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DarnHippy

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DarnHippy last won the day on April 25

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  1. I wanted to discuss some issues I have with the current state of Crowfall. Topics include (but are not limited to): Changes made - Crafting - HUNGER DOME and ECS - Infected - Content - Eternal Kingdoms - Alliance. Changes Made - Two major changes were made in the not so distant past. Passive training tree and Domain choices for character creation are the two that I keep pondering about. Passive training was a great idea I though. It did need some tweaks on what was time gated and what was not, but overall I liked it. Just because I could level a crafter or harvester with out being online all the time. My skills in Crafting and Harvesting would be on par as everyone else even if I could not log in as much. Yes, a catch up mechanic would have had to been developed. There could have been easy ways around that, but that is another topic. Another reason I liked the passive training was because it did time gate. Now there is no way that a solo crafter can keep up with a guild supported crafter. So, the only choice I have is to help gather to help the guild crafters get mats so they can level as fast as the other big guilds. Being in a guild is great, but if you like to craft but are not the guild crafter . . . 😞. So in a big guild you have a small amount of Crafters/people supporting 50 - 100 members. Just feel this hurts Econ and my feelings. I want, I want, I want my crafter to be useful. Domains were introduced to make harder choices with more options for class creation, is what I thought, but I could be wrong. I liked being able to make a pistol Dirge and not be stuck using rapier to be viable. I do like the current system, but . . . I liked the open system where I could equip any disc no matter class. I wanna make a Bomb Pally. I want, I want !! !! I know this would be a balancing nightmare so I understand. Crafting - Oh lord, please make my crafter useful, Amen. Where do I end? There is to many ways to begin this topic. War tribes, Cost, and Why is what I am concerned about. War Tribes is the best place to get gold and gear at the same time. War Tribe gear is almost as good as top quality crafted gear. Going to a fight in War Tribe gear is not something people are worried about because it is good freaking gear at a great price. The only down side is the durability. Big guilds will farm War Tribes to Gear up and get gold while passing the gold on to the guild crafters. Giving larger guilds the advantage, it is really noticeable at end game crafting level. End game is when the crafters start to shine. Early crafted gear is trash and people don't even put it on player vendors because it's easier to go hit mobs and get better gear. If you can't sell it to a Newb then it is NPC vendor trash. What does it cost to make a crafter? A ton of gold to level the Discs. A ton of materials to craft gear to get discs to drop. (insert crafting guide here) Alot of time, effort, and GOLD. Price for dom dust is . . .OMFG. That is alot of time not crafting. Takes up time gather gold, materials, and time (to finally get some crafting in). Oh and I forgot . . . time for siege. . . I don't have time for none of that other stuff 🙂 . Being in a guild can help if your the guild crafter. All mats and gold should goto the most experienced crafter in the guild until fully maxed. Then higher level mats will still be needed by the highest level crafter in guild, but then is the time to start others. Just sux to have to wait cause I like crafting (yes I am one of the crazy ones). So why even make a crafter if you are not in a guild and the main crafter. hmmm . . . Because I am crazy and enjoy crafting. As long as I am in a great alliance/guild, gathering mats for the crafters, and showing up for sieges, I do get pretty much what I ask for crafted. So why make one? Just to put it bluntly . . . Don't, unless you are ok with being useless till you max out your crafter and catch up with everyone else. Oh and enjoy wasting the mats that the maxed crafters could have used to make you better stuff 😛 . Hunger Dome and ECS - YAY! Hunger dome is out. HOLY SHoT ECS with Razer tourney. Oh wait, I can't get in Hunger Dome on Test or Live. Wasn't it suppose to come out last patch? Oh they must be having major issues to only let it be played under snap test conditions. Wow they are still going on with ECS. Hmmmm . . . I would love to play Hunger Dome when I just feel like killing someone. Main concern here is snap tests and gaining enough interest in playing it when it is not avail at all times. Ok I could play during snap test, if I wasn't busy with siege or IRL stuff. I would love to come in from a hard day work and jump into a few hunger matches before siege or going harvesting. Wouldn't it be easier to generate hype and players interest in playin in ECS if it was available at all times? The only thing I can think is that they are having major (MAJOR) problems and are able to hide it in the small scale. I have pretty much given up on it till they can make it available at all times. The problem is I think alot of people are thinking the same thing. Infected - Is this a "Starting Zone" or a "Campaign"? It has quests so it must be a starting zone. It has pvp and siege times so it must be a campaign. Wait, no one can win so this must be a starting zone. Damn, I am confused. Who ever said that starting zones can't have pvp or siege times? So why is this current version in the FvF (Faction vs Faction) Campaign area? OK, I can understand that there needs to be something there as a place holder till ACE wants to run 2 campaigns at the same time (FvF and Dregs). Is that why that map is in the Infected area? Still have no clue, but don't make sense to me to release like that. Content - Current in game content: Pack Pigs, Keeps, Forts, Outposts, Harvesting, Crafting, PVP, General Chat, War Tribes, Event tab, glory cards. Seems like quite a bit, if players chose to do it. I think I heard that somewhere. Let's examine 😮 ! Lets start with Keeps. Not an option if not in