Using a brigand, the bombs fall through the fort floor, tower floor, or a lot just in normal campaign world. They appear for a few secs sometimes and "poof she was gone".
Leather seems a little squishy for a melee class. Don't need a drastic change just a little.
Druid severe burning kills a leather wearer. To much damage or something. Maybe it is chained to the leather being lack luster. I will back away from melee ball because I am to squishy and a druid drops the flame. Pops me out of stealth (which isn't a prob) and put on the DoT that will take all my health. If I am at 5000 health, it will leave me down to about 500 - 1000. If I got wounded before dodging away, well death, even if I am far from the fight. Some might say, "use FlameWalker", but that would blow having utility to fight other classes.
Poisoner Discipline Is way to weak. 10 - 15 damage?
DoT's on the Bombs needs turned up also. It says severe but I don't see the damage that other classes are doing with skills that put on Severe types of DoT . Definitely don't see it eating 4000 hp from someone. Even though the explosive bomb now put on a Severe Burn DoT with the passive equipped.
Since the bombs are a major part of a Brigand's tool kit they need to do a good hit on the HP.