going away, that is Blairs design), tell me how you will get the troops to not uninstall...? You wont.
    Again, I warned you(full loot)
  14. Like
    Armegeddon got a reaction from soulein in DREGS: What you'd like to see   
    I see you post.. but I have never seen you in game. At least on this account. I would suggest you spend time to train...get dust or embers, craft (I have 7 accounts)

    Yes... factories, sounds great! who is going to farm all the resources. Who is going to have the skills? What happens when your city is ripped down when you have no stations to craft with? The point I was making was, in a two hour seige, if you are outnumbered, all of your gear, the time to craft, the time to gather, can all be undone, months of playing by dozens of people, on an equal playing field.... not to menttion if you are outnumbered two to one..I don't se how people do not see this coming.. never played shadowbane.. let me fill you in..

    I will gather a force, through alliance or sheer number, I will dominate the resource spwwns, I've got a three hundred man roster (imagine when Winterblades and House Avari were dominating things). If I call in I can get 150 on in a night... easy. I get geared faster, I start tearing down cities. An alliance forms. I ally people (easy, everyone jumps in on the winner). I'm better because ive got more resources and numbers. You have two choices at this point. Cede your city to me or come out time and time again until no one in you guild has any gear left, and then you are broke and I get everything anyway. Tomorrow, I take your other city, or your allies city, and stockpile gear...factories won't solve that poorly made socks. People will stop logging, and I'll just take more....snowball... Uncle Bob. That is what will happen. Full loot doesn't help "small leet PvP groups", because the minute you do that, I'll show up with 300 and rip down what has taken you weeks or months to build, take anyone's gear that is foolish enough to face my numbers, and make you homeless just for the simple fact that you rolled my farming groups.... I've seen it happen in games.. Factories will help ZERGS btw, how could it not? Think about it...
    So, when your guild has no guild city left, and all your gear is looted out by a three hundred person horde, your player base is demoralized facing hours upon hours of regrinding mats in the current format (that is not going away, that is Blairs design), tell me how you will get the troops to not uninstall...? You wont.
    Again, I warned you(full loot)
  15. Like
    Armegeddon got a reaction from soulein in DREGS: What you'd like to see   
    Good luck. We'll agree to disagree. Hope you don't have a city. Because your "Small, coordinated, skilled, and constantly out killing people" group will be homeless looking for a sub, I promise you.
  16. Like
    Armegeddon reacted to Staff in DREGS: What you'd like to see   
    ultimately full loot would fail because it takes too long with 1x to craft, and along with painful harvesting for leather and the reduced drops we recently got along with high mat, dust, and ember costs no one not even the rich players would ever risk a decent set of gear
  17. Like
    Armegeddon reacted to srathor in DREGS: What you'd like to see   
    Some will be full loot. And they will quickly become ghost towns. 

    It is only fun when you are winning. And noone will win forever. 

    The brilliance of this game system is they can do it.  And watch it burn over and over and it will not impact the bottom line if they are smart and have palatable risk options for sane players.

    I just worry that they will somehow forget about options like Dany forgot about the Navy.  And lose some seriously important people from the short sightedness.  
  18. Haha
    Armegeddon got a reaction from nenju in DREGS: What you'd like to see   
    Try to make a confessor book, or a bow..consider we are at 3X training not 1. You want to see this game fail?.... institute full loot... or see Mortal Online.. which has a much less intensive crafting system.

    lets face it, everyone knows where the hot spots will be at, Wherre the Mob Bosses, R10/R9 nodes ate at etc. They will become funnels for people to tear gear away from people. I'm not a pixel hugger, but I know time to harvest and craft. It will be untenable. Imagine (don't roll your eyes) Shadowbane seiges when you had 250 vs. 250. Or worse 250 vs 100... You may die three or four times fighting outnumbered.. or more. Longest seige I participated in was right at 12 hours. But even at a two hour max here? What will that cost you? A city and all the guilds crafted gear. Forget your "Zerg Mechanic", lol. You won't be running out naked to defend.. you will have lost your city and more... everything on a prosecuted seige by enemies with superior numbers.

    Full loot won't work. IIf you institute full loot, you will see a "arms race" for numbers like you have never seen. Untl people quit playing and the game dies. For any old SB players, look at CN/Pac-Rim. You want to create "Uncle Bob".. institute full loot. Don't say I didn't warn you.
     
    EDIT: If you want to dumb down crafting/harvesting to where you just need resources and and anyone can create their own gear it will work.. until ACE abandons that part of the game it will not.
    EDIT II: Imagine "Server Wars" where there are multiple seiges every night....
  19. Like
    Armegeddon got a reaction from JamesGoblin in DREGS: What you'd like to see   
    To a good extent, you are right. But, don't mind this little fishbowl. There are gaming communities out there that could bring more people alone than we have playing collectively amongst the entire population... then i guess it doesn't give a damned who you piss off.