a large guild. A smaller guild could take one once they get the gold to buy a seed, and hold it till attacked. Once they got it, it's a good bet they will struggle to try to build it. Especially since all the big guilds are gobbling up the Forts and pigs. So lets move on to them. Smaller guilds will get ran over by the Zerg during a fort battle and might be able to sneak win a few. This will not be fun for most since the goal will be to avoid all PVP. Pigs are a way to go to avoid the zerg as much, but big guilds run in groups to avoid getting run over by other groups and will run over you. And you can harvest more then the pigs will give you with slightly less risk due to event tab. OH Event tab, is a good place to look for a fight. It tells others your location for some actions and spawns of boss mobs. Don't go unless you have a group. So that one is content for some. Outposts are fought over by big guilds for leader board points. Sometimes there are glory cards for the small guilds to get in some content here. Glory cards are content for all but only competitive for large guilds unless the card mentions Landless guilds or per member. But even that gets skewed by large guilds locking down the area. So the larger guilds tend to get the per member ones also. Harvesting and crafting are linked due to needing the materials to craft. Harvesting is best done in off hours if you are able to play then due to IRL stuff. Can be rough if you don't have a group with you, watch for the zerg. War tribes are good place to get gold, gear, glory card items. That is why they are fought over and usually covered by a larger guild. General Chat is a good place to help others asking questions. It can also be quite entertaining on who is crying, dying, or whining! Over all good time as long as you don't get butt hurt over the silly talk that some say just to try to get a rise out of peeps. So for content looking at it from a solo or small to medium guild the tally comes in as: 1 General Chat is the biggest piece of content that any size guild can get involved. 2 Second place goes to PVP. Never hard to find if you don't expect to live any way. Event tab could be second also but only as a tool for pvp. 3 Next is all tied for third place because it all depends on how many large enemy groups are running around on the (what I think is alittle small, seems smaller due to places I can't hide 🙂) map. War Tribes, Harvesting, and Pigs are content but only till you get killed 4 times in an hour or so trying to do each of those things as solo or small group depending on prime time. 4 Glory cards depend largely on what the card says. Then on being able to gather or fight enough to outweigh the larger guilds. And stay way from the zerg. 5 Keeps, Forts, and outposts will be mainly only content for Large guilds. There is no content is a fair assessment from someone that wants to play in a small guild and can mainly play during Prime hours. The best options for content are General Chat and going to to try to solo gank. The other options are not there at all if larger guilds own the map. Which makes the maps feel small for some but to big for the other group that doesn't need to hide to have content. I bet New players feel this more then most and determines if they stay or leave. Eternal Kingdoms - Damn some of these look great. Only problem here is that if someone wants to set up a Vendor EK then they tend to run a macro or something to keep it logged in. There should be a box or something to check to keep it active if it has vendors up. Something. . . I know it cost ACE to run those servers and the resources it would take to keep everyone ek active at all times. There are other issues, but that one really effects the Econ and can't really test it with out every EK running some outside program to stay active. Alliance -Well that didn't work. Mega guilds turned to mega alliance back to mega guild due to the lack of a scoring system properly worked out. An alliance shouldn't be fighting each other for conquest points and is the main reason for the mega Guilds. Blazzen mentioned another UI that showed Alliance points. At end of Campaign totals are taken from each guild and the points are given to the alliance they are in at end of campaign. There just needs to be a better scoring system or something in place where the guilds in the alliance don't have to compete for any type of points. I mentioned Alliance points only. If the guild is in an Alliance then all points are totaled no matter which guild capped what. Then there could be a UI maybe that showed the points each guild contributed. The hard thing is when the alliance is running together, 3 guilds standing in the circle of a fort. How is the capture determined? I say the same. As alliance, the system recognizes if player x is in an ally and capture is done that way. Update: So I don't think solo crafters should be as effective as a guild crafter. With the passive system we had, all crafters started on the same day had equal chance to make the same quality gear. With both systems the output was based on how much mats the crafter could get ahold of. Now crafters get left way behind if not supplied by guild. I am not ACE and going to go through every post ever posted to see if these things have been discussed before. Just because they have been discussed in forums, DOES NOT mean that they are being discussed by ACE. I saw a post that mentioned that Nerfing War Tribe would still only helping the large guilds. I disagree. I believe that if there are more crafters that are able to make gear better then War Tribe then there should be more vendors. Thus increasing Econ. Nerfing War Tribe gear would create more demand for crafters and that gear. Then a solo crafter could craft items and sell then via player vendor. The main customer would be new players mainly. This is due to the solo crafter not being as experienced as a guild crafter. Guild crafters will be giving the gear to the guild as solo crafters will be supplying the Econ. I got alot of reaction when talking about these topics in Community Discord. These topics are still on many players minds, but many are tired of repeating themselves. Thanks four your time.
