mystafyi

Testers
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Everything posted by mystafyi

  1. I agree. This would allow traders, crafters, gatherers to help contribute to score in some manner. If one faction gathered and crafted their butts off to sacrifice the world, but did poorly at holding objectives should they not also reap some of the gods favor? Would also help economy by being another resource/money sink like leveling vassals. To curb exploiting campaign score from gold imports I propose not allowing gold imports into a campaign(export only), but allowing gold EK imports/exports #MakeSacrificeGreatAgain
  2. Could my rig run Crowfall?

    1080ti is better then the 2080 by a tiny margin. Unless you are getting a 2080ti don't bother.
  3. Just to be fair, this game was marketed and crowdfunded with no leveling and various other things that have been changed. Expecting the game to stay static in development is borderline insane since that will never happen. While many of us want a pvp game, I am not so naïve as to think the developers only want one type of player and will slowly incorporate elements that some pvp'ers will object to. Not being outright dismissive and trying to help the game include many subsets of players is what is best for this or any game and its players.
  4. There is no easy solutions to core design flaws.
  5. I could exploit and grief the heck out of this. kills are linked to character skills and not equipment so this wont work anyway. I think the whole point system they have would work in a moba, not in crowfall.
  6. Leveling

    Locking class skills behind vessel levels is not needed to have gold sinks. You seemed to miss the fact I am not speaking of leveling vessels but gating basic class skills behind levels. While I agree gold sinks are important, it could be better implemented. Perhaps having access to spirit bank would require resources and/or gold. This example would allow gold sink via vessel levels, without gating class skills behind levels, and would add a sink for those wanting to access spirit bank. In addition it would stop players from importing everything into a new campaign on day 1 since they would need to use gold/resources gained in that campaign in order to make SB available.
  7. Leveling

    I just want class skills not to be locked to vessel levels. Perhaps if those skills scaled up at certain levels I could be happy with, but not the ability to use the skills at all until a certain level. Cant we meet halfway?
  8. craft stuff then sacrifice it for xp or sacrifice a bunch of gold for xp. Silly way to gain XP if you ask me, but I think I am in the minority on this, so I grin and bear it.
  9. I feel that your suggestion will only exacerbate any problem of faction imbalance. If players can swap sides on a whim then many players would simply swap to the winning side.
  10. Vessel solution

    Apple would disagree.
  11. Campaign seasons and full wipes (The Equity issue)

    The devs have already spoken about adding in "catchup skill tomes" after the game launches to that new players can get a boost to their account skills. There was worry that vets could use these to boost their skills even farther ahead, but last I heard there will be a running cap so that nobody can exploit this to get ahead of day 1 players. This has mollified my fears on this subject to the point I don't see this as a major issue currently.
  12. Campaign seasons and full wipes (The Equity issue)

    You mean the account skills when you say passive traits? If so, I would like to remind you that would mess up folks that are involved in multiple campaigns. One can simply play a campaign with no imports but passive account skill differences would still be there. A player with maxed out account skills will have advantages over a newer player
  13. When are they going to concentrate on the lag issues once you get 30+ people? When are they going to address the broken devtracker? Do they even know its been broken? Are they inclined to shallow out the gear power curve between common gear and legendary? Is there any plans to allow EK's to stay open without having account holder stay online?
  14. Leveling

    The model does somewhat work for games that have PvE elements like storyline, quests, leveled zones, ect. Even then many folks demand separate pvp gear and such.
  15. Leveling

    Anyone that gave them enough money gets a forum title and access to a private subforum where the devs actually interact with players, unlike the rest of the forums. You could check the devtracker to see how little they actually interact with players, but that function has been broken for a very long time. You did miss when they changed the leveling system, a couple months ago.They wanted to give 'progression' like other mmo's and for players that play for 'achievements' in games
  16. In a game that has a time gated skill progression like eve online, I sure agree with you. Sure some folks will pop in for a couple days here and there, but all the wipes and major changes will deter all by the biggest fans. Once the game gets past alpha stage I too suspect many will come back. There will be concern if there is only a couple hundred in another 6 months, assuming soft launch is still scheduled for this year.
  17. Item quality

    Skilled craftsman + poor materials = average widget Poor craftsman + poor materials = poor widget Poor craftsman + good materials = average widget Skilled craftsman + good materials = good widget Skilled craftsman + excellent materials = legendary widget Poor craftsman + excellent materials = good widget So a poor craftsman with excellent materials should make a better widget then a skilled craftsman using poor materials. Just like if a skilled craftsman was using bronze to make a sword it would be worse then a sword made by a poor craftsman using steel materials.
  18. I like the idea of locking keeps for a short period so first people into the server don't flip everything with ease. Locking spirit bank in spring would be fine for me. I don't think a lock till winter would be palatable.
  19. the graphics are not the cause of fps issues. If this game had high quality graphics then many folks with older gpu's would have graphics lag in addition to what we have now. Its issues with the unity client and their netcode.
  20. Item quality

    Well, you can always roll pitfighter or fae assassin
  21. Fundamental tray imbalance

    Sad that you would have to do that. You would think in testing phases like we are in the dev's would visit and interact in their own forums a little bit like every other alpha testing I have done. Maybe they don't care to fix the devtracker since they have no desire to interact with fan base outside of a locked subforum and folks would see no activity by devs for weeks at a time.
  22. Item quality

    I think this is a bug. At least I sure hope it is
  23. Costs much less to have this style of graphics and is less demanding on hardware. If you are looking for waifu then BDO might be down your alley, although it is 4 years old now, I suspect it still has best graphics for an mmo.
  24. Suggestions for VIP - Eternal Kingdom stuff

    I am not sure that basing VIP on instanced EK's will provide the draw needed for VIP. As you said people love cosmetics but not as much if its stuck inside of an instance. Plus, You need to have a draw that is sustainable otherwise folks will VIP for a short time, load up their EK then drop VIP and keep those benefits like size and EK cosmetics. OFC, ACE could remove those benefits and delete their EK when vip expires but that sort of thing doesn't go down well in any mmo especially if folks bought items and placed them in an expanded EK. It will need some form of convenience along with cosmetics. I am thinking along the lines of additional vessel slots, outfits, armor dying/customization, something to do with offline skills, XP gain bonus,