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Content Count
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About Surelia
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Rank
Treepie
Profile Information
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Language
German
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Guild
KDS
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Gender
Male
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Location
Germany
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resetting keeps in infected on a regular basis
Surelia replied to Rhuddlan's topic in Suggestion Box
nothing to add -
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ACE Q&A for September - Official discussion thread
Surelia replied to Pann's topic in News & Announcements
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If you are new to Crowfall, introduce yourself here!
Surelia replied to Tyrant's topic in Welcome to Crowfall
just a clientdownload away... most likely 24/7 availability. atm no campaign running... -
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thx for the answers, didnt try with different beneficial amount stats, so i didn´t see the increasing of the crit chance while buff is running, thx!
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so no direct influence on the outcome of a final harvest? @Zirone
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thats beneficial harvest - my question was about the beneficial harvest power. so is the loottable only influenced by crit harvest amount or is that also influencing rolls on crit table or is there a beneficial table?
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... is doing exactly what?
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5.100 LIVE Feedback for 9/4/2019
Surelia replied to ACE_FancyHats's topic in Pre-Alpha 5.100 Playtest Feedback
has the passive points changed from 3/10 to 3/5? had that feeling but checking proved me wrong, still feels a bit faster good start, but not enough yet for a new player joining a guild. -
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request on passive training pre-release
Surelia replied to Surelia's topic in Pre-Alpha 5.100 General Discussion
I can just tell you that a number of the new players I see are gone inactive within the first week. And I am pretty sure the passive like it is atm is an issue here. -
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request on passive training pre-release
Surelia posted a topic in Pre-Alpha 5.100 General Discussion
Hey Crows & Devs, I have sad feelings when I see a new Recruit very ambitious starting his Crowfall-Career - especially those who are interested in crafting & exploration - knowing that soon will come the time when they realize that they will have to wait until the next passive wipe, and most likely go inactive. A guild can get a new Player in a decent pvp-setup, but the posibility to contribute in needed materials is limited to cutting grid, foodstuff, wartribefarming, grunt for mlruns, and limited more. I know you are planning on catch up mechanics for that with release or when needed. Here is my suggestion how it could be until then... To be at least not really bad and able to achieve sth. like a full trained account with reachable goals on passive training pre-final-prerelease-wipe could be pushed for every account sth like that... (I hope you have the knobs to do that) Combat training could be maxed Combat Basics, Armor & Weapon. So you still have a way to decide and some good starting passives. Crafting could get a bit more push then just Crafting Basics, maybe x-amount of free on every profession. Exploration could be maxed on Exploration Basics, Excavation & Reaping - also still some progression ahead, but reachable. (Exclude Command maybe) So Crows, what do you think? If we get a good discussion and ideas we could @jtoddcoleman and @thomasblair - oups -
5.100 Snap Test Bug Reports for 8/8/2019
Surelia replied to ACE_FancyHats's topic in Pre-Alpha 5.100 Playtest Bug Reports
server up again -
5.100 Feedback Reports for 7/30/19
Surelia replied to ACE_FancyHats's topic in Pre-Alpha 5.100 Playtest Feedback
alchemy tool has dropped now, others still missing -
5.100 Feedback Reports for 7/30/19
Surelia replied to ACE_FancyHats's topic in Pre-Alpha 5.100 Playtest Feedback
can anyone confirm drops of treated steel tool alchemy tool haste tool ?