infernusdl

Testers
  • Content count

    24
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About infernusdl

  • Rank
    Hatchling

Profile Information

  • Guild
    Bem vindo a guilda Death Law!
    Formada há mais de 5 anos, jogamos diversos jogos iniciando nossa principal jornada no Archeage. Onde atingimos o feito máximo e fomos a primeira guilda brasileira a conquistar um castelo. Tivemos mais de 800 players jogando conosco, aprendemos muito com todos os problemas que uma guilda grande gera, nos divertimos muito e após o Archeage passamos por diversos outros jogos como Black Desert, Riders of Icarus, Albion Online, H1Z1, Bless Online e outros mais...

    Conquistamos um reconhecimento nacional e internacional onde tivemos boas relações com diversas outras grandes guildas americanas.

    Nosso foco sempre foi e será MMORPG de preferencia Sandbox, Hardcore PVP.

    Estamos recrutando players na facção Chaos para podermos aterrorizar o mundo, criar nossa cidade e dominar as redondezas!

    Siga também nossas mídias sociais!
    Youtube channel: https://www.youtube.com/user/archeagedeathlaw
    Facebook page: https://www.facebook.com/guildadeathlaw
    Facebook Guild Group: https://www.facebook.com/groups/guildadeathlaw
    Twitch TV: https://www.twitch.tv/guildadeathlaw
    Discord: https://discord.gg/B8W8v3r

    Forum: https://community.crowfall.com/topic/21873-ptbr-death-law-recrutamento-pvp-discord/
  • Gender
    Male
  • Location
    São Paulo - Brasil
  1. ACE Q&A for July - Official Discussion Thread

    One of the big reasons why many games failed, was because the distributor or developer only bother to generate profit. One of the biggest examples is the Archeage one of the best games of the Sandbox genre ruined by pay2win stimulated by Trion (NA distributor) with Apex sales and items to improve equipment, etc ... Another big problem is the Gold Sellers and the importance that gold has in the game economy. Today, in Archeage for example, you only have to legally buy Apex with Trion and resell in by gold or buy gold directly from sellers to be able to buy the best items and in 1 day already be one of the strongest of the server ... My question to you @jtoddcoleman and other developers: how do you think and are thinking of barring the existence of pay2win mechanics as much as possible? A lot of people ask me about this and do not buy the game because they are still not sure how Crowfall will be in the pay2win question. Do you intend to do some system to block the transfer of gold between accounts? Do not allow for example that you can sell an apple to a Gold Seller for 50k and so buy the best items ... To finish: I would like to know how you are thinking the Pay2Win issue in Crowfall ... Thank you!
  2. ACE Q&A for July - Official Discussion Thread

    One of the big reasons why many games failed, was because the distributor or developer only bother to generate profit. One of the biggest examples is the Archeage one of the best games of the Sandbox genre ruined by pay2win stimulated by Trion (NA distributor) with Apex sales and items to improve equipment, etc ... Another big problem is the Gold Sellers and the importance that gold has in the game economy. Today, in Archeage for example, you only have to legally buy Apex with Trion and resell in by gold or buy gold directly from sellers to be able to buy the best items and in 1 day already be one of the strongest of the server ... My question to you @jtoddcoleman and other developers: how do you think and are thinking of barring the existence of pay2win mechanics as much as possible? A lot of people ask me about this and do not buy the game because they are still not sure how Crowfall will be in the pay2win question. Do you intend to do some system to block the transfer of gold between accounts? Do not allow for example that you can sell an apple to a Gold Seller for 50k and so buy the best items ... To finish: I would like to know how you are thinking the Pay2Win issue in Crowfall ... Thank you!
  3. Pay 2 Win?

    Um dos grandes motivos pelo qual vários jogos fracassaram, foi devido a empresa distribuidora ou desenvolvedora só se preocuparem em gerar lucro. Um dos maiores exemplos é o Archeage um dos melhores jogos do gênero Sandbox arruinado pelo pay2win estimulado pela Trion (distribuidora NA) com venda de Apex e itens para melhorar equipamentos, etc... Outro grande problema são os Gold Sellers e a importância que o GOLD tem na economia do jogo. Hoje, no Archeage por exemplo, basta você comprar legalmente Apex com a Trion e revender no por gold ou comprar gold diretamente de vendedores para poder adquirir os melhores itens e em 1 dia já ser um dos mais fortes do servidor... Minha pergunta para vocês @Fauno @jtoddcoleman e demais desenvolvedores: como vocês pensam e se pensam em barrar ao máximo a existência de mecânicas pay2win? Muita gente me pergunta sobre isso e não compra o jogo por ainda não terem certeza de como será o Crowfall na questão pay2win. Vocês pretendem fazer algum sistema para barrar a transferência de gold entre contas? Não permitir por exemplo que se possa vender uma maçã para um Gold Seller por 50k e assim comprar os melhores itens... Para finalizar: gostaria de saber como vocês estão pensando a questão Pay2Win no Crowfall... Obrigado!
  4. /duel nickname

    With low population its hard to do PVP... Duel will be fine to test classes and combos... Ty
  5. And now?

    That I what I want to know... Ty
  6. And now?

    Like an ape...
  7. And now?

    Ty, i just want know how campaigns, works or will work... No trolls here...
  8. And now?

    We have all forts and castle, whats next move to do now?
  9. Let us know when the server will be ON again...
  10. App for Skill Access

    Yes... Something like this...
  11. App for Skill Access

    It will be great if we have an APP just to spend points on our Skill Tree...
  12. Auto Stack Items

    We need an auto stack items or a stack button... When we put some item on a Storage or take from a storage it will be nice if it auto stack ... Ty!