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GrumpyOldBulldog

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  1. Like
    GrumpyOldBulldog got a reaction from DrakanoWOW in Why choose Archer over Brigand?   
    I leveled up an Elken Archer and Elken Brigand on the test server to see the difference.  Both seemed to do about the same damage with the Bow.  Looking at the stats, Brigand had much more Attack Power (440 vs 215) but Archer had a little better armor penetration but for the most part were identical stats including identical Final Damage Modifiers.  
    The only noticeable Archer advantage I could tell was the increased range (and Call Fire Passive didn't seem to be working for me).
    Noticeable Brigand advantages were stronger melee attacks and more and better traps and stealth.
    Archer was running Arcane Archer and Sharpshooter.
    Brigand was running Sharpshooter and Blade Master.
    Are there other advantages to the Archer that I'm missing?   
     
  2. Like
    GrumpyOldBulldog got a reaction from DrakanoWOW in Why choose Archer over Brigand?   
    Brigand stealth is decent. 
    From combat, you need to switch to your survival tray and then switch to your stealth tray.  takes a few seconds.  Probably better to initiate combat.  Stealth..get behind person, hit ambush to pop out of stealth and attack.  Drop some traps, leap back and switch to bow.  If they get close, switch to melee and slice them up or die trying
    Like all stealth classes, if you take any damage, you get knocked out of stealth so a little harder for a Ranger to get into stealth but doable.  (or choose a wood-elf ranger with their 20m teleport.  hit that twice for 40m distance and switch to your survival tray while running and then hit your stealth tray and hope they don't get an AoE on you.
    Movement speed is greatly reduced...kind of like walking speed.
    If stealth is your thing, you'll want to also check out the Fae Assassin.  Best stealth class in the game.  Fast movement and very good at escaping and getting back into stealth...annoyingly so

    Guinecean Duelsts are another great stealth class.  They burrow underground and move fairly quickly and have some nice traps/ambush they can do while remaining stealthed. 
     
    but...to keep on topic, I'm looking for reasons to play an Archer and not a Brigand.   Lots of reasons to play the Brigand 
     
     
  3. Haha
    GrumpyOldBulldog got a reaction from Muffakin in There should NOT be an innate 2% chance to fail on crafting   
    Seems like I fail 1 out of every 10 crafts with that 98% success rate. 
    Changing it to a 100% Success rate for would be great and maybe then I'd only fail 1 out of every 20 times. 
  4. Like
    GrumpyOldBulldog got a reaction from Grillo in Why choose Archer over Brigand?   
    Lol, that explains a lot!   I thought for sure some assassin was toying with me 
    I haven't checked out any updated disciplines on Test yet.  Sounds like those may help a little bit at least.   
    thanks
     
  5. Thanks
    GrumpyOldBulldog reacted to Navystylz in Why choose Archer over Brigand?   
    There is no reason to be Archer currently. You can achieve the exact same thing nearly but with much more powerful melee with Warden. Not sure how the Brigand wasn't noticing a difference with bow abilities. Warden is the hybrid between the 2 and would have balanced melee and range. Warden is also tankier and doesn't need stealth, but being a Wood Elf for camo and dissipate is the way to go.
    Archer need some love. The new patch on test with disciplines will go a long way to helping it. Illusionist gives slows on the 3rd basic attack, and more dmg to slowed targets. And escape artist allows crits to restore dodge. Staying at range longer as a bow user will become much easier. I main Warden and balance melee with bow use quite well, except against the OP classes. Even then, these new changes to disciplines can help that more now. Rangers in general need a little love. Their range damage is a pittance compared to other range, even adding in the fact that you hybrid melee. Everyone else just gets more damage or more survivability with less work.
  6. Thanks
    GrumpyOldBulldog got a reaction from Grillo in Why choose Archer over Brigand?   
    Brigand stealth is decent. 
    From combat, you need to switch to your survival tray and then switch to your stealth tray.  takes a few seconds.  Probably better to initiate combat.  Stealth..get behind person, hit ambush to pop out of stealth and attack.  Drop some traps, leap back and switch to bow.  If they get close, switch to melee and slice them up or die trying
    Like all stealth classes, if you take any damage, you get knocked out of stealth so a little harder for a Ranger to get into stealth but doable.  (or choose a wood-elf ranger with their 20m teleport.  hit that twice for 40m distance and switch to your survival tray while running and then hit your stealth tray and hope they don't get an AoE on you.
    Movement speed is greatly reduced...kind of like walking speed.
    If stealth is your thing, you'll want to also check out the Fae Assassin.  Best stealth class in the game.  Fast movement and very good at escaping and getting back into stealth...annoyingly so