  2. I know. I have been watching this for years also. Just makes me sad that this awesome game is headed for disaster come launch. I hope it doesn't happen, but just lock at the Cluster Duck that is called HungerDome. I put another post in Feedback and will probably post both every Feedback. Both are saved in note pad so it's an easy copy paste to Feedback. That is till they ban me from forums LOL.
  3. CRAFTING NEEDS LOVE - Leveling - Catch up mech? - Cost - Uselessness - Tutorial - FUN When is the last time an ACE Dev has tried to make, level, and use a Crafter? How long did it take them to make gear that was better (stats wise and not just durability) then War Tribe gear (talking about armor and weapons)? Tutorial - Grab a random noob and ask them to make you a breastplate or a bow. First you will need to create them a guide to let them know what they need to even start. Do they know about crafting discs? Do they know that once they get a green disc drop to equip the first one and go get a tool belt? Crafting is not something you can just do, there is a fairly sizable learning curve. Great, now Ace has told you what are acceptable combinations for a metal bar, but still not what the outcome might produce (stat wise). Is it that hard to add more info to the mouse over things (a few more key strokes)? Something needs done here. Leveling - Oh this hurts so much ! (insert crafting guide here) First to level a crafter you need a harvester (insert harvesting guide here). Now that you have a harvester go and get a bunch of mats. Oh BTW you will need a few harvesters to get the mats. After 2 days go by because you had to level harvesters and get mats (Guild Crafters will be different) Equip the white crafting Disc and craft useless crap. Could have spent day one getting War Tribe Gear which is better. Oh and by the way you just used all the mats you had. Log back onto harvesters and do it again. Now day 3 or 4 (for new players this is probably early due to them having to look up or try to find the info on what to do) you should have gotten a green disc drop (I hope, because it is random). Equip green disc and get green belt. Hopefully you gathered enough stuff to make alot of items to get more green Crafting discs to drop. Now to the second week of crafting. You should have at least 3 green discs and can now make a blue one. Hold on to your private areas cause they cost an arm and a leg. F' this !!!!! I am not going to write all this down. To shorten this, need Harvesters and mats to craft and gold to level. If you are in a guild this is not going to take as long if you are the guild crafter and people are giving you all their mats and gold. A new player is not going to have access to guild help even when they join a guild because all the mats are going to a more experienced /Level'd crafter. So poor new player that wants to craft will be months and months behind the Guild Crafter, even if they started the crafter on the same day! Costs - Depends on if your the guild crafter or not. If not the guild crafter then OMFG you are in for a GRIND. The costs of making harvesters, tools, gold to level discs, gear, and time. Then you get to start adding up costs for the crafter. Just so much BS to get through to craft. OH and remember, All this cost is up front because you can't make anything better then War Tribe gear till the end. Catch up Mechanic - This freaking makes me laugh. No one is even talking about it since the removal of the passive training system. This is still an issue ya ducks. The Econ is totally screwed (will be if one gets started). Guild crafters are busy crafting guild gear. Sure those crafters have to suffer through the time (which is long) that they can not make things better then war tribe, but who is selling stuff on player vendors? No one, because the gear sucks compared to War Tribe. There are not going to be player vendors stocked with Crafted gear because the only crafters able to make things better then War Tribe are the Guild Crafters. So there no way to catch up to the guild crafters till they max out and can't go any farther. So now other crafters can catch up, but it will take months if not guild supported. Ok that's cool, after about 6 months into launch, crafters not supported by a guild might be finally catching up. What about new players that wanna craft and set up vendors? There is no way around this that I can see. UNLESS Lego crafters can make something that will allow other crafters to catch up. Wasn't that part of the reason to get rid of the passive system? Uselessness - All Crafters are almost useless till they level up. There are some things that don't drop from War Tribes which will make some crafters usefull to start with. Why is War Tribe stuff so good? I don't see them out harvesting where I could gank them and take their mats. White Crafted Gear should be better then ANY Wartibe gear. With a few small exceptions like if the items came off a a boss mob (Chief or above) but still should not be better then green crafted gear. If the gear was good, the grind to make the crafter would not be so painful. FUN - yeah you can forget that. It might be fun to do your first few crafts. That is till you equip that stuff and go killing in a war tribe and pick up better stuff. Hours to gather the material and craft a set of gear to just go out in 15 - 20 min and have better gear. Well DUCK, took the fun out of that and any other crafting until I can make things that are not useless. So no fun to level, because you are not making anything you can use. No fun actually crafting, because the reason you are doing it is to level the crafter to get better. No fun gathering mats, because you have figured out that if you sold the mats you could make more gold then throwing it away to make something you will sell to npc vendor. The FUN does not start until you can craft good items that people would actually want. There are more issues, but these affect the new players more then the vets. Gotta think like a noob and listen to their feedback if the game is going to survive. The closer we get to launch the more worried I get. Been years people have been trying to get ACE to make a tutorial, so they make NPE. Which seems to only touch on some things and cover the easier stuff. Like how many Newbs need to know how to quip a mount, or use a bandage, or kill a wolf? Never heard a person ever ask that in general chat. Some stuff is usefull, like crafting tools and harvesting leather, But it does not explain that you can get better at that stuff by having better discs or upgrading your tools. For Ducks sake, Just a freaking read through (Which is easy to change when needed) on the Crowfall website would help. Oh I will be saving the post like I did my other one to put in EVERY feedback till something is done or it is a least acknowledged that there are issues.
