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CrusaderW

Testers
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CrusaderW last won the day on February 13

CrusaderW had the most liked content!

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  1. So do we also have to kill the 40 animals, the herald/chief and kill 10 players to get the tankard... That's kind of a dreg on test....
  2. After spending all points the + on con is not disapearing...
  3. If you want the tankard, you have to do the Questline again within the specified timeframe @MacDeath
  4. edited to new build: PLEASE drop thawing (or sth. else) Ice and give the Frostguard Icy Veins. It's the strongest Ultimate in the Game, why would you drop that? http://crowfalllogs.com/character_planner?race=Wood-Elf&major1=Lord+of+the+Forest&major2=Forest+Creature&minor1=Barbed+Stake&minor2=Fortified+Stakes#6.5_frostweaver_a0-a1-a2-b2-b3-c1-d3-e1-f1-g0-g3-h5-h6-i3-j7
  5. If you are looking for an EU guild, KDS is also recruiting. We are very community oriented and have a rather communistic approach to guild and player progression. Our motto is "People and fun over Pixels." We take the serious but incorporate a mix of Hardcore and casual players at the same time.
  6. Dear Ace, I know you are aware that there is an exploit of the Retaliate currently possible with a Retaliate Macro. I have 2 things to say about this: 1. You might consider what is your position on some Affiliates playing with that exploit on Stream 2. Maybe a good Solution could be to introduce a minigame for the retaliate, where if you press it too early you get punished (in some way). If you retaliate just in the right momnet you can retaliate out of a CC. This would make the Retaliate Macro obsolete. Much ❤️ cant't wait for HungerDome.
  7. ^^ Please add the Bulk crafting to cooking as well..... Making Bon Tippers and other Buff Food is incredibly Grindy and dull without the Bulk Crafting...
  8. Dear @Rhea, I had an idea concerning the Frostweaver "Free Weave" mechanic. At the moment this is a bit clunky and highly restrictive, because in order to cast ice formations other then Stable Ice you have to go through the whole free weave combo and need to alternate between Stable Ice and other abilities to keep casting that ice. With the current meta of interrupts being spamable this is a big problem for most Frostweaver builds that integrated the Free Weave mechanic, since any interrupt results in me having to do the Free Weave combo all over again, just to get to the same ice formation I have already selected. I make the mechanic feel incredibly annoying and unrefined. My suggestion to fix this is the following: Instead giving me a short lasting buff that locks me in the ice formation type, make that buff permanent and add a RESET to the ice formation type on the first combo step of Free Weave. This way I have more control over the Ice type I want to cast and a quick way to reset my Ice type to stable Ice, since I am not forced to finish the combo in order to select a new Ice Formation type. I think it would be great way to improve the utility of the whole mechanic since it gives the player more control over the Free Weave mechanic and don't expose to 2nd degree punishment of interrupts. The Free weave combo is already quite unpopular since it has such a long cast time and doesn't do much for you in return. So the permanent lock in of the Ice type formation would be a minor buff in terms of the meta, but would be a very big improvement of how the class would feel like to play given the importance that ability plays in the overall kit of the Frostweaver. As far as I understand the game the change to this mechanic should not be too much work and would make the gameplay experience of the class so much better. Thanks for reading this and keep up the good work my friend. I'm very happy with the changes you have done so far. It has been a great value added to the game. Best, CrusaderW
  9. It's called "Sacrifice Items" It's already in the game....
  10. The Cleric guide on the website has been updated.
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