    Guinecean Duelsts are another great stealth class.  They burrow underground and move fairly quickly and have some nice traps/ambush they can do while remaining stealthed. 
     
    but...to keep on topic, I'm looking for reasons to play an Archer and not a Brigand.   Lots of reasons to play the Brigand 
     
     
  7. Like
    GrumpyOldBulldog got a reaction from Grillo in Why choose Archer over Brigand?   
    I leveled up an Elken Archer and Elken Brigand on the test server to see the difference.  Both seemed to do about the same damage with the Bow.  Looking at the stats, Brigand had much more Attack Power (440 vs 215) but Archer had a little better armor penetration but for the most part were identical stats including identical Final Damage Modifiers.  
    The only noticeable Archer advantage I could tell was the increased range (and Call Fire Passive didn't seem to be working for me).
    Noticeable Brigand advantages were stronger melee attacks and more and better traps and stealth.
    Archer was running Arcane Archer and Sharpshooter.
    Brigand was running Sharpshooter and Blade Master.
    Are there other advantages to the Archer that I'm missing?   
     
  8. Like
    GrumpyOldBulldog reacted to Maemi in Ranger Archer sub/class My Experiences and thoughts   
    I want to start this topic with a brief background of my gaming experiences. There is one class I always plays and love and it the ranger or archers anything that is a long range that consists in firing an arrow or bullet. I played Everquest, World of Warcraft. Final Fantasy, Blade and soul, Black Desert Online and many Others so you can say I have been around the block and played in a competitive fashion. So when I heard about Crowfall an MMO / throne war simulator that you can win and as an Icing on the cake has a ranger hell sign me in!! I was hooked. I played archer ranger only. I tried all races and after a couple of campaign, I felt I needed to talk about my experience as a ranger is in this game. Now Before I start with the meat of the subject I want to stress what I will be saying is in no shape or form an attack or an insult to the devs in any way nor will I support such behavior. It a Critics that is constructive. Also if you agree please like so that it will attract the devs attention and help us get a better subclass in the end. If you don't your opinion is valuable as well write down your own opinion as well just keep it civilized. Note this topic is solely on archer sub/class Nothing else.
     
    My experience with the class So far 5.8
     
    The beginning is fairly slow you have little to no spell a simple charge shot but almost all ranger /archer start that way. For the start the class feels right but as you level there is very little development  the problem with Archer is simple It feels Boring and Redundant  as time goes you realize it's not engaging when you unlock the sub /class you do not feel like You've become better in what you have decided to improve which is in this case archery it just the same!  
    It feel shallow lacking and double shot does not help in that regard to actually make some decent dmg you have to charge up a shot for 4 to 5 sec which makes it unbelievably boring after a while and even after all that the result leaves little to be desired.
    Especially in a class that relies on kitting positioning to create your opportunity for the Big Bam. Which leads to the other point of my experience No crunch
    No crunch
    NO crunch meaning there is no powerful spell to give you the satisfaction to fire strong attack that punishes your enemies with careful planning. You need a snipe attack charge attack that takes time to cast (4 to 5-sec charge up) Or anything really.
    All you have as a good dmg spell is Rapid fire. This spell is, in my opinion, one of the few spells you nailed  BUT this is where it gets dirty since it is the only good damaging ability worth having it's also our biggest weakness considering it is a channel so any interruption and you've just shot down 60%  of the  dmg and I am being kind here because in actuality it more like 80%.  This would be acceptable if you had  some decent kitting ability  which  lead to my final point what I call  ''Esthetic over Practicality ''
    Esthetic over Practicality
    The Syndrome I like to call  ''Esthetic over Practicality'' as most of you have already guessed it: It is when an action has an animation that is so long it reduce the effectiveness or simply make it flat out pointless.  Because we all know esthetic is so much better than gameplay feeling and practicality right! As long as I look cool everything ok.
    Binding arrow falls in this category so well it could be the very definition of Esthetic over Practicality.  
    To explain myself better allow me to put you in a situation, you are fighting the ranger. So far so good you're running at him. He, on the other hand, is attacking you every 3 to5 sec with a regular attack. He used afterward an attack that fire rapidly at you but your closing in fast. (NOW let's pretend we don't know archer) you are at about 6 to 5 Meter from him and all of a sudden he assumes a crouching position and appear to be charging an attack. Like any normal person, your very first reaction will be to dodge and quick!  That is the problem the animation in itself take soo long by the times it finally fires spamming clicking that left mouse button. You have the time to go make yourself a cappuccino take a sip and it still has not fired the damned spell.  It just a huge red flag screaming move out of the way on a small area of effect that takes too much time to fire. Simple is better  Practicality over Esthetic always. Esthetic is good when it is done right, in this case, it not.
    Suppressed shot fall this is category too same issue same animation.
    Half-elf ''spin step''  also fall in this category I will explain on that later when I will give my ranking on class and explain why I gave such a rank with my experience playing each of them.
    Barrage: is in this category because you can only cancel it by using a dodge.  See talent withering barrage that debuff the enemy.
     
