I have read most of this post and have a few thoughts..
#1.....If you do not have dedicated Crafting characters/accounts, why are you replying to this post? You have no clue on the issue. A lot of this community has spent many years testing and helping to improve this game. The community that has been around awhile have mentioned ways they think could make it better.
#2.....This was not as much an issue before War Tribes and x1 training. It was always hard as a crafter after a wipe. I remember hearing alot of bitching (the same problems). I don't remember it ever being fun as a crafter after a wipe. This has always been an issue. Now the issue is being drug out and even more painful. x1 PASSIVE : This added to the pain due to it taking longer for a Crafter to make gear that a PVP'r couldn't just make them self. A pvp'r has just as much training in crafting at wipe and it takes time (x1, x3,) to fill in pips to actually be a "Crafter". WARTRIBES : This effected the pain crafters are feeling by giving everyone access to gear that crafters can only make after (Well . . been overs a week now at x1) training. So crafters not only have to wait till they can craft things better then a pvp character because they are both at zero crafting training, Crafters also have to wait to et better then the war tribe crafters/gear.
#3......As I see it, Crafters are completely useless till they wait a few months (I hope not that long) to be fun to play. It's no fun to work your ass off, have so much time and effort wrapped up into trying to craft an item, praying for good rolls, collecting so much dust to try to squeeze every little advantage, finally getting NO FAILS in the materials crafted to make an item, Oh Final combine didn't fail, I might finally be able to make a good..................... ......F-CK !!! NO F-CKIN' WAY !!! Been a week and I still can't make anything better then a war tribe. No, I am not crafting you shlt. Go farm it. I am going to play War Zone or Last Oasis.
#4...... Two issues that have given the Crafting Community pain and no fun. I see a fix. Passive training slots give more. If I didn't have to fail so much and succeed more, I could probably make some items better then war tribe stuff. The experimentation and assembly success could be a huge difference at early game, and by leaving it in the passive tree would still be a way to control the speed.
#5.....Crafter vs Killer character usefullness. Crafter is still not usefull and can only make a few things that can not be gotten from war tribe after about 5 days. (some jewels if u have a harvester trained in jewel finding if you have harvesting trained toward bone if u have a crafter trained in jewelcrafting if you have a crafter trained in runemaking and A few others) So in 4 days (i haven't tried today) can not make armor and weapons that are better then War Tribes, But a killer is Killing. A killer has made 8 characters to find the best one. (I have made 6, 4 are crafting toons) A killer can take on 3 lvl 30 mobs with out really worrying much. A killer is laughing at the crafter, pointing and saying "I Don't Need You...... Go Home Till You Grow up Some More"
#6.....Game is looking good and can't wait to craft gear for my peeps in the Dregs!!!!