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damebix last won the day on April 1

damebix had the most liked content!

About damebix

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  1. I'm going to steal @yoink 's idea here because I think it's a possible solution to the no-fighting problem. 12 Teams start Spring) Groups can capture forts, gear up, etc. At the end of spring, the God Statue Respawns go away Summer) By the end of summer, if you don't own a fort (8 forts), you are eliminated. This would make people fight over the forts. The respawn timer when you die should be increased so if you own a fort you can't just immediately respawn there after dying. At the end of summer, the fort respawns go away. Fall) By the end of fall, if you don't own a
  2. Can we confirm if this is a "equipables only" campaign or not?
  3. This post has reached 200 replies, which means there's a lot to talk about here, but I hope we all agree that something needs to happen. The specifics can be argued over, but the current systems are NOT making Crowfall fun. Since this post, 6.51 has moved to the live environment, and many more issues were introduced that just make the game less fun, while none of the actually issues brought up in the original post were addressed.
  4. I like this suggestion for repurposing wartribe gear and utilizing those stats that can't be crafted.
  5. Crowfall is quickly moving away from an RPG, from an MMO, and from a throne war simulator and morphing into a MOBA (yes, even the "MMO" side of it). I'm going to start by highlighting how this occurring, why this is a problem, and then how it can be fixed. I make this post as a strong urge to reconsider some of the game direction philosophies and mechanics changes that have happened over the past many months. Crowfall is no longer an RPG: There is no progression. The "Easy come easy go" mantra that has ruined the game has made the crafting system near worthless, and 100% not worth
  6. Since we like to throw numbers around, incoming 50vs125 (zone capped).
  7. Not a bad idea. Also gives the defenders a reward for winning the defense. So it's a double hit that 1) you have to pony up some cash to siege someone and 2) your enemy could potentially get that pot of gold
  8. There's only so many people to fight in the world of Crowfall over the past 5 years. Hopefully with the introduction of HungerDome 2.0, we'll see a flood of new people interested in the game.
  9. The two largest player coalitions in Crowfall, Dissentient (SUN) and Death (MOON), forge a battlefield alliance to capture Bron Castle held by Winterblades (EARTH) led forces. Over a 150 players are involved in the siege against the heavily outnumbered defenders. Dissentient (and their sub-guilds HAX, YBR, Acolytes, Bear) anchored and coordinated the fighting with Death (and their subguilds and allies UDL, SIN, MWH, TB, Corvus) to utilize the significant construction defects in the new Castle parcel walls left in the design plans by ACE Construction. The three small breaches created a dif
  10. Aerynth Traders is now available!!! Aerynth Traders has come to life again. This is a community run vendor town, where crafters and harvesters from across the player community come together to sell their wares. Aerynth Traders is a one-stop-shop and will continue to expand to meet the needs of the community. We already have 15+ vendors, and members from 4 guilds participating! Want to be a part of Aerynth Traders? The process is simple: Reach out to either myself or @jah for availability. Let us know what you're interested in selling on your vendor. We want to make sure
  11. Oh the political intrigue! Sounds like all of that is working as intended. Decisions must be made when it comes to offense and defense!
  12. It's sad to see any group leave the game, because without people to fight, there wouldn't be a game. That being said, Sugoi has been non-existent in this game for close to 3 years and probably should have pulled the plug a long time ago so it's few active members could find homes. The leadership is particularly weak, and hasn't shown they have the gumption for a PVP sandbox like this. Maybe it works better on other platforms, but the "elite top player" mentality where everything gets funneled to your top team and the grunts are left in the dust is a leadership style that demeans it's player
  13. I agree, it's been great to see a bunch of different entities roaming around. Can't wait to see how everything plays out next dregs campaign.
  14. Is this DIS's official stance on all the help they've received from Hungry and crew?
  15. We've certainly had our ups and downs, but I for one will certainly miss you and your antics. We'll be sure to send you next year's shirt, too! Hope to keep in touch, and truly, thank you for the fish *wink*
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