  4. Is this really all people have to say on the topics? WTF community ? Just type something like: "Agree with x, y, and v." or "STFU Hippy" 😛 !
  5. So is this just a prob in HD or live. Sounds like most comments are about HD. If it's live, then to counter a AM wouldn't you just have some type of elemental and ice defense built in more? I think is has more to do with skill then needing a nerf. There are ways to counter it, if you wanna, unlike holy damage. I am sure there are some real good builds on other classes that would shred the AM. (also depending on who was playing what). I bet a noob on an AM will die pretty quick to a vet on something else.
  6. They got rid of the passive system and put those skills into your talent tree or Discs. I liked the passive system and it was not far from complete. They just needed to find a catch up mechanic (that everyone wanted but for some reason don't see it as needed now) and change a few of the time gates (like shovels). The new system is fine, except it is a TOTAL GRIND for crafters. Crafters/Harvesters have to level up the discs like the combat discs do. The prob is they also have to level up the tool belt also. AND there is still no catch up mechanic. Guild crafters will level faster then someone not marked as a guild crafter, and will take months to catch up if you try to sget all the stuff solo.
  7. I know for a fact that people are main crafters. They collect the material from the guild to craft the majority of items for the guild. That takes alot of time. Then they harvest for the rare items the guild might be short of. But . . . now you don't need a bunch of accounts to Harvest/Craft. On a low lvl account you can make every type of harvester. Not checked on the Crafters for second account but you can always buy more character slots for the one account. Since the removal of the passive training system per account, now one account can have multiple toons with different harvest/craft skills AND still have combat Discs for Main toon combat. My main concern is the comments I read on forums about the new players coming in trying to craft. Then if they figure that out, they run into the catch up to everyone else prob. Not an easy solution but the discussion is open.
  8. I saw the Likes - Dislikes yesterday. I will wait till next Q&A to post there. 🙂 thanks Oh I did just put this in feedback.
  9. Grab a cold beer, light the bong, and sit back. I am sure it's going to be a bumpy ride. I wanted to discuss some issues I have with the current state of Crowfall. Topics include (but are not limited to): Changes made - Crafting - HUNGER DOME and ECS - Infected - Content - Eternal Kingdoms - Alliance. Changes Made - Two major changes were made in the not so distant past. Passive training tree and Domain choices for character creation are the two that I keep pondering about. Passive training was a great idea I though. It did need some tweaks on what was time gated and what was not, but overall I liked it. Just because I could level a crafter or harvester with out being online all the time. My skills in Crafting and Harvesting would be on par as everyone else even if I could not log in as much. Yes, a catch up mechanic would have had to been developed. There could have been easy ways around that, but that is another topic. Another reason I liked the passive training was because it did time gate. Now there is no way that a solo crafter can keep up with a guild supported crafter. So, the only choice I have is to help gather to help the guild crafters get mats so they can level as fast as the other big guilds. Being in a guild is great, but if you like to craft but are not the guild crafter . . . 😞. So in a big guild you have a small amount of Crafters/people supporting 50 - 100 members. Just feel this hurts Econ and my feelings. I want, I want, I want my crafter to be useful. Domains were introduced to make harder choices with more options for class creation, is what I thought, but I could be wrong. I liked being able to make a pistol Dirge and not be stuck using rapier to be viable. I do like the current system, but . . . I liked the open system where I could equip any disc no matter class. I wanna make a Bomb Pally. I want, I want !! !! I know this would be a balancing nightmare so I understand. Crafting - Oh lord, please make my crafter useful, Amen. Where do I end? There is to many ways to begin this topic. War tribes, Cost, and Why is what I am concerned about. War Tribes is the best place to get gold and gear at the same time. War Tribe gear is almost as good as top quality crafted gear. Going to a fight in War Tribe gear is not something people are worried about because it is good freaking gear at a great price. The only down side is the durability. Big guilds will farm War Tribes to Gear up and get gold while passing the gold on to the guild crafters. Giving larger guilds the advantage, it is really noticeable at end game crafting level. End game is when the crafters start to shine. Early crafted gear is trash and people don't even put it on player vendors because it's easier to go hit mobs and get better gear. If you can't sell it to a Newb then it is NPC vendor trash. What does it cost to make a crafter? A ton of gold to level the Discs. A ton of materials to craft gear to get discs to drop. (insert crafting guide here) Alot of time, effort, and GOLD. Price for dom dust is . . .OMFG. That is alot of time not crafting. Takes up time gather gold, materials, and time (to finally get some crafting in). Oh and I forgot . . . time for siege. . . I don't have time for none of that other stuff 🙂 . Being in a guild can help if your the guild crafter. All mats and gold should