     
    Archer spell  My opinion base of experience  Play this class 
    Rapid fire: No changes needed we need another damaging spell so we aren't stuck using only this every time it is off cd.
    Hunker Down: This spell has nothing to complement it as I pointed out rapid fire is the only dmg spell you have it no worth hanging on to it because otherwise all your doing is double shot (auto-attack basically) which translate in a significant drop in dmg.
    Barrage:  The spell is okay but you should be able to press the spell again to cancel the channeling rather than force to use a dodge just to cancel the spell for the debuff. 
    Ricochet: For lack of better word ''Garbage''  Considering the low dmg the fact that you have to be immobile and the requirement for it to be effective there is no better description for it.
    Flare Arrow: I don't feel this spell need any change however I would prefer it to be vision buff which would make sense considering ranger are in essence trackers but I digress I like the way it is atm.
    Explosive Trap:  You have to switch to melee tray on a  global cd by that time the person chasing you already knows what happening and is already preparing to move around it add to the fact that it very easy to go around it which makes this spell useless.   I suggest explosive arrow (spell 30sec cd)  you fire a shot that knockback players in the area of impact a much-needed Cc to help us kite which every range class needs
    Archer stake: should be baseline instant cast it pointless to take 3 sec to cast only to run out of it 0.5 sec later beside it takes so much times to cast. (Treant Wood Stake)Baseline
    Suppressed Shot: Too slow no need for fancy animation that takes this long make it faster (instant) Simple is better.
    Binding arrow:  I already explained opinion on this spell it to slow  it does not need a fancy  animation make it simple and faster 
     
    Bow and Arrows!
    I love the concept of having different arrows that accomplish different effect it great I am not a fan of proc rate on some of them.
    Fire Arrow: Proc rate is low Proc rate should be raised  or simply always burn
    Ice Arrow: Proc rate is similar but considering the effect  it's understandable
     
    Piercing arrow: Proc rate is low. Proc rate should be raised or simply always apply bleed 
    Crushing Arrow: Proc rate is similar but considering the effect  it's understandable
    Slashing Arrow: Proc rate is low Proc rate should be raised considering it such a niche situation
     
    Bow
    For bow for ranger, I am not a fan of being forced into a Major Disp that gives nothing beneficial to the class because you already have the spell just to get a better bow so you can fire exotic arrow. Why Punish the class?
     
    Races
    After trying every ranger races I will put a rank from Best to worst and explain why in my experience /Opinion why X race is better than Y.
    As a ranger you need mobility and a good kite kit to survive I am basing my choice on that.
    1. Elken 
    Not a big fan of being a deer Unfortunately I cannot deny the use of Elken because of the state of the archer at the moment 
    We lack cc arrow binding is not enough. So a knockdown  is very useful when an enemy is too close for comfort
    Stealth visibility (GESTALT)which can be used to literally replace flare arrow 
    A decent a fast dodge ability. No pointlessly long animation attached 10M
    A decent hp base 
     
     2. Minotaur
    A Decent hp Pool 
    Immunity to all stun effect on the front this is huge 
    Bloodthirst give a fighting chance  (double-edged sword)
    charge 
    A decent a fast dodge ability. No pointlessly long animation attached 12M
     
    3. Wood Elf 
    Camouflage  
    The best dodge racial   18 M Great to help to kite or escape 
    4.Human
    Passive slot bonus 
    Powerslot bonus 
    3% dmg taken reduction
    cloak 
    10% dmg buff 12 sec
    NOthing to help CC  thus  why ranked 4  doesn't matter the dmg you do
     