    Right now, emulated games have higher pops. If this is the way it stays, then we will all looking for another game. If it doesn't, and pop does come... a lot of people wil be changing their mindset.
  20. Thanks
    Armegeddon got a reaction from JamesGoblin in DREGS: What you'd like to see   
    I see you post.. but I have never seen you in game. At least on this account. I would suggest you spend time to train...get dust or embers, craft (I have 7 accounts)

    Yes... factories, sounds great! who is going to farm all the resources. Who is going to have the skills? What happens when your city is ripped down when you have no stations to craft with? The point I was making was, in a two hour seige, if you are outnumbered, all of your gear, the time to craft, the time to gather, can all be undone, months of playing by dozens of people, on an equal playing field.... not to menttion if you are outnumbered two to one..I don't se how people do not see this coming.. never played shadowbane.. let me fill you in..

    I will gather a force, through alliance or sheer number, I will dominate the resource spwwns, I've got a three hundred man roster (imagine when Winterblades and House Avari were dominating things). If I call in I can get 150 on in a night... easy. I get geared faster, I start tearing down cities. An alliance forms. I ally people (easy, everyone jumps in on the winner). I'm better because ive got more resources and numbers. You have two choices at this point. Cede your city to me or come out time and time again until no one in you guild has any gear left, and then you are broke and I get everything anyway. Tomorrow, I take your other city, or your allies city, and stockpile gear...factories won't solve that poorly made socks. People will stop logging, and I'll just take more....snowball... Uncle Bob. That is what will happen. Full loot doesn't help "small leet PvP groups", because the minute you do that, I'll show up with 300 and rip down what has taken you weeks or months to build, take anyone's gear that is foolish enough to face my numbers, and make you homeless just for the simple fact that you rolled my farming groups.... I've seen it happen in games.. Factories will help ZERGS btw, how could it not? Think about it...
    So, when your guild has no guild city left, and all your gear is looted out by a three hundred person horde, your player base is demoralized facing hours upon hours of regrinding mats in the current format (that is not going away, that is Blairs design), tell me how you will get the troops to not uninstall...? You wont.
    Again, I warned you(full loot)
  21. Like
    Armegeddon got a reaction from JamesGoblin in DREGS: What you'd like to see   
    Good luck. We'll agree to disagree. Hope you don't have a city. Because your "Small, coordinated, skilled, and constantly out killing people" group will be homeless looking for a sub, I promise you.
  22. Thanks
    Armegeddon got a reaction from JamesGoblin in DREGS: What you'd like to see   
    Try to make a confessor book, or a bow..consider we are at 3X training not 1. You want to see this game fail?.... institute full loot... or see Mortal Online.. which has a much less intensive crafting system.

    lets face it, everyone knows where the hot spots will be at, Wherre the Mob Bosses, R10/R9 nodes ate at etc. They will become funnels for people to tear gear away from people. I'm not a pixel hugger, but I know time to harvest and craft. It will be untenable. Imagine (don't roll your eyes) Shadowbane seiges when you had 250 vs. 250. Or worse 250 vs 100... You may die three or four times fighting outnumbered.. or more. Longest seige I participated in was right at 12 hours. But even at a two hour max here? What will that cost you? A city and all the guilds crafted gear. Forget your "Zerg Mechanic", lol. You won't be running out naked to defend.. you will have lost your city and more... everything on a prosecuted seige by enemies with superior numbers.

    Full loot won't work. IIf you institute full loot, you will see a "arms race" for numbers like you have never seen. Untl people quit playing and the game dies. For any old SB players, look at CN/Pac-Rim. You want to create "Uncle Bob".. institute full loot. Don't say I didn't warn you.
     
    EDIT: If you want to dumb down crafting/harvesting to where you just need resources and and anyone can create their own gear it will work.. until ACE abandons that part of the game it will not.
    EDIT II: Imagine "Server Wars" where there are multiple seiges every night....
  23. Like
    Armegeddon got a reaction from JamesGoblin in DREGS: What you'd like to see   
    With the current crafting system, full loot will kill the Dregs, I don't even think that is debatable. There will be a time when you will see 100 man guilds here, not alliances. Trolling zones with 20 man groups collecting gear from noobs or the outnumbered will go over like a lead baloon. 
    If I'm wrong and the pop isn't there, this game will have failed anyway. Full loot is only good when gear is disposable. That is not the case here.
  24. Like
    Armegeddon reacted to Staff in DREGS: What you'd like to see   
    some would say the ability to not piss off everyone else on the server is more important then your own numbers or skill, some guilds seem to have forgotten they only exist because the faction ruleset prevents eradication 
  25. Like
    Armegeddon got a reaction from Rikutatis in DREGS: What you'd like to see   
    With the current crafting system, full loot will kill the Dregs, I don't even think that is debatable. There will be a time when you will see 100 man guilds here, not alliances. Trolling zones with 20 man groups collecting gear from noobs or the outnumbered will go over like a lead baloon. 
    If I'm wrong and the pop isn't there, this game will have failed anyway. Full loot is only good when gear is disposable. That is not the case here.
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