goto the most experienced crafter in the guild until fully maxed. Then higher level mats will still be needed by the highest level crafter in guild, but then is the time to start others. Just sux to have to wait cause I like crafting (yes I am one of the crazy ones). So why even make a crafter if you are not in a guild and the main crafter. hmmm . . . Because I am crazy and enjoy crafting. As long as I am in a great alliance/guild, gathering mats for the crafters, and showing up for sieges, I do get pretty much what I ask for crafted. So why make one? Just to put it bluntly . . . Don't, unless you are ok with being useless till you max out your crafter and catch up with everyone else. Oh and enjoy wasting the mats that the maxed crafters could have used to make you better stuff 😛 . Hunger Dome and ECS - YAY! Hunger dome is out. HOLY SHoT ECS with Razer tourney. Oh wait, I can't get in Hunger Dome on Test or Live. Wasn't it suppose to come out last patch? Oh they must be having major issues to only let it be played under snap test conditions. Wow they are still going on with ECS. Hmmmm . . . I would love to play Hunger Dome when I just feel like killing someone. Main concern here is snap tests and gaining enough interest in playing it when it is not avail at all times. Ok I could play during snap test, if I wasn't busy with siege or IRL stuff. I would love to come in from a hard day work and jump into a few hunger matches before siege or going harvesting. Wouldn't it be easier to generate hype and players interest in playin in ECS if it was available at all times? The only thing I can think is that they are having major (MAJOR) problems and are able to hide it in the small scale. I have pretty much given up on it till they can make it available at all times. The problem is I think alot of people are thinking the same thing. Infected - Is this a "Starting Zone" or a "Campaign"? It has quests so it must be a starting zone. It has pvp and siege times so it must be a campaign. Wait, no one can win so this must be a starting zone. Damn, I am confused. Who ever said that starting zones can't have pvp or siege times? So why is this current version in the FvF (Faction vs Faction) Campaign area? OK, I can understand that there needs to be something there as a place holder till ACE wants to run 2 campaigns at the same time (FvF and Dregs). Is that why that map is in the Infected area? Still have no clue, but don't make sense to me to release like that. Content - Current in game content: Pack Pigs, Keeps, Forts, Outposts, Harvesting, Crafting, PVP, General Chat, War Tribes, Event tab, glory cards. Seems like quite a bit, if players chose to do it. I think I heard that somewhere. Let's examine 😮 ! Lets start with Keeps. Not an option if not in a large guild. A smaller guild could take one once they get the gold to buy a seed, and hold it till attacked. Once they got it, it's a good bet they will struggle to try to build it. Especially since all the big guilds are gobbling up the Forts and pigs. So lets move on to them. Smaller guilds will get ran over by the Zerg during a fort battle and might be able to sneak win a few. This will not be fun for most since the goal will be to avoid all PVP. Pigs are a way to go to avoid the zerg as much, but big guilds run in groups to avoid getting run over by other groups and will run over you. And you can harvest more then the pigs will give you with slightly less risk due to event tab. OH Event tab, is a good place to look for a fight. It tells others your location for some actions and spawns of boss mobs. Don't go unless you have a group. So that one is content for some. Outposts are fought over by big guilds for leader board points. Sometimes there are glory cards for the small guilds to get in some content here. Glory cards are content for all but only competitive for large guilds unless the card mentions Landless guilds or per member. But even that gets skewed by large guilds locking down the area. So the larger guilds tend to get the per member ones also. Harvesting and crafting are linked due to needing the materials to craft. Harvesting is best done in off hours if you are able to play then due to IRL stuff. Can be rough if you don't have a group with you, watch for the zerg. War tribes are good place to get gold, gear, glory card items. That is why they are fought over and usually covered by a larger guild. General Chat is a good place to help others asking questions. It can also be quite entertaining on who is crying, dying, or whining! Over all good time as long as you don't get butt hurt over the silly talk that some say just to try to get a rise out of peeps. So for content looking at it from a solo or small to medium guild the tally comes in as: 1 General Chat is the biggest piece of content that any size guild can get involved. 2 Second place goes to PVP. Never hard to find if you don't expect to live any way. Event tab could be second also but only as a tool for pvp. 3 Next is all tied for third place because it all depends on how many large enemy groups are running around on the (what I think is alittle small, seems smaller due to places I can't hide 🙂) map. War Tribes, Harvesting, and Pigs are content but only till you get killed 4 times in an hour or so trying to do each of those things as solo or small group depending on prime time. 4 Glory cards depend largely on what the card says. Then on being able to gather or fight enough to outweigh the larger guilds. And stay way from the zerg. 5 Keeps, Forts, and outposts will be mainly only content for Large guilds. There is no content is a fair assessment from someone that wants to play in a small guild and can mainly play