    5 HALF-ELF
    I really want to put Half-elf to rank one but I cant  this class dodge has the Esthetic over Practicality syndrome 
    Spin Step 10 meter dodge just like Elken and human  But the animation.... you press dodge wait for it dive wait for it to roll (since it rolling you can't ready a spell like other races) wait for it to stand up (tap your foot look at the clock) oh ok you are ready to go. BY the time the animation is finished the enemy had time to stroll his way back to you.
    The animation needs to be faster  or simply increase the distance to 15M
    Highest base stat dmg for ranger +60 dex 
    +1 power tray
    cloak
    Nothing to help CC  +  long animation attached  which hinder more then helps
     This is my general experience  with Archer so far 5.8 
     
    Edit: A lot of people have been asking me why I don't talk about '' Call of Fire''. I invite you to read the passive. Anything that forces you to stand still for basically 3 whole spells/skill isn't worth even mentioning.
  9. Like
    GrumpyOldBulldog reacted to subroutine42 in Leveling   
    Crowfall should find an exit strategy for leveling, as soon as possible. While doing a wonderful job to lift rewarding mechanics and introduce some fresh ideas in other areas of the game, the implementation of leveling is a failure. And for good reason, I’d argue, because it simply does not have a valid reason to exist in Crowfall; at least not in the traditional sense.
    Frankly, the leveling mechanic for Crowfall to introduce skills or ‘ready’ the player is just unimaginative design.  
    I’d rather you drop the new player into an instance based siege with NPCs, introducing skills, combinations and some tactical foundations.  The skill and mastery of which we exit from the introduction instance could provide us a baseline vessel. Perhaps, even a method to acquire a slightly more powerful vessel depending on our performance.  The new player could attempt the instance (generated gameplay as to introduce elements of surprise) until they feel comfortable to dive into the zones and concept of real risk.
    Training dummies should also be converted into intelligent AI that can be dueled against.  The player could select which type of class they wish to engage against when initializing a duel.
    Of course, I acknowledge that a single post isn’t going to cover all the design decisions required to create, modify or address issues in designing an alternative.  However, I am extremely disappointed and frustrated with this current direction of leveling as a means of progression or introduction to skills.  You guys are better than this.
  10. Like
    GrumpyOldBulldog reacted to Phr00t in There should NOT be an innate 2% chance to fail on crafting   
    With appropriate training, you should be able to achieve 100% chance to succeed on at least Uncommon and Rare items. Epic/Legendary should perhaps be impossible or nearly impossible to reach 100% success rate.

    Having an arbitrary RNG-based failure on a craft, even for someone who is an expert crafter with maxed trees, makes no sense and serves no game purpose other than to frustrate the players.

    This will be much more apparent when people are actually playing the game - more combat means more durability damage on items, therefore items will be degrading much faster than we are seeing now. The material sink should be gated by gameplay, not by RNG.
    TLDR: Farming enough materials for a green or blue item and having it flaw out due to 2% RNG even on a skilled crafter adds nothing to the game and only serves as an unnecessary random waste of materials.
     
  11. Like
    GrumpyOldBulldog reacted to ottorous in An idea   
    I teamed up with a random player today and had a great time capturing both our first camp and tower. We specifically sought out an R2 difficulty level and while basking in our glory capturing the point back from those filthy others, we discussed what sounded like a cool idea. What if after capturing our point back we were able to head back to our local fort and purchase a supply cart that would set out on a mission to increase the R level of the point we had just liberated? It would require our dutiful defense so the local brigands didn’t plunder it’s riches and if we were successful, the greatful guards would equip better gear and have a hearty meal, and gain an R level. Maybe tie in some sort of mild immediate reward to make it a bit more worthwhile than just making it harder for other factions to take it in the future. Anyways, just an idea. Have fun folks!
  12. Haha
    GrumpyOldBulldog reacted to Staff in Future Campaign Restriction Idea: Minotaur v. High Elf   
    The minotuar master race has no need for healers against the puny weak championless pointy ears
  13. Like
    GrumpyOldBulldog reacted to ZombieGandhi in Future Campaign Restriction Idea: Minotaur v. High Elf   
    I'd enjoy seeing future campaigns where there were racial restrictions that were tied into the game's lore. Such as a Minotaur uprising against the High Elves--an in game tangible battle spurned on by the lore, that might give some finality to the backstory. Do the Minotaurs truly break free of their bonds, and give those nasty High Elves a proper beating, solidifying their status as a freed race, and to be taken seriously. Or would the High Elves fall back to what they know best: subjugation and enslavement, showing the strength of their cruelty and their malice towards moral decency.
     
    Such a campaign could be short--week long, perhaps. Nothing to replace proper full campaigns, but one of those little throwaway campaigns that's more about the levity of some minor RP, and to further those fun interactions people have in game when they get into character a little. 
     
