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damebix

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damebix last won the day on July 5

damebix had the most liked content!

About damebix

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    Treepie

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  1. Aerynth Traders is now available!!! Aerynth Traders has come to life again. This is a community run vendor town, where crafters and harvesters from across the player community come together to sell their wares. Aerynth Traders is a one-stop-shop and will continue to expand to meet the needs of the community. We already have 15+ vendors, and members from 4 guilds participating! Want to be a part of Aerynth Traders? The process is simple: Reach out to either myself or @jah for availability. Let us know what you're interested in selling on your vendor. We want to make sure
  2. Oh the political intrigue! Sounds like all of that is working as intended. Decisions must be made when it comes to offense and defense!
  3. It's sad to see any group leave the game, because without people to fight, there wouldn't be a game. That being said, Sugoi has been non-existent in this game for close to 3 years and probably should have pulled the plug a long time ago so it's few active members could find homes. The leadership is particularly weak, and hasn't shown they have the gumption for a PVP sandbox like this. Maybe it works better on other platforms, but the "elite top player" mentality where everything gets funneled to your top team and the grunts are left in the dust is a leadership style that demeans it's player
  4. I agree, it's been great to see a bunch of different entities roaming around. Can't wait to see how everything plays out next dregs campaign.
  5. Is this DIS's official stance on all the help they've received from Hungry and crew?
  6. We've certainly had our ups and downs, but I for one will certainly miss you and your antics. We'll be sure to send you next year's shirt, too! Hope to keep in touch, and truly, thank you for the fish *wink*
  7. True! We had 4-5 previous clammers join us as well. I think Angelmar's point was that you had an influx of veterans join you that could provide knowledge and get you up to the speed on this game that doesn't explain anything.
  8. This was a pivotal campaign for many guilds. We saw new entities form up, new alliances being created, and the old guard be challenged. Good things ahead in the world of Crowfall.
  9. This is a really disappointing loss to our community and the gap you leave will be massive. We're all disappointed in where Dregs has gone, but hopefully ACE is able to turn it around to return it to the type of game we have invested so much time, money, and effort in to.
  10. I would much prefer the hand-shake siege system as well. But I also think there should be "something" that is scheduled daily to fight over. I think forts are too vulnerable for the assets that they can contain, especially since it takes the same amount of resources to rank the fort buildings as the keep buildings.
  11. This isn't a black and white situation, as you seem to be making it. There's a lot more happening here. (I'm going to try to paint a fuller picture, but keeping in mind that I agree in general, that it should take longer to blow up buildings that time investment went into). So first of all, the buildings can only be destroyed during the siege window by siege equipment that cost resources to make. If it was higher level siege equipment (like many of the ones -W- are using are...) then you had to build and rank a siege building in a keep, which took a lot of resources to make. The higher
  12. They introduced Wartribes loot that drops off the humanoid NPCs in the game. It drops gear that's (currently) better than what you can get with crafted items, so there you go! No need to craft when the dropped loot is better anyways.
  13. Badges will stay bound to your account (the owns from winning/losing the trials).
  14. This has nothing to do with arrows vs quivers. Rangers already have quivers, which don't require energy, so why make it painful to equip arrows for lower level people or people that are just coming into the game? Makes no sense. Get rid of it. The other stuff are separate issues.
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