
GrumpyOldBulldog
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About GrumpyOldBulldog
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Hatchling
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Drakano reacted to a post in a topic: Why choose Archer over Brigand?
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Drakano reacted to a post in a topic: Why choose Archer over Brigand?
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Muffakin reacted to a post in a topic: There should NOT be an innate 2% chance to fail on crafting
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Ok, I was stubborn..but with a reason...which screwed me again. I had a Spellbound bow already made that I was using and, based on the Talents, it looked like the only way I could use it was selecting Archer. Doing that, I could use Sharpshooter to get my binding arrows and then pick something else fun. So I went Archer and then tried to equip my bow. Wouldn't let me. It seems that I actually have to slot Arcane Archer to be able to equip it. So, what's the point of Archer giving those options if all you need is the discipline? (unless the other two rangers can't equip that bow even
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yup, just saw that!! Now, do I do the right thing and switch to Brigand or be stubborn and pick Archer again hoping they will fix it soon?
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Well, looks like I'm stuck with Archer for now then. With the way this incredibly lousy leveling system is right now, I really don't want to grind out a new toon.
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Grillo reacted to a post in a topic: Why choose Archer over Brigand?
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GrumpyOldBulldog reacted to a post in a topic: Why choose Archer over Brigand?
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Lol, that explains a lot! I thought for sure some assassin was toying with me I haven't checked out any updated disciplines on Test yet. Sounds like those may help a little bit at least. thanks
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Grillo reacted to a post in a topic: Why choose Archer over Brigand?
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Brigand stealth is decent. From combat, you need to switch to your survival tray and then switch to your stealth tray. takes a few seconds. Probably better to initiate combat. Stealth..get behind person, hit ambush to pop out of stealth and attack. Drop some traps, leap back and switch to bow. If they get close, switch to melee and slice them up or die trying Like all stealth classes, if you take any damage, you get knocked out of stealth so a little harder for a Ranger to get into stealth but doable. (or choose a wood-elf ranger with their 20m teleport. hit that twice for 4
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Grillo reacted to a post in a topic: Why choose Archer over Brigand?
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I leveled up an Elken Archer and Elken Brigand on the test server to see the difference. Both seemed to do about the same damage with the Bow. Looking at the stats, Brigand had much more Attack Power (440 vs 215) but Archer had a little better armor penetration but for the most part were identical stats including identical Final Damage Modifiers. The only noticeable Archer advantage I could tell was the increased range (and Call Fire Passive didn't seem to be working for me). Noticeable Brigand advantages were stronger melee attacks and more and better traps and stealth. Arc
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GrumpyOldBulldog reacted to a post in a topic: Ranger Archer sub/class My Experiences and thoughts
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GrumpyOldBulldog reacted to a post in a topic: Leveling
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There should NOT be an innate 2% chance to fail on crafting
GrumpyOldBulldog replied to Phr00t's topic in Suggestion Box
Seems like I fail 1 out of every 10 crafts with that 98% success rate. Changing it to a 100% Success rate for would be great and maybe then I'd only fail 1 out of every 20 times. -
GrumpyOldBulldog reacted to a post in a topic: There should NOT be an innate 2% chance to fail on crafting
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GrumpyOldBulldog reacted to a post in a topic: An idea
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GrumpyOldBulldog reacted to a post in a topic: Future Campaign Restriction Idea: Minotaur v. High Elf
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GrumpyOldBulldog reacted to a post in a topic: Future Campaign Restriction Idea: Minotaur v. High Elf
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Namru reacted to a post in a topic: Another alternative idea to leveling.
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GrumpyOldBulldog reacted to a post in a topic: Another alternative idea to leveling.
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Leveling a character to 30 in this game is neither fun nor challenging. Right now it's harvest as many mats to craft whatever gives you the most xp or kill as many of the few animals you can find to get enough gold to buy your way up. Nothing is really learned by this and seems to be a needless grind you have to do to begin to enjoy the game. As an alternative, Here's an idea to get characters quickly up to 25 so that their characters can be mostly developed and ready to leave the beachhead to see all that's out there. Tutorial: You arrive in the cave (and not on top of it) and
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Great idea but I would tweak it just slightly: If when a character logs in and they are in an enemy controlled fort/keep or a siege is currently in process, they are ported automatically to their temple.