during Prime hours. The best options for content are General Chat and going to to try to solo gank. The other options are not there at all if larger guilds own the map. Which makes the maps feel small for some but to big for the other group that doesn't need to hide to have content. I bet New players feel this more then most and determines if they stay or leave. Eternal Kingdoms - Damn some of these look great. Only problem here is that if someone wants to set up a Vendor EK then they tend to run a macro or something to keep it logged in. There should be a box or something to check to keep it active if it has vendors up. Something. . . I know it cost ACE to run those servers and the resources it would take to keep everyone ek active at all times. There are other issues, but that really effects the Econ and can't really test it with out every EK running some outside program to stay active. Alliance -Well that didn't work. Mega guilds turned to mega alliance back to mega guild due to the lack of a scoring system properly worked out. An alliance shouldn't be fighting each other for conquest points and is the main reason for the mega Guilds. Blazzen mentioned another UI that showed Alliance points. At end of Campaign totals are taken from each guild and the points are given to the alliance they are in at end of campaign. There just needs to be a better scoring system or something in place where the guilds in the alliance don't have to compete for any type of points. I mentioned Alliance points only. If the guild is in an Alliance then all points are totaled no matter which guild capped what. Then there could be a UI maybe that showed the points each guild contributed. The hard thing is when the alliance is running together, 3 guilds standing in the circle of a fort. How is the capture determined? I say the same. As alliance, the system recognizes if player x is in an ally and capture is done that way. The End Thanks for your time and any input. I know there are alot of issues I didn't mention. Put them in here too. Told ya it was going to be a bumpy ride. Hope you didn't spill the beer or the Bong water. It was suggested that I post this here. This is my feedback after playing again for a bit. I noticed there was no more suggestion tab also.
  10. Cool, I will repost over there and save a copy so I can repost each week 😛 . Ok, I will probably not repost every week, lol. Maybe.
  11. I looked for the suggestion tab, but I guess ACE don't want any more suggestions. I did notice a few times that if a post got alot of attention then the devs look and wonder what it's about. If the community cares enough about this, the devs will look due to just the shear number of replies. Hell, it probably won't work, but that won't stop me from trying. So lets continue the discussion and give your ideas for fixing these issues. Hell, just give your feedback on if you think these are even issues. If you disagree with me about what I have mentioned, Great, I would like to know more. We as backers/testers have a voice in the outcome of this concept that will soon be a Game called Crowfall. OH BTW. I am a he. Not a she. 😮 🙂 Then persistent EK's is not really tied to that. Thanks for the info. What do you think about the other topics? I know. Can't really get feedback to ACE like we use to. My question for you is if you think these are issues or not important crap? Thanks for replying 🙂
  12. I am in a larger guild. I expect to get zerged all the time and I am part of some zergs 🙂 . I just mentioned zergs because that is a determining factor on whether you want to do a certain part of the in-game content or not. That said, yes this is one of those games where its about numbers to an extent. Thanks for your comments 🙂
  13. Welcome! I guess the title did it's job, you are here! Grab a cold beer, light the bong, and sit back. I am sure it's going to be a bumpy ride. I wanted to discuss some issues I have with the current state of Crowfall. Topics include (but are not limited to): Changes made - Crafting - HUNGER DOME and ECS - Infected - Content - Eternal Kingdoms - Alliance. Changes Made - Two major changes were made in the not so distant past. Passive training tree and Domain choices for character creation are the two that I keep pondering about. Passive training was a great idea I though. It did need some tweaks on what was time gated and what was not, but overall I liked it. Just because I could level a crafter or harvester with out being online all the time. My skills in Crafting and Harvesting would be on par as everyone else even if I could not log in as much. Yes, a catch up mechanic would have had to been developed. There could have been easy ways around that, but that is another topic. Another reason I liked the passive training was because it did time gate. Now there is no way that a solo crafter can keep up with a guild supported crafter. So, the only choice I have is to help gather to help the guild crafters get mats so they can level as fast as the other big guilds. Being in a guild is great, but if you like to craft but are not the guild crafter . . . 