Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content Count

  • Joined

  • Last visited

About RhapsodyDownpour

  • Rank

Profile Information

  • Location
  1. I don't like the whole walled process of having to grind up every little thing in order to be PvP ready. I gave up halfway through. I don't want to drop this game in my trash bin just yet, but it's getting damn near close with the direction they're currently pushing. Regardless of whether or not this is an Alpha, community feedback is important, but only a privileged few are able to speak for the masses, and they're spouting stuff that we don't want to hear while the devs slurp it up like it's their last supper. I've already said what I needed to say, but I'll say it again. They're trying to push PvE onto us when there's not enough mobs to actually give this game a PvE base. They want people to level up, when there's no real way to level up outside of crafting a stupid Disc first. Which is honestly a PITA and shouldn't be a thing in order to actually enjoy the game. Well sorry, this isn't a "game" yet. I might be flamed by the loyal fans who fight over the table scraps ACE drops for them to tear up. The point being, their "progression" introduction is shoddy, unrefined and draconian at best.
  2. Nice bait. Try harder next time. What Hamon said, it keeps powercreep down and honestly I'd be more open to the idea if players got experience killing other players and not mindlessly farming mobs that honestly have no real sense of a hitbox. Also if we have no influence, what's the point of us even backing then? But my previous statement stands, that leveling in most MMORPGs, this one included is Draconian. The only game I know of right now that pulls this off correctly and gets players on the fast track to PvP is Black Desert Online. Which I don't think Crowfall is trying to mimic, I could be wrong.
  3. Not Not sure what "Whinge" is. If you can't have a conversation with someone on this board without actually insulting them, then I suggest you find someone else to talk to. I haven't insulted you or made rude comments towards you. I'd appreciate it if you did the same and showed civility. Others here may not like you, but I don't sit in their camp. Also check your name. Furthermore, leveling in most MMORPG's at this point is quite draconian in the regard that you are working for chickenfeed experience. Crowfall had my interest since it had no leveling in it at the time, but this is still in development and not a full game, so I get what I pay for, but I'm also going to speak with my wallet here and say this isn't something the players as a whole should be forcefed, I don't think we asked for this, unless there was a stream I missed where the developers put up a poll asking whether or not we wanted a leveling system. Also, you used the term "exploit" if it's an exploit, should it not be fixed or was that not the word intended to be used to structure your argument? If anything, killing other players should net that much experience to encourage skirmishes, not fancy walkabouts and leisurely strolls, which is what Crowfall is right now. By the time the development has reached its peak, I don't think much of the playerbase is going to be too enthused to actually stick it out, but we'll see. After all, Rome wasn't built in a day.
  4. I mean if this is the kind of response we're getting from someone who supposed to be a development partner, it clearly shows taking criticism isn't your strong suite and your position as a development partner should be re-considered. You're obviously being sarcastic in an attempt to be humorous to the devs and to get a good laugh among your peers via Discord or other social media. So how about we stop acting childish and have an actual conversation. If you didn't understand my point, I'll water it down. Leveling Systems as a whole does not fit well into Crowfall's mold in my opinion. Players shouldn't be pidgeonholed into having to grind to 5 and then do that first hour of grinding just so they can max out. There are not enough PvE mobs on the map to justify this kind of system right now. PvE is not the focus of the game outside of just materials. If Crowfall goes this route, then make mobs another resource to fight over and give higher experience. Players who have 0 interest in the crafting aspect aren't going to like this. I'm guessing you expect them to beg over chat for frames. 5 Years in development and this is the best we could come up with for progression.
  5. Leveling is a poor design choice for Crowfall. Players shouldn't be forced into leveling, when this isn't a PvE based game. Resources are the main "PvE" component that we're fighting for. I've said it once before in the 5.8 Gripes thread, leveling in Crowfall is poorly designed, since it doesn't fit. Opening up Disc to allow player experimentation is fine. But locking skills away behind them is very bad. New players (like myself) come in and are confused and have no real clue on what to do. What do you want players initial reaction to be when they first get into the game? "Let me see what I need to grind first." or "What do my skills do." Having to grind to Level 5 for a major disc then craft Stonemason just so you can make frames to turn in to sacrifice is ridiculous and I'd rather be spending my time working on my craft then going out of my way to skirt/cheese a poorly implemented leveling system. Not to mention the monster respawn time is quite long in some instances and there's far too much open space where mobs SHOULD be placed for leveling that aren't. It's one of the main reasons why I personally pledged for this game, no leveling system. Being able to hop into the action or start your ideal craft should be on your list of priorities. Not having to go through the same leveling bullpunch every time you make a new