Hey Crows & Devs,
I have sad feelings when I see a new Recruit very ambitious starting his Crowfall-Career - especially those who are interested in crafting & exploration - knowing that soon will come the time when they realize that they will have to wait until the next passive wipe, and most likely go inactive. A guild can get a new Player in a decent pvp-setup, but the posibility to contribute in needed materials is limited to cutting grid, foodstuff, wartribefarming, grunt for mlruns, and limited more. I know you are planning on catch up mechanics for that with release or when needed. Here is my suggestion how it could be until then...
To be at least not really bad and able to achieve sth. like a full trained account with reachable goals on passive training pre-final-prerelease-wipe could be pushed for every account sth like that...
(I hope you have the knobs to do that)
Combat training could be maxed Combat Basics, Armor & Weapon. So you still have a way to decide and some good starting passives.
Crafting could get a bit more push then just Crafting Basics, maybe x-amount of free on every profession.
Exploration could be maxed on Exploration Basics, Excavation & Reaping - also still some progression ahead, but reachable. (Exclude Command maybe)
So Crows, what do you think? If we get a good discussion and ideas we could @jtoddcoleman and @thomasblair - oups