😞. So in a big guild you have a small amount of Crafters/people supporting 50 - 100 members. Just feel this hurts Econ and my feelings. I want, I want, I want my crafter to be useful. Domains were introduced to make harder choices with more options for class creation, is what I thought, but I could be wrong. I liked being able to make a pistol Dirge and not be stuck using rapier to be viable. I do like the current system, but . . . I liked the open system where I could equip any disc no matter class. I wanna make a Bomb Pally. I want, I want !! !! I know this would be a balancing nightmare so I understand. Crafting - Oh lord, please make my crafter useful, Amen. Where do I end? There is to many ways to begin this topic. War tribes, Cost, and Why is what I am concerned about. War Tribes is the best place to get gold and gear at the same time. War Tribe gear is almost as good as top quality crafted gear. Going to a fight in War Tribe gear is not something people are worried about because it is good freaking gear at a great price. The only down side is the durability. Big guilds will farm War Tribes to Gear up and get gold while passing the gold on to the guild crafters. Giving larger guilds the advantage, it is really noticeable at end game crafting level. End game is when the crafters start to shine. Early crafted gear is trash and people don't even put it on player vendors because it's easier to go hit mobs and get better gear. If you can't sell it to a Newb then it is NPC vendor trash. What does it cost to make a crafter? A ton of gold to level the Discs. A ton of materials to craft gear to get discs to drop. (insert crafting guide here) Alot of time, effort, and GOLD. Price for dom dust is . . .OMFG. That is alot of time not crafting. Takes up time gather gold, materials, and time (to finally get some crafting in). Oh and I forgot . . . time for siege. . . I don't have time for none of that other stuff 🙂 . Being in a guild can help if your the guild crafter. All mats and gold should goto the most experienced crafter in the guild until fully maxed. Then higher level mats will still be needed by the highest level crafter in guild, but then is the time to start others. Just sux to have to wait cause I like crafting (yes I am one of the crazy ones). So why even make a crafter if you are not in a guild and the main crafter. hmmm . . . Because I am crazy and enjoy crafting. As long as I am in a great alliance/guild, gathering mats for the crafters, and showing up for sieges, I do get pretty much what I ask for crafted. So why make one? Just to put it bluntly . . . Don't, unless you are ok with being useless till you max out your crafter and catch up with everyone else. Oh and enjoy wasting the mats that the maxed crafters could have used to make you better stuff 😛 . Hunger Dome and ECS - YAY! Hunger dome is out. HOLY SHoT ECS with Razer tourney. Oh wait, I can't get in Hunger Dome on Test or Live. Wasn't it suppose to come out last patch? Oh they must be having major issues to only let it be played under snap test conditions. Wow they are still going on with ECS. Hmmmm . . . I would love to play Hunger Dome when I just feel like killing someone. Main concern here is snap tests and gaining enough interest in playing it when it is not avail at all times. Ok I could play during snap test, if I wasn't busy with siege or IRL stuff. I would love to come in from a hard day work and jump into a few hunger matches before siege or going harvesting. Wouldn't it be easier to generate hype and players interest in playin in ECS if it was available at all times? The only thing I can think is that they are having major (MAJOR) problems and are able to hide it in the small scale. I have pretty much given up on it till they can make it available at all times. The problem is I think alot of people are thinking the same thing. Infected - Is this a "Starting Zone" or a "Campaign"? It has quests so it must be a starting zone. It has pvp and siege times so it must be a campaign. Wait, no one can win so this must be a starting zone. Damn, I am confused. Who ever said that starting zones can't have pvp or siege times? So why is this current version in the FvF (Faction vs Faction) Campaign area? OK, I can understand that there needs to be something there as a place holder till ACE wants to run 2 campaigns at the same time (FvF and Dregs). Is that why that map is in the Infected area? Still have no clue, but don't make sense to me to release like that. Content - Current in game content: Pack Pigs, Keeps, Forts, Outposts, Harvesting, Crafting, PVP, General Chat, War Tribes, Event tab, glory cards. Seems like quite a bit, if players chose to do it. I think I heard that somewhere. Let's examine 😮 ! Lets start with Keeps. Not an option if not in a large guild. A smaller guild could take one once they get the gold to buy a seed, and hold it till attacked. Once they got it, it's a good bet they will struggle to try to build it. Especially since all the big guilds are gobbling up the Forts and pigs. So lets move on to them. Smaller guilds will get ran over by the Zerg during a fort battle and might be able to sneak win a few. This will not be fun for most since the goal will be to avoid all PVP. Pigs are a way to go to avoid the zerg as much, but big guilds run in groups to avoid getting run over by other groups and will run over you. And you can harvest more then the pigs will give you with slightly less risk due to event tab. OH Event tab, is a good place to look for a fight. It tells others your location for some actions and spawns of boss mobs. Don't go unless you have a group. So that one is content for some. Outposts are fought over by big guilds for leader board points. Sometimes there are glory cards for the small guilds to get in some content here. Glory cards are content for all but only competitive for large guilds unless the card mentions Landless guilds or per member. But even that gets skewed by large guilds locking down the area. So the larger guilds tend to get the per member ones also. Harvesting and crafting are linked due to needing the materials to craft. Harvesting is best done in off hours if you are able to play then due to IRL stuff. Can be rough if you don't have a group with you, watch for the zerg. War tribes are good place to get gold, gear, glory card items. That is why they are fought over and usually covered by a larger guild. General Chat is a good place to help others asking questions. It can also be quite entertaining on who is crying, dying, or whining! Over all good time as long as you don't get butt hurt over the silly talk that some say just to try to get a rise out of peeps. So for content looking at it from a solo or small to medium guild the tally comes in as: 1 General Chat is the biggest piece of content that any size guild can get involved. 