character. "If you don't like leveling, Crowfall isn't the game for you." - No. People get tired of doing the same systematic nonsense they've been doing for well over a decade in any MMORPG. This isn't World of Warcraft, this isn't FFXIV, this isnt' Blade 'n Soul/TERA, etc etc. We're Crowfall, a PvP Throne War MMO.To throw leveling into the mix of stuff we already have to do on our bucket list, feels like a lazy development choice and otherwise tacked on. You can tell it wasn't 100% thought out due to how poorly the exp rates are and how it frustrates players into having to look for alternative ways to cheat the system (i.e Frames) Every stream I've gone to has told me the same thing for leveling. Nightbot: Fastest way to 30: Get to level 5, to open your first Major Discipline slot. Then farm ~100 non-basic ore and ~100 non-basic trees. Craft yourself the Stonemason discipline and go to the Stonemason table in a keep. Use the ore to craft carpentry nails, and then those with wood to make Architect Frames. They sacrifice for 800 xp per. Use gold to fill in the gaps so you aren't using frames to get the last 100 xp for a level or something.... Step 2: Profit This shouldn't be the norm.
  6. Happy New Year. Honestly, let's get this out the way. Leveling is boring. Straight up. Nobody wants to spend 3-10 hours a day between skilling and leveling and MOST of us, work 9-5 jobs, so finding downtime to actually play and enjoy the game is hard enough, some of us also have kids. (Not me. Lol.) Not to badmouth the devs, but I feel this is more or less being geared towards jobless neets who will do nothing but grind for 30-40 hours every week. While those of us who actually have lives outside of Crowfall will only be able to doing maybe 1/8th of what the jobless players are doing. And I'm gonna say this much, I grinded it out in FFXI and Albion Online, I don't want to have to do that same nonsense in Crowfall, as that is why I even pledged in the first place. NO LEVELING! Opening up Disc to experimenting players was great, and I get it, it's for the Alpha, but this leveling system has got to go, it simply gates people and new players up and quit very often since they have no idea on what to do, even if there is a guide. Also this game barely has PvE elements to begin with, when PvP is going to be the primary focus along with fighting over resources, which is as close to PvE as we're going to get. Come release, guilds are going to be more concerned about rushing to level cap, then grinding it out and gearing up their top players. *COUGHZYBAKCOUGH* So let's be rid of this dumb leveling system and figure out something else. Not sure what yet, but something that doesn't require %ExpUntilNextLevel scripting please. It would be different if the devs littered the map with mobs all over for exping on, but mob camps are so far in-between, it's nuts. Nothing but open space between maps where mobs could possibly be for farming exp on. If you want to incorporate this into PvP with low-level skirmishes over mobs, feel free. Just don't make it an absolute damn chore. The only viable way to level is off frames and we all know how that goes. I'm not investing the time to do it either. Just not worth it every camp.
  7. Gonna have to throw my 2 cents in here. Leveling is a poor way to go about the progression. I got to agree, it's already annoying with having to do passive skill training. But having to go out and actually level, this isn't a typical MMORPG. That's why I stuck to Crowfall to AVOID leveling. It's grindy and not fun, and I don't feel like having to fight with people who will be on day one, just so I can slap some mobs around. PvE Content would be nice, but this isn't what I had in mind when I played. Since it's now gating Disc behind leveling walls and some people will have more time to put into the game to get their leveling done. I also don't want to hear the poor argument, "It's a progression thing, you can do it in a day." No. It's a poorly implemented system that takes away from the unique nature of what Crowfall originally was when I first played. Like, last night there was a streamer crying about how Zybak was patrolling outside the leveling area he wanted to level in, granted the streamer was being a hooligan and his death was justified, but why add leveling on top of everything else we have to do to even get ready for a PvP skirmish. Personally, as a crafter (Necomancer Main) I want to be able to churn out my craft as quick as possible. It's how we're gonna make end's meet. I won't be personally PvPing, I enjoy the crafting aspect of the game, it's fun for me and normally I HATE crafting.
  8. From what I can see, being a Necromancer is a bit of a timesink. You do put time and effort into getting your vessels up and ready for whatever it is your guild is doing. To have to redo that every campaign, is a bit of an annoyance. Question, has the concept of breaking down vessels back into basic components and putting them away in your bank and then re-building them during the next camp come up? I think that would take some of the edge off the issue.
  9. You're missing the point entirely. It can be equipped, that's fine. But either the icon for the equipped one should vanish for the time it's equipped or we should have some kind of indicator.
  10. There should be some form of indication on which item you have equipped in your inventory. Weapon or Tool. https://prnt.sc/jruux2 - Without any indicator https://prnt.sc/jruvh1 - A quick indicator.
  11. Seeing how crafting is going to be a big part of the game, I'm gonna suggest some kind of crafting bag that doesn't vanish when you die. I get this is a PvP MMO, but I imagine running back and forth to base just to deposit stuff is going to get a little tedious. Anyways, that's it. Thoughts? It could also be apart of VIP.
  • Create New...