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mystafyi

Testers
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Everything posted by mystafyi

  1. Lets not forget that many people will not sell skill tomes to other players until their alt and main accounts are full up. Realistically someone would need 1 account just to assault(lol word subbed r@ped) skill tomes from, since it would cripple that account. Unless they are sold through the cash shop I cannot see new players getting their hands on many of these. I counter that skill tomes, as described long ago, would actually benefit vets more then new players.
  2. I hope to see guild banks or some major work done with inventory to facilitate guild banks in 5.110 Lets be honest here, any system not in 5.110 has much less chance to make launch, hopefully this feature will make the cut.
  3. I really like your Q&A's. Your boys are clearly getting more comfortable and its a good watch.
  4. grinding xp is not a challenge. Its a brain dead activity that is simply there to waste your time.
  5. Doesn't that really depend upon the crafters passive skills? I never tried to imply that top crafted gear was inferior to rng drop, I should have said white/green gear, since as you say, blue crafted is currently better. It might not always be that way, it used to be that all crafted gear was better, then they added rng dropped loot.
  6. mystafyi

    Ballistae

    If it was 100 vs 100 the game engine would melt and the resulting 5FPS would make ballista the least of problems. They need to balance for much less people, 50 vs 50 might be doable with reduced server checks and offloading functions to the client.
  7. Where were you when they added rng dropped gear that is comparable or better to early/mid game crafted gear? The majority of focus has been on PvE this past year, I would not expect that trend to suddenly reverse course.
  8. The catch up mechanic for passives is not scheduled to be worked on until after launch. There will be no way for players to indicate viability in this regard until then. Not having any economy just exacerbates the problem of skill deficiency. If ACE fixes this issue then we can see how skills come into play. If not, then nobody will be playing to care.
  9. Its awfully hard to extrapolate how the economy will do in CF since there is no economy or systems for an economy currently. 0 times 10 is still 0. Sure we all can play 'what if' games, but to be fair folks can only focus on what is actually available and not make believe systems that are not even developed yet.
  10. I too would like to see some changes with passives, but I think frontloading gains, adding more branches and forks and in general clean it up, will be the limit of changes one could expect at this late stage.
  11. That was actually one of their marketing points. Alas, so was no leveling, no grind for xp, no rng loot drops from mobs... The game has been going in the direction you want for a while now.
  12. Have the dev's mentioned this? I too want healing FW.
  13. I Agree, but the game needs something, anything by alpha. I wouldn't mind independent localized auction houses, since having a way to trade between worlds seems wrong.
  14. If casual newbies can faceroll vets then I can safely say that either they are not vets or not casual newbies. Maybe it would happen in extreme outlier situations, but you cannot build systems and plan/balance for the extreme outliers.
  15. As a native speaker I found the survey to be very hard to follow. Like you, I had to go back and forth as well.
  16. not sure what I misrepresented that you quoted. Its simply not economical to let gear or time gated players slaughter newbies and casuals and loot their inventory. Even ace has made changes to deter this activity in the form of safe area's like gods reach. While I agree that everyone should be vulnerable at all times, its simply not viable to rely on ganking for a major PvP driver. The vets and dedicated harvesters will be able to avoid or mitigate conflict for the most part leaving newbies and casuals to feel the brunt. I don't think I can think of one mmo that allows unfettered owpvp without some mechanic discouraging that activity.
  17. They said to refer back to the notes about the different worlds when answering questions. I used those guidelines to help me make choices.
  18. I cringe when folks bring up ideas to promote PvP that are based upon ganking. While slaughtering newbies and casuals out gathering rocks could be fun for some, it is not good business. As per the last Q&A, ACE is adding a lot of content to provide conflicts and contention, that with a larger concurrency should alleviate the scarcity of contact.
  19. I would prefer an AH if we are not going back to EK marketplaces of last year.
  20. Sweet! There is hope for playing a frostweaver at Christmas. But seriously, that's great news. I was happy to hear the last Q&A, then I got sad realizing stagnation till Feb, now happy again.
  21. It wasn't as indicated by the LOL and smiley face thingy. As for making sense, do you honestly think they care about minor bugs reported on a dead end iteration? Maybe game crashing bugs or major exploits would get noticed, but most will hit the circular file. As for game balance issues, those have been ignored for a while now and for good reason. Why waste time fixing problems with systems that are changing and haven't even hit a balance cycle? Come alpha I fully expect more focus on QA.
  22. Now you got me thinking. I was under the impression that they were going to exclusively work on alpha and so we would not see new features trickle into test. It would be all at once. I just don't have the time to waste rewatching it. ~shrugs~
  23. LOL. You should have used a different defense from the start. I would have gone with the Dev's haven't really fixed many bugs, furthermore they announced no bug fixes will be looked at till around feb 2020 so why bother reporting bugs that will be addressed after alpha launch. 😛
  24. Additional account is always better in a game with systems like CF. The whole skill system being account based but not being able to train every line at once and import export restrictions along with future skill tome possibilities gives the edge to accounts.
  25. And upsets both sides. Since I feel both types of systems are here to stay, I am advocating for even more lessening of power curves for gear/vessels and such, along with frontloading the passive powers and rework tree's to promote branches and tailoring of avatars.
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