2 Second place goes to PVP. Never hard to find if you don't expect to live any way. Event tab could be second also but only as a tool for pvp. 3 Next is all tied for third place because it all depends on how many large enemy groups are running around on the (what I think is alittle small, seems smaller due to places I can't hide 🙂) map. War Tribes, Harvesting, and Pigs are content but only till you get killed 4 times in an hour or so trying to do each of those things as solo or small group depending on prime time. 4 Glory cards depend largely on what the card says. Then on being able to gather or fight enough to outweigh the larger guilds. And stay way from the zerg. 5 Keeps, Forts, and outposts will be mainly only content for Large guilds. There is no content is a fair assessment from someone that wants to play in a small guild and can mainly play during Prime hours. The best options for content are General Chat and going to to try to solo gank. The other options are not there at all if larger guilds own the map. Which makes the maps feel small for some but to big for the other group that doesn't need to hide to have content. I bet New players feel this more then most and determines if they stay or leave. Eternal Kingdoms - Damn some of these look great. Only problem here is that if someone wants to set up a Vendor EK then they tend to run a macro or something to keep it logged in. There should be a box or something to check to keep it active if it has vendors up. Something. . . I know it cost ACE to run those servers and the resources it would take to keep everyone ek active at all times. There are other issues, but that really effects the Econ and can't really test it with out every EK running some outside program to stay active. Alliance -Well that didn't work. Mega guilds turned to mega alliance back to mega guild due to the lack of a scoring system properly worked out. An alliance shouldn't be fighting each other for conquest points and is the main reason for the mega Guilds. Blazzen mentioned another UI that showed Alliance points. At end of Campaign totals are taken from each guild and the points are given to the alliance they are in at end of campaign. There just needs to be a better scoring system or something in place where the guilds in the alliance don't have to compete for any type of points. I mentioned Alliance points only. If the guild is in an Alliance then all points are totaled no matter which guild capped what. Then there could be a UI maybe that showed the points each guild contributed. The hard thing is when the alliance is running together, 3 guilds standing in the circle of a fort. How is the capture determined? I say the same. As alliance, the system recognizes if player x is in an ally and capture is done that way. The End Thanks for your time and any input. I know there are alot of issues I didn't mention. Put them in here too for Discussion. Told ya it was going to be a bumpy ride. Hope you didn't spill the beer or the Bong water.
  14. Infected is a JOKE! They should move infected to "Starter Zones" and have an actual FvF campaign in infected. If there are quests in the map/world, it is a starter zone. Why the hell do we have starter zones? Does starter zone really mean on pvp zone? Can Infected Quest let people know to check the rule sets before entering a campaign (that can actually teach people to look for pvp before they jump into a world)? So the idea is that each zone has harder and harder rule sets, ie: Starter zone no pvp, infected faction pvp, Dregs guild pvp. OR is starter zone for New players learning game, Infected for players wanting to play a campaign with thier faction, and Dregs is for Players in guilds to compete for campaign win? So lets just make more things able to be captured in the New Player Infected instead of fixing it. So are we to assume at launch there will be no real Infected FvF campaigns that are able to have a winner? If ACE does not want to deal with population spliting between the campaigns I can understand that, BUT how are they going to know what the populations wants if they don't try it out. Is the pop actually going to stay in Dregs, or is the larger guilds going to do GVG while the smaller guilds stay in infected and recruit/gear up? Non-winnable campaigns should be in "Starter Zones".
  15. I like that pic 🙂 That made me laugh Blunt. Ok, maybe I've been out of pot for too long. I see both of your points. I didn't go to the castle enough to know the lay out, and all I was told during the siege was we was not there for Sun faction. Just turning the castle neutral. That just sounds like a cop out, but all have mentioned to pay attention to the video. I was there, but watching the video, I was watching the action more then the ward symbols or where the rez statue was. So I change my whole statement! Maybe everyone making War Story videos need to explain more in the video so that Newbs comming into the game know what is going on. My comments stirred up some emotion on all sides huh. Just shows how much we enjoy the game. Have a nice day 🙂
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