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CrusaderW last won the day on February 13

CrusaderW had the most liked content!


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  1. Death Throws does not reliably knockdown your enemy on retalitae some times it works, but most of the time it doesn't (Tested on a minotaur barbarian running scrapper and Paragon...)
  2. Dear @Rhea, I had an idea concerning the Frostweaver "Free Weave" mechanic. At the moment this is a bit clunky and highly restrictive, because in order to cast ice formations other then Stable Ice you have to go through the whole free weave combo and need to alternate between Stable Ice and other abilities to keep casting that ice. With the current meta of interrupts being spamable this is a big problem for most Frostweaver builds that integrated the Free Weave mechanic, since any interrupt results in me having to do the Free Weave combo all over again, just to get to the same ice formati
  3. It's called "Sacrifice Items" It's already in the game....
  4. Thank you @Soulreaver for the great feedback on the Frostguard. I looked a bit into the Forstguard as well because I would like to play it in the Hungerdome. I always liked to play the Frostguard as very offensive Version, since it's tankyness and (de)buff capabilities always made up for the lower damage it delivered. Since the revamp of the Attributes and the nerfs to Archmages, the Frostguard hits like a wet noodle. I managed to find a build where I was able to boost up my Attack Power to almost 700. The damage increase was negiglable to the damage I did with 300 AP. I would assume
  5. The Cleric guide on the website has been updated.
  6. Hey fellow Crows, if you like Crowfall and wanna give it some Support, follow the link and give Crowfall a vote in the MMORPG category. https://gamerzakh.com/listhub/#vote
  7. Wasn't aware of the difference between helper monkey. Thanks for the info!
  8. I just started the progression on an Armorsmith and realized that all the gear that I make until (I guess) epic disc and blue Belt and craft blue gear will be worse then blue end epic wartribe gear. I get why Wartribe gear is in the game, so I assume taking it out is not an option until we have a solution that solves the same problem that wartribe gear does: Enabling new players to play the game without getting into crafting... The conflict that arises for the Weapon- and Blacksmith with the introduction of Wartribe gear is that about 50% of the progression is just "useless grind" if you
  9. You might not consider this a bug, but I do: Early crafting is just a stupid grind until have progressed so far that crafted gear is better then wartribe gear. This is so stupid... "All wearable gear will be player crafted" This is so sad!!!!
  10. I noticed on the Weapon Head I can roll on Crit % or Crit Heal % depending if I go for a DMG or a Healing Weapon (Throwing Hammers), wouldn't it be consistent to also allow me to roll on Critical healing Amount on the Hilt, if I craft a healing weapon?
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