    I'm sure there could be some other fun lore-centric campaigns that could be done in such a short manner: god v. god where followers must pledge a side; race v. race in some grievance that bubbles up into violent acts; etc. Having a little levity in such campaigns I think could be a lot of fun, and would allow players to have that extra bit of fun-poking, "Us Elves would have won if we hadn't built you so damn well." Said Soulein. 
     
    Obviously not a campaign modifier that should be at all any time soon, but once the game's cruising along, it could be fun. 
  14. Like
    GrumpyOldBulldog got a reaction from Namru in Another alternative idea to leveling.   
    Leveling a character to 30 in this game is neither fun nor challenging.  Right now it's harvest as many mats to craft whatever gives you the most xp or kill as many of the few animals you can find to get enough gold to buy your way up.  Nothing is really learned by this and seems to be a needless grind you have to do to begin to enjoy the game.
    As an alternative, Here's an idea to get characters quickly up to 25 so that their characters can be mostly developed and ready to leave the beachhead to see all that's out there.

    Tutorial: You arrive in the cave (and not on top of it) and a message displayed on how to select your crow skills.
    Level 1: Select Your Crow Skills.
    Message explaining adding Stat Points and Talents
    Level 2: You apply your Stat Points and Talents
    Message explaining how to assign your skill you just got.
    Level 3: You Assign your skill to your bar
    Message displays to go look in the chest and extract the axe and meat.
    Level 4: You extract items out of the chest.
    Message displays how to equip your axe and cook and eat the meat at the campfire.
    Level 5: You do the above.
    Message displays how to chop down trees and to go get 6 wood.
    Level 6: ^^
    Message displays harvesting pips and critical weaknesses and to get 6 more wood.
    Level 7: ^^
    Message displays how to craft a hammer, pick, and knife and to craft and & equip one of each.
    Level 8: Hammer
    Level 9: Pick
    Level 10: Knife
    Message displays how to harvest Ore and Stone and to get 12 of each
    Level 11: Ore
    Level 12: Stone
    Message explains passive skills (and disciplines if still needed)
    Level 13: 
    Mesasge reminds you to allocate stat points and talents.
    level 14:
    Message explains crafting weapons and to use your resources collected to do so.
    Level 15: Craft and equip your weapon(s).
    Message explains hunting and skinning animals.
    level 16:  Kill 6 Spiders.
    Level 17:  Skin 6 Spiders.
    Message explains Hunger Crystals and how to harvest them.
    Level 18: Harvest 4 Nodes
    Message explains sacrifices and how to do them.
    Level 19: Sacrifice any Item.
    Message displays the wild boar have gone mad near the gate to the temple and must be stopped.
    [Need to kill and skin enough boar to get leather required for a full suit of intermediate leather]
    Level 20: Once enough mats collected
    Message displays that it's now time to go to the beachhead and how to get there.
    Level 21: Arrive at Temple on the beachhead.
    Message explains how and where to craft Intermediate Leather Armor
    Level 22: Craft/equip Chest
    Level 23: Craft/equip Boots and Gloves
    Message explains how to craft Intermediate Weapons and where to gather mats on the beachhead.
    Level 24: Craft/Equip Weapons
    Message explains that it's now time to leave the beachhead and venture out into the unknown.
    Explains the map and the Siege/Adventure Maps as well as the different gates and capture points.
    Level 25: Leave any of the gates.
    Levels 26 through 30+:  Gained by killing mobs, crafting, harvesting, and sacrificing items.
     
  15. Like
    GrumpyOldBulldog reacted to Namru in Another alternative idea to leveling.   
    I like the idea of using the tutorial to give levels.  This is similar to how many other games implement the leveling system when max level is the main body of the game.
    Leveling the way it is seems off - there aren't any "level 10 zones" like in PvE games.  Everything is a level 30 zone in Crowfall, so spending time getting to level 30 just to start playing the game seems needless to me.
    Having the levels gating the game mechanics off and only unlocking them as you learn how to interact with them via the tutorial sounds like a great solution.  It will help stop overwhelming brand new players with too many choices right off the bat, provide some guidance on how to start playing the game, and give people that warm fuzzy tingly reward for hearing DING when they complete a task.
  16. Like
    GrumpyOldBulldog got a reaction from lil.pipsqueak in 5.8 LIVE Feedback and Bug Reports for 12/19/18   
    Starting combat with Hand of God roots mob but mob keeps healing itself until root ends and then I can kill it.
    Starting combat with another attack and then using Hand of God works correctly (ie: doesn't auto-heal mob).
     
     
     
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