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    Alpha Centari

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tasorin's Achievements

  1. KGB is in a similar position. Our autonomy as a Clan and our name are a result of multiple decades of players time and effort that has spanned so many titles it's not even worth listing them anymore. We have been willing to accept that the current Alliance system dictates we tag under the main shield for scoring and such is the way of this Beta until the Alliance scoring system is fixed. Even than, with four sub-shields to an Alliance, guild autonomy inside an Alliance is going to be interesting, provided ACE "fixes" the Alliance system to recognize and tabulate sub-shields and score at the Alliance shield level. If you wonder why Death has the roll call it does on paper, its due to three aspects. 1) Multiple Legacy Clans under 1 Alliance Shield (Death) 2) Alt accounts to cover crafting/resource (partially due to Passive Skill era) 3) Clan Autonomy placeholding (see point 1)
  2. ACE, come on. A title from decades ago was able to codify a Two-Shield system. Please for the love of PvP, fix the Alliance System and how scoring is tabulated before live launch so that sub-guilds scoring count at the Alliance shield level and addresses the single biggest "plug" in the Alliance system. If you fix that aspect first, I can give you a pass on the Seasonal Cards rework. I get it, capture points and recognition of 1:M is vastly different than 1:1 recognition and requires a major overhaul. JUST DO IT!
  3. That and the five other Death members in that group putting in work. You can really see all the culling going on in the game from the videos as the rest of the groups wells and sanctuary don't show up in the videos. Let's just say the amount of Blue Circle win going on is Boss Level and leave it at that. @EvilGhandiWay to stay right and tight and keep dancing in the circles. More Skulls For Myrkul!!
  4. Glad you are going to do a full wipe and get the duped bs deleted before we move on too 6.4 analytics from a clean slate.
  5. Thank you Blair & J Todd for taking another giant dump on this title. I really mean it from the bottom of my jaded heart. Now I don't have to bother with testing builds or game mechanics anymore and investing RL time into shifting sands. How you work on SWG and SB in systems that conceptually should lead you to directional success in a title you control and manage to cough up turds like this tells me it is about the RoI at this point. Get to market, cash out on unit sales pop and let what happens next, just happen. You do realize that your banking system is abjectly flawed in space (slots) required to hold all those Disciplines in different color combinations by type, in order to craft up a color under your current crafting system? Secondly, why would I "Rent" bank slots when I can "Buy" bank slots with a second or third or tenth account without any recurring cost? Especially if I know I am invested and plan on playing beyond say 5 or 6 months post Launch? Now I have solved my Character slots and Bank Slots and no recurring monthly nut. Answer: Blair Math!
  6. I don;t know. Did you send Mittens his 10,000,000 Isk registration fee yet?
  7. Quality titles bring the membership out of the woodwork. The development team not sucking and laying a giant deuce on the consumers/community keep us playing over a longer duration. If Crowfall delivers on its promises and is a quality title, those other titles won't matter and the vast majority of the player base in the Legacy Clan will be present on the new win train.
  8. It's ok, I have never heard of you. We get that question all the time. No, we are not Russians. Yes, we have some mad Easterners. Especially the provincial Angry Frenchman and his zéro baise given. Basically, blah blah blah, since 1999, epeen, epeen, epeen and drunken pvp extravaganzas. Glory & Beer.
  9. Which is why fundamentally PvP in Crowfall should be a slow burn and not a frag fest of CC lock, spike down and next target or just a bunch of AoE death spam.I would much more prefer a slower server heart beat with longer time sinks to allow for skill, group dynamics and tactics to shine and not twitch/ping ruling the roost with a one button macro,
  10. It all depends on if this title delivers or not. Enough members have already invested as backers for us to be playing the wait and see game. A good PvP centric title always brings players out of the woodwork.
  11. Don't you worry. Players will find a way to nut cup and ally to crush a Campaign. What you hope for is high drama and meta in order to keep the intrigue and ePeen wagon at full steam which will keep population levels up and facilitate populated Campaigns instead of ghost towns. We have seen it before. You get a Zerg/alliance that doesn't completly suck, they run ruffshot all over the community and then finally get bored without any real resistance and then the zerg/alliance breaks down and the status quo is returned back to quasi balance. Occasionally when a zerg/alliance is on full punk mode, you will get a counter zerg/alliance that tries to set the prior on fire to break their strangle hold on the server. See: DFO in early-mid EU Um, just no. That maybe the case for some, but for those of us who have been members in the same gaming circles for decades now, won't face this scenario most nights. Who do you think most the developers look too when they want real testing and feedback, it sure isn't the casual sock puppet pubbies. Legacy Clans and organized groups get the attention because we usually take the time to be involved in the communities for the games we support. We maybe a smaller portion of the overall MMO community by sheer volumetrics, but our smaller base drives more actionable engagement than the pants on head re-re's or immersion monkey crowd ever can or will.
  12. All they really have to do is not turn PvP into a frag fest and use the standard buff/debuff, food, drink and pots combo along with self HoT's. and "Soul Stone" items at "Control Points" that provide HoT effects in a narrow AoE which doesn't result in a broken PvP mechanic. No one wants to be stun locked for 3 seconds by effect with no way to escape and its easy to burn someone down in that 3 seconds no matter what. Hopefully PvP will be a "Slow Burn" and managing timers and buff/pot/effect combinations will be a major part of the PvP meta.
  13. A lot of that depends on the moderation of the community as we get an Alpha/Beta product to fundamentally break it like we stole it. When the "meta" discussions start about broken skill sets, archetypes and core combat mechanics and there are hundreds of posts being silenced, you will see the community fracture. The best thing that ACE can do is over communicate in a transparent way about topics that should have urgency to be address.The three best things ACE can do for the community would be to tell us what is wrong at a high level, what they intend to do to address it at a high level and when they intend to start implementation testing. Be open. Be honest and don't suck, and you won't have to worry about the community fracturing.
  14. Griefing in a PvP centric open pvp rule set is pretty narrowly defined. Pretty much blatant violations of the CoC, knowingly utilizing bugs/glitches that allow you to perform feats never intended and out right hacking/cheating via any number of ways (think packet dropping, pixel sniffing, duping, teleporting, ect. ect). Those are the things when utilized to in effect "cheat' the game mechanics for advantage should get you banned. As should being a social neckbeard and continuously and egregiously violating the CoC.. Corpse camping someone over and over and over and over and over and over again, is not griefing. Hunting a choke point and roflstomping pubbies is not griefing. Infiltrating a clan, only to gain intel, sow dissension and fundamentally steal their bank, is not griefing. Some individual(s) telling you in open chat to "L2P or GTFO" after stomping you and/or your group over and over again (as long as it's not against the CoC), is not griefing. Getting the idea? edit: Sunday drinking and typing.
  15. Reddit isn't necessary as long as the socks that AC allowed to be unpaid moderators here don't commit the same sins as so many other MMO communities and try and social engineer the types of conversations and comments that don't continually get nuked and continue banning anyone was states "The Emperor has no cloths..." When the community starts being heavily moderated, which usually happens when the business end of companies go forward with the worst ideas for the MMO title, that is when the player base usually migrates to other off site places to bash, trash and flame a title that has earned its consumers ire.
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